Commit Graph

343 Commits

Author SHA1 Message Date
kwolekr
cc3ab5efa5 LuaVoxelManip: Remove blank allocator 2014-12-29 01:31:37 -05:00
kwolekr
8334100fe1 LuaVoxelManip: Add option to allocate blank data 2014-12-27 23:09:36 -05:00
Craig Robbins
7b93408884 Make limiting of the reflow liquids queue size optional
If liquid_queue_purge_time == 0 then disable the queue size limiting and make this the default setting
Additionally, liquid_loop_max now defaults to 100000
2014-12-23 15:47:06 +10:00
Craig Robbins
082256a9f8 Do not allow the m_transforming_liquid queue to increase until all RAM is consumed 2014-12-18 03:32:19 +10:00
Anton
10e0cf8b2c Use std::string::empty() instead of size() where applicable 2014-12-12 15:16:24 -05:00
Craig Robbins
5b8855e83c Remove most exceptions from getNode() (and variants) 2014-11-14 18:05:34 +10:00
kwolekr
9e811a92e7 Split up mapgen.cpp 2014-11-01 13:16:23 -04:00
ShadowNinja
6bc4cad0ed Split settings into seperate source and header files
This also cleans up settings a bit
2014-09-21 14:39:35 -04:00
kwolekr
9e4e7072da Update Mapgen VoxelManipulator on buffer invalidation 2014-09-01 15:12:22 -04:00
kwolekr
3fa4f782d9 Save previously generated blocks on Mapgen blitback 2014-09-01 14:58:05 -04:00
sfan5
eec456be63 Move MapBlock (de)serializing code out of Database class 2014-07-12 17:38:17 +02:00
kwolekr
a2e1b0fc7f Don't copy back already generated blocks on map generation 2014-07-07 01:51:04 -04:00
kwolekr
8b3ed78e53 Don't unload blocks if save failed
Improve error handling in saveBlock()
2014-07-07 01:20:25 -04:00
sapier
b3a2ef1a91 Remove MapVoxelManipulator not really used by anyone 2014-06-23 00:13:41 +02:00
sapier
8ad83767cf Remove emerge and speedup addArea by using memcopy instead of one by one assignment 2014-06-23 00:13:41 +02:00
sapier
9d57413af0 Minor stability improvements in block emerge handling 2014-06-15 18:18:57 +02:00
proller
4977b736e3 Fix warnings 2014-04-19 02:24:45 +04:00
proller
0279f32db7 Remove liquid_finite and weather 2014-04-18 21:56:48 +04:00
Sfan5
674be38fc2 Add redis database backend 2014-04-16 22:05:06 +02:00
Sfan5
118e2ae865 Fix all warnings reported by clang 2014-04-15 21:34:53 +02:00
kwolekr
89f7dc1efd ServerEnvironment: Remove direct dependency on EmergeManager 2014-02-09 16:36:30 -05:00
kwolekr
5a34f40d80 Huge overhaul of the entire MapgenParams system
MapgenParams is no longer a polymorphic class, eliminating the need for messy and bug-prone reallocations.
Separation between the common and mapgen-specific parameters is now strongly defined.
Mapgen parameters objects are now properly encapsulated within the proper subsystems.
2014-02-03 22:50:14 -05:00
ShadowNinja
0fd5c61c00 Revert "Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settings"
The commit didn't work because the blocks weren't loaded yet.

This reverts commit 22dbbf0a6fc9547f0dbdb7f6076337b8c6acd48b.

Conflicts:
	minetest.conf.example
2014-01-06 21:25:10 -05:00
sweetbomber
22dbbf0a6f Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settings 2013-12-05 16:09:02 -05:00
sapier
04e9a9d541 Cleanup jthread and fix win32 build 2013-12-01 16:25:46 +01:00
Novatux
d879a539cd Add minetest.swap_node 2013-11-30 18:37:56 +01:00
MetaDucky
5be786c804 Fixed potential NULL pointer and leak when setting node metadata 2013-11-29 23:35:16 -05:00
kwolekr
e396fb2984 Actually fix weather
The real problem was that MapBlocks were not activated before getting sent to the client
2013-11-17 01:59:04 -05:00
kwolekr
b401e58c0d Weather: Fix uninitialized weather_update_time (sorry proller) 2013-11-09 15:29:22 -05:00
kwolekr
e46c527733 Accept hexadecimal and string values for seeds 2013-11-04 23:59:26 -05:00
PilzAdam
0d35350b69 Fix liquid_range
* Prevent graphical glitches on old servers
* Fix flowing of liquids with viscosity != 1 and range != 8
* Fix range = 0, no flowing nodes will appear
2013-11-02 15:47:44 +01:00
proller
f7ee5da4c1 Fix null dereference in weather update functions 2013-09-18 01:37:47 +04:00
kwolekr
c0398224ef Fix some warnings and other minor details 2013-09-16 23:52:42 -04:00
kwolekr
9bccd75e34 Weather: Clean up getHeat/getHumidity somewhat 2013-09-16 23:33:53 -04:00
Kahrl
168fa2ffe0 Fix loading leveldb worlds 2013-09-10 18:16:36 +02:00
Sfan5
f1e4a671dc Use STL containers instead of irr::core::list 2013-09-09 22:50:51 +02:00
Sfan5
7e44c2ace1 Make it compile 2013-09-09 22:50:50 +02:00
Ilya Zhuravlev
58841ef12f Add dummy and LevelDB database backends 2013-09-09 22:50:50 +02:00
proller
902d5927f0 Normalized heat and adjusted humidity 2013-08-30 00:42:53 +04:00
Kahrl
4e1f50035e Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
PilzAdam
d718b0b34e Dont write directly to files but rather write and copy a tmp file 2013-08-13 22:05:45 +02:00
kwolekr
c06caa14c3 Decoration: Fix schematic probability mess with new MTS file version 2013-08-11 15:34:49 -04:00
proller
06cdce1e12 Weather backward compatibility 2013-08-02 00:51:36 +04:00
proller
174285f298 Warnings fix 2013-07-29 00:11:33 +04:00
proller
037e84d377 Better snow fall, finite liquid transform, leveled nodes api 2013-07-28 17:14:31 +04:00
proller
3aedfac968 Weather support 2013-07-27 23:21:48 +04:00
PilzAdam
413f0d0353 Add liquid_range to nodedef 2013-07-20 20:41:17 +02:00
PilzAdam
ecb024af64 Fix lighting bug caused by disappearing lava 2013-07-16 01:51:04 +02:00
proller
92833a07d1 Improve finite liquid distribution, fix small bug 2013-07-05 00:11:11 +04:00
sapier
967121a34b Replace C++ mainmenu by formspec powered one 2013-07-02 19:58:20 -04:00