ShadowNinja
ee0765804c
Partial rewrite
2013-09-17 16:37:56 -04:00
Novatux
48ea6fb99d
Use only 1 node for frame motors.
2013-08-31 15:04:08 +02:00
GloopMaster
f8132c13a2
Update grinder_gloopores.lua
2013-08-24 18:20:11 -04:00
sdzen
df644d7f77
Merge pull request #76 from kol0/patch-2
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correct amount of energy produced
2013-08-06 17:08:22 -07:00
kol0
57dc8904a0
correction amount of energy produced
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I correct amount of energy produced with descripton value.
2013-07-30 11:30:12 +02:00
Jonathan Raphael Joachim Kolberg
91329b19a4
Fixed the crafting for mining_drill mk3
2013-07-28 12:45:53 +02:00
Jonathan Raphael Joachim Kolberg
50b8aed01c
Finaly fixed the statements
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The idle condition for mv mashines is changed to what it should be
because sending items into the tube is done in idle, so we only care
if there is something left in src
2013-07-26 19:29:16 +02:00
RealBadAngel
d8ec3f8bbe
Deployer and node breaker are now moved to pipeworks.
2013-07-25 07:59:00 +02:00
hdastwb
2d7f750d9a
fixed a condition with mv machines so as to not power down machines with stuff to grind/smelt but nothing to tube out
2013-07-23 21:43:36 -04:00
RealBadAngel
e38f6f0983
Merge pull request #62 from hdastwb/connect_sides
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add tube routing support
2013-07-22 23:38:39 -07:00
hdastwb
2e4d983be7
added connect_sides to appropriate tube tables
2013-07-21 17:15:03 -04:00
hdastwb
b3cf1ab693
added a recipe for MESE sand tubes
2013-07-19 17:51:24 -04:00
Jonathan Raphael Joachim Kolberg
d37cf7d536
added a mv grinder
2013-07-19 10:58:38 +02:00
RealBadAngel
acc7f71302
Commons for battery boxes
2013-07-17 19:14:40 +02:00
RealBadAngel
3bc6cad671
Remove lv, mv, and hv tiers from power tools.
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Theyre already tiered with Mk1-3 (at least drill is, more in the future).
Tools can be considered as designed for different tiers of circuits thx to their power needs.
For example Mk3 will require ages to load in LV batbox.
Batboxes load tools timining: LV standard (1000EU), MV 4x faster (4000EU), HV 16x faster (16000EU)
Also since 1EU is the same in any circuit it is possible to move energy from one to another with portable devices like crystals.
Other changes:
- moved charge/discharge functions to battery_boxes_commons.lua
- added UI style backgrounds for all the batboxes
2013-07-17 19:14:01 +02:00
RealBadAngel
922d2554a9
LV batbox background
2013-07-15 21:39:31 +02:00
RealBadAngel
b7deb0db84
32x compressor textures
2013-07-15 20:23:08 +02:00
RealBadAngel
410afaa583
Add compressor
2013-07-15 20:21:49 +02:00
RealBadAngel
58e5f65234
New items by ObKo (textures)
2013-07-14 12:43:11 +02:00
RealBadAngel
58ae29c5a4
New items by ObKo
2013-07-14 12:42:38 +02:00
ShadowNinja
57cd394773
Gigh -> High
2013-07-12 20:32:38 -04:00
ShadowNinja
1f4c621ffc
Fix code style of the high voltage battery box
2013-07-12 20:28:07 -04:00
ShadowNinja
187015e073
Fix coding style of nuclear reactor
2013-07-12 19:23:29 -04:00
ShadowNinja
4f35f407ce
Add LuaVoxelManip support to forcefield
2013-07-12 15:41:59 -04:00
ShadowNinja
30361afb34
Fix forcefield
2013-07-12 15:07:02 -04:00
kpoppel
fa846989ac
Remove file that doesn't seem to have any use.
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Fix typing error in register... file
Fix two issues with nuclear reactor and set the burn time to 24h.
2013-07-11 23:01:13 +02:00
ShadowNinja
d497429abc
Load tools
2013-07-11 15:11:28 -04:00
ShadowNinja
5d470cd753
Move files to subfolders
2013-07-11 12:31:00 -04:00
kpoppel
afc84d6a8d
Update nuclear_reactor_hv.lua
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Fix temporary recipe.
