.. |
meshgen
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8x block meshes (#13133)
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2023-01-31 17:30:59 +01:00 |
render
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Convert spaces to tabs (#13506)
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2023-05-26 15:13:57 +02:00 |
shadows
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Remove trailing whitespace (#13505)
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2023-05-18 20:34:18 +02:00 |
activeobjectmgr.cpp
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Improvement of #12974: better linear independent vector (#12979)
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2023-03-13 18:16:07 +01:00 |
activeobjectmgr.h
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Object selection: Improve distance checks (#12974)
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2022-11-20 21:27:47 +01:00 |
camera.cpp
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Sound refactor and improvements (#12764)
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2023-06-16 20:15:21 +02:00 |
camera.h
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Replace Optional with std::optional
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2023-06-15 10:38:44 +02:00 |
client.cpp
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Sound refactor and improvements (#12764)
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2023-06-16 20:15:21 +02:00 |
client.h
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Sound refactor and improvements (#12764)
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2023-06-16 20:15:21 +02:00 |
clientenvironment.cpp
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Reduce number of recursively included headers
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2023-04-27 18:50:33 +02:00 |
clientenvironment.h
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Add dynamic exposure correction (#12959)
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2023-01-06 22:33:25 +01:00 |
clientevent.h
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No damage effects on hp_max change (#11846)
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2022-06-11 20:00:40 +02:00 |
clientlauncher.cpp
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Move the platform-dependent stuff in renderingengine.cpp to irrlicht (#13348)
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2023-06-11 14:17:39 +02:00 |
clientlauncher.h
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Drop --videomodes, fullscreen_bpp and high_precision_fpu settings
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2021-06-16 17:41:34 +02:00 |
clientmap.cpp
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Instrument touchMapBlocks and block loading/deserialization. (#13314)
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2023-06-19 16:59:08 -07:00 |
clientmap.h
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Return 'loops' occlusion culler under a setting (#13352)
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2023-03-30 00:10:23 +02:00 |
clientmedia.cpp
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Dynamic_Add_Media v2 (#11550)
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2021-09-09 16:51:35 +02:00 |
clientmedia.h
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Print announce error response (#11878)
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2022-01-01 22:44:56 +01:00 |
clientobject.cpp
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Move client-specific files to 'src/client' (#7902)
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2018-11-28 20:01:49 +01:00 |
clientobject.h
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Sound refactor and improvements (#12764)
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2023-06-16 20:15:21 +02:00 |
clientsimpleobject.h
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Move clientsimpleobject.h to client folder (#9630)
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2020-04-10 20:10:51 +02:00 |
clouds.cpp
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Enforce limits of settings that could cause buggy behaviour (#12450)
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2022-07-09 22:32:08 +02:00 |
clouds.h
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Allow resetting celestial vault elements by leaving its arguments empty (#11922)
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2022-01-22 12:42:49 +01:00 |
CMakeLists.txt
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Sound refactor and improvements (#12764)
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2023-06-16 20:15:21 +02:00 |
content_cao.cpp
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Sound refactor and improvements (#12764)
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2023-06-16 20:15:21 +02:00 |
content_cao.h
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Sound refactor and improvements (#12764)
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2023-06-16 20:15:21 +02:00 |
content_cso.cpp
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Optimize lighting calculation (#12797)
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2022-10-09 10:50:26 -04:00 |
content_cso.h
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Move client-specific files to 'src/client' (#7902)
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2018-11-28 20:01:49 +01:00 |
content_mapblock.cpp
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Cull liquid back face on liquid-glasslike interface (#13594)
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2023-06-18 13:52:14 -07:00 |
content_mapblock.h
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Remove fast faces (#13216)
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2023-04-08 20:17:15 +02:00 |
event_manager.h
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Darwin platform build fix (#10376)
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2020-09-09 19:12:03 +02:00 |
filecache.cpp
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Server pushing media at runtime (#9961)
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2020-06-13 19:03:26 +02:00 |
filecache.h
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Server pushing media at runtime (#9961)
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2020-06-13 19:03:26 +02:00 |
fontengine.cpp
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Enforce limits of settings that could cause buggy behaviour (#12450)
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2022-07-09 22:32:08 +02:00 |
fontengine.h
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Fully remove bitmap font support (#11863)
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2022-01-08 14:53:25 +01:00 |
game.cpp
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Sound refactor and improvements (#12764)
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2023-06-16 20:15:21 +02:00 |
game.h
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Rework drawtime and related timekeeping code to use microseconds
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2022-01-27 22:30:02 +01:00 |
gameui.cpp
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Get rid of wgettext
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2023-04-08 20:17:50 +02:00 |
gameui.h
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Add chat HUD flag (#13189)
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2023-02-20 21:00:37 +01:00 |
guiscalingfilter.cpp
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Drop ENABLE_GLES option
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2023-04-08 20:19:35 +02:00 |
guiscalingfilter.h
