Commit Graph

377 Commits

Author SHA1 Message Date
David Walker
ed9e6d5ea3
NETSCRIPT: Compiled modules will be even more shared (#468) 2023-04-07 21:08:39 -04:00
Snarling
04d49e3a6d
SCRIPTS: Script modules are reused when they are imported (#461)
Also corrects some compile race conditions.
2023-04-07 00:33:51 -04:00
T.J. Eckman
677686fa20
SINGULARITY: getCompanyPositionInfo (#460) 2023-04-04 12:00:54 -04:00
T.J. Eckman
df334ea6de
SINGULARITY: Added getCompanyPositions (#459)
Also workForCompany will throw an error if provided a bad company name, instead of returning false
2023-04-01 21:30:46 -04:00
Zelow79
eb8bcd00e3
NETSCRIPT: reduce RAM cost for renamePurchasedServer to 0 (#450) 2023-03-28 16:01:09 -04:00
David Walker
07b18edb5c
REFACTOR: Post-PR changes to NetscriptHelpers.runOptions() (#442) 2023-03-23 12:01:20 -04:00
David Walker
2b54c6c9b9
NETSCRIPT: Add ramOverride as a RunOption (#441)
Allows overriding the static ram calculation. Dynamic ram limit still applies.
2023-03-22 10:09:12 -04:00
David Walker
98f7f473b4
NETSCRIPT: Add "temporary" as a RunOption to run/exec/spawn (#432) 2023-03-21 18:54:49 -04:00
Mughur
1f98eecb57
CORP: rework (#428)
* corp overhaul: Corp production quality now depends on materials

* corp overhaul: Product price can be set separately for each city

* corp overhaul: export uses relatives

* corp overhaul: ignore energy in quality

* corp overhaul: getProduct() is city dependant

* corp overhaul: bulkbuy available from start

* corp overhaul: add multibuy for leveled upgrads

* corp overhaul: changes to UI

* corp overhaul: base quality 1, reqmat changes

* corp overhaul: puchased material quality is 1

* corp overhaul: get rid of the text box from ta2

* corp overhaul: sold shares limitations

* corp overhaul: coffee -> tea, training -> intern

* corp overhaul: smartsupply has multiple options

* corp overhaul: restart, literature, investore, ui

* corp overhaul: nerf advertising

* corp overhaul: bunch of stuff
2023-03-18 03:12:43 +02:00
omuretsu
b9ffb9e42e Add triggers for faction invite check
Manually check for faction invites whenever a server is backdoored, and whenever the player uses ns.singularity.checkFactionInvites
2023-03-07 19:31:54 -05:00
omuretsu
0442f3d5e9 Rework roughlyIs internal function
Now named missingKey, is much faster (approx 4x faster based on testing), and provides better error info when it fails (which property was missing from the provided object).
2023-03-07 06:33:24 -05:00
omuretsu
4ebfdcc4a8 Changelog + misc minor changes
Recovery textarea no longer spellchecks, fixed some "as" type assertions that were not necessary.
2023-03-06 11:45:36 -05:00
Snarling
759f86d6e5
NETSCRIPT: Rework script ram updates (#408) 2023-03-05 22:39:42 -05:00
Snarling
ea8ee743cc
NETSCRIPT: Revert infinite loop detection (#404) 2023-03-02 17:29:18 -05:00
Snarling
ee3c412933
SETTINGS: Add infinite loop detection setting (#402) 2023-02-28 06:54:01 -05:00
T.J. Eckman
33f0150d25
BUGFIX: Memory Leak in NetscriptPorts (#399)
Co-authored-by: Snarling <84951833+Snarling@users.noreply.github.com>
2023-02-27 19:54:04 -05:00
omuretsu
37d2f57e53 Fix atExit loop
atExit clears itself from the WorkerScript before being executed.
2023-02-23 08:39:47 -05:00
Mughur
2bd5741b22
Merge pull request #371 from d0sboots/hacking
NETSCRIPT: Add `additionalMsec` to BasicHGWOptions
2023-02-19 07:42:11 +02:00
Zelow79
028199aa7d
SLEEVE: Add sleeve.setToIdle function (#374) 2023-02-19 00:13:23 -05:00
David Walker
53755dd573 NETSCRIPT: Add additionalMsec to BasicHGWOptions
This option adds additional time to the sleep in hack/grow/weaken before
the command takes effect. The critical difference between this and doing
your own sleep is that it creates a single, uninterruptible sleep: This
opens up multiple new avenues of gameplay for batching.

