bitburner-src/src/Script.js

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JavaScript
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var ace = require('brace');
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var beautify = require('js-beautify').js_beautify;
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require('brace/mode/javascript');
require('../netscript');
require('brace/theme/chaos');
require('brace/theme/chrome');
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require('brace/theme/monokai');
require('brace/theme/solarized_dark');
require('brace/theme/solarized_light');
require('brace/theme/terminal');
require('brace/theme/twilight');
require('brace/theme/xcode');
require("brace/keybinding/vim");
require("brace/keybinding/emacs");
require("brace/ext/language_tools");
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// Importing this doesn't work for some reason.
const walk = require("acorn/dist/walk");
import {CONSTANTS} from "./Constants";
import {Engine} from "./engine";
import {FconfSettings, parseFconfSettings} from "./Fconf";
import {iTutorialSteps, iTutorialNextStep,
iTutorialIsRunning, currITutorialStep} from "./InteractiveTutorial";
import {evaluateImport} from "./NetscriptEvaluator";
import {NetscriptFunctions} from "./NetscriptFunctions";
import {addWorkerScript,
WorkerScript} from "./NetscriptWorker";
import {Player} from "./Player";
import {AllServers, processSingleServerGrowth} from "./Server";
import {Settings} from "./Settings";
import {post} from "./ui/postToTerminal";
import {TextFile} from "./TextFile";
import {parse, Node} from "../utils/acorn";
import {dialogBoxCreate} from "../utils/DialogBox";
import {Reviver, Generic_toJSON,
Generic_fromJSON} from "../utils/JSONReviver";
import {compareArrays} from "../utils/helpers/compareArrays";
import {createElement} from "../utils/uiHelpers/createElement";
import {formatNumber} from "../utils/StringHelperFunctions";
import {getTimestamp} from "../utils/helpers/getTimestamp";
import {roundToTwo} from "../utils/helpers/roundToTwo";
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var keybindings = {
ace: null,
vim: "ace/keyboard/vim",
emacs: "ace/keyboard/emacs",
};
function isScriptFilename(f) {
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return f.endsWith(".js") || f.endsWith(".script") || f.endsWith(".ns");
}
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var scriptEditorRamCheck = null, scriptEditorRamText = null;
function scriptEditorInit() {
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//Create buttons at the bottom of script editor
var wrapper = document.getElementById("script-editor-buttons-wrapper");
if (wrapper == null) {
console.log("Error finding 'script-editor-buttons-wrapper'");
return;
}
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var beautifyButton = createElement("a", {
class:"a-link-button", display:"inline-block",
innerText:"Beautify",
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clickListener:()=>{
beautifyScript();
return false;
}
});
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var closeButton = createElement("a", {
class:"a-link-button", display:"inline-block",
innerText:"Save & Close (Ctrl/Cmd + b)",
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clickListener:()=>{
saveAndCloseScriptEditor();
return false;
}
});
scriptEditorRamText = createElement("p", {
display:"inline-block", margin:"10px", id:"script-editor-status-text"
});
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var checkboxLabel = createElement("label", {
for:"script-editor-ram-check", margin:"4px", marginTop: "8px",
innerText:"Dynamic RAM Usage Checker", color:"white",
tooltip:"Enable/Disable the dynamic RAM Usage display. You may " +
"want to disable it for very long scripts because there may be " +
"performance issues"
});
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scriptEditorRamCheck = createElement("input", {
type:"checkbox", name:"script-editor-ram-check", id:"script-editor-ram-check",
margin:"4px", marginTop: "8px",
});
scriptEditorRamCheck.checked = true;
var documentationButton = createElement("a", {
display:"inline-block", class:"a-link-button", innerText:"Netscript Documentation",
href:"https://bitburner.readthedocs.io/en/latest/index.html",
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target:"_blank"
});
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wrapper.appendChild(beautifyButton);
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wrapper.appendChild(closeButton);
wrapper.appendChild(scriptEditorRamText);
wrapper.appendChild(scriptEditorRamCheck);
wrapper.appendChild(checkboxLabel);
wrapper.appendChild(documentationButton);
//Initialize ACE Script editor
var editor = ace.edit('javascript-editor');
editor.getSession().setMode('ace/mode/netscript');
