SmallJoker
3797ca52c4
Network: offload often changed constants to source file ( #15207 )
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* Network: offload often changed constants to source file
This prevents unnecessary recompiling when using incremental builds.
There is also no need to have separate max proto version variables;
as they're subject to the handshake between client and server. The
code is also expected to support the same version (or higher).
Co-authored-by: sfan5 <sfan5@live.de>
2024-10-02 11:01:30 +02:00
sfence
610ddaba7c
Allow detection of damage greater than HP ( #15160 )
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Co-authored-by: Gregor Parzefall <gregor.parzefall@posteo.de>
2024-09-27 21:34:52 +02:00
grorp
526a2f7b8c
Dehardcode the death formspec ( #15155 )
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Co-authored-by: Paul Ouellette <oue.paul18@gmail.com>
2024-09-24 22:37:44 +02:00
grorp
3c48671076
Fix -Winconsistent-missing-override in unit_sao.h ( #15190 )
2024-09-24 22:25:46 +02:00
red-001
d5d8fb629b
Simplify TOSERVER_INIT
and TOCLIENT_HELLO
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- Network compression support was never added.
- Client hasn't used the returned playername since at least 0.4-stable.
2024-09-02 21:50:43 +02:00
sfan5
7968ab6928
Move network protocol implementation behind an interface
2024-08-21 21:40:58 +02:00
sfence
f2c66b9ceb
Add possibility to easier override HP and breath engine logic by Lua ( #14179 )
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Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-08-21 20:24:43 +02:00
Lars Müller
dc21924f31
Fix animations not being restartable ( #15016 )
2024-08-20 11:51:52 +02:00
cx384
03e600a721
Fix whitespaces
2024-08-17 21:02:54 +02:00
Lars
3df070f352
Remove SAO::onAttach() and SAO::onDetach()
2024-08-17 19:49:38 +02:00
Lars Mueller
6874c358ea
Allow managing object observers
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-----
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2024-08-16 22:13:16 +02:00
sfan5
85e717fcd1
Rework object attachment handling to fix bugs ( #14825 )
2024-08-12 15:32:18 +02:00
1F616EMO~nya
f04cdc00a6
Optionally hide player names on the serverlist ( #14820 )
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This commit adds a setting to anonymize player names when sending data to the server list.
2024-08-11 20:19:53 +02:00
sfan5
39fd9b93c3
Introduce proper error handling for file streams
2024-05-14 18:33:08 +02:00
sfan5
dd475d8af4
Add benchmarks for server::ActiveObjectMgr
2024-05-09 11:31:35 +02:00
grorp
2bdd0a6bdb
Add physics overrides for walk speed and Fast Mode ( #14475 )
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Co-authored-by: Wuzzy <Wuzzy@disroot.org>
2024-04-30 13:50:01 +02:00
sfence
72cb4e9bea
Allow nil
puncher in object:punch
( #14319 )
2024-04-28 17:55:04 +02:00
sfan5
bc4ab8b99e
General code refactoring/improvements in server, treegen and connection
2024-03-20 16:37:32 +01:00
sfan5
178943b4b7
Improve ServerEnvironment::getRemovedActiveObjects() in many ways
2024-03-20 16:37:32 +01:00
sfan5
8339594206
Handle static_save changes at runtime and between restarts
2024-03-17 15:55:24 +01:00
sfan5
2386bfda7e
Fix static_save=false not working & related cleanups
2024-03-17 15:55:24 +01:00
SmallJoker
61a5733692
Unittest: Add inventory callback tests
2024-03-16 20:14:05 +01:00
SmallJoker
32f68f35cf
Avoid packets getting sent to disconnected players ( #14444 )
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Many functions expect RemotePlayer to have a valid peer ID,
this however is not the case immediately after disconnecting
where the object is still alive and pending for removal.
ServerEnvironment::getPlayer(const char *, bool) now only
returns players that are connected unless forced to.