Note that use of this new feature is theoretically always suboptimal,
since extending the sleep time wastes RAM.
2023-02-17 00:01:41 -08:00
David Walker
ed59f4bfe7
NETSCRIPT: Add growThreads to formulas, improve docs for hacking functions (#330) 2023-02-14 17:38:51 -05:00
Snarling
08e71c732b
Threads are a positive integer (#366)
* Added new positive integer ns validation helper
* `run`, `exec`, and `spawn` verify threads as a positive integer.
* `run` terminal command also fails if the provided threadcount is not a positive integer.
* Removed some references to .script files in various documentation, and removed some of the NS1 example blocks
2023-02-14 01:32:01 -05:00
Snarling
b4074328ec
UI: Added new locale-aware and configurable number formatting (#354) 2023-02-11 13:18:50 -05:00
Zelow79
5f923a348c
NETSCRIPT: Added cyclesWorked to certain sleeve.getTask returns, and added bladeburner.getActionSuccesses (#324) 2023-01-15 23:50:54 -05:00
David Walker
0c2d402f0b
INFRA: Update everything except React (#312) 2023-01-08 02:36:55 -05:00
David Walker
4eef9eec03
NETSCRIPT: More ns Proxy changes (#297) 2023-01-05 20:41:24 -05:00
David Walker
7b5080a42b
NETSCRIPT: Add undocumented function printRaw() (#277)
This is analagous to tprintRaw (enabled by ns.iKnowWhatImDoing()), but
for logs instead of the terminal. This provides a supported* method of
creating complicated UIs for scripts.

