minetest/src
est31 64a5eec1bd networkprotocol.h: remove "u16 command" from doc
Its obvious that "u16 command" is inside every packet, therefore this
commit removes all mentions of the command, if non-array like notation
is used. We already didn't add "u16 command" to new packets or removed
it at packet changes, so now we remove it from existing packets.
2015-09-10 10:26:00 +02:00
..
cguittfont Clean up and tweak build system 2015-03-27 15:00:48 -04:00
client Change i++ to ++i 2015-08-25 18:33:52 -04:00
gmp Build and link gmp correctly on MSVC 2015-05-12 21:07:46 +02:00
json Build and link gmp correctly on MSVC 2015-05-12 21:07:46 +02:00
lua Clean up and tweak build system 2015-03-27 15:00:48 -04:00
network networkprotocol.h: remove "u16 command" from doc 2015-09-10 10:26:00 +02:00
script Areastore: fix "attempt to index a number value" 2015-09-03 06:17:02 +02:00
threading Fix building on OSX, broken since "Clean up threading" 2015-09-06 05:34:02 +02:00
unittest Clean up threading 2015-08-23 22:04:06 -04:00
util Clean up threading 2015-08-23 22:04:06 -04:00
activeobject.h Ignore old entities from 0.3. 2015-02-17 15:07:05 +01:00
areastore.cpp Add AreaStore data structure 2015-07-27 06:42:56 +02:00
areastore.h Add AreaStore data structure 2015-07-27 06:42:56 +02:00
ban.cpp Clean up threading 2015-08-23 22:04:06 -04:00
ban.h Clean up threading 2015-08-23 22:04:06 -04:00
camera.cpp Add wielded (and CAOs) shader 2015-07-21 23:56:41 +02:00
camera.h Add wielded (and CAOs) shader 2015-07-21 23:56:41 +02:00
cavegen.cpp Cavegen V6: Make all caves consistent with 0.4.12 stable 2015-08-03 06:39:23 +01:00
cavegen.h Cavegen V6: Make all caves consistent with 0.4.12 stable 2015-08-03 06:39:23 +01:00
chat.cpp Remove unneccessary space for tab completion 2015-06-16 07:16:22 +02:00
chat.h Add paste command (Ctrl-V) in GUIChatConsole 2014-12-10 07:12:08 +01:00
client.cpp Hide minimap if it has been disabled by server 2015-09-01 19:00:33 +02:00
client.h Hide minimap if it has been disabled by server 2015-09-01 19:00:33 +02:00
clientiface.cpp Make ClientInterface::statenames consistent with the state enum again 2015-08-31 13:31:29 +02:00
clientiface.h Make ClientInterface::statenames consistent with the state enum again 2015-08-31 13:31:29 +02:00
clientmap.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
clientmap.h Clean up threading 2015-08-23 22:04:06 -04:00
clientmedia.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
clientmedia.h Reduce indentation of HTTPFetchOngoing 2014-09-18 21:54:22 -04:00
clientobject.cpp SAO: re-add old ActiveObjectTypes for a future migration layer 2015-02-17 11:37:55 +01:00
clientobject.h Fix issues with light of attached CAOs 2015-07-23 04:35:13 +02:00
clientsimpleobject.h
clouds.cpp Settings: pass name to callbacks by reference 2015-07-09 08:25:17 +02:00
clouds.h Update clouds enable_3d_clouds when setting changed 2015-07-09 08:24:51 +02:00
cmake_config_githash.h.in Clean up and tweak build system 2015-03-27 15:00:48 -04:00
cmake_config.h.in Use CUSTOM_LOCALEDIR if specified 2015-09-06 11:21:26 +02:00
CMakeLists.txt Warn when building without cURL 2015-09-01 14:43:59 -04:00
collision.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
collision.h Remove profiler.h include where it's not needed. Remove some unreachable and very old code 2015-07-21 08:10:43 +02:00
config.h Revert the upper-case PROJECT_NAME nonsense that was part of #2402 2015-04-27 16:24:49 +02:00
constants.h Add map limit config option 2015-08-02 14:27:04 +02:00
content_abm.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
content_abm.h
content_cao.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
content_cao.h Fix issues with light of attached CAOs 2015-07-23 04:35:13 +02:00
content_cso.cpp Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. 2015-03-31 16:56:33 +10:00
content_cso.h
content_mapblock.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
content_mapblock.h
