Vanessa Ezekowitz
726bb75e1d
add recolor-on-place helper
...
if you add `after_place_node = unifieddyes.recolor_on_place,`
to your node def, UD will automatically colorize the node when
placed, using the last dye you colored that kind of node with.
If you switch to some other colorable node, or you run out of whatever
color dye you were using at the time, a warning message will be printed
and the autocolor will be reset back to neutral.
If a player signs off, autocolor for him/her is reset to neutral
(this also helps prevent a minor memory leak)
also get rid of one or two debug prints.
2017-03-18 03:26:05 -04:00
Vanessa Ezekowitz
8fc5468212
remove outdated comment
2017-03-17 22:26:51 -04:00
Vanessa Ezekowitz
63153f1093
protection check on_use
2017-03-17 03:18:06 -04:00
Vanessa Ezekowitz
15b6016f0f
on_construct for nodes that were 89-color or static,
...
but now use an LBM to convert to the 256-color palette
2017-03-14 02:05:52 -04:00
Vanessa Ezekowitz
978e88bda5
don't crash if the dye target is an unknown node :P
2017-03-11 21:20:10 -05:00
Vanessa Ezekowitz
70b1f9fbc9
made base_color_crafts, shade_crafts,
...
and greymixes tables globally accessible
stable-20170227
2017-02-26 22:32:56 -05:00
Vanessa Ezekowitz
2804327825
get rid of some redundant variables
...
(just directly reference the table elements instead)
2017-02-26 18:56:12 -05:00
Vanessa Ezekowitz
315dfb8283
add another recipe
2017-02-26 18:39:41 -05:00
Vanessa Ezekowitz
f852fb6861
add more hue recipes
...
also fix a variable that got capitalized for some reason
2017-02-26 18:37:34 -05:00
Vanessa Ezekowitz
2b9831a869
add more "direct" recipes
...
for the more esoteric colors
2017-02-26 17:57:44 -05:00
Vanessa Ezekowitz
0cd0758c08
only use the node def's palette entry to check palette type
...
(don't assume it has to be paramtype2="color", otherwise that screws up
uncolored nodes that need this check for on_use)
2017-02-26 10:55:49 -05:00
Vanessa Ezekowitz
46a55946ef
define on_use for default dyes
...
(forgot to include the overrides)
2017-02-25 16:45:57 -05:00
Vanessa Ezekowitz
dcf9bf648f
override default dyes to keep their hues/shades consistent
...
with how this mod uses them. Also fix missing aliases for same.
2017-02-25 16:41:16 -05:00
Vanessa Ezekowitz
58cac62bf4
clean up greyscale portion of extended palette
...
remap greys slightly, tweak related recipes
2017-02-25 15:41:14 -05:00
Vanessa Ezekowitz
22243fa684
add grey crafts and consolidate slightly
2017-02-25 14:41:53 -05:00
Vanessa Ezekowitz
9f36afaf50
greys were mapped slightly wrong, fixed
2017-02-25 14:07:35 -05:00
Vanessa Ezekowitz
3f9e8e4554
fix missing full-s50 defs,
...
fix a couple more broken recipes
2017-02-25 13:22:08 -05:00
Vanessa Ezekowitz
92da3a5345
add crafting recipes for all hues and some greys
...
also fix broken light grey registration
2017-02-25 12:44:22 -05:00
Vanessa Ezekowitz
91d260b538
make some color tables globally accessible (in unifieddyes namespace)
2017-02-24 22:52:05 -05:00
Vanessa Ezekowitz
e3f73e07e7
remove some debug statements
2017-02-24 21:56:29 -05:00
Vanessa Ezekowitz
fe455a7e44
dyes -> not in creative inv
2017-02-24 20:42:04 -05:00
Vanessa Ezekowitz
d2819353c2
fix greys in palette conversion table
2017-02-24 20:13:43 -05:00
Vanessa Ezekowitz
fbe762cf19
it's okay to use an oversized palette
...
also formula for 89->256 table was wrong
2017-02-24 19:57:48 -05:00
Vanessa Ezekowitz
e0c87656ed
Mark the node via its metadata if it's been painted with 256-color palette
2017-02-24 19:21:15 -05:00
Vanessa Ezekowitz
cf89bc6a24
translate new dye names to old for 89-color palette check
2017-02-24 18:48:02 -05:00
Vanessa Ezekowitz
50013d21d1
Add detection and setting of new palette
...
(with any luck, all that's left now is to update the mods that use
Unified Dyes, where the new palette is wanted)
2017-02-24 18:38:15 -05:00
Vanessa Ezekowitz
9ad1f28ae1
auto-generate the various dye craftitems
...
and base them all on a single colorized texture.
