SmallJoker
c8a41409d9
HUD: Text element color support ( #14558 )
2024-04-20 20:36:44 +02:00
sfan5
ecfe9c5c2f
lua_api: Clarify some environment API functions
2024-04-14 11:57:20 +02:00
1F616EMO~nya
2d8e4df7bc
Allow optional actor ObjectRef value in node interaction calls ( #14505 )
2024-04-05 13:00:50 +02:00
Lars Müller
0ea1ec31fc
Misc. doc things ( #14509 )
...
* Improve `[sheet` docs
* Clarify that `self` is a luaentity in `self.name`
* Clarify `textures = {itemname}` deprecation
* Document global callback table names
2024-04-03 14:24:15 +02:00
Gregor Parzefall
e79587c934
Add shorthand form for touch_interaction
2024-03-30 11:40:50 +01:00
Gregor Parzefall
517f1602aa
Re-add "long tap to punch" as a client-side setting
2024-03-30 11:40:50 +01:00
grorp
a7908da968
Replace antipattern translation example in lua_api.md ( #14482 )
2024-03-24 18:56:41 +01:00
Elias Åström
20bfaba0b7
Update docs to allow non-liquid nodes to use "liquid" drawtype
2024-03-24 18:56:29 +01:00
rubenwardy
24cc33e704
Add button_url[] and hypertext element to allow mods to open web pages ( #13825 )
...
Fixes #12500
2024-03-24 17:19:23 +00:00
rubenwardy
6c4a110679
Add world-independent storage directory for mods ( #12315 )
...
Fixes #4821
2024-03-24 17:18:58 +00:00
cx384
234b01a8c2
Item meta pointing range ( #14347 )
2024-03-17 15:55:38 +01:00
SmallJoker
4245a7604b
Inventory: Fix order of callbacks when swapping items
2024-03-16 20:14:05 +01:00
cx384
60810c2d37
Add L-system trees as decorations ( #14355 )
2024-03-12 20:10:28 +01:00
Lars Müller
bf52d1e624
Fix attached sounds stopping if objects are removed serverside ( #14436 )
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Restores backwards compatibility for death sounds or other sounds that are not supposed to be "cut off" abruptly.
---------
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: grorp <gregor.parzefall@posteo.de>
2024-03-06 20:36:02 +01:00
y5nw
fc80f65a6d
Try to preserve metatable when exchanging data with the async env ( #14369 )
...
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-03-06 18:04:49 +01:00
sfan5
91ea47fddf
Fix node callbacks unit test
2024-03-03 20:16:32 +01:00
grorp
e40417f687
Allow giving "pointabilities" to Lua raycasts ( #14390 )
2024-03-01 17:12:13 +01:00
sfan5
762fca538c
Expose SHA256 algorithm to Lua ( #14403 )
...
Co-authored-by: chmodsayshello <chmodsayshello@hotmail.com>
2024-02-25 18:12:23 +01:00
rubenwardy
b4be483d3e
Add support for translating content titles and descriptions ( #12208 )
2024-02-24 19:13:07 +00:00
sfan5
6ca214fefc
Introduce std::string_view
into wider use ( #14368 )
2024-02-17 15:35:33 +01:00
sfan5
cb5fa56e17
Remove insecure environment from async and emerge environment
2024-02-15 11:06:21 +01:00
sfan5
3cac17d23e
Lua on each mapgen thread ( #13092 )
2024-02-13 22:47:30 +01:00
sfan5
d4b107e2e8
Enable dynamic_add_media to take the file data instead of a path
2024-02-13 22:44:10 +01:00
sfan5
c90ebad46b
Allow specifying name for dynamic media files
2024-02-13 22:44:10 +01:00
sfan5
af69d4f7a9
Allow dynamic_add_media at mod load time
2024-02-13 22:44:10 +01:00
kromka-chleba
6c8ae2b72a
Fix liquid falling if in "float" group ( #13789 )
...
* Make falling liquid source nodes replace flowing nodes
This makes falling liquid source nodes in group:float replace
flowing nodes on the ground instead of being placed above
the flowing node.
* Make flowing liquids "fall through" for source nodes
This makes liquids in float and falling_node groups fall through
flowing liquid nodes instead of being supported by them in the air.