editor.setTheme('ace/theme/monokai');
document.getElementById('javascript-editor').style.fontSize='16px';
editor.setOption("showPrintMargin", false);
/* Script editor options */
//Theme
var themeDropdown = document.getElementById("script-editor-option-theme");
if (Settings.EditorTheme) {
var initialIndex = 2;
for (var i = 0; i < themeDropdown.options.length; ++i) {
if (themeDropdown.options[i].value === Settings.EditorTheme) {
initialIndex = i;
break;
}
}
themeDropdown.selectedIndex = initialIndex;
} else {
themeDropdown.selectedIndex = 2;
}
themeDropdown.onchange = function() {
var val = themeDropdown.value;
Settings.EditorTheme = val;
var themePath = "ace/theme/" + val.toLowerCase();
editor.setTheme(themePath);
};
themeDropdown.onchange();
//Keybinding
var keybindingDropdown = document.getElementById("script-editor-option-keybinding");
if (Settings.EditorKeybinding) {
var initialIndex = 0;
for (var i = 0; i < keybindingDropdown.options.length; ++i) {
if (keybindingDropdown.options[i].value === Settings.EditorKeybinding) {
initialIndex = i;
break;
}
}
keybindingDropdown.selectedIndex = initialIndex;
} else {
keybindingDropdown.selectedIndex = 0;
}
keybindingDropdown.onchange = function() {
var val = keybindingDropdown.value;
Settings.EditorKeybinding = val;
editor.setKeyboardHandler(keybindings[val.toLowerCase()]);
};
keybindingDropdown.onchange();
//Highlight Active line
var highlightActiveChkBox = document.getElementById("script-editor-option-highlightactiveline");
highlightActiveChkBox.onchange = function() {
editor.setHighlightActiveLine(highlightActiveChkBox.checked);
};
//Show Invisibles
var showInvisiblesChkBox = document.getElementById("script-editor-option-showinvisibles");
showInvisiblesChkBox.onchange = function() {
editor.setShowInvisibles(showInvisiblesChkBox.checked);
};
//Use Soft Tab
var softTabChkBox = document.getElementById("script-editor-option-usesofttab");
softTabChkBox.onchange = function() {
editor.getSession().setUseSoftTabs(softTabChkBox.checked);
};
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//Jshint Maxerr
var maxerr = document.getElementById("script-editor-option-maxerr");
var maxerrLabel = document.getElementById("script-editor-option-maxerror-value-label");
maxerrLabel.innerHTML = maxerr.value;
maxerr.onchange = function() {
editor.getSession().$worker.send("changeOptions", [{maxerr:maxerr.value}]);
maxerrLabel.innerHTML = maxerr.value;
}
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//Configure some of the VIM keybindings
ace.config.loadModule('ace/keyboard/vim', function(module) {
var VimApi = module.CodeMirror.Vim;
VimApi.defineEx('write', 'w', function(cm, input) {
saveAndCloseScriptEditor();
});
VimApi.defineEx('quit', 'q', function(cm, input) {
Engine.loadTerminalContent();
});
VimApi.defineEx('xwritequit', 'x', function(cm, input) {
saveAndCloseScriptEditor();
});
VimApi.defineEx('wqwritequit', 'wq', function(cm, input) {
saveAndCloseScriptEditor();
});
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});
//Function autocompleter
editor.setOption("enableBasicAutocompletion", true);
var autocompleter = {
getCompletions: function(editor, session, pos, prefix, callback) {
if (prefix.length === 0) {callback(null, []); return;}
var words = [];
var fns = NetscriptFunctions(null);
for (let name in fns) {
if (fns.hasOwnProperty(name)) {
words.push({
name: name,
value: name,
});
//Get functions from namespaces
if (name === "bladeburner" || name === "hacknet") {
let namespace = fns[name];
if (typeof namespace !== "object") {continue;}
let namespaceFns = Object.keys(namespace);
for (let i = 0; i < namespaceFns.length; ++i) {
words.push({
name: namespaceFns[i],
value: namespaceFns[i],
});
}
}
}
}
callback(null, words);
},
}
editor.completers = [autocompleter];
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}
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//Updates RAM usage in script
function updateScriptEditorContent() {
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var filename = document.getElementById("script-editor-filename").value;
if (scriptEditorRamCheck == null || !scriptEditorRamCheck.checked || !isScriptFilename(filename)) {
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scriptEditorRamText.innerText = "N/A";
return;
}
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var editor = ace.edit('javascript-editor');
var code = editor.getValue();
var codeCopy = code.repeat(1);
var ramUsage = calculateRamUsage(codeCopy);
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if (ramUsage !== -1) {
scriptEditorRamText.innerText = "RAM: " + formatNumber(ramUsage, 2).toString() + "GB";
} else {
scriptEditorRamText.innerText = "RAM: Syntax Error";
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}
}
//Define key commands in script editor (ctrl o to save + close, etc.)
