Giuseppe Bilotta
b55d7cd45a
Fix worldaligned textures
...
As reported in #12197 , b0b9732359d43325c8bd820abeb8417353365a0c
introduces a regression in worldalign textures.
The specific change that seems to be responsible for this issue is the
change in order between the computation of the cuboid texture
coordinates and the box edge correction.
Fix #12197 by moving the box edge correction back to before the cuboid
texture coordinates, as it used to be.
2022-04-24 21:11:24 +02:00
Lars Müller
4558793caf
Fix some debug info showing despite being disabled in the UI ( #12205 )
2022-04-21 21:45:47 +02:00
paradust7
7cea688a1c
Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. ( #12187 )
...
Stop scaling images to POT immediately when loaded. The 'combine'
modifier hardcodes X and Y coordinates, and so behaves incorrectly
if applied to a scaled image. Images emitted by generateImage()
are already scaled to POT before being used as a texture, so
nothing should break.
2022-04-16 18:50:59 +02:00
SmallJoker
1d07a36552
upright_sprite: Fix walk animation in first person ( #12194 )
2022-04-15 18:55:08 +02:00
x2048
a5d29fa1d4
Implement shadow offsets for the new SM distortion function ( #12191 )
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* Move shadow position calculation to vertex shaders
* Animate entire scene before rendering shadows to prevent lagging of shadows
* Remove unnecessary use of PolygonOffsetFactor
* Apply normal offset to both nodes and objects
* Rename getPerspectiveFactor -> applyPerspectiveDistortion
* Remove perspective distortion from fragment shaders
2022-04-14 22:49:30 +02:00
ShadowNinja
7993909fab
Spacing fixes
2022-04-08 14:55:21 +01:00
ShadowNinja
5683bb76cc
Fix compiler warnings
2022-04-08 14:55:21 +01:00
Dmitry Kostenko
23516acd0b
Remove obsolete commented code (follow up to #12166 )
2022-04-07 22:38:01 +02:00
x2048
48f7c5603e
Adjust shadowmap distortion to use entire SM texture ( #12166 )
2022-04-07 22:13:50 +02:00
Jude Melton-Houghton
0b5b2b2633
Disentangle map implementations ( #12148 )
...
Fixes violation of Liskov substitution principle
Fixes #12144
2022-04-07 21:58:04 +02:00
x2048
b0b9732359
Add depth sorting for node faces ( #11696 )
...
Use BSP tree to order transparent triangles
https://en.wikipedia.org/wiki/Binary_space_partitioning
2022-04-02 10:42:27 +02:00
Dmitry Kostenko
26c046a563
Increase the ratio between shadow range and viewing range
2022-04-02 10:39:43 +02:00
x2048
3dd7d7867b
Limit shadow map to the viewing range ( #12158 )
2022-03-31 22:40:59 +02:00
x2048
31578303a4
Tune shadow perspective distortion ( #12146 )
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* Pass perspective distortion parameters as uniforms
* Set all perspective bias parameters via ShadowRenderer
* Recalibrate perspective distortion and shadow range to render less shadow geometry with the same quality and observed shadow distance
2022-03-31 22:40:06 +02:00
x2048
0f25fa7af6
Add API to control shadow intensity from the game/mod ( #11944 )
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* Also Disable shadows when sun/moon is hidden. Fixes #11972 .
2022-03-26 16:58:26 +01:00
Gregor Parzefall
289c3ff377
Fix footsteps for players whose collision box min y != 0 ( #12110 )
2022-03-14 21:01:18 +01:00
Daroc Alden
11f3f72f1c
Fix undefined behavior in TileLayer ( #12125 )
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Initialize the values properly
2022-03-11 21:22:49 +01:00
sfan5
51294163bb
Use Irrlicht bindings for GL call
2022-03-09 22:37:34 +01:00
Dmitry Kostenko
4801bdf45a
Correct normal bias for entities
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Remove use of magic constants.
Apply cameraOffset
Calculate distance projected on SM plane
2022-03-07 23:45:26 +01:00
Dmitry Kostenko
8f652f4e31
Fix shadows for upright sprite nodes
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Avoid using read only materials in mesh scene node, as
it confuses shadow renderer.
2022-03-07 23:45:26 +01:00
Dmitry Kostenko
d2a3bed240
Avoid possible buffer overflow when checking face normals
2022-03-07 23:45:26 +01:00
Dmitry Kostenko
e4583cb9b7
Use correct indexes when checking mesh normals
2022-03-07 23:45:26 +01:00
Dmitry Kostenko
1175f48d05
Detect 'insane' normals in checkMeshNormals.
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Detect non-zero normals which point in the opposite direction from the
face plane normal.
