Commit Graph

293 Commits

Author SHA1 Message Date
Wuzzy
535557cc2e
Fix fallnode rotation of wallmounted nodebox/mesh (#10643) 2020-12-22 14:54:27 +01:00
sfan5
ecd4f45318 Fix certain connected nodeboxes crashing when falling
fixes #10695
2020-12-04 11:28:45 +01:00
Wuzzy
ee1853e9bc
Fix falling image of torchlike if paramtype2="none" (#10612) 2020-11-15 17:37:09 +01:00
sfan5
61bbdd6807 Copy position for can_dig
fixes #10514
2020-11-12 21:08:26 +01:00
DS
be3fe161fc
Do not set a default for description in itemdef table (#10559)
* Do not set a default for description in itemdef table

* improve documentation
2020-11-10 21:03:10 +01:00
DS
f3ae45b2b2
Add a short_description to be used by mods (#8980) 2020-10-09 19:11:21 +01:00
HybridDog
2f4037752b
Add minetest.get_artificial_light and minetest.get_natural_light (#5680)
Add more detailed light detection functions, a function to get the artificial light (torches) and a function to get the sunlight as seen by the player (you can specify timeofday).

Co-authored-by: rubenwardy <rw@rubenwardy.com>
2020-10-06 20:49:46 +02:00
rubenwardy
3250b37e32
Deprecate get_player_velocity and add_player_velocity (#10173) 2020-10-04 00:33:45 +01:00
Elijah Duffy
7d3641021b
Lua API: Add register_on_chatcommand to SSM and CSM (#7862)
Allows catching a chatcommand call just after the command and the
parameters are parsed but before its existence is checked and before the
corresponding function is run. Returning `true` from a callback function
will prevent default handling of the command leaving mods to handle the
command manually.
2020-10-03 17:38:08 +01:00
HybridDog
4b423ee9b1
Chatcommand: Show help message if func returns false without message
#9440
2020-10-03 17:33:43 +01:00
Pierre-Yves Rollo
d3d218940b
Fix #10349 game crashing if dropped an item with undefined light_source (#10351) 2020-08-30 15:34:28 +02:00
LoneWolfHT
c18dbadcb8
Fix dropped craftitems/tools not using light_source values (#9438) 2020-08-30 00:02:21 +01:00
Emojigit
abfea69e5f
Change last-login command to show player name in output (#10263) 2020-08-06 19:30:41 +02:00
SmallJoker
aba8c37531 Falling: Fix error caused by missing param2
Falling nodes that were spawned prior the recent falling node changes did not require param2.
Default to param2 = 0 when none is found in the node data.
2020-07-30 19:03:48 +02:00
Wuzzy
65a6a316d0 Add minetest.is_creative_enabled 2020-05-29 22:45:40 +02:00
sfan5
2fd5f38c45 Change item entity collisionbox so that they don't sink into the ground 2020-05-27 21:58:20 +02:00
sfan5
03dae5fba6 Fix falling entity not falling through players 2020-05-27 21:58:20 +02:00
sorcerykid
15ba75e4cf Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)
Replace on_auth_fail callback with more versatile on_authplayer
    Better clarify account login process in Lua API documentation
    Change initial timestamp for newly registered accounts to -1
2020-05-23 13:25:29 +02:00
Wuzzy
c94d37827d
Rework functionality of leveled nodes (#9852)
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2020-05-19 21:08:37 +02:00
Wuzzy
ab745685c7
Error msg if trying to teleport attached player (#9824) 2020-05-16 21:41:41 +02:00
rubenwardy
2d7e000cfe
Item Entity: Add message to moveresult assertion (#9797) 2020-05-14 17:54:17 +02:00
Zughy
4e997e9d04
Document inf value in rollback commands (#9789) 2020-05-13 13:56:26 +02:00
Wuzzy
6e1372bd89
Add support for statbar “off state” icons (#9462)
This adds support for optional “off state” icons for statbars. “off state icons” can be used to denote the lack of something, like missing hearts or bubbles.

Add "off state" textures to the builtin statbars.

Co-authored-by: SmallJoker <mk939@ymail.com>
2020-05-11 21:40:45 +02:00
sfan5
e8e5d282da Enable collide_with_objects for falling entities
falling nodes intentionally still fall through players
fixes #5313
2020-05-06 14:03:52 +02:00
sfan5
723926a995 Rewrite falling entity to make use of collision info
fixes #4781, fixes #9293
2020-05-06 14:03:52 +02:00
ANAND
a36c9c3e93
Fix breath_bar scaling; delay breath_bar hiding by one second (#8271)
PLAYER_MAX_BREATH_DEFAULT was earlier set to 11, so that 10 bubbles are shown before the breath bar disappears.