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$(document).keydown(function(e) {
if (Settings.DisableHotkeys === true) {return;}
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if (Engine.currentPage == Engine.Page.ScriptEditor) {
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//Ctrl + b
if (e.keyCode == 66 && (e.ctrlKey || e.metaKey)) {
e.preventDefault();
saveAndCloseScriptEditor();
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}
}
});
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function beautifyScript() {
var editor = ace.edit('javascript-editor');
var code = editor.getValue();
code = beautify(code, { indent_size: 4 })
editor.setValue(code);
}
function saveAndCloseScriptEditor() {
var filename = document.getElementById("script-editor-filename").value;
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var editor = ace.edit('javascript-editor');
var code = editor.getValue();
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if (iTutorialIsRunning && currITutorialStep == iTutorialSteps.TerminalTypeScript) {
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if (filename != "foodnstuff.script") {
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dialogBoxCreate("Leave the script name as 'foodnstuff'!");
return;
}
code = code.replace(/\s/g, "");
if (code.indexOf("while(true){hack('foodnstuff');}") == -1) {
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dialogBoxCreate("Please copy and paste the code from the tutorial!");
return;
}
iTutorialNextStep();
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}
if (filename == "") {
dialogBoxCreate("You must specify a filename!");
return;
}
if (checkValidFilename(filename) == false) {
dialogBoxCreate("Script filename can contain only alphanumerics, hyphens, and underscores");
return;
}
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var s = Player.getCurrentServer();
if (filename === ".fconf") {
try {
parseFconfSettings(code);
} catch(e) {
dialogBoxCreate("Invalid .fconf file");
return;
}
} else if (isScriptFilename(filename)) {
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//If the current script already exists on the server, overwrite it
for (var i = 0; i < s.scripts.length; i++) {
if (filename == s.scripts[i].filename) {
s.scripts[i].saveScript();
Engine.loadTerminalContent();
return;
}
}
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//If the current script does NOT exist, create a new one
var script = new Script();
script.saveScript();
s.scripts.push(script);
} else if (filename.endsWith(".txt")) {
for (var i = 0; i < s.textFiles.length; ++i) {
if (s.textFiles[i].fn === filename) {
s.textFiles[i].write(code);
Engine.loadTerminalContent();
return;
}
}
var textFile = new TextFile(filename, code);
s.textFiles.push(textFile);
} else {
dialogBoxCreate("Invalid filename. Must be either a script (.script) or " +
" or text file (.txt)")
return;
}
Engine.loadTerminalContent();
}
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//Checks that the string contains only valid characters for a filename, which are alphanumeric,
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// underscores, hyphens, and dots
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function checkValidFilename(filename) {
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var regex = /^[.a-zA-Z0-9_-]+$/;
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if (filename.match(regex)) {
return true;
}
return false;
}
function Script() {
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this.filename = "";
this.code = "";
this.ramUsage = 0;
this.server = ""; //IP of server this script is on
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this.module = "";
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};
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//Get the script data from the Script Editor and save it to the object
Script.prototype.saveScript = function() {
if (Engine.currentPage == Engine.Page.ScriptEditor) {
//Update code and filename
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var editor = ace.edit('javascript-editor');
var code = editor.getValue();
this.code = code.replace(/^\s+|\s+$/g, '');
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var filename = document.getElementById("script-editor-filename").value;
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this.filename = filename;
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//Server
this.server = Player.currentServer;
//Calculate/update ram usage, execution time, etc.
this.updateRamUsage();
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this.module = "";
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}
}
//Updates how much RAM the script uses when it is running.
Script.prototype.updateRamUsage = function() {
var codeCopy = this.code.repeat(1);
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var res = calculateRamUsage(codeCopy);
if (res !== -1) {
this.ramUsage = roundToTwo(res);
}
}
// These special strings are used to reference the presence of a given logical
// construct within a user script.
const specialReferenceIF = "__SPECIAL_referenceIf";
const specialReferenceFOR = "__SPECIAL_referenceFor";
const specialReferenceWHILE = "__SPECIAL_referenceWhile";
// The global scope of a script is registered under this key during parsing.
const memCheckGlobalKey = ".__GLOBAL__";
// Calcluates the amount of RAM a script uses. Uses parsing and AST walking only,
// rather than NetscriptEvaluator. This is useful because NetscriptJS code does
// not work under NetscriptEvaluator.
function parseOnlyRamCalculate(server, code, workerScript) {
try {
// Maps dependent identifiers to their dependencies.
