minetest/src
Paramat 953cbb3b15 Plantlike: Fix visual_scale being applied squared (#5115)
Visual_scale was applied twice to plantlike by accident sometime between
2011 and 2013, squaring the requested scale value. Visual_scale is
correctly applied once in it's other uses in signlike and torchlike.

Two lines of code are removed, they also had no effect for the vast
majority of nodes with the default visual_scale of 1.0.
The texture continues to have it's base at ground level.
2017-01-28 20:07:35 +10:00
..
cguittfont Irrlicht 1.9 support 2016-12-26 22:36:22 +01:00
client Add hardware node coloring. Includes: 2017-01-23 07:27:12 +01:00
gmp Build and link gmp correctly on MSVC 2015-05-12 21:07:46 +02:00
irrlicht_changes Irrlicht 1.9 support 2016-12-26 22:36:22 +01:00
jsoncpp/json Fixes for compiling with a newer (system) jsoncpp (#4429) 2016-08-10 12:10:00 +02:00
lua Clean up and tweak build system 2015-03-27 15:00:48 -04:00
network Wrap to positive degree values (#5106) 2017-01-24 17:25:11 +01:00
script Implement player attribute backend (#4155) 2017-01-27 08:59:30 +01:00
threading Fix C++11 Windows build of threading code 2016-10-06 22:37:30 +02:00
unittest Revert "Extend minetest.is_yes()" 2017-01-07 11:05:05 +01:00
util Remove mathconstants.h and use the correct way to get M_PI in MSVC. (#5072) 2017-01-20 23:19:41 +01:00
activeobject.h Performance fix + SAO factorization 2017-01-11 15:53:56 +01:00
ban.cpp Clean up Strfnd 2016-03-19 21:27:57 -04:00
ban.h Clean up threading 2015-08-23 22:04:06 -04:00
camera.cpp Zoom FOV: Reduce minimum zoom FOV to 7 degrees 2017-01-23 07:39:58 +00:00
camera.h Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
cavegen.cpp Mgvalleys / cavegen: Place riverbed nodes under river water 2016-07-21 05:01:18 +01:00
cavegen.h Change internal type for seeds to s32 2016-06-04 01:51:44 -04:00
chat_interface.h Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
chat.cpp Add colored text (not only colored chat). 2016-05-31 17:34:29 +02:00
chat.h Add colored text (not only colored chat). 2016-05-31 17:34:29 +02:00
client.cpp Remove client-side chat prediction. (#5055) 2017-01-17 00:09:47 +01:00
client.h Add particle animation, glow 2017-01-18 23:21:01 +01:00
clientenvironment.cpp Add hardware node coloring. Includes: 2017-01-23 07:27:12 +01:00
clientenvironment.h Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
clientiface.cpp Remove mathconstants.h and use the correct way to get M_PI in MSVC. (#5072) 2017-01-20 23:19:41 +01:00
clientiface.h Optimize ClientIface::getPlayerNames(): return const ref instead a copy of all names 2016-10-08 22:27:44 +02:00
clientmap.cpp Remove mathconstants.h and use the correct way to get M_PI in MSVC. (#5072) 2017-01-20 23:19:41 +01:00
clientmap.h Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
clientmedia.cpp Add seperate cache path 2015-12-07 13:51:41 -05:00
clientmedia.h Reduce indentation of HTTPFetchOngoing 2014-09-18 21:54:22 -04:00
clientobject.cpp Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
clientobject.h Performance fix + SAO factorization 2017-01-11 15:53:56 +01:00
clientsimpleobject.h
clouds.cpp v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
clouds.h v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
cmake_config_githash.h.in Clean up and tweak build system 2015-03-27 15:00:48 -04:00
cmake_config.h.in Also support X11 icon for minetest copies installed via make install (#4407) 2016-08-20 21:26:44 +02:00
CMakeLists.txt Remove mathconstants.h and use the correct way to get M_PI in MSVC. (#5072) 2017-01-20 23:19:41 +01:00
collision.cpp Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
collision.h Don't pass non-const references to collision methods 2016-01-29 15:53:54 +01:00
config.h Revert the upper-case PROJECT_NAME nonsense that was part of #2402 2015-04-27 16:24:49 +02:00
constants.h Increase default font size by 1 2016-09-21 08:04:11 +02:00