content_mapnode.cpp Remove unused functions. 2015-08-16 14:29:33 +02:00
content_mapnode.h Remove unused functions. 2015-08-16 14:29:33 +02:00
content_nodemeta.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
content_nodemeta.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
content_sao.cpp Remove profiler.h include where it's not needed. Remove some unreachable and very old code 2015-07-21 08:10:43 +02:00
content_sao.h Fix invisible player when the attached entity is removed 2015-07-18 07:41:43 +02:00
convert_json.cpp Fix mod store rating 2015-04-20 22:48:14 -04:00
convert_json.h Remove ugly curl struct pointer from jsonFetchValue signature 2014-06-19 21:24:53 +02:00
craftdef.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
craftdef.h Fix bug when craft input isn't replaced 2015-06-22 19:30:35 +02:00
database-dummy.cpp Make the dummy backend only look up blocks once 2015-03-08 03:16:40 -04:00
database-dummy.h Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database-leveldb.cpp Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database-leveldb.h Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database-redis.cpp Improve Redis error messages 2015-05-06 15:28:22 -04:00
database-redis.h Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database-sqlite3.cpp Fix missing SQLite3 statement pointer initialization 2015-04-07 00:31:41 -04:00
database-sqlite3.h Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database.cpp Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database.h Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
daynightratio.h
debug.cpp Clean up threading 2015-08-23 22:04:06 -04:00
debug.h For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
defaultsettings.cpp Dungeongen: Remove floating frames 2015-08-29 06:27:29 +01:00
defaultsettings.h Implement proper font handling 2014-11-30 17:50:09 +01:00
drawscene.cpp Add minimap feature 2015-06-27 03:42:01 +02:00
drawscene.h Add minimap feature 2015-06-27 03:42:01 +02:00
dungeongen.cpp Dungeongen: Remove floating frames 2015-08-29 06:27:29 +01:00
dungeongen.h Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00
emerge.cpp Clean up threading 2015-08-23 22:04:06 -04:00
emerge.h Clean up threading 2015-08-23 22:04:06 -04:00
environment.cpp Change m_client_event_queue's type to std::queue 2015-09-08 21:23:09 +02:00
environment.h Change m_client_event_queue's type to std::queue 2015-09-08 21:23:09 +02:00
event_manager.h Change i++ to ++i 2015-08-25 18:33:52 -04:00
event.h
exceptions.h Replace PRNG assertions with PrngException 2015-04-27 01:24:37 -04:00
filecache.cpp Network Layer 7 rework (Packet handling) 2015-02-10 20:04:08 +10:00
filecache.h Rewrite client media download and support hash-based remote download 2013-12-13 18:05:20 +01:00
filesys.cpp Windows: Fix some warnings. 2015-07-09 01:52:28 +02:00
filesys.h Add mod security 2015-05-16 18:32:31 -04:00
fontengine.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
fontengine.h Use UTF-8 instead of narrow 2015-07-08 10:12:44 +02:00
game.cpp Hide minimap if it has been disabled by server 2015-09-01 19:00:33 +02:00
game.h Optional reconnect functionality 2015-07-23 07:38:13 +02:00
gamedef.h Biomes: Remove referenced biomes from Decorations on clear 2015-04-16 23:38:05 -04:00
gameparams.h main.cpp rework * Move ClientLauncher class to a dedicated file * ClientLauncher now owns print_video_modes and speed_tests functions (they are only called by him) * Move GameParams to shared/gameparams.h because it's shared between server and client and launcher need to know it * Move InputHandlers class to client/inputhandler.h * Cleanup includes 2015-02-12 15:00:03 +01:00
genericobject.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
genericobject.h Fix some issues with animations, and allow non-looped animations to be defined 2015-06-22 01:53:38 +02:00
gettext.cpp gettext.cpp: Fix syntax error when using MSVC 2015-09-01 00:26:11 +02:00
