Commit Graph

1920 Commits

Author SHA1 Message Date
Perttu Ahola
4a92df6ff0 Chests work now! 2011-04-04 15:13:19 +03:00
Perttu Ahola
9e683fff50 initial chest metadata 2011-04-04 11:18:14 +03:00
Perttu Ahola
a9f89fb3fb now the server builds 2011-04-04 05:25:55 +03:00
Perttu Ahola
023fc5b771 still a missing file 2011-04-04 05:14:59 +03:00
Perttu Ahola
3a58f8179f forgot some files 2011-04-04 05:13:08 +03:00
Perttu Ahola
fa736e138c fully implemented the sign with the new framework 2011-04-04 05:12:33 +03:00
Perttu Ahola
fa08294d09 Node metadata framework 2011-04-04 03:45:08 +03:00
Perttu Ahola
2f466726e6 Made a proper queued thread to client for handling some block mesh updates. Also made client mutex-free to allow easier adding of new stuff. 2011-04-04 02:05:12 +03:00
Perttu Ahola
e0f7bd4d57 Modified block mesh generation to have clearer input and output. Instead of being a messy object oriented cludge, it now is a messy cludge with separate parameters. 2011-04-03 19:50:54 +03:00
Perttu Ahola
01c2b003e1 commit before some more radical changes 2011-04-03 16:21:06 +03:00
Perttu Ahola
06eb0ad4d0 copied draft of updateNodeMeshes from backup 2011-04-03 12:48:20 +03:00
Perttu Ahola
e4f7f97e6c Removed lua stuff 2011-04-03 12:28:55 +03:00
Perttu Ahola
ee89e29ae1 Revert mapgen to best working version (2) 2011-04-03 12:14:23 +03:00
Perttu Ahola
685a635aea reverted mud to old texture 2011-04-03 12:13:53 +03:00
Perttu Ahola
8581bf0091 tuned water texture and removed two debug prints from server 2011-04-02 21:10:53 +03:00
Perttu Ahola
bc66bb2d40 Mapgen is better now. Not a lot, but a bit! 2011-04-02 20:55:22 +03:00
Perttu Ahola
2990f5d90b commit before some radical changes 2011-04-02 13:44:06 +03:00
Perttu Ahola
2e7b15fed3 mapgen work-in-progress 2011-03-02 02:00:11 +02:00
Perttu Ahola
9a22d02903 mapgen tweaking 2011-03-01 01:32:54 +02:00
Perttu Ahola
f923c1fb66 tweaked mapgen 2011-02-28 21:12:01 +02:00
Perttu Ahola
c137946a3f fixed server sending wrong position of node removal 2011-02-28 16:40:25 +02:00
Perttu Ahola
231386d501 tweaked mapgen 2011-02-28 14:51:57 +02:00
Perttu Ahola
ad9e084e94 added trees (very glitchy) and changed grass texture 2011-02-28 02:48:31 +02:00
Perttu Ahola
a302ae3e08 - 2011-02-28 02:14:52 +02:00
Perttu Ahola
c8be58a65c A third try on terrain generation. No trees yet. 2011-02-28 02:01:40 +02:00
Perttu Ahola
7468614383 changed grass texture to jogge's 2011-02-28 01:58:28 +02:00
Perttu Ahola
5707c309c9 modified grass texture 2011-02-28 01:58:08 +02:00
Perttu Ahola
d9d0efdeed fixed 3d noise and made 2d noise faster 2011-02-27 00:59:56 +02:00
Perttu Ahola
48a772b3c6 3d noise stuff 2011-02-26 20:16:47 +02:00
Perttu Ahola
ec3cb2d1d7 fixed a possible infinite loop in ClientEnvironment (dtime counter getting so small that it doesn't increment the value) 2011-02-24 18:25:19 +02:00
Perttu Ahola
9f859d8389 modified the build system of lua to a more minimal one 2011-02-24 00:19:41 +02:00
Perttu Ahola
bfd0980748 fixed a path in build system's packaging part 2011-02-23 11:12:03 +02:00
Perttu Ahola
be32adc872 updated scripting api a bit
--HG--
rename : data/luaobjects/test/client.lua => data/scripts/objects/test/client.lua
rename : data/luaobjects/test/server.lua => data/scripts/objects/test/server.lua
2011-02-23 11:10:09 +02:00
Perttu Ahola
9778347c7f mainly work on object scripting api 2011-02-23 02:49:57 +02:00
Perttu Ahola
eef7bc3570 removed an old comment 2011-02-23 00:07:07 +02:00
Perttu Ahola
b82d3f2744 Fixed insufficient error handling in narrow_to_wide, which caused a crash if the path of the userdata directory contained special characters that were not included in the used charset (which is used because of the font) 2011-02-23 00:06:45 +02:00
Perttu Ahola
62e7912577 some tidying 2011-02-21 16:50:05 +02:00
Perttu Ahola
69dbc046eb preliminary lua scripting framework for objects 2011-02-21 16:10:36 +02:00
Perttu Ahola
c57637b4c3 Temporary commit; lots of test code and stuff 2011-02-21 00:45:14 +02:00
Perttu Ahola
f5ff378dd0 video backend selection 2011-02-19 11:48:54 +02:00
Perttu Ahola
4c2b9ed516 random code cleaning, shouldn't affect anything 2011-02-18 22:25:25 +02:00
Perttu Ahola
74f4a0ece8 Set ambient light in inventory cube generation 2011-02-18 22:25:13 +02:00
Perttu Ahola
fcecaddb56 updated changelog 2011-02-17 19:21:16 +02:00
Perttu Ahola
31572eaf8a removed duplicate "bmp" 2011-02-17 19:13:27 +02:00
Perttu Ahola
3264ac4390 Better texture handling. Textures are not added to atlas if they are big, and atlas is not further made after it is full. 2011-02-17 19:07:14 +02:00
Perttu Ahola
fb5ae9a7a5 Debug stacks will now be printed on Ctrl-C. Also client properly quits on Ctrl-C. 2011-02-16 22:54:07 +02:00
Perttu Ahola
741776313a fixed invalid block loading (the action is to generate a new one) 2011-02-16 22:53:35 +02:00
Perttu Ahola
92432a28c0 small fixes: crack texture, server build on windows, configuration file example, adding config file example to install 2011-02-16 20:03:31 +02:00
Perttu Ahola
e06751aea0 forgot some test code in... 2011-02-16 11:06:52 +02:00
Perttu Ahola
dcda479434 Hopefully fixed some of the errors in cmake's finding of irrlicht 2011-02-16 09:43:04 +02:00