minetest/src/client
x2048 a5d29fa1d4
Implement shadow offsets for the new SM distortion function (#12191)
* Move shadow position calculation to vertex shaders
* Animate entire scene before rendering shadows to prevent lagging of shadows
* Remove unnecessary use of PolygonOffsetFactor
* Apply normal offset to both nodes and objects
* Rename getPerspectiveFactor -> applyPerspectiveDistortion
* Remove perspective distortion from fragment shaders
2022-04-14 22:49:30 +02:00
..
meshgen Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
render Implement shadow offsets for the new SM distortion function (#12191) 2022-04-14 22:49:30 +02:00
shadows Implement shadow offsets for the new SM distortion function (#12191) 2022-04-14 22:49:30 +02:00
activeobjectmgr.cpp ContentCAO: Fix segfault on quit (attached) 2019-10-09 20:03:31 +02:00
activeobjectmgr.h Add an activeobject manager to hold active objects (#7939) 2018-12-13 20:18:54 +01:00
camera.cpp Rework drawtime and related timekeeping code to use microseconds 2022-01-27 22:30:02 +01:00
camera.h Rework drawtime and related timekeeping code to use microseconds 2022-01-27 22:30:02 +01:00
client.cpp Automatically migrate client mod storage (#11960) 2022-01-27 22:24:30 +01:00
client.h Add API to control shadow intensity from the game/mod (#11944) 2022-03-26 16:58:26 +01:00
clientenvironment.cpp Split liquid_viscosity to liquid_viscosity and move_resistance (#10810) 2021-10-01 16:21:24 +02:00
clientenvironment.h Attachments: Fix attachments to temporary removed objects (#8989) 2019-10-02 19:11:27 +02:00
clientevent.h Add bold, italic and monospace font styling for HUD text elements (#11478) 2021-07-27 19:11:46 +02:00
clientlauncher.cpp Fix compiler warnings 2022-04-08 14:55:21 +01:00
clientlauncher.h Drop --videomodes, fullscreen_bpp and high_precision_fpu settings 2021-06-16 17:41:34 +02:00
clientmap.cpp Spacing fixes 2022-04-08 14:55:21 +01:00
clientmap.h Adjust shadowmap distortion to use entire SM texture (#12166) 2022-04-07 22:13:50 +02:00
clientmedia.cpp Dynamic_Add_Media v2 (#11550) 2021-09-09 16:51:35 +02:00
clientmedia.h Print announce error response (#11878) 2022-01-01 22:44:56 +01:00
clientobject.cpp Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
clientobject.h fix: some code tidy about includes & irr namespaces 2021-05-03 19:49:19 +02:00
clientsimpleobject.h Move clientsimpleobject.h to client folder (#9630) 2020-04-10 20:10:51 +02:00
clouds.cpp Fix cloud fog being broken for high clouds 2021-05-29 11:44:31 +02:00
clouds.h Allow resetting celestial vault elements by leaving its arguments empty (#11922) 2022-01-22 12:42:49 +01:00
CMakeLists.txt Spacing fixes 2022-04-08 14:55:21 +01:00
content_cao.cpp Fix shadows for upright sprite nodes 2022-03-07 23:45:26 +01:00
content_cao.h Improve lighting of entities. 2022-03-07 23:45:26 +01:00
content_cso.cpp Merge pull request #8776 from osjc/FixGetNode 2019-08-10 19:45:44 +02:00
content_cso.h Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
content_mapblock.cpp Add depth sorting for node faces (#11696) 2022-04-02 10:42:27 +02:00
content_mapblock.h Add wallmounted support for plantlike and plantlike_rooted nodes (#11379) 2021-07-15 21:19:59 +02:00
event_manager.h Darwin platform build fix (#10376) 2020-09-09 19:12:03 +02:00
filecache.cpp Server pushing media at runtime (#9961) 2020-06-13 19:03:26 +02:00
filecache.h Server pushing media at runtime (#9961) 2020-06-13 19:03:26 +02:00
fontengine.cpp Fully remove bitmap font support (#11863) 2022-01-08 14:53:25 +01:00
fontengine.h Fully remove bitmap font support (#11863) 2022-01-08 14:53:25 +01:00
game.cpp Add API to control shadow intensity from the game/mod (#11944) 2022-03-26 16:58:26 +01:00