gettext.h Use UTF-8 instead of narrow 2015-07-08 10:12:44 +02:00
gettime.h Update timestamp to include date 2015-03-25 02:30:17 +10:00
guiChatConsole.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
guiChatConsole.h Remove unused variables to make clang happy 2015-02-12 11:13:27 +01:00
guiEngine.cpp Optional reconnect functionality 2015-07-23 07:38:13 +02:00
guiEngine.h Replace instances of std::map<std::string, std::string> with StringMap 2015-05-19 16:10:49 -04:00
guiFileSelectMenu.cpp Use UTF-8 instead of narrow 2015-07-08 10:12:44 +02:00
guiFileSelectMenu.h Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiFormSpecMenu.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
guiFormSpecMenu.h Add list-rings 2015-06-16 14:51:26 +02:00
guiKeyChangeMenu.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
guiKeyChangeMenu.h Reduce gettext wide/narrow and string/char* conversions 2015-02-05 03:24:22 -05:00
guiMainMenu.h Optional reconnect functionality 2015-07-23 07:38:13 +02:00
guiPasswordChange.cpp Use UTF-8 instead of narrow 2015-07-08 10:12:44 +02:00
guiPasswordChange.h
guiscalingfilter.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
guiscalingfilter.h Clean scaling pre-filter for formspec/HUD. 2015-04-01 00:01:05 -04:00
guiTable.cpp Use UTF-8 instead of narrow 2015-07-08 10:12:44 +02:00
guiTable.h Add formspec table 2014-01-13 18:11:08 -05:00
guiVolumeChange.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
guiVolumeChange.h Fix all warnings reported by clang 2014-04-15 21:34:53 +02:00
httpfetch.cpp Clean up threading 2015-08-23 22:04:06 -04:00
httpfetch.h Replace instances of std::map<std::string, std::string> with StringMap 2015-05-19 16:10:49 -04:00
hud.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
hud.h Hide minimap if it has been disabled by server 2015-09-01 19:00:33 +02:00
imagefilters.cpp Fix some minor details from 6d61375 2015-04-01 00:19:10 -04:00
imagefilters.h Clean scaling pre-filter for formspec/HUD. 2015-04-01 00:01:05 -04:00
intlGUIEditBox.cpp Add utf-8 conversion utilities and re-add intlGUIEditBox 2015-06-13 19:49:55 +02:00
intlGUIEditBox.h Add utf-8 conversion utilities and re-add intlGUIEditBox 2015-06-13 19:49:55 +02:00
inventory.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
inventory.h Fix inventory replace bug 2015-08-19 03:42:00 +02:00
inventorymanager.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
inventorymanager.h MoveItemSomewhere double bugfix 2015-07-19 06:23:41 +02:00
irr_aabb3d.h
irr_v2d.h
irr_v3d.h SAPI/Noise: Add PerlinNoiseMap:getMapSlice() function 2015-05-17 04:04:17 -04:00
irrlichttypes_bloated.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
irrlichttypes_extrabloated.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
irrlichttypes.h Fix builds failing on BSD-like (such as OSX) due to an irrlicht bug (temporary fix) 2014-12-09 20:40:52 +10:00
itemdef.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
itemdef.h Make range of tools configureable 2013-07-20 20:37:59 +02:00
itemgroup.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
keycode.cpp Fix camera updates being toggled by N key in release mode (#2762) 2015-08-07 06:02:06 +02:00
keycode.h Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
light.cpp Change lower limit of display_gamma to 1.0 (linear light) 2015-05-11 02:03:09 +10:00
light.h Add display_gamma option for client 2014-12-31 02:44:31 +10:00
localplayer.cpp Fix sneaking (fixes #665 and #3045) 2015-08-15 20:36:45 +02:00
localplayer.h Fix sneaking (fixes #665 and #3045) 2015-08-15 20:36:45 +02:00
log.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
log.h Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
logoutputbuffer.h
luaentity_common.h
main.cpp Use CUSTOM_LOCALEDIR if specified 2015-09-06 11:21:26 +02:00
mainmenumanager.h Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
map.cpp Fix segfault caused by a8e238ed06ee8285ed4459e9deda3117419837f6 2015-08-13 19:02:48 +03:00
