Commit Graph

88 Commits

Author SHA1 Message Date
sfan5
0d9ed247f9 Finish refactor 2018-03-25 16:25:41 +02:00
sfan5
1f471b369b Refactoring (3) 2018-03-25 15:44:30 +02:00
sfan5
2f78c39d9c Refactoring (2) 2018-03-25 15:19:48 +02:00
sfan5
2ebc3afc7c Refactoring (1) 2018-03-25 14:32:11 +02:00
sfan5
7c71138fec Minor refactoring (2)
Also tunes --drawalpha to hide shadows in deep water better.
2018-03-24 15:24:02 +01:00
sfan5
c15adfd325 Minor refactoring 2018-03-24 14:54:45 +01:00
sfan5
7288e60cd2 Fix scales being drawn outside of image
closes #54
2018-03-24 13:58:39 +01:00
sfan5
21444d00c3 Add support for recent MapBlock serialization changes 2017-02-17 15:28:01 +01:00
zeuner
af502f3ac2 PostgreSQL database support 2017-01-08 23:24:09 +01:00
sfan5
d490cf0a31 Fix drawing of transparent nodes without --drawalpha (fixes #41) 2017-01-05 23:37:21 +01:00
sfan5
0167a72967 Code style & comments 2016-11-18 23:57:09 +01:00
sfan5
a41d231c34 Move everything that deals with images directly to an Image class 2016-11-18 23:34:31 +01:00
sfan5
77fdcd15fb Allow rendering (or omitting) scales at every image edge 2016-11-18 22:01:15 +01:00
Nestorfish
26b62933ed TileGenerator: free database resources (#38)
Destructor of DB* instance was never called.
Ensure it is, adding missing base class virtual destructor and calling delete when possible to free resources.
2016-10-13 23:26:59 +02:00
Christophe Le Roy
c45965eb8d Improvements to Node name/ID mapping code
* Clean m_nameMap between blocks
* Warn about invalid node name IDs
* Early drop of non-significant blocks
2016-10-09 19:22:28 +02:00
sfan5
09945caa14 Fix small typo (std:cerr -> std::cerr) 2016-10-09 15:19:35 +02:00
sfan5
0bf0d8e035 Fix color parsing code (prev. commit)
Also make sure there's enough parameters: Name, R, G and B
2016-10-08 21:59:34 +02:00
sfan5
173dd75b31 Simplify color parsing code 2016-10-08 13:39:07 +02:00
sfan5
73dab34d7c Allow specifying location of colors.txt file 2016-08-09 16:45:39 +02:00
sfan5
2ed45633a4 Warn on big image dimensions, fixes #14 2016-08-09 16:04:58 +02:00
Florian Schüller
15fae27b85 Zoom implementation (--zoom option) 2016-08-09 15:35:36 +02:00
sfan5
ce759d7724 Fix --{min,max}-y, thanks to @PilzAdam 2015-10-29 23:13:41 +01:00
sfan5
a361e4d1eb Rename some variables to make their purpose clearer 2015-03-18 22:49:19 +01:00
sfan5
70b75507fe Clarify function of thickness param of nodes 2015-03-18 22:22:10 +01:00
sfan5
722f02d121 Add workaround for color.txt parsing on MinGW 2014-12-20 13:09:56 +01:00
sfan5
1c47825d70 Fix number rounding, clarify comment and change var. names 2014-09-02 14:49:56 +02:00
sfan5
b7f0a8a29a Fix --geometry producing wrong results 2014-09-01 18:42:50 +02:00
sfan5
88df29a6b3 Add CMake option to use C++11 features 2014-08-02 16:31:45 +02:00
sfan5
2cc1ffc543 Re-add --backend to allow overriding auto-detected backend 2014-07-11 10:54:50 +02:00
sfan5
e85a49873a Fix --drawalpha 2014-07-08 15:08:07 +02:00
sfan5
20691186b5 Read backend from world.mt, closes #6 2014-07-08 15:08:07 +02:00
sfan5
fe534d9026 Fix #2 2014-07-08 14:02:20 +02:00
sfan5
dff4589152 Improve color parsing, hopefully fixes #7 2014-05-21 15:16:29 +02:00
Sfan5
2553e44e8d Add redis database backend 2014-04-26 15:03:32 +02:00
ShadowNinja
22d3e401f8 Don't use a temporary table for block positions
This also moves database functions and data structures to db.h
2014-04-19 02:13:34 -04:00
Sfan5
2a4681d5c8 Tabs -> spaces 2014-04-03 20:38:09 +02:00
Sfan5
84d46ab8eb Add alpha transparency ability for blocks 2014-04-03 20:32:48 +02:00
ShadowNinja
ac04a7bc8a Remove embedding of colors.txt in executable 2014-03-28 17:40:00 -04:00
ShadowNinja
5905c34ec0 Significantly optimize LevelDB database backend 2014-03-28 17:38:56 -04:00
Rogier
d92ef319f1 Fix SEGV after failing to open output file: throw runtime error
The result of opening the file was not checked, resulting in a
NULL pointer dereference if it failed.
2014-03-26 16:31:42 +01:00
Rogier
a15bc30071 Fix computation of block number bounds (off-by-one)
The block numbers could be off by one due to incorrect rounding.

m_geom* now contain the minimum and maximum block numbers that
should be in the map.
2014-03-26 16:29:33 +01:00
Sfan5
ec037dd924 Fix --min-y and --max-y handling 2014-03-26 16:28:24 +01:00
Sfan5
f8edccffb7 Small optimization 2014-03-22 09:30:14 +01:00
Sfan5
5bf2039bbb Make sure whole map is always drawn 2014-03-16 20:55:09 +01:00
Sfan5
46023f77f5 Make it (almost) compile for windows 2014-03-09 12:32:13 +01:00
Sfan5
0a5a0d0d51 Fix sqlite3 not being usable as backend 2014-03-05 22:40:01 +01:00
Sfan5
393d7e2ac0 LevelDB support 2014-03-05 21:42:21 +01:00
Sfan5
15444ff8f6 Add --min-y and --max-y options 2014-03-05 18:06:05 +01:00
Sfan5
33f323b1e3 Add --noshading option, Fix SIGABRT because of uncaught exception when any exception occured 2014-03-05 17:20:06 +01:00
ShadowNinja
6b511e5e79 Fix unknown nodes showing up as black 2013-03-18 14:12:02 -04:00