game.h Rework drawtime and related timekeeping code to use microseconds 2022-01-27 22:30:02 +01:00
gameui.cpp Get rid of basic_debug last minute 2022-01-30 21:32:49 +01:00
gameui.h Rework drawtime and related timekeeping code to use microseconds 2022-01-27 22:30:02 +01:00
guiscalingfilter.cpp Use Irrlicht functions to query npot texture support 2021-05-05 22:49:44 +02:00
guiscalingfilter.h Make bgcolor tint button background images (#9818) 2020-08-29 16:41:19 +01:00
hud.cpp Allow to set the displayed item count and its alignment via meta (#8448) 2022-02-10 06:17:52 -05:00
hud.h Show status message when changing block bounds (#11556) 2021-08-21 13:53:49 +02:00
imagefilters.cpp Spacing fixes 2022-04-08 14:55:21 +01:00
imagefilters.h Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11145) 2021-04-20 19:50:19 +02:00
inputhandler.cpp Fix movement in random_input mode (#11592) 2021-09-05 19:58:50 +02:00
inputhandler.h Restore pass-through of direction keys (#11924) 2022-01-09 18:46:36 +01:00
joystick_controller.cpp Add joystick layout for DragonRise GameCube controller (#11467) 2021-10-31 19:17:47 +01:00
joystick_controller.h Joystick sensitivity for player movement (#11262) 2021-08-27 20:24:24 +02:00
keycode.cpp Irrlicht support code maintenance 2021-03-31 13:15:47 +02:00
keycode.h Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622) 2020-11-12 19:16:02 +01:00
keys.h Add a key to toggle map block bounds (#11172) 2021-04-20 19:23:31 +02:00
localplayer.cpp Fix footsteps for players whose collision box min y != 0 (#12110) 2022-03-14 21:01:18 +01:00
localplayer.h Add API to control shadow intensity from the game/mod (#11944) 2022-03-26 16:58:26 +01:00
mapblock_mesh.cpp Add depth sorting for node faces (#11696) 2022-04-02 10:42:27 +02:00
mapblock_mesh.h Add depth sorting for node faces (#11696) 2022-04-02 10:42:27 +02:00
mesh_generator_thread.cpp Add more neighbors on mesh update (#6765) 2021-12-29 22:59:53 +01:00
mesh_generator_thread.h Add more neighbors on mesh update (#6765) 2021-12-29 22:59:53 +01:00
mesh.cpp Avoid possible buffer overflow when checking face normals 2022-03-07 23:45:26 +01:00
mesh.h Remove a few unused functions reported by callcatcher (#11658) 2021-10-12 20:12:20 +02:00
minimap.cpp refacto: RenderingEngine is now better hidden 2021-05-03 19:49:19 +02:00
minimap.h Remove dead code (#10845) 2021-01-22 15:09:26 +00:00
particles.cpp refacto: RenderingEngine::get_scene_manager() is now not callable from singleton 2021-05-03 19:49:19 +02:00
particles.h Implement spawning particles with node texture appearance 2020-05-23 22:52:21 +02:00
renderingengine.cpp Touch UI support for desktop builds (#10729) 2021-09-26 18:04:09 +02:00
renderingengine.h Revert "Disable dynamic shadows for the 5.5.0 release" (#12032) 2022-01-31 21:48:14 +00:00
shader.cpp Fix compiler warnings 2022-04-08 14:55:21 +01:00
shader.h Fix deprecated calls with Irrlicht 1.9 2021-03-16 23:27:15 +01:00
sky.cpp Revert "Disable dynamic shadows for the 5.5.0 release" (#12032) 2022-01-31 21:48:14 +00:00
sky.h Add API to control shadow intensity from the game/mod (#11944) 2022-03-26 16:58:26 +01:00
sound_openal.cpp OpenAL: Free buffers on quit 2021-08-03 20:29:55 +02:00
sound_openal.h Cleanup sound manager class (#7158) 2018-03-24 15:45:25 +01:00
sound.cpp Cleanup sound manager class (#7158) 2018-03-24 15:45:25 +01:00
sound.h Cleanup sound manager class (#7158) 2018-03-24 15:45:25 +01:00
tile.cpp Minimap: gamma-correct average texture colour calculation (#9249) 2021-11-26 19:30:49 +01:00
tile.h Add depth sorting for node faces (#11696) 2022-04-02 10:42:27 +02:00
wieldmesh.cpp Improve lighting of entities. 2022-03-07 23:45:26 +01:00
wieldmesh.h Shadow mapping render pass (#11244) 2021-06-06 18:51:21 +02:00