map.h Add count based unload limit for mapblocks 2015-08-13 07:56:07 +02:00
mapblock_mesh.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
mapblock_mesh.h Fixed minimap memory leak 2015-07-27 11:06:46 -04:00
mapblock.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
mapblock.h Add map limit config option 2015-08-02 14:27:04 +02:00
mapgen_singlenode.cpp Remove profiler.h include where it's not needed. Remove some unreachable and very old code 2015-07-21 08:10:43 +02:00
mapgen_singlenode.h Respect game mapgen flags and save world noise params 2015-03-07 15:53:39 -05:00
mapgen_v5.cpp Add map limit config option 2015-08-02 14:27:04 +02:00
mapgen_v5.h Mapgen objects: Enable heatmap and humidmap for all biome api mapgens 2015-06-20 04:16:17 +01:00
mapgen_v6.cpp Add map limit config option 2015-08-02 14:27:04 +02:00
mapgen_v6.h Mgv6: Enable snowbiomes by default. Double biome noise spread. 3 octaves, 0.5 persistence for humidity 2015-05-26 02:08:06 +01:00
mapgen_v7.cpp Add map limit config option 2015-08-02 14:27:04 +02:00
mapgen_v7.h Mgv7: Auto-set lowest mountain generation level 2015-07-08 00:49:04 +01:00
mapgen.cpp Remove unused functions. 2015-08-16 14:29:33 +02:00
mapgen.h Mgv5/mgv7 biomes: Reduce heat and humidity noise spreads to former value of 750 2015-09-07 02:56:20 +01:00
mapnode.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
mapnode.h Optimise MapBlockMesh related functions 2015-02-23 23:20:31 +10:00
mapsector.cpp Add count based unload limit for mapblocks 2015-08-13 07:56:07 +02:00
mapsector.h Add count based unload limit for mapblocks 2015-08-13 07:56:07 +02:00
mesh.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
mesh.h Add wielded (and CAOs) shader 2015-07-21 23:56:41 +02:00
mg_biome.cpp Biome API: Make fallback biome stone and water, disable filler 2015-08-03 02:34:32 +01:00
mg_biome.h Split ObjDef/ObjDefManager out to objdef.cpp 2015-05-18 22:30:25 -04:00
mg_decoration.cpp Clean up threading 2015-08-23 22:04:06 -04:00
mg_decoration.h Clean up threading 2015-08-23 22:04:06 -04:00
mg_ore.cpp Ores: change ore chance in clusters to better respect clust_num_ores for dense clusters 2015-08-29 23:30:17 +01:00
mg_ore.h Split ObjDef/ObjDefManager out to objdef.cpp 2015-05-18 22:30:25 -04:00
mg_schematic.cpp Schematics: Fix probability values for .mts version 1 2015-05-15 16:20:30 -04:00
mg_schematic.h Schematics: Add per-node force placement option 2015-05-09 18:44:00 -04:00
minimap.cpp Clean up threading 2015-08-23 22:04:06 -04:00
minimap.h Clean up threading 2015-08-23 22:04:06 -04:00
modalMenu.h Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism 2014-10-24 21:14:48 +02:00
modifiedstate.h
mods.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
mods.h Remove ugly curl struct pointer from jsonFetchValue signature 2014-06-19 21:24:53 +02:00
nameidmapping.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
nameidmapping.h
nodedef.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
nodedef.h Fix relief mapping issues 2015-07-16 15:36:48 +02:00
nodemetadata.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
nodemetadata.h Replace instances of std::map<std::string, std::string> with StringMap 2015-05-19 16:10:49 -04:00
nodetimer.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
nodetimer.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
noise.cpp Fix Lua PcgRandom 2015-08-12 11:36:22 +02:00
noise.h Noise: Make buffer size parameters unsigned 2015-05-15 16:20:30 -04:00
objdef.cpp Fix Windows build, clean up included headers 2015-05-22 20:37:59 +02:00
objdef.h Fix Windows build, clean up included headers 2015-05-22 20:37:59 +02:00
object_properties.cpp Add offset to automatic_face_movement_dir 2013-09-10 23:31:44 +02:00
object_properties.h Add offset to automatic_face_movement_dir 2013-09-10 23:31:44 +02:00
particles.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
particles.h Clean up threading 2015-08-23 22:04:06 -04:00
pathfinder.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
