..
meshgen
Move client-specific files to 'src/client' ( #7902 )
2018-11-28 20:01:49 +01:00
render
Implement shadow offsets for the new SM distortion function ( #12191 )
2022-04-14 22:49:30 +02:00
shadows
Implement shadow offsets for the new SM distortion function ( #12191 )
2022-04-14 22:49:30 +02:00
activeobjectmgr.cpp
ContentCAO: Fix segfault on quit (attached)
2019-10-09 20:03:31 +02:00
activeobjectmgr.h
Add an activeobject manager to hold active objects ( #7939 )
2018-12-13 20:18:54 +01:00
camera.cpp
Rework drawtime and related timekeeping code to use microseconds
2022-01-27 22:30:02 +01:00
camera.h
Rework drawtime and related timekeeping code to use microseconds
2022-01-27 22:30:02 +01:00
client.cpp
Automatically migrate client mod storage ( #11960 )
2022-01-27 22:24:30 +01:00
client.h
Add API to control shadow intensity from the game/mod ( #11944 )
2022-03-26 16:58:26 +01:00
clientenvironment.cpp
Split liquid_viscosity to liquid_viscosity and move_resistance ( #10810 )
2021-10-01 16:21:24 +02:00
clientenvironment.h
Attachments: Fix attachments to temporary removed objects ( #8989 )
2019-10-02 19:11:27 +02:00
clientevent.h
Add bold, italic and monospace font styling for HUD text elements ( #11478 )
2021-07-27 19:11:46 +02:00
clientlauncher.cpp
Fix compiler warnings
2022-04-08 14:55:21 +01:00
clientlauncher.h
Drop --videomodes, fullscreen_bpp and high_precision_fpu settings
2021-06-16 17:41:34 +02:00
clientmap.cpp
Spacing fixes
2022-04-08 14:55:21 +01:00
clientmap.h
Adjust shadowmap distortion to use entire SM texture ( #12166 )
2022-04-07 22:13:50 +02:00
clientmedia.cpp
Dynamic_Add_Media v2 ( #11550 )
2021-09-09 16:51:35 +02:00
clientmedia.h
Print announce error response ( #11878 )
2022-01-01 22:44:56 +01:00
clientobject.cpp
Move client-specific files to 'src/client' ( #7902 )
2018-11-28 20:01:49 +01:00
clientobject.h
fix: some code tidy about includes & irr namespaces
2021-05-03 19:49:19 +02:00
clientsimpleobject.h
Move clientsimpleobject.h to client folder ( #9630 )
2020-04-10 20:10:51 +02:00
clouds.cpp
Fix cloud fog being broken for high clouds
2021-05-29 11:44:31 +02:00
clouds.h
Allow resetting celestial vault elements by leaving its arguments empty ( #11922 )
2022-01-22 12:42:49 +01:00
CMakeLists.txt
Spacing fixes
2022-04-08 14:55:21 +01:00
content_cao.cpp
Fix shadows for upright sprite nodes
2022-03-07 23:45:26 +01:00
content_cao.h
Improve lighting of entities.
2022-03-07 23:45:26 +01:00
content_cso.cpp
Merge pull request #8776 from osjc/FixGetNode
2019-08-10 19:45:44 +02:00
content_cso.h
Move client-specific files to 'src/client' ( #7902 )
2018-11-28 20:01:49 +01:00
content_mapblock.cpp
Add depth sorting for node faces ( #11696 )
2022-04-02 10:42:27 +02:00
content_mapblock.h
Add wallmounted support for plantlike and plantlike_rooted nodes ( #11379 )
2021-07-15 21:19:59 +02:00
event_manager.h
Darwin platform build fix ( #10376 )
2020-09-09 19:12:03 +02:00
filecache.cpp
Server pushing media at runtime ( #9961 )
2020-06-13 19:03:26 +02:00
filecache.h
Server pushing media at runtime ( #9961 )
2020-06-13 19:03:26 +02:00
fontengine.cpp
Fully remove bitmap font support ( #11863 )
2022-01-08 14:53:25 +01:00
fontengine.h
Fully remove bitmap font support ( #11863 )
2022-01-08 14:53:25 +01:00
game.cpp
Add API to control shadow intensity from the game/mod ( #11944 )
2022-03-26 16:58:26 +01:00
game.h
Rework drawtime and related timekeeping code to use microseconds
2022-01-27 22:30:02 +01:00
gameui.cpp
Get rid of basic_debug
last minute
2022-01-30 21:32:49 +01:00
gameui.h
Rework drawtime and related timekeeping code to use microseconds