2013-07-11 14:33:03 +02:00
kpoppel
3055270a7c
Add nuclear reactor
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Still needs some work. I am pushing it to get ideas and feedback.
Also fix some bugs in the LV coal generator that were found while making
the nuclear reactor.
Conflicts:
technic/init.lua
2013-07-10 21:45:56 -04:00
kpoppel
13e8857f1a
Fix HV battery box and some indentation.
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Bug found by pagliaccio.
2013-07-08 17:05:34 -04:00
ShadowNinja
19c9a0443b
Merge branch 'indev'
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Conflicts:
technic/alloy_furnace.lua
technic/alloy_furnaces_commons.lua
technic/battery_box.lua
technic/battery_box_hv.lua
technic/battery_box_mv.lua
technic/chainsaw.lua
technic/cnc.lua
technic/cnc_nodes.lua
technic/electric_furnace.lua
technic/grinder.lua
technic/init.lua
technic/solar_array_hv.lua
technic/solar_array_lv.lua
technic/solar_array_mv.lua
technic/solar_panel.lua
unified_inventory/api.lua
unified_inventory/depends.txt
2013-07-08 16:57:56 -04:00
Konstantin Oblaukhov
8be389e774
Enriched Uranium.
2013-07-06 20:52:41 +07:00
RealBadAngel
3a3700537b
Merge changes made in technic_game
2013-07-06 10:35:48 +02:00
Konstantin Oblaukhov
e606b93ac6
Support for multiple-input recipes in extractor.
2013-07-06 15:19:15 +07:00
kpoppel
85d937e199
Made the supply converter reset its supply and demand stats if the cabling is bad.
2013-07-06 00:31:48 +02:00
kpoppel
4c6546ed56
Forgot to reset demand on power failure.
2013-07-06 00:22:12 +02:00
kpoppel
ab38e29a18
Merge branch 'indev' of https://github.com/RealBadAngel/technic into indev
2013-07-06 00:19:05 +02:00
kpoppel
e64994d473
Fix a bug when digging up a small cube light.
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Fix the power radiator so that it reacts correcty when power is lost.
Add punch feature to toggle all attached appliances.
2013-07-06 00:17:56 +02:00
RealBadAngel
b1d668fa3b
Merge pull request #40 from m97/indev
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Add extractor.
2013-07-05 06:20:28 -07:00
Konstantin Oblaukhov
b78b90d422
New textures for lumps and ingots.
2013-07-05 02:28:22 -04:00
ShadowNinja
2d168e5afc
Use ores from default instead of moreores
2013-07-05 01:57:45 -04:00
Vanessa Ezekowitz
465890950b
Improved cross-compatibility with homedecor's brass ingots.
2013-07-04 23:33:04 -04:00
kpoppel
73209cc37d
Fix cycling power drain on the forcefield. Now it disables itself if no power.
2013-07-04 21:39:29 +02:00
kpoppel
9a0d3f2166
Forcefield now working with updated power scheme.
2013-07-04 21:33:27 +02:00
kpoppel
9770be430d
Textures. I really need help on some nice ones.
2013-07-04 20:29:38 +02:00
kpoppel
6e4ffb4883
Fix item wear.
2013-07-04 19:19:45 +02:00
m97
ce5dfa311e
Add extractor.
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Add extractor for make more rubber from latex. Moved make dyes from
grinder to extractor.
2013-07-04 19:05:00 +02:00
kpoppel
c7207a9cba
Silenced the power radiator.
2013-07-02 22:45:08 +02:00
kpoppel
7201aeb6ba
Removed down_converters as they are superseeded by the new supply converter.
2013-07-02 22:26:45 +02:00
kpoppel
ee5c6c23fa
Changed power distribution method and streamlined the various existing machines.
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An electrical network now requires a switching station to work. This statin is the one
resolving the network collecting power and distributing it again.
Added up/down converter. It is kind of finished. It can be updated with a slot for an upgrade
but so far it works without by resolving the types of wires above and below the box.
Tool and machine registering changed to use a table with key+value instead of the iterative method it used to have.
The power radiator changed to be able to send up to 3000MV EUs in a radius of 6.
This update will most likely require existing networks to be dug up and placed again. Also the
switching station must be added.
2013-07-02 00:03:36 +02:00
RealBadAngel
8e03d7ded6
Sync with indev branch, bump version to 0.4.7
2013-06-30 07:12:02 +02:00
Diego Martínez
0039f38b94
Deployers and constructors now able to "place" craftitems.
