kwolekr
c517215bcf
Fix MapgenV6::generateCaves possible division by 0 and misc. cosmetic fixes
2013-03-30 21:24:37 -04:00
kwolekr
414f0275cf
Optimize CNodeDefManager::getIds
2013-03-30 19:14:42 -04:00
PilzAdam
02d8df94a8
Update po files
2013-03-30 19:57:27 +01:00
Weblate
a0566270d9
Merge remote branch 'origin/master'
2013-03-30 19:49:52 +01:00
Lord James
0d83bdc3aa
Translated using Weblate (Spanish)
2013-03-30 19:49:43 +01:00
Anton Tsyganenko
062a140b9c
Translated using Weblate (Russian)
2013-03-30 19:49:43 +01:00
Mitori Itoshiki
3e9ed6c1c7
Translated using Weblate (Japanese)
2013-03-30 19:49:43 +01:00
Fabio Luongo
3983019fd8
Translated using Weblate (Italian)
2013-03-30 19:49:42 +01:00
Ragnar Laud
3ec3aca78d
Translated using Weblate (Estonian)
2013-03-30 19:49:42 +01:00
PilzAdam
1aa50b1362
Make the textbox for serverlist title wider
2013-03-30 18:56:29 +01:00
PilzAdam
e17ae475cf
GUI: Make singleplayer default tab, store selected serverlist, show title of serverlist
2013-03-30 18:34:36 +01:00
kwolekr
6cf581e360
Fix build on Linux with some glibcs
2013-03-29 21:12:14 -04:00
proller
177ca4f4d5
Fix backward compatibility for server uptime in master server web page
2013-03-30 02:36:06 +04:00
proller
16c11eb4a3
Masterserver: report gameid, uptime, cosmetic fixes on server web page
2013-03-30 02:03:24 +04:00
kwolekr
df49b93877
Add varying levels of precision to TimeTaker
2013-03-29 16:53:15 -04:00
PilzAdam
5e7e0347cd
Add different place sound for nodes
2013-03-29 20:14:18 +01:00
PilzAdam
7d9329ecfe
New damage system, add damageGroups to ToolCapabilities, bump protocol version
2013-03-29 20:14:09 +01:00
kwolekr
3640c8c051
Update Credits tab
2013-03-29 14:43:47 -04:00
0gb.us
02cbb58107
Fix node replacement in not-quite-loaded chunks
...
When first entering an area, sometimes placing nodes replaces other nodes that are not buildable_to. This seems to be caused by the fact that nodes in unloaded map blocks are treated as ignore, a node that is buildable_to. This fixes that, by using get_node_or_nil() instead of the previously-used get_node(), then checking to see if the nodes were actually loaded before replacing.
2013-03-29 14:18:51 -04:00
kwolekr
5b854f95d2
Fix last singlenode modification
2013-03-29 13:18:09 -04:00
kwolekr
b0f39da131
Don't replace existing nodes in singlenode mapgen
2013-03-29 11:15:49 -04:00
4aiman Konsorumaniakku
dc54af7a89
Translated using Weblate (Russian)
2013-03-28 13:15:36 +01:00
kwolekr
d01b74d00a
Prevent infinite loop with invalid Inventory format
2013-03-27 23:27:31 -04:00
PilzAdam
a782a88913
Fix parameter list of obj:set_attach() and obj:set_bone_position()
2013-03-28 01:09:01 +01:00
sapier
8800896824
Closed add object <-> object collision handling
2013-03-28 00:09:24 +01:00
Perttu Ahola
880d9e53c3
README.txt: Add some build stuff
2013-03-26 18:40:32 +02:00
kwolekr
26cad481d0
Vary ore sheet y position by noise
2013-03-24 22:35:23 -04:00
kwolekr
8d13967aa3
Ensure ore can fit in OreSheet::generate()
2013-03-24 20:19:59 -04:00
PilzAdam
650d706d35
Use minetest.register_ore() in minimal
2013-03-24 21:20:41 +01:00
kwolekr
0e07a7157f
Add more error checking to l_register_ore
2013-03-24 15:40:53 -04:00
Perttu Ahola
423d69bd40
Fix indentation of lua_api.txt
2013-03-24 21:39:15 +02:00
kwolekr
6767ed74f8
Update lua_api.txt
2013-03-24 15:20:37 -04:00
kwolekr
57cbb8bfd8
Add Ore infrastructure and l_register_ore()
2013-03-24 13:23:33 -04:00
proller
f70378f7f5
Mapgen indev: float islands, larger far biomes
2013-03-24 03:40:15 +04:00
Jeija
e1ff5b1361
Allow spawning particles from the server, from lua
...
