Commit Graph

2611 Commits

Author SHA1 Message Date
Maciej Kasatkin
dd0b8c3de5 Translated using Weblate (Polish) 2013-04-01 18:41:40 +02:00
we prefer instagib metl3
7dd07cc7c5 Translated using Weblate (French) 2013-04-01 14:08:31 +02:00
Diego Martínez
624461c6c6 Translated using Weblate (Spanish) 2013-03-31 16:25:50 +02:00
Weblate
319662c0ed Merge remote branch 'origin/master' 2013-03-31 12:27:05 +02:00
Fabio Luongo
5b597a6bfa Translated using Weblate (Italian) 2013-03-31 12:27:00 +02:00
Pilz Adam
68fb68a83b Translated using Weblate (German) 2013-03-31 12:27:00 +02:00
Ilya Zhuravlev
a2e5706661 Add Kyrgyz language 2013-03-31 14:24:52 +04:00
ShadowNinja
7d3b3890b5 Add a small optimization to the menu splash and remove a old comment 2013-03-30 22:02:46 -04:00
khonkhortisan
96387ee88a Don't load menu textures every frame 2013-03-30 21:52:13 -04:00
0gb.us
23590a8383 Don't grant priveleges to non-existent players.
When accidentally misspelling a name, privileges are sometimes granted to non-existent players, leaving them with the extra privileges, but without the default privileges, if they ever join the server. This corrects that by disallowing /grant from working with invalid players. For completeness, it does the same for /revoke.
2013-03-30 21:50:07 -04:00
Zeg9
923a97b108 Install locales in minetest directory, so they are correctly loaded 2013-03-30 21:48:12 -04:00
kwolekr
c517215bcf Fix MapgenV6::generateCaves possible division by 0 and misc. cosmetic fixes 2013-03-30 21:24:37 -04:00
kwolekr
414f0275cf Optimize CNodeDefManager::getIds 2013-03-30 19:14:42 -04:00
Pilz Adam
04414a963c Translated using Weblate (German) 2013-03-30 20:01:56 +01:00
PilzAdam
02d8df94a8 Update po files 2013-03-30 19:57:27 +01:00
Weblate
a0566270d9 Merge remote branch 'origin/master' 2013-03-30 19:49:52 +01:00
Lord James
0d83bdc3aa Translated using Weblate (Spanish) 2013-03-30 19:49:43 +01:00
Anton Tsyganenko
062a140b9c Translated using Weblate (Russian) 2013-03-30 19:49:43 +01:00
Mitori Itoshiki
3e9ed6c1c7 Translated using Weblate (Japanese) 2013-03-30 19:49:43 +01:00
Fabio Luongo
3983019fd8 Translated using Weblate (Italian) 2013-03-30 19:49:42 +01:00
Ragnar Laud
3ec3aca78d Translated using Weblate (Estonian) 2013-03-30 19:49:42 +01:00
PilzAdam
1aa50b1362 Make the textbox for serverlist title wider 2013-03-30 18:56:29 +01:00
PilzAdam
e17ae475cf GUI: Make singleplayer default tab, store selected serverlist, show title of serverlist 2013-03-30 18:34:36 +01:00
kwolekr
6cf581e360 Fix build on Linux with some glibcs 2013-03-29 21:12:14 -04:00
proller
177ca4f4d5 Fix backward compatibility for server uptime in master server web page 2013-03-30 02:36:06 +04:00
proller
16c11eb4a3 Masterserver: report gameid, uptime, cosmetic fixes on server web page 2013-03-30 02:03:24 +04:00
kwolekr
df49b93877 Add varying levels of precision to TimeTaker 2013-03-29 16:53:15 -04:00
PilzAdam
5e7e0347cd Add different place sound for nodes 2013-03-29 20:14:18 +01:00
PilzAdam
7d9329ecfe New damage system, add damageGroups to ToolCapabilities, bump protocol version 2013-03-29 20:14:09 +01:00
kwolekr
3640c8c051 Update Credits tab 2013-03-29 14:43:47 -04:00
0gb.us
02cbb58107 Fix node replacement in not-quite-loaded chunks
When first entering an area, sometimes placing nodes replaces other nodes that are not buildable_to. This seems to be caused by the fact that nodes in unloaded map blocks are treated as ignore, a node that is buildable_to. This fixes that, by using get_node_or_nil() instead of the previously-used get_node(), then checking to see if the nodes were actually loaded before replacing.
2013-03-29 14:18:51 -04:00
kwolekr
5b854f95d2 Fix last singlenode modification 2013-03-29 13:18:09 -04:00
kwolekr
b0f39da131 Don't replace existing nodes in singlenode mapgen 2013-03-29 11:15:49 -04:00
4aiman Konsorumaniakku
dc54af7a89 Translated using Weblate (Russian) 2013-03-28 13:15:36 +01:00
kwolekr
d01b74d00a Prevent infinite loop with invalid Inventory format 2013-03-27 23:27:31 -04:00
PilzAdam
a782a88913 Fix parameter list of obj:set_attach() and obj:set_bone_position() 2013-03-28 01:09:01 +01:00
sapier
8800896824 Closed add object <-> object collision handling 2013-03-28 00:09:24 +01:00
Perttu Ahola
880d9e53c3 README.txt: Add some build stuff 2013-03-26 18:40:32 +02:00
kwolekr
26cad481d0 Vary ore sheet y position by noise 2013-03-24 22:35:23 -04:00
kwolekr
8d13967aa3 Ensure ore can fit in OreSheet::generate() 2013-03-24 20:19:59 -04:00
PilzAdam
650d706d35 Use minetest.register_ore() in minimal 2013-03-24 21:20:41 +01:00
kwolekr
0e07a7157f Add more error checking to l_register_ore 2013-03-24 15:40:53 -04:00
Perttu Ahola
423d69bd40 Fix indentation of lua_api.txt 2013-03-24 21:39:15 +02:00
kwolekr
6767ed74f8 Update lua_api.txt 2013-03-24 15:20:37 -04:00
kwolekr
57cbb8bfd8 Add Ore infrastructure and l_register_ore() 2013-03-24 13:23:33 -04:00
proller
f70378f7f5 Mapgen indev: float islands, larger far biomes 2013-03-24 03:40:15 +04:00
Jeija
e1ff5b1361 Allow spawning particles from the server, from lua
Spawn single particles or make use of ParticleSpawner for many randomly spawned particles.
Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner.
Increase Protocol Version to 17.

Conflicts:
	src/clientserver.h
2013-03-23 23:16:29 +01:00
PilzAdam
ab57fdac44 Move rightclickable to the proper place 2013-03-23 23:15:30 +01:00
Jürgen Doser
dacc8cdb3a Include backface_culling flag in serialization format for TileDefs
This way flowing liquids actually show the backface when specified to
do so. Without this, TileDefs where by default initialized with
backface_culling = true and never set otherwise.

For backwards compatibility, an old client connected to a new server,
or a new client connected to an old server will behave like before
i.e., backface_culling is always true.
2013-03-23 23:10:47 +01:00
Mukul Sati
ca7043e52d Set of changes to build mineTest using Visual Studio 11.0. These affect
the following:
1. String concatenation in guiMainMenu.cpp - it is required for all
individual strings to be of the same type <unicode/non-unicode>; adding
explicit L qualifier before the other strings.
2. Correcting type of BlockMakeData to struct in place of class forward
declarations. This information is used for name decoration by Visual
Studio, leading to linker errors in case of mismatches.
3. Windows headers define max as a macro somewhere, leading to a compile
time error in profiler.h; using () around function to prevent macro match
from occurring.
2013-03-24 00:53:10 +04:00