Olivier Gagnon
bb8af88b77
prep v2
2022-07-19 14:21:12 -04:00
Olivier Gagnon
4bee746576
rm any
2022-07-15 01:51:30 -04:00
Olivier Gagnon
6b630753f0
nuke some use of any
2022-07-14 19:00:10 -04:00
Olivier Gagnon
5629c16def
extract multipliers in its own type
2022-07-14 18:43:33 -04:00
Olivier Gagnon
0550bc188c
refactor some stuff
2022-07-14 17:43:08 -04:00
Olivier Gagnon
fac6633347
remove so many fields and values used by the old system
2022-07-12 23:13:40 -04:00
Olivier Gagnon
2d73f546b0
lint and remove unused var
2022-07-12 01:59:23 -04:00
Olivier Gagnon
f7805c4a51
convert faction work to new work system
2022-07-12 01:54:19 -04:00
Olivier Gagnon
e86a42716c
lint
2022-07-11 15:58:23 -04:00
Olivier Gagnon
606f1bf6c4
create program and grafting done
2022-07-10 01:37:36 -04:00
Olivier Gagnon
647392626e
convert taking class ot new work system
2022-07-07 17:28:23 -04:00
Olivier Gagnon
3ee7d593d0
Convert crime to new work model
2022-07-07 02:00:23 -04:00
rderfler
77073836cb
Merge remote-tracking branch 'upstream/dev' into dev
2022-05-06 22:44:24 -04:00
nickofolas
7d75093989
Init work types with new None
member
2022-05-04 15:03:02 -05:00
nickofolas
59982370cb
Implement CrimeType
enum
2022-05-04 14:48:49 -05:00
nickofolas
f45200b25e
Implement ClassType
and FactionWorkType
enums
2022-05-04 14:18:12 -05:00
nickofolas
4a8e99b170
Refactor WorkType
to an enum
2022-05-04 13:42:48 -05:00
hydroflame
5d4241b120
Merge pull request #3568 from nickofolas/fix/grafting-stop-work
...
GRAFTING: Fix Grafting not being handled in singularity stop work
2022-05-04 12:02:29 -04:00
hydroflame
bffa166fc3
Merge pull request #3577 from phyzical/feature/WEB-3567
...
FEATURE: added logic to allow quitJob to be called from singularity
2022-05-04 11:57:39 -04:00
phyzical
0767043166
added logic to avoid stale object reference on sleeve during augmentation
2022-05-03 19:22:05 +08:00
phyzical
711955c112
added logic to allow quitJob to be called from singularity
2022-04-28 19:05:56 +08:00
nickofolas
a87bfb0de6
Handle grafting in singularity stop work
2022-04-26 20:11:41 -05:00
rderfler
e381e857a5
Merge remote-tracking branch 'upstream/dev' into dev
2022-04-25 13:32:38 -04:00
borisflagell
e05617d9d3
UI FIX #3415
...
fixes #3415
2022-04-21 00:18:15 +02:00
rderfler
9e6e97d1fb
fmt and merge upstream
2022-04-14 15:49:21 -04:00
rderfler
3cd8f8a223
merged from upstream
2022-04-14 15:47:00 -04:00
rderfler
332b803332
Fmt and lint
2022-04-14 15:28:13 -04:00
Olivier Gagnon
7685f52f8e
fix import and make rainbow return the answer.
2022-04-14 15:23:49 -04:00
Olivier Gagnon
52e27e317e
Added blood donation bonus
2022-04-14 15:17:46 -04:00
rderfler
9d18118208
Format, but git forgot this last time
2022-04-14 12:00:17 -04:00
rderfler
2613948bad
Add bladeburner actions to sleeves
...
This adds bladeburner actions to sleeves. In addition this bulked out the IPerson functionality and updated bladeburner functions to be more sleeve compatible
2022-04-14 11:40:59 -04:00
Olivier Gagnon
680081c548
post-grafting changes
2022-03-29 14:09:17 -04:00
nickofolas
c92b159580
Implement entropy accumulation system
2022-03-19 13:15:31 -05:00
nickofolas
c33c23700e
Remove resleeving from code
2022-03-19 11:43:58 -05:00
nickofolas
4789455b9c
Implement basic crafting functionality
2022-03-19 09:31:48 -05:00
nickofolas
919f8480dd
Grafting UI framework
2022-03-18 23:22:21 -05:00
phyzical
9949cc9a1e
removed ip references
2022-03-17 21:50:23 +08:00
Martin Fournier
974344545d
Move import save functionality into SaveObject
...
Adds a lot of metadata to be able to easily compare the new save to the
current player.
- Adds lastSaved & identifier to the PlayerObject
- Includes a hash method used to generate an identifier
2022-01-26 03:42:52 -05:00
Martin Fournier
e7aa977eb0
Persist terminal command history in game save
...
Copy the terminal commands into the player object so that they are saved
between game reloads.
Adds a 'history' command to display history, and a 'history -c' command
to clear it from both the current terminal & the player's save.
2022-01-23 17:09:54 -05:00
nickofolas
2d38ce8f72
Fix focus arg for sing functions
2022-01-18 08:49:06 -06:00
Martin Fournier
844d518684
Add achievements to base game
...
- Add a script to generate achievement data from Steamworks API
- Add achievements page with a link in sidebar
- Calculate achievements (1/min) with an engine counter
- Store achievements with a timestamp on unlocked in the PlayerObject
- Add a script to generate monochrome icons from Steam icons
- Add toast when unlocking an achievement
2022-01-08 05:45:32 -05:00
Dan
2f9eb324b4
fix(shortcut): job shortcut only run when have job
...
The shortcut was always allowed to run, meaning when the player doesn't
have a job, they were sent to the job screen with no job and lost the
view context/sidebar.
- Add utility method to check if the player 'hasJob', being at least 1
job.
- Check if player has job when the key combination is pressed
Resolves danielyxie/bitburner#2013
2021-12-19 15:20:02 +00:00
Martin Fournier
84c77c1d2c
Fix #1889 : Add skill progress to overview
...
Adds a progress bar for each stat to show how close to level up you are.
2021-12-17 12:44:18 -05:00
theit8514
ad57f3dc73
Work functions do not take focus
...
setFocus readded and updated to send the user to the Work page if focusing.
2021-12-15 20:33:48 -05:00
Olivier Gagnon
56ddcd9a45
more work on bn13
2021-11-13 22:44:17 -05:00
Olivier Gagnon
f5d6132dfc
fix bladeburner action cancel
2021-11-12 16:54:34 -05:00
Olivier Gagnon
c0d28c17e7
fix more bugs
2021-11-11 23:40:48 -05:00
Olivier Gagnon
0114c92829
fix decimal
2021-11-11 21:35:26 -05:00
Olivier Gagnon
aa07ea981a
saving timebomb
2021-11-11 20:42:19 -05:00
hydroflame
70ffe25bb4
Revert "bunch of bugfixes"
2021-11-11 20:06:05 -05:00