chmodsayshello
0889048cb5
Add option for random mod load order ( #14637 )
2024-05-12 14:20:18 +02:00
sfan5
d748c8c653
Gate disabling of fog or camera update behind 'debug' priv
2024-05-05 14:26:56 +02:00
sfan5
7a6ca85081
Expose OpenGL debugging as a normal setting
2024-04-15 17:48:33 +02:00
Gregor Parzefall
07fdf7158d
Migrate the Android port to SDL2
2024-04-08 20:15:37 +02:00
Gregor Parzefall
8935f2af3c
Make long tap delay customizable and change default to 400ms
2024-03-30 11:40:50 +01:00
Gregor Parzefall
517f1602aa
Re-add "long tap to punch" as a client-side setting
2024-03-30 11:40:50 +01:00
sfan5
6c6e48f006
Move values the mainmenu caches to dedicated files ( #14433 )
2024-03-30 11:06:28 +01:00
Elias Åström
bb6782ca58
Add repeat_dig_time setting ( #14295 )
2024-03-30 11:05:58 +01:00
sfan5
09d542dfe0
Drop enable_vbo setting
...
Consistently applying this setting requires some code work,
because Irrlicht does not provide a global toggle.
At the same time I don't see any reason for someone to disable this.
2024-02-29 17:20:49 +01:00
sfan5
5d8a22066c
Change how max_lag is calculated and reported ( #14378 )
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-Change how max_lag is calculated and reported
- Cap singleplayer step at 60Hz
- Clarify dedicated_server_step
2024-02-26 20:46:57 +01:00
lhofhansl
0d4b489545
Detect air-only blocks instead of day/night differences ( #14264 )
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* Detect air-only blocks instead day/night differences
* Write !is_air into the former day-night-diff bit on disk, so that old server can still read maps written by new servers
* Only set is_air bit when reading from disk
2024-02-22 21:47:42 -08:00
David Heidelberg
34286d77c7
Allow toggling touchscreen mode at runtime ( #14075 )
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Signed-off-by: David Heidelberg <david@ixit.cz>
Co-authored-by: Gregor Parzefall <gregor.parzefall@posteo.de>
2024-02-22 15:44:49 +00:00
lhofhansl
c81e0b7433
Allow shaders with disabled post processing pipeline ( #14338 )
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- Allow disabling of the post processing pipeline while leaving shaders enabled
- Also disable post processing on Android by default
2024-02-15 08:25:33 -08:00
sfan5
e10d8080ba
Add flag to control mgv6 temple generation ( #14293 )
2024-01-30 21:52:04 +01:00
Lars
7c9706fdcf
Remove unused meshgen_block_cache_size setting
2024-01-19 11:52:39 +01:00
Vitaliy
8093044f07
Support OpenGL 3 ( #13321 )
2024-01-16 21:09:18 +01:00
AFCMS
9cca12ff0b
Fix language setting description in settingtypes.txt
( #14048 )
...
Co-authored-by: grorp <gregor.parzefall@posteo.de>
2024-01-15 19:27:24 +01:00
lhofhansl
bd42cc2c77
Ensure deterministic client occlusion culling and minor improvements ( #14212 )
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* Ensure deterministic client occlusion culling
* Increase culling optimize distance slightly
* More accurate culling when sampling
2024-01-06 18:43:46 -08:00
Zughy
c2c8d4d410
Remove controls listed in the pause menu (no touchscreen) ( #13282 )
2024-01-05 20:10:07 +00:00
DS
c9cd0d20ef
Use AL_SOFT_direct_channels_remix extension for non-positional stereo sounds ( #14195 )
2024-01-03 21:57:00 +01:00
Lars
e0d4a9d575
Make volumetric light effect strength server controllable
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- Make volumetric light effect strength server controllable
- Separate volumetric and bloom shader pipeline
- Require bloom to be enable, scale godrays with bloom
2023-12-21 16:21:01 -08:00
Warr1024
7e143cb33d
Manually configurable minimum protocol version ( #14054 )
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Partially address #13483 . Server operators can set a minimum
protocol version to match the game requirements (or any other
restriction they may want), and it's applied as an additional
constraint on top of the baseline compatibility range, optional
strict_protocol_version_checking, and any kick-on-join used by
the game/mods.
2023-12-21 18:53:30 +01:00
HybridDog
b1aec1b5c8
Add dithering ( #9014 )
2023-12-19 20:18:11 +01:00
lhofhansl
ca1a723890
Allow cheaper culling checks at a distance ( #14073 )
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* Allow cheaper culling checks at a distance
* Pick a random ray, so that far missing block will eventually be shown
2023-12-16 15:04:21 -08:00
Muhammad Rifqi Priyo Susanto
55fafb7d25
Add sound volume when unfocused setting ( #14083 )
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This adds a new setting to set sound volume multiplier when Minetest window is unfocused/inactive (sound_volume_unfocused, located in Settings > Graphics and Audio > Audio > Volume when unfocused).
If the window is not focused, the sound volume will be multiplied by sound_volume_unfocused setting. The sound volume will be set back to sound_volume again when the window is focused.