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FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453)
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2022-07-03 08:52:26 -04:00 |
hud.cpp
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Enable -Wimplicit-fallthrough and use [[fallthrough]] attribute
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2023-06-15 10:38:44 +02:00 |
hud.h
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Allow rotating entity selectionboxes (#12379)
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2022-10-30 16:53:14 +01:00 |
imagefilters.cpp
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Code optimizations / refactor (#12704)
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2022-09-06 11:21:09 +01:00 |
imagefilters.h
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Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11145)
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2021-04-20 19:50:19 +02:00 |
inputhandler.cpp
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Fix movement in random_input mode (#11592)
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2021-09-05 19:58:50 +02:00 |
inputhandler.h
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TouchScreenGUI: Read coordinates directly for virtual joystick (#13567)
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2023-06-16 22:40:16 +07:00 |
joystick_controller.cpp
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Fix typos and en_US/en_GB inconsistency in various files (#12902)
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2022-11-09 11:57:19 -05:00 |
joystick_controller.h
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Simulate all keys being released when when game loses focus (#13336)
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2023-04-13 18:06:21 +02:00 |
keycode.cpp
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Code optimizations / refactor (#12704)
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2022-09-06 11:21:09 +01:00 |
keycode.h
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Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622)
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2020-11-12 19:16:02 +01:00 |
keys.h
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Add a key to toggle map block bounds (#11172)
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2021-04-20 19:23:31 +02:00 |
localplayer.cpp
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Add disable_descend to disable active node sinking
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2023-06-16 20:14:08 +02:00 |
localplayer.h
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Add disable_descend to disable active node sinking
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2023-06-16 20:14:08 +02:00 |
mapblock_mesh.cpp
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Reduce number of recursively included headers
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2023-04-27 18:50:33 +02:00 |
mapblock_mesh.h
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Remove fast faces (#13216)
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2023-04-08 20:17:15 +02:00 |
mesh_generator_thread.cpp
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Remove trailing whitespace (#13505)
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2023-05-18 20:34:18 +02:00 |
mesh_generator_thread.h
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Scale culler steps proportionally to the mesh sizes (#13250)
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2023-03-11 14:10:26 +01:00 |
mesh.cpp
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Remove workaround for normals not matching winding order (#12460)
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2022-07-17 14:45:42 +01:00 |
mesh.h
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Remove a few unused functions reported by callcatcher (#11658)
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2021-10-12 20:12:20 +02:00 |
minimap.cpp
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Code optimizations / refactor (#12704)
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2022-09-06 11:21:09 +01:00 |
minimap.h
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Code optimizations / refactor (#12704)
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2022-09-06 11:21:09 +01:00 |
particles.cpp
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Optimize lighting calculation (#12797)
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2022-10-09 10:50:26 -04:00 |
particles.h
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Fix some warnings (#12615)
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2022-07-30 12:51:23 +01:00 |
renderingengine.cpp
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Move the platform-dependent stuff in renderingengine.cpp to irrlicht (#13348)
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2023-06-11 14:17:39 +02:00 |
renderingengine.h
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Move the platform-dependent stuff in renderingengine.cpp to irrlicht (#13348)
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2023-06-11 14:17:39 +02:00 |
shader.cpp
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Drop ENABLE_GLES option
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2023-04-08 20:19:35 +02:00 |
shader.h
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Use nicer syntax for nested namespace definitions
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2023-06-15 10:38:44 +02:00 |
sky.cpp
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Return shadow_sky_body_orbit_tilt setting
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2023-03-24 12:34:21 +01:00 |
sky.h
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Return shadow_sky_body_orbit_tilt setting
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2023-03-24 12:34:21 +01:00 |
sound_openal_internal.cpp
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Sound refactor and improvements (#12764)
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2023-06-16 20:15:21 +02:00 |
sound_openal_internal.h
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Sound refactor and improvements (#12764)
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2023-06-16 20:15:21 +02:00 |
sound_openal.cpp
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Sound refactor and improvements (#12764)
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2023-06-16 20:15:21 +02:00 |
sound_openal.h
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Sound refactor and improvements (#12764)
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2023-06-16 20:15:21 +02:00 |
sound.cpp
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Sound refactor and improvements (#12764)
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2023-06-16 20:15:21 +02:00 |
sound.h
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Sound refactor and improvements (#12764)
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2023-06-16 20:15:21 +02:00 |
tile.cpp
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Add additional texture modifiers (#10100)
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2023-05-29 20:17:39 +01:00 |
tile.h
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Use nicer syntax for nested namespace definitions
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2023-06-15 10:38:44 +02:00 |
wieldmesh.cpp
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Add ability to override item images using meta (#12614)
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2023-04-17 19:44:41 +01:00 |
wieldmesh.h
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Shadow mapping render pass (#11244)
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2021-06-06 18:51:21 +02:00 |