pathfinder.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
player.cpp Clean up threading 2015-08-23 22:04:06 -04:00
player.h Clean up threading 2015-08-23 22:04:06 -04:00
porting_android.cpp Clean up threading 2015-08-23 22:04:06 -04:00
porting_android.h Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
porting.cpp Improve locale directory detection 2015-09-10 08:32:58 +02:00
porting.h Use CUSTOM_LOCALEDIR if specified 2015-09-06 11:21:26 +02:00
profiler.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
profiler.h Clean up threading 2015-08-23 22:04:06 -04:00
quicktune_shortcutter.h Create faster key cache for main game loop (client) 2014-11-10 12:26:19 +10:00
quicktune.cpp Clean up threading 2015-08-23 22:04:06 -04:00
quicktune.h
rollback_interface.cpp Rollback: Fail on bad precondition instead of causing assertion error 2015-08-15 14:51:38 -04:00
rollback_interface.h Clean up rollback 2014-11-19 16:21:59 -05:00
rollback.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
rollback.h Fix struct vs. class in forward declarations 2014-12-08 09:06:31 +01:00
serialization.cpp Add compression API 2014-09-20 14:02:54 -04:00
serialization.h Fix a crash (assert) when client set serial version < 24 in INIT 2015-01-27 16:55:25 +01:00
server.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
server.h Clean up threading 2015-08-23 22:04:06 -04:00
serverlist.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
serverlist.h Send real port to server list 2015-01-23 21:38:34 +10:00
serverobject.cpp Send Inventory packet on event, don't check it at each AsyncRunStep. 2015-03-04 11:29:39 +01:00
serverobject.h Fix invisible player when the attached entity is removed 2015-07-18 07:41:43 +02:00
settings.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
settings.h Clean up threading 2015-08-23 22:04:06 -04:00
shader.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
shader.h Unite nodes shaders. 2014-06-15 05:40:33 +02:00
sky.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
sky.h Fix use of uninit data in Sky and (potentially) GUIChatConsole constructors 2015-01-18 13:16:01 +01:00
socket.cpp Link against shlwapi.lib and unify linker input sources for Windows 2015-04-08 12:56:53 -04:00
socket.h Fix unit tests failing if IPv6 not available 2014-11-02 02:27:26 -05:00
sound_openal.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
sound_openal.h
sound.cpp
sound.h
staticobject.cpp Use std::vector instead of std::list in StaticObjectList and MutexedMap::getValues() 2015-03-04 17:22:37 +01:00
staticobject.h For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
strfnd.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
subgame.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
subgame.h Fix game minetest.conf default settings 2015-03-18 13:03:02 -04:00
threads.h Clean up threading 2015-08-23 22:04:06 -04:00
tool.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
tool.h
touchscreengui.cpp Change i++ to ++i 2015-08-25 18:33:52 -04:00
touchscreengui.h Clean scaling pre-filter for formspec/HUD. 2015-04-01 00:01:05 -04:00
treegen.cpp Treegen: Rename pine tree mapgen alias 2015-08-10 09:50:58 +01:00
treegen.h Treegen: Add pine tree. Force place trunks 2015-04-01 22:54:49 +01:00
version.cpp Android: Add githash header to spare rebuilds after new commits 2015-08-01 20:42:07 +02:00
version.h Clean up and tweak build system 2015-03-27 15:00:48 -04:00
voxel.cpp Remove some old dead code. Fix some Clang warnings in SRP (ng->N... will 2015-07-24 21:48:02 +02:00
voxel.h For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
voxelalgorithms.cpp Remove emerge and speedup addArea by using memcopy instead of one by one assignment 2014-06-23 00:13:41 +02:00
voxelalgorithms.h
wieldmesh.cpp Remove use of engine sent texture tiling flags - theyre no longer needed 2015-08-20 02:41:40 +02:00
wieldmesh.h Add wielded (and CAOs) shader 2015-07-21 23:56:41 +02:00