//
// The initial identifier is __SPECIAL_INITIAL_MODULE__.__GLOBAL__.
// It depends on all the functions declared in the module, all the global scopes
// of its imports, and any identifiers referenced in this global scope. Each
// function depends on all the identifiers referenced internally.
// We walk the dependency graph to calculate RAM usage, given that some identifiers
// reference Netscript functions which have a RAM cost.
let dependencyMap = {};
// Scripts we've parsed.
const completedParses = new Set();
// Scripts we've discovered that need to be parsed.
const parseQueue = [];
// Parses a chunk of code with a given module name, and updates parseQueue and dependencyMap.
function parseCode(code, moduleName) {
const result = parseOnlyCalculateDeps(code, moduleName);
completedParses.add(moduleName);
// Add any additional modules to the parse queue;
for (let i = 0; i < result.additionalModules.length; ++i) {
if (!completedParses.has(result.additionalModules[i])) {
parseQueue.push(result.additionalModules[i]);
}
}
// Splice all the references in.
//Spread syntax not supported in edge, use Object.assign instead
//dependencyMap = {...dependencyMap, ...result.dependencyMap};
dependencyMap = Object.assign(dependencyMap, result.dependencyMap);
}
const initialModule = "__SPECIAL_INITIAL_MODULE__";
parseCode(code, initialModule);
while (parseQueue.length > 0) {
// Get the code from the server.
const nextModule = parseQueue.shift();
const script = server.getScript(nextModule);
if (!script) return -1; // No such script on the server.
// Not sure why we always take copies, but let's do that here too.
parseCode(script.code.repeat(1), nextModule);
}
// Finally, walk the reference map and generate a ram cost. The initial set of keys to scan
// are those that start with __SPECIAL_INITIAL_MODULE__.
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let ram = CONSTANTS.ScriptBaseRamCost;
const unresolvedRefs = Object.keys(dependencyMap).filter(s => s.startsWith(initialModule));
const resolvedRefs = new Set();
while (unresolvedRefs.length > 0) {
const ref = unresolvedRefs.shift();
resolvedRefs.add(ref);
if (ref.endsWith(".*")) {
// A prefix reference. We need to find all matching identifiers.
const prefix = ref.slice(0, ref.length - 2);
for (let ident of Object.keys(dependencyMap).filter(k => k.startsWith(prefix))) {
for (let dep of dependencyMap[ident] || []) {
if (!resolvedRefs.has(dep)) unresolvedRefs.push(dep);
}
}
} else {
// An exact reference. Add all dependencies of this ref.
for (let dep of dependencyMap[ref] || []) {
if (!resolvedRefs.has(dep)) unresolvedRefs.push(dep);
}
}
// Check if this is one of the special keys, and add the appropriate ram cost if so.
if (ref == specialReferenceIF) ram += CONSTANTS.ScriptIfRamCost;
if (ref == specialReferenceFOR) ram += CONSTANTS.ScriptForRamCost;
if (ref == specialReferenceWHILE) ram += CONSTANTS.ScriptWhileRamCost;
if (ref == "hacknet") ram += CONSTANTS.ScriptHacknetNodesRamCost;
if (ref == "document" || ref == "window") ram += CONSTANTS.ScriptDomRamCost;
// Check if this ident is a function in the workerscript env. If it is, then we need to
// get its RAM cost. We do this by calling it, which works because the running script
// is in checkingRam mode.
//
// TODO it would be simpler to just reference a dictionary.
try {
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function applyFuncRam(func) {
if (typeof func === "function") {
try {
let res = func.apply(null, []);
if (typeof res === "number") {
return res;
}
return 0;
} catch(e) {
console.log("ERROR applying function: " + e);
return 0;
}
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} else {
return 0;
}
}
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//Special logic for Bladeburner
var func;
if (ref in workerScript.env.vars.bladeburner) {
func = workerScript.env.vars.bladeburner[ref];
} else {
func = workerScript.env.get(ref);
}
ram += applyFuncRam(func);
} catch (error) {continue;}
}
return ram;
} catch (error) {
//console.info("parse or eval error: ", error);
// This is not unexpected. The user may be editing a script, and it may be in
// a transitory invalid state.
return -1;
}
}
// Parses one script and calculates its ram usage, for the global scope and each function.
// Returns a cost map and a dependencyMap for the module. Returns a reference map to be joined
// onto the main reference map, and a list of modules that need to be parsed.
function parseOnlyCalculateDeps(code, currentModule) {
const ast = parse(code, {sourceType:"module", ecmaVersion: 8});
// Everything from the global scope goes in ".". Everything else goes in ".function", where only
// the outermost layer of functions counts.
const globalKey = currentModule + memCheckGlobalKey;
const dependencyMap = {};
dependencyMap[globalKey] = new Set();
// If we reference this internal name, we're really referencing that external name.