2022-03-07 23:45:26 +01:00
Dmitry Kostenko
54dccc480e
Improve lighting of entities.
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Pass correct natural & artificial light to the shaders
Use natural/artificial light ratio for correct rendering of shadows
2022-03-07 23:45:26 +01:00
Dmitry Kostenko
4e39cdef94
Apply shadow texture to wield-based entities
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For example, dropped nodes and items.
2022-03-07 23:45:26 +01:00
Dmitry Kostenko
2bba53b2c3
Render shadows on entities.
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Fixes problem with mod 'drawers'.
2022-03-07 23:45:26 +01:00
Lars Müller
b9e886726c
Readd basic_debug as a HUD flag ( #12020 )
2022-03-05 22:16:17 +01:00
DS
a8707158a5
Allow to set the displayed item count and its alignment via meta ( #8448 )
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* Allow to set the displayed item count and its offset via meta
* fix rect constr call
* devtest: add dump_item chatcommand
* fix rect2 constr call (sdim is a position (typedef for v2s32), not a dimension) and remove background because it would work now
* add missing utf8 to wide conversion
* rename to count_meta
2022-02-10 06:17:52 -05:00
rubenwardy
c61998bd20
Revert "Disable dynamic shadows for the 5.5.0 release" ( #12032 )
2022-01-31 21:48:14 +00:00
Lars Mueller
1e4d6672be
Fix builtin statbar backgrounds
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see #12000
2022-01-31 16:35:30 -05:00
sfan5
5da204f5bc
Get rid of basic_debug
last minute
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This isn't a revert but rather just disables the codepaths. also see #12011
2022-01-30 21:32:49 +01:00
SmallJoker
a27362de6a
Disable dynamic shadows for the 5.5.0 release
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The dynamic shadows are yet not in the desired state to justify the
inclusion into version 5.5.0. A stable release is long overdue, hence
this allows fixes to continue in 5.6.0-dev to finally release an
acceptable version of the dynamic shadows feature.
Reverting this commit is highly recommended to proceed in development.
2022-01-29 18:42:55 -05:00
sfan5
058846d687
Rework drawtime and related timekeeping code to use microseconds
2022-01-27 22:30:02 +01:00
Jude Melton-Houghton
fc161e757c
Automatically migrate client mod storage ( #11960 )
2022-01-27 22:24:30 +01:00
sfan5
f8cef52ea0
Fix consistency of sky sun/moon texture behaviour
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Also cleans up related code somewhat.
2022-01-22 11:18:34 -05:00
Zughy
37d80784dd
Allow resetting celestial vault elements by leaving its arguments empty ( #11922 )
2022-01-22 12:42:49 +01:00
sfan5
f66ed2c27f
Fix local animation not instantly updating after being set
2022-01-19 23:30:18 +01:00
Dmitry Kostenko
b6555ee6af
Reset override material in anaglyph
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Reset override material properties before applying the color filter.
2022-01-16 13:10:33 +01:00
sfan5
5eb45e1ea0
Restore pass-through of direction keys ( #11924 )
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This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable.
2022-01-09 18:46:36 +01:00
sfan5
76dbd0d2d0
Fully remove bitmap font support ( #11863 )
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Freetype is now a build requirement.
2022-01-08 14:53:25 +01:00
Jude Melton-Houghton
bf22569019
Use a database for mod storage ( #11763 )
2022-01-07 20:28:49 +02:00
Wuzzy
84fdd369d4
Cap damage overlay duration to 1 second ( #11871 )
2022-01-02 22:14:02 -05:00
x2048
e030d9cff0
Recalculate normals before adding mesh to the scene
2022-01-02 14:32:13 +01:00
ShadowNinja
29d2b2ccd0
Print announce error response ( #11878 )
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Fix HTTPFetch caller and request ID to 64 bits
Check that allocated caller ID is not DISCARD
Print body if serverlist request returns error
Don't print control characters from HTTP responses
Document special HTTPFetch caller IDs
Allow unicode to be printed
2022-01-01 22:44:56 +01:00
Vincent Robinson
4a16ab3585
Improve TTF support for pixel-style fonts ( #11848 )
2021-12-30 12:54:21 -08:00
sfan5
0ea8df4d64
Socket-related cleanups
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Improve error handling on Windows and reduce the size of the `Address` class
2021-12-29 23:01:26 +01:00
Vitaliy
9b650b9efb
Add more neighbors on mesh update ( #6765 )
2021-12-29 22:59:53 +01:00
SmallJoker
481bb90eac
Fix segfault in drawItems() due to missing inventory list
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This fixes a nullptr dereference when the specified inventory list is not known.
