x2048
25ba9d848d
Default settings, presets and configuration for dynamic shadows ( #12359 )
2022-05-29 13:58:57 +02:00
Lars Müller
76000e676b
Lua workflow: Use Leafo's Luarocks action
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instead of installing outdated packages which lead to failing workflows
2022-05-28 11:31:56 +02:00
Lars Müller
e8b2954586
Builtin: Optimize misc helpers ( #12377 )
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Also add formspec_escape unit test
2022-05-27 21:40:38 +02:00
Wuzzy
fe299e24d6
DevTest: Add nodes and items for testing overlays ( #12304 )
2022-05-27 21:39:36 +02:00
x2048
ef22c0206f
Force-update shadows when the world is changed ( #12364 )
2022-05-26 22:28:34 +02:00
sfan5
8b74257bf3
Reduce size of ContentFeatures structure
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On my system this is a reduction from 4664 to 3704 bytes.
This is not for the sake of saving RAM but ensuring
commonly used structures fit into caches better.
2022-05-26 15:49:12 +02:00
sfan5
9a01581cdd
Get rid of global buffer that would ruin concurrent MapBlock serialization
2022-05-26 15:49:12 +02:00
sfan5
5d26ac0088
Improve code in mapblock_mesh.cpp a bit
2022-05-26 15:49:12 +02:00
x2048
ed26ed5a1f
Quantize light frustum calculations ( #12357 )
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* Quantize light frustum calculations
Reduces shadow flicker
* Fix function name to match conventions
2022-05-23 23:45:18 +02:00
sfan5
16a30556df
Formally drop support for building with upstream Irrlicht
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It stopped working with (at least) the last commit.
2022-05-23 22:50:58 +02:00
sfan5
5daafc9d33
Fix hash implementation for SerializedBlockCache
2022-05-23 22:50:58 +02:00
Richard Try
e16a470d59
Use unordered_map instead of map for MapSectors
2022-05-23 22:50:49 +02:00
paradust7
367a2d4b29
Add missing concurrency protection in logger ( #12325 )
2022-05-23 22:50:25 +02:00
Wuzzy
0f9c78c3eb
Fix no_texture.png for unknown nodes with ID < 125 ( #12329 )
2022-05-23 22:50:10 +02:00
Zughy
c660218e43
Docs: clarify spawn_by for decorations
2022-05-23 22:49:48 +02:00
Wuzzy
fa682270a9
Add missing comma in example in lua_api.txt ( #12339 )
2022-05-22 15:23:04 -04:00
Wuzzy
ac5e8176b9
Add relative numbers for commands by prepending ~ ( #9588 )
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* Add relative numbers for commands by prepending ~
* Some builtin code cleanup
* Disallow nan and inf in minetest.string_to_area
* Remove unused local variable teleportee (makes Luacheck happy)
* Clean up core.string_to_pos
* Make area parsing less permissive
* Rewrite tests as busted tests
* /time: Fix negative minutes not working
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2022-05-22 10:28:24 -04:00
paradust7
9f338f5a56
Replace all uses of core::list with std::list ( #12313 )
2022-05-22 00:11:59 +02:00
paradust7
2742fef458
Fixes needed to use irrArray backed by std::vector ( #12263 )
2022-05-22 00:11:49 +02:00
sfan5
bc59fcf5c5
Bump IrrlichtMt version in CI
2022-05-22 00:11:22 +02:00
sfan5
2f32044273
Don't ignore server disconnects in client code
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If the server stops talking to us without saying bye we
should actually end the in-game session with an error message.
2022-05-21 17:49:55 +02:00
paradust7
371f21fb35
Fixes to Android build + option to turn LuaJIT on/off for testing purposes ( #12334 )
2022-05-21 17:49:41 +02:00
Zughy
8edc0fae5f
Make no_screenshot image more clear ( #12346 )
2022-05-21 17:48:28 +02:00
paradust7
e1f707d7e1
Patch built-in Lua to fix miscompile on Android ( #12347 )
2022-05-21 17:46:50 +02:00
sfan5
9ee3dc71f1
Optimize JSON string (de)serialization routines
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stringstreams were shown to be slow when reading/writing single characters
and there is lots of potential by having functions perform on existing
buffers whenever possible.
2022-05-21 17:46:10 +02:00
sfan5
70dc23f996
Improve testSerializeJsonString unit tests
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this also removes the requirement that / is escaped, there is
no reason for doing so.
