bitburner-src/src/SaveObject.jsx

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import { loadAliases, loadGlobalAliases, Aliases, GlobalAliases } from "./Alias";
import { Companies, loadCompanies } from "./Company/Companies";
import { CONSTANTS } from "./Constants";
import { Engine } from "./engine";
import { Factions, loadFactions } from "./Faction/Factions";
import { loadFconf } from "./Fconf/Fconf";
import { FconfSettings } from "./Fconf/FconfSettings";
import { loadAllGangs, AllGangs } from "./Gang/AllGangs";
import { loadMessages, initMessages, Messages } from "./Message/MessageHelpers";
import { Player, loadPlayer } from "./Player";
import { AllServers, loadAllServers } from "./Server/AllServers";
import { Settings } from "./Settings/Settings";
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import { loadSpecialServerIps, SpecialServerIps } from "./Server/SpecialServerIps";
import { SourceFileFlags } from "./SourceFile/SourceFileFlags";
import { loadStockMarket, StockMarket } from "./StockMarket/StockMarket";
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import { createStatusText } from "./ui/createStatusText";
import { setTimeoutRef } from "./utils/SetTimeoutRef";
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import * as ExportBonus from "./ExportBonus";
import { dialogBoxCreate } from "../utils/DialogBox";
import { clearEventListeners } from "../utils/uiHelpers/clearEventListeners";
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import { Reviver, Generic_toJSON, Generic_fromJSON } from "../utils/JSONReviver";
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import { save } from "./db";
import Decimal from "decimal.js";
/* SaveObject.js
* Defines the object used to save/load games
*/
let saveObject = new BitburnerSaveObject();
function BitburnerSaveObject() {
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this.PlayerSave = "";
this.AllServersSave = "";
this.CompaniesSave = "";
this.FactionsSave = "";
this.SpecialServerIpsSave = "";
this.AliasesSave = "";
this.GlobalAliasesSave = "";
this.MessagesSave = "";
this.StockMarketSave = "";
this.SettingsSave = "";
this.FconfSettingsSave = "";
this.VersionSave = "";
this.AllGangsSave = "";
this.LastExportBonus = "";
}
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BitburnerSaveObject.prototype.getSaveString = function () {
this.PlayerSave = JSON.stringify(Player);
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// Delete all logs from all running scripts
var TempAllServers = JSON.parse(JSON.stringify(AllServers), Reviver);
for (var ip in TempAllServers) {
var server = TempAllServers[ip];
if (server == null) {
continue;
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}
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for (var i = 0; i < server.runningScripts.length; ++i) {
var runningScriptObj = server.runningScripts[i];
runningScriptObj.logs.length = 0;
runningScriptObj.logs = [];
}
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}
this.AllServersSave = JSON.stringify(TempAllServers);
this.CompaniesSave = JSON.stringify(Companies);
this.FactionsSave = JSON.stringify(Factions);
this.SpecialServerIpsSave = JSON.stringify(SpecialServerIps);
this.AliasesSave = JSON.stringify(Aliases);
this.GlobalAliasesSave = JSON.stringify(GlobalAliases);
this.MessagesSave = JSON.stringify(Messages);
this.StockMarketSave = JSON.stringify(StockMarket);
this.SettingsSave = JSON.stringify(Settings);
this.FconfSettingsSave = JSON.stringify(FconfSettings);
this.VersionSave = JSON.stringify(CONSTANTS.Version);
this.LastExportBonus = JSON.stringify(ExportBonus.LastExportBonus);
if (Player.inGang()) {
this.AllGangsSave = JSON.stringify(AllGangs);
}
var saveString = btoa(unescape(encodeURIComponent(JSON.stringify(this))));
return saveString;
};
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BitburnerSaveObject.prototype.saveGame = function () {
const saveString = this.getSaveString();
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save(saveString)
.then(() => createStatusText("Game saved!"))