// Filled when we import names from other modules.
let internalToExternal = {};
var additionalModules = [];
// References get added pessimistically. They are added for thisModule.name, name, and for
// any aliases.
function addRef(key, name) {
const s = dependencyMap[key] || (dependencyMap[key] = new Set());
if (name in internalToExternal) {
s.add(internalToExternal[name]);
}
s.add(currentModule + "." + name);
s.add(name); // For builtins like hack.
}
//A list of identifiers that resolve to "native Javascript code"
const objectPrototypeProperties = Object.getOwnPropertyNames(Object.prototype);
// If we discover a dependency identifier, state.key is the dependent identifier.
// walkDeeper is for doing recursive walks of expressions in composites that we handle.
function commonVisitors() {
return {
Identifier: (node, st, walkDeeper) => {
if (objectPrototypeProperties.includes(node.name)) {return;}
addRef(st.key, node.name);
},
WhileStatement: (node, st, walkDeeper) => {
addRef(st.key, specialReferenceWHILE);
node.test && walkDeeper(node.test, st);
node.body && walkDeeper(node.body, st);
},
DoWhileStatement: (node, st, walkDeeper) => {
addRef(st.key, specialReferenceWHILE);
node.test && walkDeeper(node.test, st);
node.body && walkDeeper(node.body, st);
},
ForStatement: (node, st, walkDeeper) => {
addRef(st.key, specialReferenceFOR);
node.init && walkDeeper(node.init, st);
node.test && walkDeeper(node.test, st);
node.update && walkDeeper(node.update, st);
node.body && walkDeeper(node.body, st);
},
IfStatement: (node, st, walkDeeper) => {
addRef(st.key, specialReferenceIF);
node.test && walkDeeper(node.test, st);
node.consequent && walkDeeper(node.consequent, st);
node.alternate && walkDeeper(node.alternate, st);
},
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MemberExpression: (node, st, walkDeeper) => {
node.object && walkDeeper(node.object, st);
node.property && walkDeeper(node.property, st);
},
}
}
//Spread syntax not supported in Edge yet, use Object.assign
/*
walk.recursive(ast, {key: globalKey}, {
ImportDeclaration: (node, st, walkDeeper) => {
const importModuleName = node.source.value;
additionalModules.push(importModuleName);
// This module's global scope refers to that module's global scope, no matter how we
// import it.
dependencyMap[st.key].add(importModuleName + memCheckGlobalKey);
for (let i = 0; i < node.specifiers.length; ++i) {
const spec = node.specifiers[i];
if (spec.imported !== undefined && spec.local !== undefined) {
// We depend on specific things.
internalToExternal[spec.local.name] = importModuleName + "." + spec.imported.name;
} else {
// We depend on everything.
dependencyMap[st.key].add(importModuleName + ".*");
}
}
},
FunctionDeclaration: (node, st, walkDeeper) => {
// Don't use walkDeeper, because we are changing the visitor set.
const key = currentModule + "." + node.id.name;
walk.recursive(node, {key: key}, commonVisitors());
},
...commonVisitors()
});
*/
walk.recursive(ast, {key: globalKey}, Object.assign({
ImportDeclaration: (node, st, walkDeeper) => {
const importModuleName = node.source.value;
additionalModules.push(importModuleName);
// This module's global scope refers to that module's global scope, no matter how we
// import it.
dependencyMap[st.key].add(importModuleName + memCheckGlobalKey);
for (let i = 0; i < node.specifiers.length; ++i) {
const spec = node.specifiers[i];
if (spec.imported !== undefined && spec.local !== undefined) {
// We depend on specific things.
internalToExternal[spec.local.name] = importModuleName + "." + spec.imported.name;
} else {
// We depend on everything.
dependencyMap[st.key].add(importModuleName + ".*");
}
}
},
FunctionDeclaration: (node, st, walkDeeper) => {
// Don't use walkDeeper, because we are changing the visitor set.
const key = currentModule + "." + node.id.name;
walk.recursive(node, {key: key}, commonVisitors());
},
}, commonVisitors()));
return {dependencyMap: dependencyMap, additionalModules: additionalModules};
}
function calculateRamUsage(codeCopy) {
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//Create a temporary/mock WorkerScript and an AST from the code
var currServ = Player.getCurrentServer();
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var workerScript = new WorkerScript({
filename:"foo",
scriptRef: {code:""},
args:[]
});
workerScript.checkingRam = true; //Netscript functions will return RAM usage
workerScript.serverIp = currServ.ip;
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try {
return parseOnlyRamCalculate(currServ, codeCopy, workerScript);
} catch (e) {
console.log("Failed to parse ram using new method. Falling back.", e);
}
// Try the old way.