Happens when HUD elements are sent before the required inventory list is created.
2021-12-29 19:20:49 +01:00
JosiahWI
7f6306ca96
Restore GCC 5 compatibility ( #11778 )
2021-12-28 14:05:49 +01:00
sfan5
49f7d2494c
Protect font initialization with mutex
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fixes #4532
2021-12-18 20:38:33 +01:00
ROllerozxa
fcf86ded8f
Disable inventory if player's inventory formspec is blank ( #11827 )
2021-12-13 17:43:29 +01:00
Wuzzy
f71091bf52
Remove creative/damage info in Esc/Pause menu
2021-12-13 17:33:21 +01:00
sfan5
ff934d538c
Fix various code & correctness issues ( #11815 )
2021-12-05 14:40:30 +01:00
SmallJoker
57a59ae92d
Network: Delete copy constructor and use std::move instead ( #11642 )
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This is a follow-up change which disables class copies where possible to avoid unnecessary memory movements.
2021-12-01 20:22:33 +01:00
HybridDog
7a1464d783
Minimap: gamma-correct average texture colour calculation ( #9249 )
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This calculates the average texture colour while heeding the sRGB colourspace.
2021-11-26 19:30:49 +01:00
sfan5
206e131854
Add backwards-compatible behaviour if too few CAO textures specified
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(#11766 )
2021-11-22 17:27:49 +00:00
savilli
c9070e54bc
Fix local digging animation ( #11772 )
2021-11-19 22:31:04 +00:00
Riceball LEE
693f98373b
Localize error messages in mainmenu ( #11495 )
...
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-11-01 12:27:46 +00:00
Wuzzy
6910c8d920
Fix number of tool uses being off by 1..32767 ( #11110 )
2021-10-31 22:33:33 +00:00
Isabelle COWAN-BERGMAN
532d5b21fd
Add joystick layout for DragonRise GameCube controller ( #11467 )
2021-10-31 19:17:47 +01:00
Jude Melton-Houghton
1e26e45530
Limit stepheight smoothing to the stepheight and stop smoothing during jumps ( #11705 )
2021-10-25 20:31:14 +02:00
Lars Müller
0d345dc1bd
Fix view bobbing not resetting when resting
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partially fixes #11694 , also fixes #11692
2021-10-20 21:51:21 +02:00
Wuzzy
86b44ecd82
Add no_texture.png as fallback for unspecified textures
2021-10-20 21:50:16 +02:00
LoneWolfHT
c82ec8b210
Fix compiling on Windows with Visual Studio
2021-10-15 18:16:09 +02:00
hecks
02292e03e4
Add embedded PNG texture modifier ( #11498 )
2021-10-13 17:51:37 +02:00
SmallJoker
ecc6f4ba25
Remove a few unused functions reported by callcatcher ( #11658 )
2021-10-12 20:12:20 +02:00
lhofhansl
b4b9bee5f2
Reduce shadow jitter ( #11668 )
2021-10-05 21:54:01 +02:00
x2048
982e03f60d
Improvements to colored shadows ( #11516 )
2021-10-01 16:21:53 +02:00
Wuzzy
21113ad410
Split liquid_viscosity to liquid_viscosity and move_resistance ( #10810 )
2021-10-01 16:21:24 +02:00
x2048
f5040707fe
Order drawlist by distance to the camera when rendering ( #11651 )
2021-09-27 17:46:08 +02:00
SmallJoker
d51d0f3a5a
Various code improvements
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* Camera: Fix division by 0 after view bobbing
* Remove ignored constness
* Connection: Improve window size range limits
2021-09-27 17:45:44 +02:00
TheBrokenRail
3dcf9e963e
Touch UI support for desktop builds ( #10729 )
2021-09-26 18:04:09 +02:00
sfan5
9f85862b7c
Fix "Could not create ITexture, texture needs to have a non-empty name" warning
2021-09-22 18:43:40 +02:00
DS
e79d6154fc
Fix client-side performance of chat UI ( #11612 )
2021-09-19 20:23:35 +02:00
Lars Müller
40ea4ddef1
Fix HUD multiline text alignment ( #10795 )
2021-09-19 20:23:22 +02:00
sfan5
e0529da5c8
Fix trivial typos
2021-09-19 13:54:20 +02:00
sfan5
ea250ff5c5
Fix GLES2 discard behaviour (texture transparency)
2021-09-17 18:13:50 +02:00
ROllerozxa
6fedee16f0
Readd TGA to the list of valid texture formats. ( #11598 )
2021-09-15 11:12:24 +01:00
sfan5
75bf9b75ca
Make sure relevant std::stringstreams are set to binary
2021-09-11 21:06:57 +02:00
sfan5
766e885a1b
Clean up/improve some scriptapi error handling code
2021-09-10 23:16:46 +02:00
sfan5
bbfae0cc67
Dynamic_Add_Media v2 ( #11550 )
2021-09-09 16:51:35 +02:00
NeroBurner
7f3401412e
Fix movement in random_input mode ( #11592 )
2021-09-05 19:58:50 +02:00
NeroBurner
1d69a23ba4
Joystick sensitivity for player movement ( #11262 )
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This commit deprecates the forward, backward, left, and right binary
inputs currently used for player movement in the PlayerControl struct.
