Generates a overview image of a minetest map.
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Minetest Mapper C++
===================

.. image:: https://travis-ci.org/minetest/minetestmapper.svg?branch=master
    :target: https://travis-ci.org/minetest/minetestmapper

A port of minetestmapper.py to C++ from https://github.com/minetest/minetest/tree/master/util.
This version is both faster and provides more features than the now deprecated Python script.

Requirements
------------

* libgd
* sqlite3
* leveldb (optional, set ENABLE_LEVELDB=1 in CMake to enable leveldb support)
* hiredis (optional, set ENABLE_REDIS=1 in CMake to enable redis support)

e.g. on Debian:
^^^^^^^^^^^^^^^

	sudo apt-get install libgd-dev libsqlite3-dev libleveldb-dev libhiredis-dev

Compilation
-----------

::

    cmake . -DENABLE_LEVELDB=1
    make -j2

Usage
-----

`minetestmapper` has two mandatory paremeters, `-i` (input world path)
and `-o` (output image path).

::

    ./minetestmapper -i ~/.minetest/worlds/my_world/ -o map.png


Parameters
^^^^^^^^^^

bgcolor:
    Background color of image, `--bgcolor #ffffff`

scalecolor:
    Color of scale, `--scalecolor #000000`

playercolor:
    Color of player indicators, `--playercolor #ff0000`

origincolor:
    Color of origin indicator, `--origincolor #ff0000`

drawscale:
    Draw tick marks, `--drawscale`

drawplayers:
    Draw player indicators, `--drawplayers`

draworigin:
    Draw origin indicator, `--draworigin`

drawalpha:
    Allow nodes to be drawn with transparency, `--drawalpha`

noshading:
    Don't draw shading on nodes, `--noshading`

min-y:
    Don't draw nodes below this y value, `--min-y -25`

max-y:
    Don't draw nodes above this y value, `--max-y 75`

backend:
    Use specific map backend, supported: sqlite3, leveldb, redis, `--backend leveldb`

geometry:
    Limit area to specific geometry, `--geometry -800:-800+1600+1600`