*No actual support, expressed or implied, is provided for use of this
function.
2023-01-05 20:30:34 -05:00
Snarling
31bf0c43d1 v2.2.1 (#293)
* handle enums differently
* Enums are frozen and fed directly to the proxy
* Enums are not included in the NSFull definition, allowing samekeys for RamCostTree<API>, InternalAPI<API>, and ExternalAPI<API>
* Rewrote a lot of the ramcalc test, with better typing thanks to the samekeys above
* Fix ns1 for proxy (args, pid, and enums after above changes were not being added to ns1 scripts.)
* Fixed an overview issue where the bars could display inaccurately.
Update changelog and bump version to 2.2.1
2023-01-04 09:45:17 -05:00
David Walker
5f18b87323
New ns implementation using Proxy (#292) 2023-01-04 08:56:29 -05:00
omuretsu
bb566dc57c hotfix
* Fix ramcost for corporation.bonusTime (must be 0 because other getBonusTime functions exist).
* Fix ui hook names for overview.
2023-01-03 12:23:38 -05:00
omuretsu
0ec4ef31ab 2.2 2023-01-02 13:20:25 -05:00
Snarling
fb1f95c26e
VARIOUS: Various changes prior to release 2.2 (#271)
See PR #271 description
2022-12-29 20:28:53 -05:00
Mughur
5c80655d62
NETSCRIPT: Added ns.corporation.issueNewShares function (#261) 2022-12-25 03:35:18 -05:00
Mughur
556fe8dd33
NETSCRIPT: Added ns.corporation.getConstants, replacing many other corporation getter functions (#260) 2022-12-25 03:33:13 -05:00
David Walker
018053d79e
NETSCRIPT: Reduce cost of two multipliers functions (#254) 2022-12-21 18:30:27 -05:00
omuretsu
1dec0d00bd Add documentation for ns.pid 2022-12-13 09:09:12 -05:00
Snarling
5ff2cd5357
VERSION: Update game version to 2.2 (#240)
Includes some bug fixes:
* Fix sleeve shock internal/display discrepancy (0-100 vs 0-100)
* Special error message if ns function called without a this
* Change whitespace to pre-wrap for dialog box.
* Fix bug where idle sleeves do not consume cycles but still recover shock from those cycles. Now they do not recover during idle.
* attempted to tag commit as v2.2.0
2022-12-01 16:07:46 -05:00
Snarling
0fb7200b4b
STOCK: ns.stock.getOrganization added for getting org from stock symbol (#234)
Authored-by: SamuraiNinjaGuy <branmiller+bitburner@gmail.com>
2022-11-28 10:33:28 -05:00
Snarling
6af36e3b29
NETSCRIPT: Faster API wrapping on script launch. (#229)
* ns API is wrapped once
* when a new workerscript is created, each layer of ns is stamped with a private workerscript field that allows the functions to work.
* Test has been refactored to account for new method of wrapping
* BREAKING: ns functions need access to `this` value of their parent ns layer (or any ns layer)
* Enums are passed directly to player (no cloning) but are frozen.
2022-11-28 09:11:55 -05:00
Snarling
88d51e9a7e
MISC: A bunch of enums stuff. (#212)
* Some game enums moved to utils/enums. Others can eventually be moved there as well.
* findEnumMember function for performing fuzzy matching of player input with enum members, without needing separate fuzzy functions for every enum.
* Also used findEnumMember for safely loading save games (allows case changes in enum values)
* Changed capitalization on some enums.
* BREAKING: removed classGains work formulas function
* Split ClassType enum into UniversityClassType and GymType.
* Added universityGains and gymGains work formulas functions
* Provided the new split enums to the player on ns.enums.
2022-11-20 08:37:11 -05:00
Snarling
82ba5f1f13
Ignore monaco cancellation errors (#208)
Also updated monaco-editor and @monaco-editor/react to latest versions since there were no conflicts.
2022-11-10 10:08:59 -05:00
Snarling
b275f88053
NETSCRIPT: Expose more enums for player use (#198)
* Add support for enums at other ns layers
* APIWrapper: simplified wrapping algorithm and modified to just use cloneDeep to copy enums instead of recursively wrapping enums as if they were new API layers
* Improve APIWrapper typing
* Changed some typings at RamCostGenerator to allow for enums at different levels without enums needing a ram cost
* Added enums to ns.corporation, removed getter functions that were being used instead.
* Add FactionWorkType for player use
* Add ClassType and CompanyWorkPos enums
* Change netscriptDefinitions to expect members of these new enums where appropriate.
2022-11-09 13:46:21 -05:00
Snarling
8e0e0eaa88
NETSCRIPT: ns.sleeve.getSleeve added. getPlayer and getSleeve can both be used for formulas. (#200)
* BREAKING CHANGE: Removed getSleeveStats and getSleeveInformation because this info is provided by getSleeve in a more usable form.
* BREAKING CHANGE: Removed tor, inBladeburner, and hasCorporation fields from ns.getPlayer. Functionality still exists via added functions ns.hasTorRouter, ns.corporation.hasCorporation, and ns.bladeburner.inBladeburner.
* Separated ns definitions for Person, Sleeve, and Player interfaces with both Player and Sleeve just extending Person.
Added getSleeve, which provides a Sleeve object similar to getPlayer.
* Renamed the sleeve ns layer's interface as sleeve lowercase because of name conflict. todo: May move all the ns layers interface names to lowercase for consistency
* Added ns.formulas.work.crimeSuccessChance and reworked to allow both sleeve and player calculations.
* Removed internal Person.getIntelligenceBonus function which was just a wrapper for calculateIntelligenceBonus. Any use of the former in formulas creates a conflict where ns-provided Person objects throw an error.
* Renamed helpers.player to helpers.person for netscript person validation. Reduced number of fields validated due to Person being a smaller interface.
* Fixed bug in bladeburner where Player multipliers and int were being used no matter which person was performing the task
* Fixed leak of Player.jobs at ns.getPlayer
* Person / Player / Sleeve classes now implement the netscript equivalent interfaces. Netscript helper for person no longer asserts that it's a real Person class member, only that it's a Person interface. Functions that use netscript persons have been changed to expect just a person interface to prevent needing this incorrect type assertion.
2022-11-09 07:26:26 -05:00
Snarling
6f08aee8f6
Fix zombie scripts (#203)
Also made installAugmentations synchronously perform reset, but added a short timeout to the callback script launch for balance.
2022-11-08 12:17:34 -05:00
Snarling
9e869bc876
NETSCRIPT: Add ns.formulas.work.companyGains function (#195)
* added ns.formulas.work.companyGains.
* Removed Work/Formulas folder, added Work/Formulas.ts
* CompanyPosition.calculateJobPerformance now takes in a Person instead of taking in a full set of stats, and it takes INT into account.
* formulas.crimeGains takes in a person object.
* Renamed ns Player type to Person.
* added multWorkStats, which multiplies a WorkStats object with a multipliers object.
* Remove unused types in NetscriptDefinitons.d.ts
* reuse formulas code in other parts of game
* getSleeveInformation also returns skills