In their place, it adds the movement_speed and movement_direction
values, which represents the player movement is a polar coordinate
system.
movement_speed is a scalar from 0.0 to 1.0. movement_direction is
an angle from 0 to +-Pi:
FWD
0
_
LFT / \ RGT
-Pi/2 | | +Pi/2
\_/
+-Pi
BCK
Boolean movement bits will still be set for server telegrams and
Lua script invocations to provide full backward compatibility.
When generating these values from an analog input, a direction is
considered active when it is 22.5 degrees away from either
orthogonal axis.
Co-authored-by: Markus Koch <markus@notsyncing.net>
Co-authored-by: sfan5 <sfan5@live.de>
2021-08-27 20:24:24 +02:00
Wuzzy
63e8224636
Fix 6th line of infotext being cut off in half ( #11456 )
2021-08-23 22:13:17 +02:00
Wuzzy
6fd8aede48
Show status message when changing block bounds ( #11556 )
2021-08-21 13:53:49 +02:00
Wuzzy
1320c51d8e
Fix scaled world-aligned textures being aligned inconsistently for non-normal drawtypes
2021-08-19 20:14:04 +02:00
rubenwardy
24b66dede0
Add fwgettext util function
2021-08-19 20:13:25 +02:00
SmallJoker
3b842a7e02
Fix inconsistent integer comparison warnings
2021-08-17 20:00:47 +02:00
Lean Rada
328d949225
Start sprite animation at the beginning ( #11509 )
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When setting a sprite animation, do not keep the last animation's frame number. Setting a new animation should start the animation at the start of the new animation.
2021-08-16 17:56:38 +02:00
sfan5
4419e311a9
Cap iterations of imageCleanTransparent sanely
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fixes #11513 performance regression with 256x textures
2021-08-16 17:56:11 +02:00
SmallJoker
b3b075ea02
Fix segfault caused by shadow map on exit
2021-08-12 20:08:39 +02:00
x2048
442e48b84f
Move updating shadows outside of RenderingCore::drawAll. ( #11491 )
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Fixes indirect rendering modes such as some 3D modes mentioned in #11437 and undersampled rendering.
Does not fully fix anaglyph 3d mode.
2021-08-12 20:07:09 +02:00
SmallJoker
4a3728d828
OpenAL: Free buffers on quit
2021-08-03 20:29:55 +02:00
SmallJoker
32cb9d0828
Mods: Combine mod loading checks and deprection logging ( #11503 )
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This limits the logged deprecation messages to the mods that are loaded
Unifies the mod naming convention check for CSM & SSM
2021-07-31 19:54:52 +02:00
hecktest
28c98f9fa5
Remove unsupported extensions from list in tile.cpp
2021-07-29 21:47:08 +02:00
sfan5
6e8aebf432
Add bold, italic and monospace font styling for HUD text elements ( #11478 )
...
Co-authored-by: Elias Fleckenstein <eliasfleckenstein@web.de>
2021-07-27 19:11:46 +02:00
x2048
bf3acbf388
Distribute shadow map update over multiple frames to reduce stutter ( #11422 )
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Reduces stutter and freezes when playing.
* Maintains double SM and SM Color textures
* Light frustum update triggers incremental generation of shadow map into secondary 'future' textures.
* Every incremental update renders a portion of the shadow draw list (split equally).
* After defined number of frames (currently, 4), 'future' and 'current' textures are swapped, and DirectionalLight 'commits' the new frustum to use when rendering shadows on screen.
Co-authored-by: sfan5 <sfan5@live.de>
2021-07-25 12:36:23 +02:00
hecks
a049e8267f
Remove unused ITextSceneNode header ( #11476 )
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Co-authored-by: hecktest <>
2021-07-22 00:55:20 +02:00
hecks
850293bae6
Remove unused header includes
2021-07-21 22:07:13 +02:00
SmallJoker
40bee27e56
CSM: Do not index files within hidden directories
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CSM would previously scan for files within .git or .svn directories, and also special files such as .gitignore
2021-07-17 16:44:06 +02:00