Now, PLAYER_MAX_BREATH_DEFAULT is set to 10, and the breath_bar scaling code in builtin has been tweaked to show all 10 bubbles before hiding the breath_bar
2020-04-28 19:30:57 +02:00
sfan5
b9377f26a1 Rewrite builtin item entity to use collision info
fixes #8967
2020-04-27 20:45:46 +02:00
sfan5
3475759d1a Expose collision information to LuaEntity on_step 2020-04-27 20:45:46 +02:00
sfan5
d3f50f216f builtin: Correctly indicate failure in /spawnentity 2020-04-27 06:58:34 +02:00
David Leal
2fe4641c1e
Add new command /revokeme <priv> (#9584) 2020-04-26 21:15:05 +02:00
SmallJoker
27d611fe55
Add default stack size setting (#8873)
New setting "default_stack_max" to alter the default stack sizes of all items when desired.

Co-authored-by: Pascal Abresch <nep@packageloss.eu>
2020-04-13 10:53:10 +02:00
sfan5
ea30b89d3f
Builtin: Make item entities glow less (#9594)
minor adjustment to #9200
2020-04-04 21:27:30 +02:00
Wuzzy
1441281809
Fix some chatcommands not returning a value (#9503) 2020-03-14 15:01:22 +01:00
Wuzzy
580e7e8eb9 Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid nodes (#9339)
* Fix pathfinder fail when startpos is over air
* Note down pathfinder restrictions
* Implement real A* search
* Pathfinder: Implement buildPath non-recursively
* Update find_path documentation
* Pathfinder: Check if jump path is unobstructed
* Pathfinder: Fix drop check first checking upwards
* Pathfinder: Return nil if source or dest are solid
* Pathfinder: Use priority queue for open list
2020-03-05 12:09:44 +01:00
sfan5
0b8d3f99a5 Move core.get_connected_players() implementation to C++
Keeping the ObjectRefs around in a table isn't ideal and this allows
removing the somewhat nonsensical is_player_connected() added in 86ef7147.
2020-02-23 22:24:12 +01:00
Wuzzy
d507047443
Falling nodes: Add support for facedir, colorfacedir, wallmounted, colorwallmounted, color, airlike, signlike, torchlike and glow (#9205) 2020-02-22 01:10:17 +00:00
SmallJoker
3f675490df Builtin: Fix error by digging unknown nodes 2020-02-16 14:13:52 +01:00
sfan5
7d29611c1b Convert sound_play uses in builtin to ephemeral 2020-02-01 20:31:41 +01:00
sfan5
c10e188594 Let node 'place' and 'dug' sounds be heard by other players 2020-02-01 20:31:41 +01:00
Wuzzy
876a15bd75 Fix item eat sound not played if last item (#9239) 2019-12-24 19:12:46 +01:00
ANAND
ec3224dce2 /privs: Delimit output list of privs with commas (#9224) 2019-12-20 19:15:40 +01:00
Wuzzy
4b9fabf172 Builtin: Make dropped light_source nodes glow (#9200) 2019-12-19 19:41:44 +01:00
Bluebird
80af58c8c5 Make core.item_place_node return position of placed node. (#7713) 2019-12-18 19:21:24 +01:00
sfan5
db7e59f472 Correct documentation around minetest.item_place
The code that calls minetest.item_place_object was removed
in 2013 in commit fc61c8809b9a1d47d9f117446764107a56cec956.
2019-12-16 21:24:34 +01:00
ANAND
4b6bff46e1 Use a safer implementation of gsub in core.chat_format_message (#9133)
This search-and-replace implementation does not use Lua pattern-matching
2019-11-25 20:03:34 +01:00
sfan5
15a030ec9f
Improve documentation around banning (#9088)
* Fix ban chatcommand description
* Correct ban API documentation
2019-11-05 19:24:51 +01:00
Alistair Findlay
5f835a72b2 Builtin: Improve /clearobjects message (#9084) 2019-11-02 19:28:55 +01:00
random-geek
f2e62298a5 Change some usages of "deprecated" to "obsolete" (#9062)
"Deprecated" means that something is still in use, but is unsupported and needs to be removed.
"Obsolete" means it is already out of use.
2019-10-29 19:23:12 +01:00
Warr1024
ad96df191b Merge pull request #8166 from Warr1024/fix7020
Fix (or workaround?) for 'Falling nodes with node inventory cause crash when unloaded'
2019-10-05 15:46:57 +02:00
DS
16865a5bf6 Allow grep-ing for on_grant and on_revoke (#8958)
Just two code comments are added.
2019-09-29 13:40:15 +02:00