2013-06-21 00:20:20 -03:00
kpoppel
37d9d94c44
Added case study of radiated power through inductive coils.
2013-06-19 00:24:37 +02:00
Diego Martínez
a1da74209b
Constructor now digs node drops instead of actual nodes.
2013-06-18 10:46:28 -03:00
kpoppel
cfb5bd190c
Added the Mv and HV down converters.
...
Doing that required some changes to the batteries in that they have new meta data
aligned with the other machines.
I also added a BA type machine in addition to the existing PR and RE types.
This way it is easy to find he batteries on the network.
2013-06-12 23:30:37 +02:00
kpoppel
a27b59dde5
Fix to the chainsaw. handle_node drops should no longer become nil.
2013-06-12 22:08:23 +02:00
kpoppel
802db28dc3
Whitespace cleanup
2013-06-06 22:49:08 +02:00
kpoppel
e62a0fd0c1
Changed grinding of ingots to give 1 dust. This is to avoid duplication exploit.
2013-06-06 22:46:40 +02:00
Novatux
1524a9f610
Frames destroy liquids they should replace and are not blocked by them.
2013-06-05 16:22:45 +02:00
kpoppel
26c0bba1f2
Added ingot grinding for the type which already have a <>_dust in place.
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The default bronze_ingot does not have a dust item.
2013-06-04 23:36:07 +02:00
kpoppel
be774436c1
Fix solr array recipes for hv and mv to match that of the lv array.
2013-06-04 00:05:07 +02:00
kpoppel
4f1a44a80b
Removing ununsed textures.
...
Added more safety to item_drop to get around a fatal server halt issue.
2013-06-03 23:42:44 +02:00
kpoppel
ede3978965
Added solar arrays for all voltage tiers.
...
Added transformers for all voltage tiers.
I changed the recipes for solar panels to make them less expensive.
I also changed the output of the individual panel and made the arrays provie the real "oomph" :-)
Solar panels and arrays are dependent on light level, time of day and height abive ground (0) for output and cheating with torches and stuff.
Textures added.
Fixed bugs in the hv battery box. It was not working at all. I don't understand the hv box top texture though???
I have a sense that all machines connected to the battery boxes are taking the same amount of juice from the box.
A method of taking a little or a lot would be nice.
2013-06-03 23:37:04 +02:00
RealBadAngel
7d890428f5
HV Battery Box textures added
2013-05-30 06:01:01 +02:00
RealBadAngel
77254735e4
Make treetap work with moretrees rubber tree.
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Add moretrees as dependency
2013-05-29 03:59:25 +02:00
RealBadAngel
64207baa45
Add HV battery box
2013-05-09 16:02:02 +02:00
kpoppel
2d68498dc1
Massive change to the way CNC programs are registered.
...
Now the API is open for adding new nodes and inhibiting some nodes for some materials.
No more recipes outside of the CNC machine.
Code length also greatly reduced.
2013-05-08 01:42:22 +02:00
kpoppel
5940f5bda4
Slope box fixes. From Bas080.
2013-05-08 00:06:54 +02:00
kpoppel
fef948c5ac
CNC can now change programs while it is working.
2013-05-07 22:51:03 +02:00
kpoppel
7f2be244f2
Add textures for active mode of CNC.
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Correct two typing bug in battery_box.lua
2013-05-07 22:34:06 +02:00
kpoppel
c1df318e85
Fixes to te machine level of service.
2013-05-06 23:14:27 +02:00
kpoppel
d98405f129
Merge branch 'master' of https://github.com/kpoppel/technic
2013-05-06 20:55:33 +02:00
kpoppel
6463b77e60
Add milling machine from non cubic to technic mod.
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Next step is to make sure it only works if powered.
2013-05-06 20:00:00 +02:00
ShadowNinja
00328622d9
Store configuration in the world directory.
2013-04-27 13:53:12 -04:00
RealBadAngel
31b1393b21
Add HV wireing
2013-04-27 10:04:17 +02:00
RealBadAngel
41af016603
change registering crafting recipes in UI
2013-04-15 07:56:31 +02:00
RealBadAngel
3d8b2a365d
Bugfix
2013-04-15 07:54:00 +02:00
RealBadAngel
cdb368913b
Update recipes
2013-04-15 07:52:11 +02:00
Novatux
3a52153cd7
Change selection_box of frames so it is easier to select them.