2023-12-10 19:11:39 +01:00
sfan5
7f9326805c
Return texture filter settings to previous state
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This partially reverts commit 72ef90885d5030bf6f7f9dd60a475339bde9a929.
fixes #14007
2023-11-29 21:09:21 +01:00
Muhammad Rifqi Priyo Susanto
1363059416
Fix issues in Minetest's English texts ( #13913 )
...
Co-authored-by: Gregor Parzefall <82708541+grorp@users.noreply.github.com>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
Co-authored-by: Desour <ds.desour@proton.me>
Co-authored-by: sfan5 <sfan5@live.de>
2023-10-29 12:24:39 +01:00
Gregor Parzefall
d05da513be
Notify users to reinstall MTG if worlds exist ( #13850 )
2023-10-08 16:47:00 +01:00
Gregor Parzefall
26bb397852
Add advanced settings checkbox and hide advanced settings by default ( #13861 )
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Co-authored-by: rubenwardy <rw@rubenwardy.com>
2023-10-07 21:34:59 +02:00
sfan5
9ec40ce8e9
Enforce minimum for curl(_file_download)_timeout
2023-10-05 17:29:49 +02:00
Gregor Parzefall
94eba15c34
Misc. mainmenu fixes ( #13859 )
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* settingstypes.txt: Fix wrong default value for profiler.report_path
* Disable Irrlicht file picker on Android
(It doesn't work.)
* Join Game tab: Fix server description textarea being misaligned with background
* Reduce distance between tab and gamebar on Android
Allows using a higher gui_scaling value without the gamebar going off-screen.
Co-authored-by: ROllerozxa <rollerozxa@voxelmanip.se>
2023-10-01 11:19:52 +02:00
ROllerozxa
a88e61c2cf
Improve UX when no game exists and drop default_game
( #13550 )
2023-09-17 18:45:28 +01:00
Gregor Parzefall
7b56daa236
Small setting-related fixes ( #13755 )
2023-08-27 20:18:41 +02:00
Gregor Parzefall
72ef90885d
Clean up texture filtering settings ( #13683 )
2023-08-24 10:50:47 +02:00
rubenwardy
d16d1a1341
Settings GUI: Add setting dependencies ( #13704 )
2023-08-05 17:55:27 +01:00
rubenwardy
752ce1a1b2
Settings GUI: Move shadow presets to Shaders, remove Most Used ( #13713 )
2023-08-05 17:33:18 +01:00
x2048
c09a3a52ac
Add antialiasing filters (FXAA, SSAA) ( #13253 )
2023-06-28 05:30:08 +02:00
Muhammad Rifqi Priyo Susanto
7221de6ede
Option to invert direction or disable mouse wheel for hotbar item selection
...
More changed callbacks for the settings are added in readSettings(). Those are also deregistered when the Game object is destroyed.
2023-05-31 12:40:00 +07:00
ROllerozxa
f4cb16cc2d
Disable desynchronize_mapblock_texture_animation
by default ( #13514 )
2023-05-26 13:48:37 +02:00
rubenwardy
d35672e78e
Redesign/unify mainmenu settings interface
2023-05-01 17:11:41 +01:00
rubenwardy
5cd6a22dd3
Update settingtypes ( #13428 )
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* Move settings to correct sections
* Improve titles and descriptions
* Make defaults in settingtypes.txt and defaultsettings.cpp match
Fixes #9002
2023-04-14 22:32:25 +01:00
DS
d49d80a4a0
Store whether window is maximized ( #12861 )
2023-04-14 21:04:03 +02:00
Wuzzy
d1e5dbefc7
Clarify documentation of punch key ( #13238 )
2023-04-13 18:12:26 +01:00
rubenwardy
2fc7eb3ea2
Remove formspec_default_bg_color/opacity settings ( #13419 )
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These settings are unnecessary. They only apply when formspecs don't have a background/bgcolor set. In practice, most games do theme their GUIs. Removing low value settings simplifies code and improves UX by decluttering the settings menu
Split out from #12140
2023-04-11 19:57:36 +01:00
sfan5
9d736e8b8b
Drop ENABLE_GLES option
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ENABLE_GLES predates forking Irrlicht. Its primary use was to distinguish Irrlicht-ogles from upstream version as Minetest could be compiled with either.
That's not necessary anymore and gets in the way sometimes.
2023-04-08 20:19:35 +02:00
sfan5
c26e122485
Move video_driver default selection to runtime
2023-04-08 20:19:35 +02:00
SmallJoker
1c1f1b1615
Revert "Enable connected glass by default ( #13242 )"
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This reverts commit a93f3542d92e87c3d728f067358e6f42b31cfe96 for
the upcoming 5.7.0 release.
See https://github.com/minetest/minetest/issues/8290 for a detailed discussion.
2023-04-02 20:56:31 +02:00
x2048
93898957b6
Return 'loops' occlusion culler under a setting ( #13352 )
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* Add occlusion_culler setting to minetest.conf.example
* Add raytraced occlusion culling to 'loops' algorithm
---------
Co-authored-by: sfan5 <sfan5@live.de>
2023-03-30 00:10:23 +02:00
x2048
f3b198e490
Return shadow_sky_body_orbit_tilt setting
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Used as a default value when the game does not change the value via API (e.g. legacy server)
2023-03-24 12:34:21 +01:00
Gregor Parzefall
38e005294f
Remove default keybind for pitchmove ( #13319 )
2023-03-16 14:57:44 +01:00