content_abm.cpp Move PP() and PP2() macros to basic_macros.h 2016-12-24 00:32:50 +00:00
content_abm.h
content_cao.cpp Fix unknown command message not providing number of cmd 2017-01-21 17:16:22 +01:00
content_cao.h Add Entity get_texture_mod() to Lua API 2017-01-21 17:01:02 +01:00
content_cso.cpp Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
content_cso.h
content_mapblock.cpp Plantlike: Fix visual_scale being applied squared (#5115) 2017-01-28 20:07:35 +10:00
content_mapblock.h
content_mapnode.cpp Various style cleanups + unused code removal 2015-09-19 20:57:29 +02:00
content_mapnode.h Various style cleanups + unused code removal 2015-09-19 20:57:29 +02:00
content_nodemeta.cpp Make node timers more efficient 2016-06-11 23:35:17 +01:00
content_nodemeta.h Various style cleanups + unused code removal 2015-09-19 20:57:29 +02:00
content_sao.cpp Implement player attribute backend (#4155) 2017-01-27 08:59:30 +01:00
content_sao.h Implement player attribute backend (#4155) 2017-01-27 08:59:30 +01:00
convert_json.cpp Don't print whole json data buffer to errorstream on error 2016-01-28 23:53:58 +01:00
convert_json.h Fixes for compiling with a newer (system) jsoncpp (#4429) 2016-08-10 12:10:00 +02:00
craftdef.cpp Adding minetest.clear_craft 2016-07-05 21:40:13 +02:00
craftdef.h Adding minetest.clear_craft 2016-07-05 21:40:13 +02:00
database-dummy.cpp DB::loadBlock copy removal & DB backend cleanup 2016-05-17 06:52:16 +02:00
database-dummy.h DB::loadBlock copy removal & DB backend cleanup 2016-05-17 06:52:16 +02:00
database-leveldb.cpp Implement DatabaseException for databases 2016-05-17 14:36:51 +02:00
database-leveldb.h DB::loadBlock copy removal & DB backend cleanup 2016-05-17 06:52:16 +02:00
database-postgresql.cpp support older PostGreSQL versions (#4999) 2017-01-09 17:03:13 +01:00
database-postgresql.h Implement a PostgreSQL backend 2016-05-22 11:34:47 +02:00
database-redis.cpp Implement DatabaseException for databases 2016-05-17 14:36:51 +02:00
database-redis.h DB::loadBlock copy removal & DB backend cleanup 2016-05-17 06:52:16 +02:00
database-sqlite3.cpp Fix -Wterminate warning on GCC 6 2016-07-08 07:08:33 +02:00
database-sqlite3.h DB::loadBlock copy removal & DB backend cleanup 2016-05-17 06:52:16 +02:00
database.cpp Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database.h Move PP() and PP2() macros to basic_macros.h 2016-12-24 00:32:50 +00:00
daynightratio.h
debug.cpp Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
debug.h Rename macros with two leading underscores 2015-10-14 02:39:37 -04:00
defaultsettings.cpp Add show_statusline_on_connect setting (#5084) 2017-01-21 19:30:42 +01:00
defaultsettings.h Implement proper font handling 2014-11-30 17:50:09 +01:00
drawscene.cpp Irrlicht 1.9 support 2016-12-26 22:36:22 +01:00
drawscene.h Cleanup selection mesh code, add shaders for halo and selection boxes 2016-02-08 03:57:42 -05:00
dungeongen.cpp Dungeongen: Fix selection of diagonal corridors 2017-01-26 20:19:05 +00:00
dungeongen.h Dungeons: Generalise use, add capabilities, various modifications 2016-06-17 04:42:42 +01:00
emerge.cpp Added lua tracebacks to some errors where you have been blind to what… (#5043) 2017-01-15 13:36:53 +01:00
emerge.h Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
environment.cpp Move ServerEnvironment to dedicated cpp/header files 2017-01-08 12:16:06 +01:00
environment.h Cleanup some header inclusions to improve compilation times 2017-01-11 15:53:56 +01:00
event_manager.h Change i++ to ++i 2015-08-25 18:33:52 -04:00
event.h
exceptions.h Implement DatabaseException for databases 2016-05-17 14:36:51 +02:00
filecache.cpp Network Layer 7 rework (Packet handling) 2015-02-10 20:04:08 +10:00
filecache.h Rewrite client media download and support hash-based remote download 2013-12-13 18:05:20 +01:00
filesys.cpp Fix RemoveRelatvePathComponents 2016-12-20 17:17:38 +10:00
