AFCMS
82790b1556
Add documentation for IDE developer setup ( #13935 )
2024-05-26 14:28:12 +02:00
Lars Mueller
5009259473
Add unit test and feature flag for override_item
2024-05-21 15:46:33 +02:00
Lars Müller
408faa11a1
Allow removal of item definition fields ( #14675 )
2024-05-20 20:37:40 +02:00
sfan5
c38e0d05bf
Reenable fog toggle unless server restricts fog distance ( #14634 )
...
see comments in #14539
2024-05-14 18:31:51 +02:00
jordan4ibanez
780543f0a2
Add forgotten opensuse dependency
...
gcc-c++
2024-05-09 00:22:36 +02:00
rubenwardy
3017b0213b
Allow quoting hypertext attribute values ( #14550 )
2024-05-05 14:27:17 +02:00
grorp
af8cb63292
Add object's own position for each collision to moveresult ( #14608 )
2024-05-05 13:28:59 +02:00
Lars Müller
2efd0996e6
Document empty string as form name ( #14601 )
2024-04-30 13:50:31 +02:00
grorp
2bdd0a6bdb
Add physics overrides for walk speed and Fast Mode ( #14475 )
...
Co-authored-by: Wuzzy <Wuzzy@disroot.org>
2024-04-30 13:50:01 +02:00
sfence
72cb4e9bea
Allow nil
puncher in object:punch
( #14319 )
2024-04-28 17:55:04 +02:00
OgelGames
05d5dc4cec
Fix InvRef
bugs and add unit tests ( #14591 )
2024-04-28 00:13:44 +02:00
sfan5
12ccbe6f12
Amend profiling documentation
2024-04-24 14:55:50 +02:00
sfan5
98fd5bd453
Formalize OS support policy ( #14556 )
2024-04-23 19:03:58 +02:00
David Heidelberg
4ab3c54f5b
Basic tablet/phone/watch autodetection ( #14400 )
...
Until we're able to detect touchscreen itself, let's have a detection
based on a form factor of the device.
Tablets and handhelds are usually equiped with touchscreens, so as a
default enable touchscreen GUI there.
- Windows and Linux supports autodetection.
- Android is hardcoded as touch-based.
- MacOS staying same as before without detection.
Signed-off-by: David Heidelberg <david@ixit.cz>
2024-04-21 15:51:58 +02:00
SmallJoker
c8a41409d9
HUD: Text element color support ( #14558 )
2024-04-20 20:36:44 +02:00
sfan5
ecfe9c5c2f
lua_api: Clarify some environment API functions
2024-04-14 11:57:20 +02:00
sfan5
7e4462e0ac
Better handling of temporary folders
2024-04-06 12:10:21 +02:00
1F616EMO~nya
2d8e4df7bc
Allow optional actor ObjectRef value in node interaction calls ( #14505 )
2024-04-05 13:00:50 +02:00
Lars Müller
0ea1ec31fc
Misc. doc things ( #14509 )
...
* Improve `[sheet` docs
* Clarify that `self` is a luaentity in `self.name`
* Clarify `textures = {itemname}` deprecation
* Document global callback table names
2024-04-03 14:24:15 +02:00
Gregor Parzefall
e79587c934
Add shorthand form for touch_interaction
2024-03-30 11:40:50 +01:00
Gregor Parzefall
517f1602aa
Re-add "long tap to punch" as a client-side setting
2024-03-30 11:40:50 +01:00
sfan5
6c6e48f006
Move values the mainmenu caches to dedicated files ( #14433 )
2024-03-30 11:06:28 +01:00
Desour
9cee9bc279
Build with the imported IrrlichtMt at irr
...
Also remove the now useless options (like IRRLICHT_INCLUDE_DIR)
and update download instructions, CI and similar.
Co-authored-by: sfan5 <sfan5@live.de>
2024-03-26 21:39:02 +01:00
grorp
a7908da968
Replace antipattern translation example in lua_api.md ( #14482 )
2024-03-24 18:56:41 +01:00
Elias Åström
20bfaba0b7
Update docs to allow non-liquid nodes to use "liquid" drawtype
2024-03-24 18:56:29 +01:00
AFCMS
5a27c05b6a
Docker image workflow (publish on ghcr.io
) ( #14230 )
2024-03-24 18:54:09 +01:00
rubenwardy
24cc33e704
Add button_url[] and hypertext element to allow mods to open web pages ( #13825 )
...