.catch((err) => console.error(err));
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};
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// Makes necessary changes to the loaded/imported data to ensure
// the game stills works with new versions
function evaluateVersionCompatibility(ver) {
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// This version refactored the Company/job-related code
if (ver <= "0.41.2") {
// Player's company position is now a string
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if (Player.companyPosition != null && typeof Player.companyPosition !== "string") {
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Player.companyPosition = Player.companyPosition.data.positionName;
if (Player.companyPosition == null) {
Player.companyPosition = "";
}
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}
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// The "companyName" property of all Companies is renamed to "name"
for (var companyName in Companies) {
const company = Companies[companyName];
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if ((company.name == null || company.name === 0 || company.name === "") && company.companyName != null) {
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company.name = company.companyName;
}
if (company.companyPositions instanceof Array) {
const pos = {};
for (let i = 0; i < company.companyPositions.length; ++i) {
pos[company.companyPositions[i]] = true;
}
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company.companyPositions = pos;
}
}
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}
// This version allowed players to hold multiple jobs
if (ver < "0.43.0") {
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if (Player.companyName !== "" && Player.companyPosition != null && Player.companyPosition !== "") {
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Player.jobs[Player.companyName] = Player.companyPosition;
}
delete Player.companyPosition;
}
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}
function loadGame(saveString) {
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saveString = decodeURIComponent(escape(atob(saveString)));
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const saveObj = JSON.parse(saveString, Reviver);
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loadPlayer(saveObj.PlayerSave);
loadAllServers(saveObj.AllServersSave);
loadCompanies(saveObj.CompaniesSave);
loadFactions(saveObj.FactionsSave);
loadSpecialServerIps(saveObj.SpecialServerIpsSave);
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if (saveObj.hasOwnProperty("AliasesSave")) {
try {
loadAliases(saveObj.AliasesSave);
} catch (e) {
console.warn(`Could not load Aliases from save`);
loadAliases("");
}
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} else {
console.warn(`Save file did not contain an Aliases property`);
loadAliases("");
}
if (saveObj.hasOwnProperty("GlobalAliasesSave")) {
try {
loadGlobalAliases(saveObj.GlobalAliasesSave);
} catch (e) {
console.warn(`Could not load GlobalAliases from save`);
loadGlobalAliases("");
}
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} else {
console.warn(`Save file did not contain a GlobalAliases property`);
loadGlobalAliases("");
}
if (saveObj.hasOwnProperty("MessagesSave")) {
try {
loadMessages(saveObj.MessagesSave);
} catch (e) {
console.warn(`Could not load Messages from save`);
initMessages();
}
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} else {
console.warn(`Save file did not contain a Messages property`);
initMessages();
}
if (saveObj.hasOwnProperty("StockMarketSave")) {
try {
loadStockMarket(saveObj.StockMarketSave);
} catch (e) {
loadStockMarket("");
}
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} else {
loadStockMarket("");
}
if (saveObj.hasOwnProperty("SettingsSave")) {
try {
Settings.load(saveObj.SettingsSave);
} catch (e) {
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console.error("ERROR: Failed to parse Settings. Re-initing default values");
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Settings.init();
}
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} else {
Settings.init();
}
if (saveObj.hasOwnProperty("LastExportBonus")) {
try {
ExportBonus.setLastExportBonus(JSON.parse(saveObj.LastExportBonus));
} catch (err) {
ExportBonus.setLastExportBonus(new Date().getTime());
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console.error("ERROR: Failed to parse last export bonus Settings " + err);
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}
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}
if (saveObj.hasOwnProperty("VersionSave")) {
try {
var ver = JSON.parse(saveObj.VersionSave, Reviver);
evaluateVersionCompatibility(ver);
if (window.location.href.toLowerCase().includes("bitburner-beta")) {
// Beta branch, always show changes
createBetaUpdateText();
} else if (ver != CONSTANTS.Version) {
createNewUpdateText();
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}
} catch (e) {
createNewUpdateText();
}
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} else {
createNewUpdateText();
}
if (Player.inGang() && saveObj.hasOwnProperty("AllGangsSave")) {
try {
loadAllGangs(saveObj.AllGangsSave);
} catch (e) {
console.error("ERROR: Failed to parse AllGangsSave: " + e);
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}
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}
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return true;
}
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BitburnerSaveObject.prototype.exportGame = function () {
const saveString = this.getSaveString();
// Save file name is based on current timestamp and BitNode
const epochTime = Math.round(Date.now() / 1000);
const bn = Player.bitNodeN;
const filename = `bitburnerSave_BN${bn}x${SourceFileFlags[bn]}_${epochTime}.json`;
var file = new Blob([saveString], { type: "text/plain" });
if (window.navigator.msSaveOrOpenBlob) {
// IE10+
window.navigator.msSaveOrOpenBlob(file, filename);
} else {
// Others
var a = document.createElement("a"),
url = URL.createObjectURL(file);
a.href = url;
a.download = filename;
document.body.appendChild(a);
a.click();
setTimeoutRef(function () {
document.body.removeChild(a);
window.URL.revokeObjectURL(url);
}, 0);
}
};
function createNewUpdateText() {
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dialogBoxCreate(
"New update!<br>" +
"Please report any bugs/issues through the github repository " +
"or the Bitburner subreddit (reddit.com/r/bitburner).<br><br>" +
CONSTANTS.LatestUpdate,
);
}
function createBetaUpdateText() {
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dialogBoxCreate(
"You are playing on the beta environment! This branch of the game " +
"features the latest developments in the game. This version may be unstable.<br>" +
"Please report any bugs/issues through the github repository (https://github.com/danielyxie/bitburner/issues) " +
"or the Bitburner subreddit (reddit.com/r/bitburner).<br><br>" +
CONSTANTS.LatestUpdate,
);
}
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BitburnerSaveObject.prototype.toJSON = function () {
return Generic_toJSON("BitburnerSaveObject", this);
};
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BitburnerSaveObject.fromJSON = function (value) {
return Generic_fromJSON(BitburnerSaveObject, value.data);
};
Reviver.constructors.BitburnerSaveObject = BitburnerSaveObject;
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export { saveObject, loadGame };