..
activeobjectmgr.cpp
Fix whitespaces
2024-08-17 21:02:54 +02:00
activeobjectmgr.h
Allow managing object observers
2024-08-16 22:13:16 +02:00
ban.cpp
Introduce proper error handling for file streams
2024-05-14 18:33:08 +02:00
ban.h
Move some files to src/server/
2024-01-27 10:33:32 +01:00
clientiface.cpp
Move network protocol implementation behind an interface
2024-08-21 21:40:58 +02:00
clientiface.h
Network: offload often changed constants to source file ( #15207 )
2024-10-02 11:01:30 +02:00
CMakeLists.txt
Move some files to src/server/
2024-01-27 10:33:32 +01:00
luaentity_sao.cpp
Rework object attachment handling to fix bugs ( #14825 )
2024-08-12 15:32:18 +02:00
luaentity_sao.h
Rework object attachment handling to fix bugs ( #14825 )
2024-08-12 15:32:18 +02:00
mods.cpp
General code refactoring/improvements in server, treegen and connection
2024-03-20 16:37:32 +01:00
mods.h
General code refactoring/improvements in server, treegen and connection
2024-03-20 16:37:32 +01:00
player_sao.cpp
Allow detection of damage greater than HP ( #15160 )
2024-09-27 21:34:52 +02:00
player_sao.h
Dehardcode the death formspec ( #15155 )
2024-09-24 22:37:44 +02:00
rollback.cpp
Move some files to src/server/
2024-01-27 10:33:32 +01:00
rollback.h
Move some files to src/server/
2024-01-27 10:33:32 +01:00
serveractiveobject.cpp
Allow managing object observers
2024-08-16 22:13:16 +02:00
serveractiveobject.h
Remove SAO::onAttach() and SAO::onDetach()
2024-08-17 19:49:38 +02:00
serverinventorymgr.cpp
Avoid packets getting sent to disconnected players ( #14444 )
2024-03-10 13:24:35 +01:00
serverinventorymgr.h
Unittest: Add inventory callback tests
2024-03-16 20:14:05 +01:00
serverlist.cpp
Optionally hide player names on the serverlist ( #14820 )
2024-08-11 20:19:53 +02:00
serverlist.h
Move some files to src/server/
2024-01-27 10:33:32 +01:00
unit_sao.cpp
Fix animations not being restartable ( #15016 )
2024-08-20 11:51:52 +02:00
unit_sao.h
Fix -Winconsistent-missing-override in unit_sao.h ( #15190 )
2024-09-24 22:25:46 +02:00