kwolekr
cc3ab5efa5
LuaVoxelManip: Remove blank allocator
2014-12-29 01:31:37 -05:00
kwolekr
8334100fe1
LuaVoxelManip: Add option to allocate blank data
2014-12-27 23:09:36 -05:00
Craig Robbins
7b93408884
Make limiting of the reflow liquids queue size optional
...
If liquid_queue_purge_time == 0 then disable the queue size limiting and make this the default setting
Additionally, liquid_loop_max now defaults to 100000
2014-12-23 15:47:06 +10:00
Craig Robbins
082256a9f8
Do not allow the m_transforming_liquid queue to increase until all RAM is consumed
2014-12-18 03:32:19 +10:00
Anton
10e0cf8b2c
Use std::string::empty() instead of size() where applicable
2014-12-12 15:16:24 -05:00
Craig Robbins
5b8855e83c
Remove most exceptions from getNode() (and variants)
2014-11-14 18:05:34 +10:00
kwolekr
9e811a92e7
Split up mapgen.cpp
2014-11-01 13:16:23 -04:00
ShadowNinja
6bc4cad0ed
Split settings into seperate source and header files
...
This also cleans up settings a bit
2014-09-21 14:39:35 -04:00
kwolekr
9e4e7072da
Update Mapgen VoxelManipulator on buffer invalidation
2014-09-01 15:12:22 -04:00
kwolekr
3fa4f782d9
Save previously generated blocks on Mapgen blitback
2014-09-01 14:58:05 -04:00
sfan5
eec456be63
Move MapBlock (de)serializing code out of Database class
2014-07-12 17:38:17 +02:00
kwolekr
a2e1b0fc7f
Don't copy back already generated blocks on map generation
2014-07-07 01:51:04 -04:00
kwolekr
8b3ed78e53
Don't unload blocks if save failed
...
Improve error handling in saveBlock()
2014-07-07 01:20:25 -04:00
sapier
b3a2ef1a91
Remove MapVoxelManipulator not really used by anyone
2014-06-23 00:13:41 +02:00
sapier
8ad83767cf
Remove emerge and speedup addArea by using memcopy instead of one by one assignment
2014-06-23 00:13:41 +02:00
sapier
9d57413af0
Minor stability improvements in block emerge handling
2014-06-15 18:18:57 +02:00
proller
4977b736e3
Fix warnings
2014-04-19 02:24:45 +04:00
proller
0279f32db7
Remove liquid_finite and weather
2014-04-18 21:56:48 +04:00
Sfan5
674be38fc2
Add redis database backend
2014-04-16 22:05:06 +02:00
Sfan5
118e2ae865
Fix all warnings reported by clang
2014-04-15 21:34:53 +02:00
kwolekr
89f7dc1efd
ServerEnvironment: Remove direct dependency on EmergeManager
2014-02-09 16:36:30 -05:00
kwolekr
5a34f40d80
Huge overhaul of the entire MapgenParams system
...
MapgenParams is no longer a polymorphic class, eliminating the need for messy and bug-prone reallocations.
Separation between the common and mapgen-specific parameters is now strongly defined.
Mapgen parameters objects are now properly encapsulated within the proper subsystems.
2014-02-03 22:50:14 -05:00
ShadowNinja
0fd5c61c00
Revert "Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settings"
...
The commit didn't work because the blocks weren't loaded yet.
This reverts commit 22dbbf0a6fc9547f0dbdb7f6076337b8c6acd48b.
Conflicts:
minetest.conf.example
2014-01-06 21:25:10 -05:00
sweetbomber
22dbbf0a6f
Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settings
2013-12-05 16:09:02 -05:00
sapier
04e9a9d541
Cleanup jthread and fix win32 build
2013-12-01 16:25:46 +01:00
Novatux
d879a539cd
Add minetest.swap_node
2013-11-30 18:37:56 +01:00
MetaDucky
5be786c804
Fixed potential NULL pointer and leak when setting node metadata
2013-11-29 23:35:16 -05:00
kwolekr
e396fb2984
Actually fix weather
...
The real problem was that MapBlocks were not activated before getting sent to the client
2013-11-17 01:59:04 -05:00
kwolekr
b401e58c0d
Weather: Fix uninitialized weather_update_time (sorry proller)
2013-11-09 15:29:22 -05:00
kwolekr
e46c527733
Accept hexadecimal and string values for seeds
2013-11-04 23:59:26 -05:00
PilzAdam
0d35350b69
Fix liquid_range
...
* Prevent graphical glitches on old servers
* Fix flowing of liquids with viscosity != 1 and range != 8
* Fix range = 0, no flowing nodes will appear
2013-11-02 15:47:44 +01:00
proller
f7ee5da4c1
Fix null dereference in weather update functions
2013-09-18 01:37:47 +04:00
kwolekr
c0398224ef
Fix some warnings and other minor details
2013-09-16 23:52:42 -04:00
kwolekr
9bccd75e34
Weather: Clean up getHeat/getHumidity somewhat
2013-09-16 23:33:53 -04:00
Kahrl
168fa2ffe0
Fix loading leveldb worlds
2013-09-10 18:16:36 +02:00
Sfan5
f1e4a671dc
Use STL containers instead of irr::core::list
2013-09-09 22:50:51 +02:00
Sfan5
7e44c2ace1
Make it compile
2013-09-09 22:50:50 +02:00
Ilya Zhuravlev
58841ef12f
Add dummy and LevelDB database backends
2013-09-09 22:50:50 +02:00
proller
902d5927f0
Normalized heat and adjusted humidity
2013-08-30 00:42:53 +04:00
Kahrl
4e1f50035e
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
PilzAdam
d718b0b34e
Dont write directly to files but rather write and copy a tmp file
2013-08-13 22:05:45 +02:00
kwolekr
c06caa14c3
Decoration: Fix schematic probability mess with new MTS file version
2013-08-11 15:34:49 -04:00
proller
06cdce1e12
Weather backward compatibility
2013-08-02 00:51:36 +04:00
proller
174285f298
Warnings fix
2013-07-29 00:11:33 +04:00
proller
037e84d377
Better snow fall, finite liquid transform, leveled nodes api
2013-07-28 17:14:31 +04:00
proller
3aedfac968
Weather support
2013-07-27 23:21:48 +04:00
PilzAdam
413f0d0353
Add liquid_range to nodedef
2013-07-20 20:41:17 +02:00
PilzAdam
ecb024af64
Fix lighting bug caused by disappearing lava
2013-07-16 01:51:04 +02:00
proller
92833a07d1
Improve finite liquid distribution, fix small bug
2013-07-05 00:11:11 +04:00
sapier
967121a34b
Replace C++ mainmenu by formspec powered one
2013-07-02 19:58:20 -04:00