2022-01-27 22:30:02 +01:00
guiscalingfilter.cpp
Use Irrlicht functions to query npot texture support
2021-05-05 22:49:44 +02:00
guiscalingfilter.h
Make bgcolor tint button background images ( #9818 )
2020-08-29 16:41:19 +01:00
hud.cpp
Allow to set the displayed item count and its alignment via meta ( #8448 )
2022-02-10 06:17:52 -05:00
hud.h
Show status message when changing block bounds ( #11556 )
2021-08-21 13:53:49 +02:00
imagefilters.cpp
Spacing fixes
2022-04-08 14:55:21 +01:00
imagefilters.h
Enable cleanTransparent filter for mipmapping and improve its' algorithm ( #11145 )
2021-04-20 19:50:19 +02:00
inputhandler.cpp
Fix movement in random_input mode ( #11592 )
2021-09-05 19:58:50 +02:00
inputhandler.h
Restore pass-through of direction keys ( #11924 )
2022-01-09 18:46:36 +01:00
joystick_controller.cpp
Add joystick layout for DragonRise GameCube controller ( #11467 )
2021-10-31 19:17:47 +01:00
joystick_controller.h
Joystick sensitivity for player movement ( #11262 )
2021-08-27 20:24:24 +02:00
keycode.cpp
Irrlicht support code maintenance
2021-03-31 13:15:47 +02:00
keycode.h
Revert "Replace MyEventReceiver KeyList with std::unordered_set" ( #10622 )
2020-11-12 19:16:02 +01:00
keys.h
Add a key to toggle map block bounds ( #11172 )
2021-04-20 19:23:31 +02:00
localplayer.cpp
Fix footsteps for players whose collision box min y != 0 ( #12110 )
2022-03-14 21:01:18 +01:00
localplayer.h
Add API to control shadow intensity from the game/mod ( #11944 )
2022-03-26 16:58:26 +01:00
mapblock_mesh.cpp
Add depth sorting for node faces ( #11696 )
2022-04-02 10:42:27 +02:00
mapblock_mesh.h
Add depth sorting for node faces ( #11696 )
2022-04-02 10:42:27 +02:00
mesh_generator_thread.cpp
Add more neighbors on mesh update ( #6765 )
2021-12-29 22:59:53 +01:00
mesh_generator_thread.h
Add more neighbors on mesh update ( #6765 )
2021-12-29 22:59:53 +01:00
mesh.cpp
Avoid possible buffer overflow when checking face normals
2022-03-07 23:45:26 +01:00
mesh.h
Remove a few unused functions reported by callcatcher ( #11658 )
2021-10-12 20:12:20 +02:00
minimap.cpp
refacto: RenderingEngine is now better hidden
2021-05-03 19:49:19 +02:00
minimap.h
Remove dead code ( #10845 )
2021-01-22 15:09:26 +00:00
particles.cpp
refacto: RenderingEngine::get_scene_manager() is now not callable from singleton
2021-05-03 19:49:19 +02:00
particles.h
Implement spawning particles with node texture appearance
2020-05-23 22:52:21 +02:00
renderingengine.cpp
Touch UI support for desktop builds ( #10729 )
2021-09-26 18:04:09 +02:00
renderingengine.h
Revert "Disable dynamic shadows for the 5.5.0 release" ( #12032 )
2022-01-31 21:48:14 +00:00
shader.cpp
Fix compiler warnings
2022-04-08 14:55:21 +01:00
shader.h
Fix deprecated calls with Irrlicht 1.9
2021-03-16 23:27:15 +01:00
sky.cpp
Revert "Disable dynamic shadows for the 5.5.0 release" ( #12032 )
2022-01-31 21:48:14 +00:00
sky.h
Add API to control shadow intensity from the game/mod ( #11944 )
2022-03-26 16:58:26 +01:00
sound_openal.cpp
OpenAL: Free buffers on quit
2021-08-03 20:29:55 +02:00
sound_openal.h
Cleanup sound manager class ( #7158 )
2018-03-24 15:45:25 +01:00
sound.cpp
Cleanup sound manager class ( #7158 )
2018-03-24 15:45:25 +01:00
sound.h
Cleanup sound manager class ( #7158 )
2018-03-24 15:45:25 +01:00
tile.cpp
Minimap: gamma-correct average texture colour calculation ( #9249 )
2021-11-26 19:30:49 +01:00
tile.h
Add depth sorting for node faces ( #11696 )
2022-04-02 10:42:27 +02:00
wieldmesh.cpp
Improve lighting of entities.
2022-03-07 23:45:26 +01:00
wieldmesh.h
Shadow mapping render pass ( #11244 )
2021-06-06 18:51:21 +02:00