filesys.h Add seperate cache path 2015-12-07 13:51:41 -05:00
fontengine.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
fontengine.h Use UTF-8 instead of narrow 2015-07-08 10:12:44 +02:00
game.cpp Add hardware node coloring. Includes: 2017-01-23 07:27:12 +01:00
game.h Initial Gamepad support 2016-06-03 19:42:57 +02:00
gamedef.h Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
gameparams.h Refactor logging 2015-10-14 01:03:54 -04:00
genericobject.cpp Prevent attached models from disappearing during parent reload (#4128) 2016-10-08 14:51:25 +02:00
genericobject.h Prevent attached models from disappearing during parent reload (#4128) 2016-10-08 14:51:25 +02:00
gettext.cpp Fix typo 2015-10-26 15:14:22 +01:00
gettext.h gettext.h: include <locale> before defining the gettext macro (#4452) 2016-08-21 02:40:23 +02:00
gettime.h Update timestamp to include date 2015-03-25 02:30:17 +10:00
guiChatConsole.cpp Irrlicht 1.9 support 2016-12-26 22:36:22 +01:00
guiChatConsole.h Add colored text (not only colored chat). 2016-05-31 17:34:29 +02:00
guiEngine.cpp Main menu tweaks 2017-01-13 18:13:43 -05:00
guiEngine.h Remove top left minetest watermark 2016-07-03 21:49:33 +02:00
guiFileSelectMenu.cpp FileSelectMenu: Fix formspec parsing broken by Irrlicht file-chooser 2016-05-01 16:32:12 +02:00
guiFileSelectMenu.h Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiFormSpecMenu.cpp Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
guiFormSpecMenu.h Cleanup some header inclusions to improve compilation times 2017-01-11 15:53:56 +01:00
guiKeyChangeMenu.cpp Add zoom, tweakable with zoom_fov, default key: Z (like optifine) 2016-08-10 12:18:25 +02:00
guiKeyChangeMenu.h Reduce gettext wide/narrow and string/char* conversions 2015-02-05 03:24:22 -05:00
guiMainMenu.h Optional reconnect functionality 2015-07-23 07:38:13 +02:00
guiPasswordChange.cpp Use UTF-8 instead of narrow 2015-07-08 10:12:44 +02:00
guiPasswordChange.h
guiscalingfilter.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
guiscalingfilter.h Clean scaling pre-filter for formspec/HUD. 2015-04-01 00:01:05 -04:00
guiTable.cpp Allow nothing to be selected from formspec parameters 2016-10-02 15:49:18 +02:00
guiTable.h Add formspec table 2014-01-13 18:11:08 -05:00
guiVolumeChange.cpp Remove unused parameter of GUIVolumeChange 2016-10-09 10:35:51 +02:00
guiVolumeChange.h Remove unused parameter of GUIVolumeChange 2016-10-09 10:35:51 +02:00
httpfetch.cpp Add Lua interface to HTTPFetchRequest 2016-02-22 15:39:41 +01:00
httpfetch.h Add Lua interface to HTTPFetchRequest 2016-02-22 15:39:41 +01:00
hud.cpp Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
hud.h Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
imagefilters.cpp Fix some minor details from 6d61375 2015-04-01 00:19:10 -04:00
imagefilters.h Clean scaling pre-filter for formspec/HUD. 2015-04-01 00:01:05 -04:00
intlGUIEditBox.cpp Fix & make linux conditionals uniform (#4278) 2016-07-04 21:00:57 +02:00
intlGUIEditBox.h Add utf-8 conversion utilities and re-add intlGUIEditBox 2015-06-13 19:49:55 +02:00
inventory.cpp Inventory: Make ItemStack with different metadata not stackable 2016-04-26 10:16:20 +01:00
inventory.h Make getStackMax return the correct maximal stack size 2016-09-08 03:37:03 -04:00
inventorymanager.cpp Move ServerEnvironment to dedicated cpp/header files 2017-01-08 12:16:06 +01:00
inventorymanager.h MoveItemSomewhere double bugfix 2015-07-19 06:23:41 +02:00
irr_aabb3d.h
irr_v2d.h
irr_v3d.h SAPI/Noise: Add PerlinNoiseMap:getMapSlice() function 2015-05-17 04:04:17 -04:00
irrlichttypes_bloated.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
irrlichttypes_extrabloated.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
irrlichttypes.h Define and use limit constants for Irrlicht fixed-width types 2015-10-04 04:00:16 -04:00
itemdef.cpp Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