2013-04-13 18:17:27 +02:00
RealBadAngel
e139fff8fb
Updated item_drop (now as modpack component)
2013-04-08 23:52:20 +02:00
RealBadAngel
6cb1f56fb4
dust texture
2013-04-06 14:52:36 +02:00
RealBadAngel
8d092c9ec8
fix grinding recipes and craft recipe for tool workshop
2013-04-05 22:05:54 +02:00
RealBadAngel
fd3f25b5e0
split chests off into a separate modpack component
2013-04-05 04:30:33 +02:00
RealBadAngel
0ca19dacb0
Update 0.4.6-0
2013-04-04 01:17:39 +02:00
RealBadAngel
279776ff62
update
2013-03-30 11:36:45 +01:00
RealBadAngel
edd6f8c7e9
New ores code
2013-03-28 15:50:34 +01:00
RealBadAngel
52138943ee
back to old ways
2013-03-24 17:46:30 +01:00
ShadowNinja
f552406e74
Remove backup files
2013-03-24 00:05:46 -04:00
Vanessa
501b4c0d2b
Screwdriver tool is obsolete now, deleted.
2013-03-23 20:59:48 -04:00
Vanessa
195e2f2229
Merge branch 'master' of git://github.com/RealBadAngel/technic
2013-03-23 13:44:26 -04:00
Vanessa
9cc10fd61b
fixed ore generation. generate_ore() calls were missing the chunk size
...
parameter.
2013-03-23 13:40:03 -04:00
ShadowNinja
e5d48e9492
Remove unnescescary function calls from forcefields and add an enable/disable button
2013-03-21 16:06:13 -04:00
Vanessa Ezekowitz
cbe78c13c1
Merge branch 'master' of git://github.com/RealBadAngel/technic
2013-03-20 10:55:47 -04:00
Vanessa Ezekowitz
6d1e9b4d61
Multiple changes, see below:
...
removed concrete, marble, marble brick, granite, obsidian
stairs/etc from creative inventory, made them work with circular saw in
moreblocks since this mod depends on that one anyway. Removed technic obsidian
block entirely and aliased it to the default obsidian block; all stairs/slabs
for obsidian are under the default: namespace.
This depends on a small fix to the circular saw that was just added by
Sokomine. If your copy of circular saw doesn't have this fix, you can still
use /giveme to get the blocks you need.
Removed custom generate_ore code and made generate-ore calls use
default.generate_ore() since that is the same function anyway. This is so that
technic can use the C++ version of that function when it is moved back into the
engine.
2013-03-20 10:50:51 -04:00
RealBadAngel
c6da0a6713
Added Forcefield generator by ShadowNinja
2013-03-20 03:46:35 +01:00
RealBadAngel
773382cf2c
initial stargate code
2013-03-10 18:37:29 +01:00
Vanessa Ezekowitz
9b54837f99
fixed incorrect dependency for moreblocks/stairsplus
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(moreblocks contains stairsplus now)
2013-03-09 13:37:45 -05:00
RealBadAngel
8f485a6ee2
bugfix
2013-03-06 21:51:45 +01:00
RealBadAngel
fa9ff3b851
Update to work with latest Stairsplus
2013-03-06 21:04:35 +01:00
Kyle
985401a23d
Avoid a nil index crash
2013-02-21 17:14:38 -08:00
RealBadAngel
1a09ffaf49
Merge pull request #7 from khonkhortisan/master
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Keep players from falling through moving frames
2013-02-21 13:15:57 -08:00
RealBadAngel
7904a3a1d3
Merge remote branch 'origin/master'
2013-02-21 22:02:12 +01:00
RealBadAngel
e23f87d20c
Reworked power tools, new drills
2013-02-21 22:01:49 +01:00
Kyle
08acacba06
Remove the original only after creating the copy so players don't fall
...
through moving frames
2013-02-21 11:38:34 -08:00
khonkhortisan
4b0d4ba9ab
Rotate frame motor textures
...