Co-authored-by: Alexey <alexey.kozhemiakin@gmail.com>
2022-11-06 17:27:04 -05:00
Snarling
5fe89d5599
CORPORATION: Reorganize Industry data (#154) 2022-10-24 21:54:54 -04:00
Snarling
0a3ff56331
WIP: Remove corp employees as objects (#143)
* Removed employees as objects from corporations
* Remove employees from office JSON after loading / convert to new parameters
* Showed down morale/etc gain; added optional position to hireEmployee
* enum support for corp employee positions

Mostly authored-by: Kelenius <kelenius@ya.ru>
2022-10-24 08:44:01 -04:00
Snarling
124e64379a
Improve unexpected error message (#133)
* Add ws details if available
* Add likely cause of error
* Attempt to display error
2022-10-19 16:32:39 -04:00
omuretsu
7683990d17 format and lint 2022-10-14 11:03:50 -04:00
omuretsu
ad0be471ce fix ns.prompt typechecking
Introduced some new type assertion functions, initial step in larger type safety rework.
2022-10-14 11:00:29 -04:00
Olivier Gagnon
ae5fc168bf Add getMoneySources 2022-10-13 00:10:59 -04:00
omuretsu
7a384d53f4 typefix netscriptFunctions (see desc)
* Types for InternalFunction and ExternalFunction have been modified to actually typecheck ns functions against docs.
* Internal functions are required to use unknown for any params on the inner function.
* Return types for internal function inner-function must match the respective external function.
* Added new typecheck assertion function for asserting dynamic object types, to allow unknownifying params that were previously hardcoded objec structures.
* Because type assertion for parameter types and return types is enforced by InternalAPI, removed all duplicate type declarations on NetscriptFunction params and returns.
2022-10-12 08:49:27 -04:00
omuretsu
41b6f0b87b add hoop before exposing 2022-10-11 21:02:04 -04:00
omuretsu
7d07f44b3e move to global scope 2022-10-11 20:01:10 -04:00
omuretsu
84b99c569a extra printRaw function 2022-10-11 16:07:45 -04:00
Olivier Gagnon
cbb7f58231 Make the main player object an alias, makes it easier to import 2022-10-09 18:42:14 -04:00
Olivier Gagnon
f4668b21ca functions to generate dummy contracts 2022-10-09 02:56:11 -04:00
Olivier Gagnon
5d4b72e1d1 Added some purchased server functions 2022-10-09 02:32:13 -04:00
Olivier Gagnon
f6f023eeb4 Fix tons of typos 2022-10-09 01:25:31 -04:00
hydroflame
a5b2512269
Merge pull request #4205 from Snarling/ramTestFix
TESTS: Refined ram calculation tests
2022-10-09 00:23:04 -04:00
Snarling
068533cd2f format, lint, more enums, revert fn rename 2022-10-05 14:52:48 -04:00
Snarling
8bb88a5080 Better RamCost testing (see desc)
* RamCostGenerator will have an error if ramcosts are defined for nonexistent functions, in addition to error if not all functions have ram costs defined
* Removed a few random blank comment lines in NetscriptDefinitions.d.ts
* RamCalculation.test.ts checks exact expected static and dynamic ram usage from (almost) every function, based on defined RamCosts in RamCostGenerator.
2022-10-05 10:42:07 -04:00
Snarling
aa80cf6451 See description
Reverted ToastVariant back to an enum internally. Still exposed to player as just possible strings.
Changed all 1-line documentation comments to actually be 1-line. Moved some because they were not providing documentation for the thing they were trying to.
2022-10-04 06:40:10 -04:00
Snarling
50f14b4f58 Commit1 2022-10-03 12:12:16 -04:00
OverlordQ
046ba80935
Update killWorkerScript.ts
Remove spurious console debugging line
2022-09-29 08:20:49 -04:00