itemdef.h Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
itemgroup.h Replace various std::map with UNORDERED_MAP + various cleanups 2016-10-05 10:53:19 +02:00
keycode.cpp Add missing keyname_to_keycode function (needed on Android) 2016-10-28 15:50:23 +02:00
keycode.h Rewrite keycode.cpp (Keycode handling & names) 2016-09-25 17:26:38 +02:00
light.cpp Redo light.cpp. 2016-12-28 14:16:39 -08:00
light.h Register.lua: Throw error if node 'light_source' > core.LIGHT_MAX 2016-09-17 09:33:25 +01:00
localplayer.cpp Cleanup some header inclusions to improve compilation times 2017-01-11 15:53:56 +01:00
localplayer.h Cleanup some header inclusions to improve compilation times 2017-01-11 15:53:56 +01:00
log.cpp Make logging use a fixed-length buffer to avoid race conditions. 2016-04-21 10:15:17 +01:00
log.h Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
main.cpp Windows: dont link to libraries that are already linked by cmake 2016-10-25 13:54:24 +02:00
mainmenumanager.h Unlock cursor when opening console 2016-03-02 23:23:31 -05:00
map_settings_manager.cpp Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
map_settings_manager.h Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
map.cpp Remove mathconstants.h and use the correct way to get M_PI in MSVC. (#5072) 2017-01-20 23:19:41 +01:00
map.h Improve getPointedThing() (#4346) 2017-01-04 19:18:40 +01:00
mapblock_mesh.cpp Fix after hardware node coloring (#5114) 2017-01-27 01:10:56 +10:00
mapblock_mesh.h Add hardware node coloring. Includes: 2017-01-23 07:27:12 +01:00
mapblock.cpp Move PP() and PP2() macros to basic_macros.h 2016-12-24 00:32:50 +00:00
mapblock.h Map generation limit: Cache as 'const' not 'const static' 2017-01-08 21:18:11 +00:00
mapgen_flat.cpp Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleys 2016-12-14 06:28:45 +00:00
mapgen_flat.h Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
mapgen_fractal.cpp Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleys 2016-12-14 06:28:45 +00:00
mapgen_fractal.h Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
mapgen_singlenode.cpp FindSpawnPos: Let mapgens decide what spawn altitude is suitable 2016-02-09 07:14:45 +00:00
mapgen_singlenode.h Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
mapgen_v5.cpp Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
mapgen_v5.h Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
mapgen_v6.cpp Mapgen: Remove unused 'flat' and 'trees' flags from mg_flags 2016-08-04 06:58:42 +01:00
mapgen_v6.h Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
mapgen_v7.cpp Mgv7: Change default cave width to 0.09 2016-12-13 03:32:51 +00:00
mapgen_v7.h Mgv7: Add optional floatlands, disabled by default 2016-11-15 23:07:06 +00:00
mapgen_valleys.cpp Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleys 2016-12-14 06:28:45 +00:00
mapgen_valleys.h Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
mapgen.cpp Dungeons: Add nodebox stairs to desert and sandstone dungeons 2017-01-26 20:18:54 +00:00
mapgen.h Dungeons: Add nodebox stairs to desert and sandstone dungeons 2017-01-26 20:18:54 +00:00
mapnode.cpp Add hardware node coloring. Includes: 2017-01-23 07:27:12 +01:00
mapnode.h Add hardware node coloring. Includes: 2017-01-23 07:27:12 +01:00
mapsector.cpp Replace various std::map with UNORDERED_MAP + various cleanups 2016-10-05 10:53:19 +02:00
mapsector.h Replace various std::map with UNORDERED_MAP + various cleanups 2016-10-05 10:53:19 +02:00
mesh.cpp Add hardware node coloring. Includes: 2017-01-23 07:27:12 +01:00
mesh.h Add hardware node coloring. Includes: 2017-01-23 07:27:12 +01:00
mg_biome.cpp Remove mathconstants.h and use the correct way to get M_PI in MSVC. (#5072) 2017-01-20 23:19:41 +01:00
mg_biome.h Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
mg_decoration.cpp Simple deco: Allow setting param2 value on placement 2016-12-07 04:17:17 +00:00
