Add three new contracts:
* Compression I: RLE Encoding
* Compression II: LZ Decoding
* Compression III: LZ Encoding
as well as associated utility functions
Adds a lot of metadata to be able to easily compare the new save to the
current player.
- Adds lastSaved & identifier to the PlayerObject
- Includes a hash method used to generate an identifier
Adds error & environment information to the recovery page when
available. The info will be displayed when the error boundary catches an error only.
Otherwise, does a few minor tweaks to the UI of the page.
- Add DevPage button to throw an uncaught error to go into recovery
- Add "Delete Save" button in recovery from Game Options (refactored into its own
component)
- Use "Soft Reset" button from Game Options (refactored into its own
component)
- The "Soft Reset" & "Delete Save" buttons now have confirmations
- Add tooltip on "Disable Recovery Mode" button
- Add timestamp to the RECOVERY.json filename
- Add textarea containing markdown with the current error details, if
available
- Error
- Page
- Version
- Environment
- Platform
- UserAgent
- Features
- Source
- Stack Trace
- Change GitHub new issue link to contain default body & title, if possible
- Change links to not take the full width (they were clickable by mistake)
- Fix "Disable Recovery Mode" not resetting the ErrorBoundary's state,
making going back to terminal impossible
static property validationData on classes
PoC/example implemented with HacknetNode:
validates cores is a number in the range between 1 and HacknetNodeConstants.MaxCores
validates level is a number in range between 1 and HacknetNodeConstants.MaxLevel
validates ram is a number in range between 1 and HacknetNodeConstants.MaxRam
validates onlineTimeSeconds in non negative number
validates totalMoneyGenerated is a non negative number
* Make command `cd` without arguments an alias for `cd /` (#853)
In most shells `cd` without arguments takes you to the home directory
of the current user. I keep trying to do this due to muscle memory
from working in terminals, so I figured I'd make it do something useful.
There is no home directory in the game, but going to / is the closest
thing we have, since that is the starting point for the user in the
game.
* Add new `backdoor` terminal command (#852)
* Add the backdoor command to the terminal
This command will perform a manual hack without rewarding money. It will be used for the story, mainly for faction hacking tests
* Add tab completion for backdoor command
* Add help text for backdoor command
* Change condition syntax to be more consistent with others
* Extract reused code block so it is always called after actions
* Update documentation for new backdoor command
Modified references to manual hack as it isn't for factions anymore
* Remove extra parenthesis
* Rename manuallyHacked to backdoorInstalled
* Fix typo
* Change faction test messages to use backdoor instad of hack
* Rename more instances of manuallyHacked
* fixed typo in helptext of darkweb buy (#858)
* Fix typos and unify descriptions of augmentations (#859)
Made an attempt to...
- give all "+rep% company/faction" the same text
- make all augmentations with a single effect use a single line to describe the effect
- make all effects end with a period
* Made Cashroot starter kit display its tooltip with the money formatted properly and in gold
* fix typo in docs (#860)
* Initial code for Casino Card Deck implementation
* Casino Blackjack Implementation
* Update some tools (eslint, typescript)
* Blackjack code cleanup
* Update README_contribution
* Update ScriptHelpers.js (#861)
expand error message
* More augmentation typo fixes (#862)
* Add Netscript function getCurrentScript (#856)
Add netscript function that returns the current script.
* Added milestones menu to guide new players. (#865)
Milestone menu
* fix typos in milestones (#866)
Co-authored-by: sschmidTU <s.schmid@phonicscore.com>
* Corrupt location title when backdoor is installed (#864)
* Add corruptableText component
* Corrupt location title if backdoor is installed
* Formatting
* Add helper to check value of backdoorInstalled
Helper could be oneline but it would make it less readable
* Fix some formatting
* Add settings option to disable text effects
* Import useState
* getRunningScript (#867)
* Replaced getCurrentScript with getRunningScript
* Bunch of smaller fixes (#904)
Fix#884Fix#879Fix#878Fix#876Fix#874Fix#873Fix#887Fix#891Fix#895
* rework the early servers to be more noob friendly (#903)
* v0.51.6
Co-authored-by: Andreas Eriksson <2691182+AndreasTPC@users.noreply.github.com>
Co-authored-by: Jack <jackdewinter1@gmail.com>
Co-authored-by: Teun Pronk <5228255+Crownie88@users.noreply.github.com>
Co-authored-by: Pimvgd <Pimvgd@gmail.com>
Co-authored-by: Daniel Xie <daniel.xie@flockfreight.com>
Co-authored-by: Simon <33069673+sschmidTU@users.noreply.github.com>
Co-authored-by: sschmidTU <s.schmid@phonicscore.com>
* yesno box now correctly clean up before new content is loaded in.
* formatHp doesnt display decimal, duh
* character overview uses numeralWrapper formatHp
* minor formatting stuff
* Class spending is tracked indepedently of work money
* Made an augmentation named after myself.
* hotfix a bunch of small stuff
* infiltration use buttons instead of a links
* minor accessibility patch
* Hospitalization will not cost more than 10% of the players money.
* Adde hospitalization netscript function
* Removed the suggestion that the combat path will lead to Daedalus, it still will. But new players should not be told that this is a viable path to completing a BitNode.
* getMemberInformation now returns everything about the member.
* New netscript function to get the players hacknet server hash capacity
* yesno dialog box will not keep older messages anymore
* v0.51.1
* Casino part 1
* Discord link in options, documentation for getMemberInformation updated, dev menu has more money options, tech vendors now handle max cores or max ram better
* Removed text under Factiosn referencing rejected factions.
* Removed html element forgotten in plain text
* Casino implementation
* v0.51.2