2017-02-24 17:40:37 -05:00
Vanessa Ezekowitz
68f8c18bc3
get rid of HUES2 table (use string ops to replace it)
2017-02-24 14:28:38 -05:00
Vanessa Ezekowitz
0ceb8f0afe
add extended palette
...
full 256-color range:
24 full hues, with four lighter shades and two darker shades, plus
low-saturation versions of the full and darker shades,
and 16 levels of greyscale
2017-02-24 14:21:59 -05:00
adrido
34299b01a0
fix not being able to pick up dropped objects while wielding dye
89-final
2017-02-21 07:46:38 -05:00
Vanessa Ezekowitz
295cd027f2
add on_rotate handler
...
to correct rotation for "fake wallmounted" nodes so that they always appear
to be on the floor, pointing at one of the four NSEW directions.
2017-02-18 13:00:06 -05:00
Vanessa Ezekowitz
aacb377f8c
"widen" the range for floor/ceiling placement checking
...
in fix_rotation function
2017-02-17 23:13:22 -05:00
Vanessa Ezekowitz
80e5429bf3
add helper functions for rotation correction
2017-02-17 23:04:47 -05:00
Vanessa Ezekowitz
0aa55cc4d7
re-generated all of the palettes
...
Some colors were a little bit "off" from the official spec. Started
from the standard 12 hues, with their RGB values manually set to exactly
0, 128, or 255 as appropriate, then brightness and saturation adjusted
as needed for each shade band. Black is set at 8 percent (0x141414).
2017-02-07 15:42:13 -05:00
Vanessa Ezekowitz
b0ccff164d
add light_blue to wallmounted palette
2017-02-06 09:30:04 -05:00
Vanessa Ezekowitz
4d11406f8d
Pink/brown color translation tweaks
...
Only perform pink -> light_red and brown -> dark_orange translations if
not using the "colorwallmounted" palette.
2017-02-06 09:22:10 -05:00
Vanessa Ezekowitz
e3b7e9d534
fix broken check-for-colorable
2017-02-05 20:21:04 -05:00
Vanessa Ezekowitz
e981b29cd2
use on_use instead of on_rightclick to apply dyes
...
also add some useful messages if the target was already
the same color as the dye, can't be colored, can't take
the requested color, etc.
2017-02-04 19:40:15 -05:00
Vanessa Ezekowitz
112ba73ed6
better pink shade in the colorwallmounted palette
...
(now it's standard web pink, but shifted 15 degrees toward red and
saturation maxed out)
2017-01-30 18:27:07 -05:00
Vanessa Ezekowitz
935f15c343
don't set a custom param2 if the placed node has no facedir/wallmount
2017-01-30 05:50:02 -05:00
Vanessa Ezekowitz
de61a1333b
fix wallmounted grey numbering
2017-01-30 05:32:17 -05:00
Vanessa Ezekowitz
1b0e384278
fix messed-up grayscale color select logic
2017-01-29 00:06:08 -05:00
Vanessa Ezekowitz
3b942c352f
remove some debug statements
2017-01-28 21:57:14 -05:00
Vanessa Ezekowitz
8ea8b01dcc
add API option for "colorwallmounted" paramtype2
...
(pass "wallmounted" to the "is_color_fdir" field where needed)
Comes with an abridged, 32-color version of the master palette,
containing Red, Orange, Yellow, Green, Cyan, Blue, Violet, and Magenta,
in three shades each, plus the usual black/three greys/white, plus pink
and brown in two of the extrs spaces.
2017-01-28 21:51:46 -05:00
Vanessa Ezekowitz
966166b1b9
only crop the palleteidx if param2 is colorfacedir
...
(prevent a potential bug later: some day, maybe there
will be more than 89 colors in UD)
2017-01-28 18:19:58 -05:00
Vanessa Ezekowitz
aef03c1932
colorfdir -> is_color_fdir
...
(preparing for later inclusion of some kind of wallmounted palette)
2017-01-28 18:18:27 -05:00
Vanessa Ezekowitz
e146c55ca0
fix a couple more missing aliases
2017-01-28 09:37:10 -05:00
Vanessa Ezekowitz
2fcae9d17d
fix several dye-handling bugs
2017-01-28 09:02:14 -05:00
Vanessa Ezekowitz
aeb179a129
API CHANGE: after_dig_node instead of on_destruct
...
This also fixes the case where digging a block just drops
the dye on the ground instead of putting it in the player's inv.
2017-01-28 08:05:44 -05:00
Vanessa Ezekowitz
0fbf6baa72
fix facedir not being set when simple node placement fall-through is called
2017-01-28 07:19:30 -05:00