Snarling
25be5c2990 Remove unused augmentationStats interface
All augmentations have all multipliers
2022-09-27 16:20:26 -04:00
Snarling
0e67fbee21 Unify error handling 2022-09-27 15:51:25 -04:00
Snarling
c510e47885 Player is now a Person
Use correct class inheritance, use class as type and remove IPlayer
2022-09-27 15:35:41 -04:00
Snarling
21a2d49de7 Finish removing player passing 2022-09-27 15:35:41 -04:00
Snarling
83d357e758 commit1 2022-09-27 15:35:40 -04:00
Snarling
cc2246213f Add more error types 2022-09-27 15:35:39 -04:00
Snarling
824d8db653 simplify/dehardcode failOnHacknetServer 2022-09-27 15:35:39 -04:00
Snarling
7d37736058 unified errors 2022-09-27 15:35:39 -04:00
Snarling
8d0347577d Less hardcoding 2022-09-27 15:34:48 -04:00
Snarling
572c68738f Unify error handling 2022-09-27 15:34:47 -04:00
Snarling
5798c4c7d3 Unify error handling 2022-09-27 15:32:09 -04:00
Olivier Gagnon
2fc17423ff Improve the robustness of the tutorial. 2022-09-27 13:35:51 -04:00
hydroflame
2a43b90ed3
Merge pull request #4039 from ezylot/patch-1
GANG: Added weight to GangMemberTask construction call
2022-09-23 01:15:29 -03:00
Olivier Gagnon
2a0dd6b6f8 Minor improvements to Netscript Port loading and unloading 2022-09-22 23:55:16 -04:00
hydroflame
0044761fd3
Merge pull request #4073 from Hoekstraa/unlimited-ports
API: More ports (previously max 20, now practically unlimited)
2022-09-23 00:51:50 -03:00
phyzical
ca2f1a62a5
add singularity function for exporting game save 2022-09-07 16:11:51 +08:00
Zoë Hoekstra
55df97d3d5
Format 2022-09-01 16:27:31 +02:00
Zoë Hoekstra
ec81fb60c3
Create ports on demand. Increase max to infinity. 2022-09-01 16:13:10 +02:00
Olivier Gagnon
2675fd23ec fix stack trace missing in some errors 2022-08-29 18:14:54 -04:00
Olivier Gagnon
c9a0998cc1 Improve wrong arg user message and add ui.windowSize 2022-08-29 18:07:17 -04:00
Olivier Gagnon
f07a29c73b fix dynamic ram miscalc not triggering 2022-08-29 15:26:34 -04:00
hydroflame
c2796e164a
Merge pull request #4052 from Snarling/ns1wrapper
NETSCRIPT: FIX #4037 ns1 wraps deeper layers correctly.
2022-08-29 11:14:32 -03:00
Snarling
185549e7e4 fix dynamic ram check 2022-08-28 07:44:41 -04:00
Snarling
ef1f376c09 format, lint, remove unused "running" property on ws 2022-08-27 22:32:48 -04:00
Florian Schöffl
0c93764ef8
Added weight to GangMemberTask construction call
Added hackWeight: 100 to GangMember Task construction call to prevent error messages from the constructor checks. 
Since we only compare with roughlyIs() this will have no impact on functionality
2022-08-25 11:08:33 +02:00
Olivier Gagnon
89aa23f4b3 Add dummy function to generate a mock server or player for formulas stuff 2022-08-23 16:01:34 -04:00
Olivier Gagnon
0e569344e7 rm console log 2022-08-23 11:28:40 -04:00
hydroflame
67be694b68
Merge pull request #3978 from Snarling/atExitFix
NETSCRIPT: FIX #2931 atExit now allows synchronous ns functions
2022-08-23 12:27:43 -03:00
Olivier Gagnon
a8bef50ef5 Added a few formulas to calculate work gains 2022-08-17 14:32:52 -04:00
Snarling
32afaae3e2 Improve atExit error message 2022-08-16 20:37:50 -04:00
Snarling
0c358c588e ns.atExit errors more readable, allows ns functions 2022-08-16 20:16:57 -04:00
Snarling
f1f7be6adc Remove unused types 2022-08-10 10:02:41 -04:00
Snarling
28d9c70796 format&lint 2022-08-09 19:04:05 -04:00
Snarling
c6cb4ca033 Type correctness 2022-08-09 19:02:33 -04:00
Snarling
ea7c2c4981 fixing other commits after rebase 2022-08-09 18:25:02 -04:00