Fixes #12500
2024-03-24 17:19:23 +00:00
rubenwardy
6c4a110679
Add world-independent storage directory for mods ( #12315 )
...
Fixes #4821
2024-03-24 17:18:58 +00:00
cx384
234b01a8c2
Item meta pointing range ( #14347 )
2024-03-17 15:55:38 +01:00
SmallJoker
4245a7604b
Inventory: Fix order of callbacks when swapping items
2024-03-16 20:14:05 +01:00
cx384
60810c2d37
Add L-system trees as decorations ( #14355 )
2024-03-12 20:10:28 +01:00
sfan5
8ff0e1da15
Amend Android dev documentation
2024-03-09 11:28:12 +01:00
Lars Müller
bf52d1e624
Fix attached sounds stopping if objects are removed serverside ( #14436 )
...
Restores backwards compatibility for death sounds or other sounds that are not supposed to be "cut off" abruptly.
---------
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: grorp <gregor.parzefall@posteo.de>
2024-03-06 20:36:02 +01:00
y5nw
fc80f65a6d
Try to preserve metatable when exchanging data with the async env ( #14369 )
...
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-03-06 18:04:49 +01:00
sfan5
91ea47fddf
Fix node callbacks unit test
2024-03-03 20:16:32 +01:00
grorp
e40417f687
Allow giving "pointabilities" to Lua raycasts ( #14390 )
2024-03-01 17:12:13 +01:00
sfan5
229389b7f6
Use newer IrrlichtMt
2024-02-26 20:47:47 +01:00
sfan5
4caf0e4cb9
Update LTO exclusion list ( #14407 )
2024-02-25 20:58:42 +01:00
sfan5
762fca538c
Expose SHA256 algorithm to Lua ( #14403 )
...
Co-authored-by: chmodsayshello <chmodsayshello@hotmail.com>
2024-02-25 18:12:23 +01:00
rubenwardy
b4be483d3e
Add support for translating content titles and descriptions ( #12208 )
2024-02-24 19:13:07 +00:00
ShadowRoi
6952bab519
Mark jpeg-turbo as the default library for compiling in macOS
2024-02-23 21:31:24 +01:00
David Heidelberg
34286d77c7
Allow toggling touchscreen mode at runtime ( #14075 )
...
Signed-off-by: David Heidelberg <david@ixit.cz>
Co-authored-by: Gregor Parzefall <gregor.parzefall@posteo.de>
2024-02-22 15:44:49 +00:00
sfan5
6ca214fefc
Introduce std::string_view
into wider use ( #14368 )
2024-02-17 15:35:33 +01:00
sfan5
cb5fa56e17
Remove insecure environment from async and emerge environment
2024-02-15 11:06:21 +01:00
sfan5
3cac17d23e
Lua on each mapgen thread ( #13092 )
2024-02-13 22:47:30 +01:00
sfan5
d4b107e2e8
Enable dynamic_add_media to take the file data instead of a path
2024-02-13 22:44:10 +01:00
sfan5
c90ebad46b
Allow specifying name for dynamic media files
2024-02-13 22:44:10 +01:00
sfan5
af69d4f7a9
Allow dynamic_add_media at mod load time
2024-02-13 22:44:10 +01:00
kromka-chleba
6c8ae2b72a
Fix liquid falling if in "float" group ( #13789 )
...
* Make falling liquid source nodes replace flowing nodes
This makes falling liquid source nodes in group:float replace
flowing nodes on the ground instead of being placed above
the flowing node.
* Make flowing liquids "fall through" for source nodes
This makes liquids in float and falling_node groups fall through
flowing liquid nodes instead of being supported by them in the air.
---------
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-02-12 23:24:54 +01:00
cx384
7901087466
Rename MINETEST_SUBGAME_PATH
to MINETEST_GAME_PATH
( #14351 )
2024-02-12 23:21:19 +01:00