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try {
var ast = parse(codeCopy, {sourceType:"module"});
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} catch(e) {
return -1;
}
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//Search through AST, scanning for any 'Identifier' nodes for functions, or While/For/If nodes
var queue = [], ramUsage = CONSTANTS.ScriptBaseRamCost;
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var whileUsed = false, forUsed = false, ifUsed = false;
queue.push(ast);
while (queue.length != 0) {
var exp = queue.shift();
switch (exp.type) {
case "ImportDeclaration":
//Gets an array of all imported functions as AST expressions
//and pushes them on the queue.
var res = evaluateImport(exp, workerScript, true);
for (var i = 0; i < res.length; ++i) {
queue.push(res[i]);
}
break;
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case "BlockStatement":
case "Program":
for (var i = 0; i < exp.body.length; ++i) {
if (exp.body[i] instanceof Node) {
queue.push(exp.body[i]);
}
}
break;
case "WhileStatement":
if (!whileUsed) {
ramUsage += CONSTANTS.ScriptWhileRamCost;
whileUsed = true;
}
break;
case "ForStatement":
if (!forUsed) {
ramUsage += CONSTANTS.ScriptForRamCost;
forUsed = true;
}
break;
case "IfStatement":
if (!ifUsed) {
ramUsage += CONSTANTS.ScriptIfRamCost;
ifUsed = true;
}
break;
case "Identifier":
if (exp.name in workerScript.env.vars) {
var func = workerScript.env.get(exp.name);
if (typeof func === "function") {
try {
var res = func.apply(null, []);
if (typeof res === "number") {
ramUsage += res;
}
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} catch(e) {
console.log("ERROR applying function: " + e);
}
}
}
break;
default:
break;
}
for (var prop in exp) {
if (exp.hasOwnProperty(prop)) {
if (exp[prop] instanceof Node) {
queue.push(exp[prop]);
}
}
}
}
//Special case: hacknetnodes array
if (codeCopy.includes("hacknet")) {
ramUsage += CONSTANTS.ScriptHacknetNodesRamCost;
}
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return ramUsage;
}
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Script.prototype.download = function() {
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var filename = this.filename + ".js";
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var file = new Blob([this.code], {type: 'text/plain'});
if (window.navigator.msSaveOrOpenBlob) {// IE10+
window.navigator.msSaveOrOpenBlob(file, filename);
} else { // Others
var a = document.createElement("a"),
url = URL.createObjectURL(file);
a.href = url;
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a.download = filename;
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document.body.appendChild(a);
a.click();
setTimeout(function() {
document.body.removeChild(a);
window.URL.revokeObjectURL(url);
}, 0);
}
}
Script.prototype.toJSON = function() {
return Generic_toJSON("Script", this);
}
Script.fromJSON = function(value) {
return Generic_fromJSON(Script, value.data);
}
Reviver.constructors.Script = Script;
//Called when the game is loaded. Loads all running scripts (from all servers)
//into worker scripts so that they will start running
function loadAllRunningScripts() {
var count = 0;
var total = 0;
let skipScriptLoad = (window.location.href.toLowerCase().indexOf("?noscripts") !== -1);
if (skipScriptLoad) {console.log("Skipping the load of any scripts during startup");}
for (var property in AllServers) {
if (AllServers.hasOwnProperty(property)) {
var server = AllServers[property];
//Reset each server's RAM usage to 0
server.ramUsed = 0;
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//Reset modules on all scripts
for (var i = 0; i < server.scripts.length; ++i) {
server.scripts[i].module = "";
}
if (skipScriptLoad) {
//Start game with no scripts
server.runningScripts.length = 0;
} else {
for (var j = 0; j < server.runningScripts.length; ++j) {
count++;
server.runningScripts[j].scriptRef.module = "";
addWorkerScript(server.runningScripts[j], server);
//Offline production
total += scriptCalculateOfflineProduction(server.runningScripts[j]);
}
}
}
}
return total;
console.log("Loaded " + count.toString() + " running scripts");
}
function scriptCalculateOfflineProduction(runningScriptObj) {
//The Player object stores the last update time from when we were online