2022-05-21 17:46:10 +02:00
rubenwardy
4e9e230e34
Deprecate game.conf name, use title instead ( #12030 )
2022-05-21 16:23:30 +01:00
x2048
dc45b85a54
Improve shadow filters ( #12195 )
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* Rewrite shadow filtering for the new distortion
* Calculate penumbra radius using a single sample
* Avoid peter-panning effect due to filtering of short shadows
* Add adaptive filter quality for soft shadows
* Avoid sharp shadows on surfaces without normals (e.g. plants)
* Increase default and maximum soft shadow radius
* Make line numbers in shader errors match the code
2022-05-21 16:49:30 +02:00
x2048
a4ef62f5b2
Fix lighting of upright_sprite entities ( #12336 )
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Use MeshNode materials to set the light since ReadOnlyMaterials is now false
2022-05-20 22:35:03 +02:00
x2048
604fb2b738
Fix lighting of the wield mesh ( #12341 )
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* Assign node light to player before final color blend.
Fixes day/night lightbank ratio for wield meshes
* Update wield mesh light when changing mesh
2022-05-20 22:33:52 +02:00
paradust7
273bfee9a1
Use std::map instead of core::map ( #12301 )
2022-05-18 12:31:49 +02:00
savilli
af37f9dc54
Remove confusing message in keybindings menu
2022-05-17 20:11:08 +02:00
JakobDev
db9b3aff75
Add vcs-browser and contribute URLs to Appdata
2022-05-17 20:08:32 +02:00
Wuzzy
eabf05758e
DevTest: Fix broken PNG textures
2022-05-17 20:06:15 +02:00
Dmitry Kostenko
8756b7a735
Initialize wield mesh color when wield_image is set
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#12245
2022-05-15 21:44:55 +02:00
sfan5
ec9f157512
Use native packer to transfer globals into async env(s)
2022-05-10 22:37:42 +02:00
Jude Melton-Houghton
7f58887ae3
Support packing arbitrary graphs ( #12289 )
2022-05-10 22:37:33 +02:00
Jude Melton-Houghton
d17d7eba14
Fix cooking and fuel crafts with aliases
2022-05-10 22:37:05 +02:00
Zughy
4fb4991f5e
Add doc to list breaking changes for the next major release
2022-05-10 22:36:50 +02:00
Octavian
0f8c46771e
Fix possible unreliable behavior due to uninitialized variables
2022-05-10 22:36:25 +02:00
sfan5
f5a8593b11
Add more Prometheus metrics ( #12274 )
2022-05-09 21:20:58 +02:00
Lars Müller
c2898f53bc
HUD: Update selection mesh every frame ( #12270 )
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Fixes outdated selection boxes after entity property changes.
2022-05-09 20:43:47 +02:00
Lars Müller
089797dbe6
Fix Minetest blaming the wrong mod for errors ( #12241 )
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Covers the case where mods insert their callbacks manually into "minetest.registered_<callbacks>" (often to achieve a particular order of execution).
2022-05-09 20:42:43 +02:00
Lars Müller
53c70b5f27
Docs: Recommend self.name
( #12239 )
2022-05-09 20:41:47 +02:00
sfan5
a66e6d4dff
Consolidate some data structures in MapBlockMesh
2022-05-08 19:12:10 +02:00
sfan5
1fa4f58080
Cache serialized mapblocks during sending
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This reduces the
(absolute) time spent in Server::SendBlocks() from 700ms to 300ms
(relative) share of MapBlock::serialize() from 80% to 60%
in a test setup with 10 players and many block changes
2022-05-08 19:12:10 +02:00
sfan5
7fff9da71d
item_entity: Cache collisionbox for use in on_step
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I don't have absolute numbers but if calls to get_properties() take up
30%+ of on_step() execution time that's bound to matter.
2022-05-08 19:12:10 +02:00
ROllerozxa
f128f4cba1
Fix mapblock geometry optimisation not working
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Caused by the depth sorting PR marking not only transparent nodes to be ignored but also opaque ones with the TILE_MATERIAL_BASIC material type
2022-05-08 19:11:44 +02:00
Zughy
6f0c966877
Remove unused variable WARN_INIT
2022-05-08 19:11:15 +02:00
Jude Melton-Houghton
f10a260301
Enable dependencies when enabling modpacks ( #12202 )
2022-05-08 16:21:59 +01:00