mg_decoration.h Simple deco: Allow setting param2 value on placement 2016-12-07 04:17:17 +00:00
mg_ore.cpp Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers (#4430) 2016-08-10 12:08:05 +02:00
mg_ore.h Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers (#4430) 2016-08-10 12:08:05 +02:00
mg_schematic.cpp Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
mg_schematic.h Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
minimap.cpp Add hardware node coloring. Includes: 2017-01-23 07:27:12 +01:00
minimap.h Add hardware node coloring. Includes: 2017-01-23 07:27:12 +01:00
modalMenu.h Unlock cursor when opening console 2016-03-02 23:23:31 -05:00
modifiedstate.h
mods.cpp Clean up Strfnd 2016-03-19 21:27:57 -04:00
mods.h Fixes for compiling with a newer (system) jsoncpp (#4429) 2016-08-10 12:10:00 +02:00
nameidmapping.cpp Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers (#4430) 2016-08-10 12:08:05 +02:00
nameidmapping.h Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers (#4430) 2016-08-10 12:08:05 +02:00
nodedef.cpp Add smooth lighting for all nodes 2017-01-24 13:59:40 -08:00
nodedef.h Add hardware node coloring. Includes: 2017-01-23 07:27:12 +01:00
nodemetadata.cpp Do not serialize empty NodeMetadata 2016-09-21 10:29:17 +02:00
nodemetadata.h Do not serialize empty NodeMetadata 2016-09-21 10:29:17 +02:00
nodetimer.cpp Make node timers more efficient 2016-06-11 23:35:17 +01:00
nodetimer.h Make node timers more efficient 2016-06-11 23:35:17 +01:00
noise.cpp PcgRandom: Fix/improve documentation 2016-06-04 02:16:06 -04:00
noise.h Change internal type for seeds to s32 2016-06-04 01:51:44 -04:00
objdef.cpp Fix Windows build, clean up included headers 2015-05-22 20:37:59 +02:00
objdef.h Rename and move basicmacros.h to util/basic_macros.h 2015-11-02 04:57:55 +01:00
object_properties.cpp Move PP() and PP2() macros to basic_macros.h 2016-12-24 00:32:50 +00:00
object_properties.h v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
particles.cpp Add hardware node coloring. Includes: 2017-01-23 07:27:12 +01:00
particles.h Fix after hardware node coloring (#5114) 2017-01-27 01:10:56 +10:00
pathfinder.cpp Environment & IGameDef code refactoring (#4985) 2017-01-09 20:39:22 +01:00
pathfinder.h Pathfinder: Fix style 2016-05-01 15:32:02 +02:00
player.cpp Wieldhand: Allow overriding the hand 2016-11-26 03:49:30 +00:00
player.h Cleanup some header inclusions to improve compilation times 2017-01-11 15:53:56 +01:00
porting_android.cpp Add seperate cache path 2015-12-07 13:51:41 -05:00
porting_android.h Add seperate cache path 2015-12-07 13:51:41 -05:00
porting.cpp Fix build/warning on non X11 platforms 2016-10-03 15:55:47 +02:00
porting.h Also support X11 icon for minetest copies installed via make install (#4407) 2016-08-20 21:26:44 +02:00
profiler.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
profiler.h Clean up threading 2015-08-23 22:04:06 -04:00
quicktune_shortcutter.h Create faster key cache for main game loop (client) 2014-11-10 12:26:19 +10:00
quicktune.cpp Clean up threading 2015-08-23 22:04:06 -04:00
quicktune.h
raycast.cpp Improve getPointedThing() (#4346) 2017-01-04 19:18:40 +01:00
raycast.h Improve getPointedThing() (#4346) 2017-01-04 19:18:40 +01:00
reflowscan.cpp Liquids: Update flow on block load 2016-12-07 04:06:00 +00:00
reflowscan.h Liquids: Update flow on block load 2016-12-07 04:06:00 +00:00
remoteplayer.cpp Implement player attribute backend (#4155) 2017-01-27 08:59:30 +01:00
remoteplayer.h Implement player attribute backend (#4155) 2017-01-27 08:59:30 +01:00
rollback_interface.cpp Move PP() and PP2() macros to basic_macros.h 2016-12-24 00:32:50 +00:00
rollback_interface.h Clean up rollback 2014-11-19 16:21:59 -05:00
rollback.cpp Fix -Wterminate warnings in rollback.cpp as well 2016-07-08 07:27:49 +02:00
rollback.h Fix rollback.txt migration 2016-05-23 11:48:30 -04:00