var thisUpdate = new Date().getTime();
var lastUpdate = Player.lastUpdate;
var timePassed = (thisUpdate - lastUpdate) / 1000; //Seconds
console.log("Offline for " + timePassed + " seconds");
//Calculate the "confidence" rating of the script's true production. This is based
//entirely off of time. We will arbitrarily say that if a script has been running for
//4 hours (14400 sec) then we are completely confident in its ability
var confidence = (runningScriptObj.onlineRunningTime) / 14400;
if (confidence >= 1) {confidence = 1;}
//Data map: [MoneyStolen, NumTimesHacked, NumTimesGrown, NumTimesWeaken]
//Grow
for (var ip in runningScriptObj.dataMap) {
if (runningScriptObj.dataMap.hasOwnProperty(ip)) {
if (runningScriptObj.dataMap[ip][2] == 0 || runningScriptObj.dataMap[ip][2] == null) {continue;}
var serv = AllServers[ip];
if (serv == null) {continue;}
var timesGrown = Math.round(0.5 * runningScriptObj.dataMap[ip][2] / runningScriptObj.onlineRunningTime * timePassed);
console.log(runningScriptObj.filename + " called grow() on " + serv.hostname + " " + timesGrown + " times while offline");
runningScriptObj.log("Called grow() on " + serv.hostname + " " + timesGrown + " times while offline");
var growth = processSingleServerGrowth(serv, timesGrown * 450);
runningScriptObj.log(serv.hostname + " grown by " + formatNumber(growth * 100 - 100, 6) + "% from grow() calls made while offline");
}
}
var totalOfflineProduction = 0;
for (var ip in runningScriptObj.dataMap) {
if (runningScriptObj.dataMap.hasOwnProperty(ip)) {
if (runningScriptObj.dataMap[ip][0] == 0 || runningScriptObj.dataMap[ip][0] == null) {continue;}
var serv = AllServers[ip];
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if (serv == null) {continue;}
var production = 0.5 * runningScriptObj.dataMap[ip][0] / runningScriptObj.onlineRunningTime * timePassed;
production *= confidence;
if (production > serv.moneyAvailable) {
production = serv.moneyAvailable;
}
totalOfflineProduction += production;
Player.gainMoney(production);
console.log(runningScriptObj.filename + " generated $" + production + " while offline by hacking " + serv.hostname);
runningScriptObj.log(runningScriptObj.filename + " generated $" + production + " while offline by hacking " + serv.hostname);
serv.moneyAvailable -= production;
if (serv.moneyAvailable < 0) {serv.moneyAvailable = 0;}
if (isNaN(serv.moneyAvailable)) {serv.moneyAvailable = 0;}
}
}
//Offline EXP gain
//A script's offline production will always be at most half of its online production.
var expGain = 0.5 * (runningScriptObj.onlineExpGained / runningScriptObj.onlineRunningTime) * timePassed;
expGain *= confidence;
Player.gainHackingExp(expGain);
//Update script stats
runningScriptObj.offlineMoneyMade += totalOfflineProduction;
runningScriptObj.offlineRunningTime += timePassed;
runningScriptObj.offlineExpGained += expGain;
//Fortify a server's security based on how many times it was hacked
for (var ip in runningScriptObj.dataMap) {
if (runningScriptObj.dataMap.hasOwnProperty(ip)) {
if (runningScriptObj.dataMap[ip][1] == 0 || runningScriptObj.dataMap[ip][1] == null) {continue;}
var serv = AllServers[ip];
if (serv == null) {continue;}
var timesHacked = Math.round(0.5 * runningScriptObj.dataMap[ip][1] / runningScriptObj.onlineRunningTime * timePassed);
console.log(runningScriptObj.filename + " hacked " + serv.hostname + " " + timesHacked + " times while offline");
runningScriptObj.log("Hacked " + serv.hostname + " " + timesHacked + " times while offline");
serv.fortify(CONSTANTS.ServerFortifyAmount * timesHacked);
}
}
//Weaken
for (var ip in runningScriptObj.dataMap) {
if (runningScriptObj.dataMap.hasOwnProperty(ip)) {
if (runningScriptObj.dataMap[ip][3] == 0 || runningScriptObj.dataMap[ip][3] == null) {continue;}
var serv = AllServers[ip];
if (serv == null) {continue;}
var timesWeakened = Math.round(0.5 * runningScriptObj.dataMap[ip][3] / runningScriptObj.onlineRunningTime * timePassed);
console.log(runningScriptObj.filename + " called weaken() on " + serv.hostname + " " + timesWeakened + " times while offline");
runningScriptObj.log("Called weaken() on " + serv.hostname + " " + timesWeakened + " times while offline");
serv.weaken(CONSTANTS.ServerWeakenAmount * timesWeakened);