---------
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-02-12 23:24:54 +01:00
cx384
adaa4cc2f3
Move hard coded minimap to builtin ( #14071 )
2024-02-07 20:13:23 +01:00
grorp
f2b99332d9
Add Lua API function to resolve node/collision/selection boxes ( #13964 )
2024-02-06 20:45:16 +01:00
sfence
83f779c52d
Fix active object adding to not generated block ( #14311 )
2024-02-04 21:24:08 +01:00
Lars Müller
1d9c9710d7
Fix short raycasts missing large objects ( #14339 )
...
Increases the tolerance from one node to five nodes.
Also optimizes the "sphere" used for pre-filtering entities
to start in the middle of the line segment rather than at the start.
2024-02-04 14:04:05 +01:00
techno-sam
176e674a51
Add wear bar color API ( #13328 )
...
---------
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
Co-authored-by: grorp <gregor.parzefall@posteo.de>
2024-02-02 21:21:00 +01:00
Lars Mueller
b1ee137177
Minor documentation fixes
2024-01-28 13:01:54 +01:00
sfan5
9e3a11534f
Allow fog color to be overriden properly ( #14296 )
2024-01-23 22:33:33 +01:00
Lars Mueller
f6ecd931dc
Minor documentation formatting fixes
2024-01-22 22:41:33 +01:00
Lars Müller
afc48cf224
Address set_player_privs
footgun ( #14297 )
...
---------
Co-authored-by: grorp <gregor.parzefall@posteo.de>
2024-01-22 20:06:03 +01:00
cx384
5958714309
Tool specific pointing and blocking pointable type ( #13992 )
2024-01-22 18:27:08 +01:00
grorp
404a063fdf
Touchscreen: Allow mods to swap the meaning of short and long taps (punch with single tap) ( #14087 )
...
This works through a new field "touch_interaction" in item definitions.
The two most important use cases are:
- Punching players/entities with short tap instead of long tap (enabled by default)
- Making items usable that require holding the place button (e.g. bows and shields in MC-like games)
2024-01-21 17:44:08 +01:00
Lars Müller
a8cf10b0b5
Docs: Recommend against using PseudoRandom
2024-01-17 21:48:17 +01:00
Wuzzy
08ee6d8d4b
Add rotation support for wallmounted nodes in 'ceiling' or 'floor' mode ( #11073 )
2024-01-17 17:47:06 +01:00
Jude Melton-Houghton
e7dd9737bd
Reduce minetest.after
time complexity and provide ordering guarantee
...
---------
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-01-16 23:46:43 +01:00
sfence
ceaa7e2fb0
Add API for restoring PseudoRandom and PcgRandom state ( #14123 )
2024-01-16 23:20:52 +01:00
cx384
92c55c27cf
Add function to get all HUD elements ( #14042 )
2024-01-14 17:46:29 +01:00
sfan5
e824e9023f
Simplify LuaPseudoRandom::l_next and fix docs
...
Also extends the allowed range on the C++ side. This has no side-effects.
2024-01-14 13:17:53 +01:00
grorp
6b9250e4ef
Document settings API behavior regarding default values ( #14247 )
2024-01-13 20:01:50 +01:00
Lars Müller
7bae8ab838
Fix HUD image (waypoint) docs
2024-01-10 19:32:49 +01:00
ROllerozxa
8e9d7611ae
Apply saturation even if tonemapping is disabled
2024-01-03 21:55:53 +01:00
sfence
d0753dddb1
Method add_pos for object/player ( #14126 )
2024-01-01 22:48:56 +01:00
cx384
467d3a8c62
Rename hud_elem_type
to type
( #14065 )
2023-12-29 21:51:02 +01:00
sfan5
93dfa8a6d8
Optimize and improve built-in PNG writer ( #14020 )
2023-12-27 11:56:48 +01:00
Lars
e0d4a9d575
Make volumetric light effect strength server controllable
...
- Make volumetric light effect strength server controllable
- Separate volumetric and bloom shader pipeline
- Require bloom to be enable, scale godrays with bloom
2023-12-21 16:21:01 -08:00