serialization.cpp Don't use ZLIB_WINAPI if the required DLL is not provided to CMake 2016-09-21 20:16:31 +02:00
serialization.h Serialisation: documentation fixes, clarifying renames and whitespace fixes 2015-09-14 07:02:15 +02:00
server.cpp Block spam messages before calling on_chatmessage callbacks (#4805) 2017-01-25 10:57:33 +01:00
server.h Implement player attribute backend (#4155) 2017-01-27 08:59:30 +01:00
serverenvironment.cpp Implement player attribute backend (#4155) 2017-01-27 08:59:30 +01:00
serverenvironment.h Cleanup some header inclusions to improve compilation times 2017-01-11 15:53:56 +01:00
serverlist.cpp Fixes for compiling with a newer (system) jsoncpp (#4429) 2016-08-10 12:10:00 +02:00
serverlist.h Fixes for compiling with a newer (system) jsoncpp (#4429) 2016-08-10 12:10:00 +02:00
serverobject.cpp Attached particle spawners 2016-10-13 17:33:16 +02:00
serverobject.h Revert "Detach the player from entities on death." (#5087) 2017-01-21 17:30:55 +01:00
settings_translation_file.cpp Update minetest.conf.example and settings_translation_file.cpp 2016-12-14 00:30:39 +01:00
settings.cpp Replace various std::map with UNORDERED_MAP + various cleanups 2016-10-05 10:53:19 +02:00
settings.h Replace various std::map with UNORDERED_MAP + various cleanups 2016-10-05 10:53:19 +02:00
shader.cpp Add hardware node coloring. Includes: 2017-01-23 07:27:12 +01:00
shader.h Fix superflous shader setting updates (#4800) 2016-11-23 00:05:39 +10:00
sky.cpp Sky: Draw bottom of the sky box in 'cloudy fog color' 2016-11-08 15:20:01 +00:00
sky.h v2d & aabbox3d<f32> & sky cleanups 2016-02-11 16:55:15 +01:00
socket.cpp Add errno to socket creation failed exception 2015-11-08 18:16:02 -05:00
socket.h Add errno to socket creation failed exception 2015-11-08 18:16:02 -05:00
sound_openal.cpp Make some maps unordered to improve performance 2016-10-05 07:30:32 +02:00
sound_openal.h
sound.cpp
sound.h
staticobject.cpp Define and use limit constants for Irrlicht fixed-width types 2015-10-04 04:00:16 -04:00
staticobject.h Use warningstream for log messages with WARNING 2015-10-14 01:36:48 -04:00
subgame.cpp Add MapSettingsManager and new mapgen setting script API functions 2016-07-03 15:38:36 -04:00
subgame.h Fix game minetest.conf default settings 2015-03-18 13:03:02 -04:00
terminal_chat_console.cpp Add colored text (not only colored chat). 2016-05-31 17:34:29 +02:00
terminal_chat_console.h Add server side ncurses terminal 2015-11-06 08:51:14 +01:00
threads.h Fix C++11 Windows build of threading code 2016-10-06 22:37:30 +02:00
tileanimation.cpp Add particle animation, glow 2017-01-18 23:21:01 +01:00
tileanimation.h Add particle animation, glow 2017-01-18 23:21:01 +01:00
tool.cpp Make some maps unordered to improve performance 2016-10-05 07:30:32 +02:00
tool.h Make some maps unordered to improve performance 2016-10-05 07:30:32 +02:00
touchscreengui.cpp Fix segfault on startup error on Android 2016-12-12 13:22:26 +00:00
touchscreengui.h Fix segfault on startup error on Android 2016-12-12 13:22:26 +00:00
treegen.cpp Remove mathconstants.h and use the correct way to get M_PI in MSVC. (#5072) 2017-01-20 23:19:41 +01:00
treegen.h Change internal type for seeds to s32 2016-06-04 01:51:44 -04:00
version.cpp Android: Add githash header to spare rebuilds after new commits 2015-08-01 20:42:07 +02:00
version.h Clean up and tweak build system 2015-03-27 15:00:48 -04:00
voxel.cpp Remove some old dead code. Fix some Clang warnings in SRP (ng->N... will 2015-07-24 21:48:02 +02:00
voxel.h For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
voxelalgorithms.cpp Improve getPointedThing() (#4346) 2017-01-04 19:18:40 +01:00
voxelalgorithms.h Improve getPointedThing() (#4346) 2017-01-04 19:18:40 +01:00
wieldmesh.cpp Add hardware node coloring. Includes: 2017-01-23 07:27:12 +01:00
wieldmesh.h Add hardware node coloring. Includes: 2017-01-23 07:27:12 +01:00