}
}
return totalOfflineProduction;
}
//Returns a RunningScript object matching the filename and arguments on the
//designated server, and false otherwise
function findRunningScript(filename, args, server) {
for (var i = 0; i < server.runningScripts.length; ++i) {
if (server.runningScripts[i].filename == filename &&
compareArrays(server.runningScripts[i].args, args)) {
return server.runningScripts[i];
}
}
return null;
}
function RunningScript(script, args) {
if (script == null || script == undefined) {return;}
this.filename = script.filename;
this.args = args;
this.scriptRef = script;
this.server = script.server; //IP Address only
this.logs = []; //Script logging. Array of strings, with each element being a log entry
this.logUpd = false;
//Stats to display on the Scripts menu, and used to determine offline progress
this.offlineRunningTime = 0.01; //Seconds
this.offlineMoneyMade = 0;
this.offlineExpGained = 0;
this.onlineRunningTime = 0.01; //Seconds
this.onlineMoneyMade = 0;
this.onlineExpGained = 0;
this.threads = 1;
//[MoneyStolen, NumTimesHacked, NumTimesGrown, NumTimesWeaken]
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this.dataMap = new AllServersMap([0, 0, 0, 0], true);
}
RunningScript.prototype.log = function(txt) {
if (this.logs.length > Settings.MaxLogCapacity) {
//Delete first element and add new log entry to the end.
//TODO Eventually it might be better to replace this with circular array
//to improve performance
this.logs.shift();
}
let logEntry = txt;
if (FconfSettings.ENABLE_TIMESTAMPS) {
logEntry = "[" + getTimestamp() + "] " + logEntry;
}
this.logs.push(logEntry);
this.logUpd = true;
}
RunningScript.prototype.displayLog = function() {
for (var i = 0; i < this.logs.length; ++i) {
post(this.logs[i]);
}
}
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RunningScript.prototype.clearLog = function() {
this.logs.length = 0;
}
//Update the moneyStolen and numTimesHack maps when hacking
RunningScript.prototype.recordHack = function(serverIp, moneyGained, n=1) {
if (this.dataMap == null) {
//[MoneyStolen, NumTimesHacked, NumTimesGrown, NumTimesWeaken]
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this.dataMap = new AllServersMap([0, 0, 0, 0], true);
}
this.dataMap[serverIp][0] += moneyGained;
this.dataMap[serverIp][1] += n;
}
//Update the grow map when calling grow()
RunningScript.prototype.recordGrow = function(serverIp, n=1) {
if (this.dataMap == null) {
//[MoneyStolen, NumTimesHacked, NumTimesGrown, NumTimesWeaken]
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this.dataMap = new AllServersMap([0, 0, 0, 0], true);
}
this.dataMap[serverIp][2] += n;
}
//Update the weaken map when calling weaken() {
RunningScript.prototype.recordWeaken = function(serverIp, n=1) {
if (this.dataMap == null) {
//[MoneyStolen, NumTimesHacked, NumTimesGrown, NumTimesWeaken]
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this.dataMap = new AllServersMap([0, 0, 0, 0], true);
}
this.dataMap[serverIp][3] += n;
}
RunningScript.prototype.toJSON = function() {
return Generic_toJSON("RunningScript", this);
}
RunningScript.fromJSON = function(value) {
return Generic_fromJSON(RunningScript, value.data);
}
Reviver.constructors.RunningScript = RunningScript;
//Creates an object that creates a map/dictionary with the IP of each existing server as
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//a key. Initializes every key with a specified value that can either by a number or an array
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function AllServersMap(arr=false, filterOwned=false) {
for (var ip in AllServers) {
if (AllServers.hasOwnProperty(ip)) {
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if (filterOwned && (AllServers[ip].purchasedByPlayer || AllServers[ip].hostname === "home")) {
continue;
}
if (arr) {
this[ip] = [0, 0, 0, 0];
} else {
this[ip] = 0;
}
}
}
}
AllServersMap.prototype.toJSON = function() {
return Generic_toJSON("AllServersMap", this);
}
AllServersMap.fromJSON = function(value) {
return Generic_fromJSON(AllServersMap, value.data);
}
Reviver.constructors.AllServersMap = AllServersMap;
export {updateScriptEditorContent, loadAllRunningScripts, findRunningScript,
RunningScript, Script, AllServersMap, scriptEditorInit, isScriptFilename};