Spawn single particles or make use of ParticleSpawner for many randomly spawned particles.
Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner.
Increase Protocol Version to 17.
Conflicts:
src/clientserver.h
2013-03-23 23:16:29 +01:00
PilzAdam
ab57fdac44
Move rightclickable to the proper place
2013-03-23 23:15:30 +01:00
Jürgen Doser
dacc8cdb3a
Include backface_culling flag in serialization format for TileDefs
...
This way flowing liquids actually show the backface when specified to
do so. Without this, TileDefs where by default initialized with
backface_culling = true and never set otherwise.
For backwards compatibility, an old client connected to a new server,
or a new client connected to an old server will behave like before
i.e., backface_culling is always true.
2013-03-23 23:10:47 +01:00
Mukul Sati
ca7043e52d
Set of changes to build mineTest using Visual Studio 11.0. These affect
...
the following:
1. String concatenation in guiMainMenu.cpp - it is required for all
individual strings to be of the same type <unicode/non-unicode>; adding
explicit L qualifier before the other strings.
2. Correcting type of BlockMakeData to struct in place of class forward
declarations. This information is used for name decoration by Visual
Studio, leading to linker errors in case of mismatches.
3. Windows headers define max as a macro somewhere, leading to a compile
time error in profiler.h; using () around function to prevent macro match
from occurring.
2013-03-24 00:53:10 +04:00
RealBadAngel
6f8d40ef5d
6d facedir
2013-03-23 21:31:05 +01:00
proller
2318d19bb4
Merge pull request #563 from proller/guest
...
Random guest name and finite liquid checkbox
2013-03-23 08:21:30 -07:00
proller
f98d0433f9
Random guest name and finite liquid checkbox
2013-03-23 19:17:08 +04:00
Perttu Ahola
34b185e955
Add singlenode mapgen; generates solely the node 'mapgen_singlenode', defaults to air
2013-03-22 19:16:51 +02:00
Perttu Ahola
b6dcadeb79
CMakeLists.txt: Add games/common to be installed when available
2013-03-22 07:46:48 +02:00
Perttu Ahola
c2250d95c4
Support game-specific minetest.conf
2013-03-21 22:22:15 +02:00
Perttu Ahola
adc52f3f3c
lua_api.txt: Document paths, games and common mod loading
2013-03-21 20:04:00 +02:00
Perttu Ahola
0a568a6037
Update buildwin32.sh to get minetest/common
2013-03-21 19:45:20 +02:00
Perttu Ahola
0747c285cd
Update README.txt to instruct to get minetest/common too
2013-03-21 19:43:08 +02:00
Perttu Ahola
306d1ab866
Common mods support
...
Implement "common mods", includeable from
{$user,$share}/games/common/$modname
by using the game.conf setting
common_mods = $modname,$modname2,...
2013-03-21 18:56:42 +02:00
Splizard
9b5bb5c755
Allow falling nodes to pass through solid "buildable_to" nodes.
2013-03-19 16:38:56 +01:00
Juhani Numminen
450e7ef0c5
Git-ignore SQLite build files
2013-03-19 16:20:13 +01:00