Without adding new images
2013-02-19 19:24:24 -08:00
RealBadAngel
671ba32e5a
Fix to last registered power tool not being able to charge (affected blue energy crystal)
2013-02-19 23:11:41 +01:00
RealBadAngel
4a5877a2bc
Nore's update to frames
2013-02-17 19:31:12 +01:00
RealBadAngel
d037d26bc7
fix to water mill
2013-02-13 00:27:19 +01:00
Sdzen Boco
60d394e0d4
more textures
2013-02-08 21:14:01 -05:00
RealBadAngel
478407f0a3
Nore's frames code with nodebox frames
2013-02-06 15:34:01 +01:00
RealBadAngel
a2aef2a7af
Update LV grinder code
2013-02-04 03:53:54 +01:00
RealBadAngel
86f39a0d96
new 32x lv,mv and hv textures
2013-02-04 03:04:12 +01:00
RealBadAngel
6123493fd7
Added API functions to register LV and MV machines
2013-02-03 19:28:51 +01:00
RealBadAngel
5d799eb94f
added MV Alloy Furnace
2013-02-03 17:56:52 +01:00
RealBadAngel
e8fea5f41d
add MV alloy furnace textures
2013-02-03 16:07:02 +01:00
RealBadAngel
fd26a83fcf
Injector upgrade
2013-02-03 14:59:40 +01:00
RealBadAngel
4cefe5c544
better Control Logic Unit textures
2013-02-03 13:52:17 +01:00
RealBadAngel
c93bf21e9c
update to some 32x textures
2013-02-03 13:44:38 +01:00
RealBadAngel
91cdd1694a
Added crafting recipe for Injector
2013-02-03 13:02:22 +01:00
RealBadAngel
74cf4746be
Added Injector
2013-02-03 12:56:23 +01:00
RealBadAngel
4411ba6e03
added tubes crafting recipes
2013-02-03 11:53:19 +01:00
RealBadAngel
e83a4c652f
added mv furnace to PR list
2013-02-03 10:23:55 +01:00
RealBadAngel
b55bae95d8
Added fully functional MV electric furnace
2013-02-03 02:17:22 +01:00
RealBadAngel
3b5e6ca05a
Added item - Control Logic Unit
2013-02-02 21:26:34 +01:00
RealBadAngel
fdc0562b3a
Fixes to deployer
2013-02-02 20:42:07 +01:00
RealBadAngel
661f21754a
readded sounds
2013-02-02 09:39:39 +01:00
RealBadAngel
061e6bbadc
Re-added Deployer
...
Initial code of MV furnace
2013-02-01 00:28:22 +01:00
RealBadAngel
86f8e17695
Added MV Electric furnace textures
2013-01-27 21:36:24 +01:00
RealBadAngel
82cba919fa
cleanup phase2
2013-01-27 14:03:47 +01:00
RealBadAngel
4c3affecbc
cleanup
2013-01-27 14:01:53 +01:00
RealBadAngel
887463d95f
cleanup
2013-01-27 13:58:47 +01:00
RealBadAngel
a30f1db52d
fix to mod directory structure
2013-01-27 13:55:14 +01:00
RealBadAngel
704a410fa1
Cleaned all chests code
2013-01-27 13:34:10 +01:00
RealBadAngel
e9050c43fd
bug fix
2013-01-27 10:27:38 +01:00
RealBadAngel
876218ea81
Bunch of fixes
2013-01-27 10:15:39 +01:00
RealBadAngel
23e1d8e0ca
Make Rubber tree using L-Systems
2013-01-02 04:49:03 +01:00
RealBadAngel
67c0d2834d
Fixed a bug tool workshop being able to fill up the cans
2013-01-02 02:39:42 +01:00
RealBadAngel
2bb3b42ca0
removed unnecesary files
2013-01-02 02:38:16 +01:00
Sdzen Boco
eea96621e8
most of the nodes are now 16x16, now for items then finally, correction of old 16x16 textures
2012-12-22 16:58:46 -05:00
Sdzen Boco
c0378f9d5d
A few minor additions
2012-12-21 15:21:56 -05:00
Sdzen Boco
401c57f48c
Additional revisions to the 16x16 textures including new chests and enhancements.
2012-12-20 11:29:47 -05:00
Sdzen Boco
9358f9b23b
replace 32x texture with 16x: ever so sorry for the discrepancies
2012-12-17 10:26:21 -05:00
RealBadAngel
7e7ec9713a
bugfix
2012-12-15 00:52:09 +01:00
RealBadAngel
e7d3d78ed2
typo fixed
2012-12-13 02:43:45 +01:00
RealBadAngel
7efa3ff73f
fix
2012-12-13 02:17:29 +01:00
RealBadAngel
b8d77627a4
update the mod
2012-12-13 01:49:02 +01:00