2024-03-10 13:24:35 +01:00
sfan5
c524c52baa
Fix some common SAO methods to not generate useless update packets
2024-03-06 18:03:57 +01:00
sfan5
9fcd7f2dc0
Fix clang-tidy type promotion errors
2024-02-26 20:47:47 +01:00
lhofhansl
0d4b489545
Detect air-only blocks instead of day/night differences ( #14264 )
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* Detect air-only blocks instead day/night differences
* Write !is_air into the former day-night-diff bit on disk, so that old server can still read maps written by new servers
* Only set is_air bit when reading from disk
2024-02-22 21:47:42 -08:00
sfan5
e3cc26cb7c
Irrlicht support changes ( #14383 )
2024-02-19 21:14:47 +01:00
sfan5
2b97fead9e
Fix some potential iterator invalidation issues
2024-02-16 12:34:40 +01:00
SmallJoker
e7dbd325d2
RemotePlayer: make peer ID always reflect the validity of PlayerSAO ( #14317 )
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Upon disconnect, RemotePlayer still had a peer ID assigned even though
the PlayerSAO object was maked as gone (for removal). This commit makes
that the following always holds true:
(!sao || sao->isGone()) === (peer_id == PEER_ID_INEXISTENT)
2024-02-02 22:13:24 +01:00
sfan5
5dbc1d4c08
Move some files to src/server/
2024-01-27 10:33:32 +01:00
cx384
5958714309
Tool specific pointing and blocking pointable type ( #13992 )
2024-01-22 18:27:08 +01:00
sfan5
0383c44f0d
Custom data structure for active objects to get performance *and* safety ( #13880 )
2024-01-17 20:04:56 +01:00
sfence
d0753dddb1
Method add_pos for object/player ( #14126 )
2024-01-01 22:48:56 +01:00
Lars Müller
0d61598d8a
Extend bone override capabilities ( #12388 )
2023-12-20 21:21:53 +01:00
Gregor Parzefall
3c60d359ed
Remove usage of removed "PP" macro
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This fixes a compilation error introduced by e7be135.
2023-12-15 10:28:07 +01:00
Gary Miguel
da832a295e
Delete clang-format files and comments ( #14079 )
2023-12-15 10:23:44 +01:00
mazes-80
e7be135b78
Warning: inform about entity name when bug detected about attachement ( #13354 )
2023-12-15 10:22:58 +01:00
Desour
bf53e7e1ca
Fix anticheat false positives whith speed physics override
2023-12-03 12:23:17 +01:00
DS
11ec75c2ad
ActiveObjectMgr fixes ( #13560 )
2023-10-09 17:13:04 +02:00
sfan5
c3114132d3
Improve readability and infos in verbose log ( #13828 )
2023-09-22 18:41:10 +02:00
Wuzzy
8ebaf753d3
New physics overrides ( #11465 )
2023-09-15 20:10:08 +02:00
rubenwardy
c6a0ead72d
Add warning for initial properties directly inside definition ( #9650 )
2023-08-13 00:19:03 +01:00
numzero
3b74cc4a41
Replace PP with direct printing
2023-06-26 22:51:32 +02:00
Desour
1b51ff333a
Use unique_ptr for ServerInventoryManager::DetachedInventory::inventory
2023-06-05 20:43:33 +02:00
lhofhansl
a8ec6092e2
Load blocks and objects behind player when in third-persion front-view ( #13431 )
2023-05-29 10:26:42 -07:00
Thresher
00c647e4cc
Convert spaces to tabs ( #13506 )
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* Convert spaces to tabs
* Desour reviews 1-3 fix
* Desour fixes
* Undo alignment changes
2023-05-26 15:13:57 +02:00
lhofhansl
b35aa10579
Guarantee ActiveObjectMgr::m_active_object is not modified while iterating ( #13468 )
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Currently if a mod creates new active objects in on_deactivate the server could crash.
2023-04-28 11:17:48 -07:00
Desour
8b73743baa
Reduce number of recursively included headers
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This should improve compilation speed.
Things changed:
* Prefer forward-declarations in headers.
* Move header-includes out of headers if possible.
* Move some functions definitions out of headers.
* Put some member variables into unique_ptrs (see Client).
2023-04-27 18:50:33 +02:00
Riley Adams
73391013f7
Add node pos to node damage HP change reason ( #13196 )
2023-04-10 23:04:52 +01:00
Jude Melton-Houghton
7701e70dc9
Make MapEditEvent more complete
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SetBlocksNotSent is no longer used.
2022-12-24 08:24:59 -05:00