Commit Graph

141 Commits

Author SHA1 Message Date
Daniel Xie
4d0ee212be UI Improvements. Added two new Netscript functions to purchase Hacknet Nodes 2017-05-20 04:27:42 -05:00
Daniel Xie
834a6add82 Added some unique augmentations for factions 2017-05-17 23:58:49 -05:00
Daniel Xie
47e4f5b9dd Slight rebalancing on Hacknet Nodes. Added buttons for purchase multipliers. They don't work yet though 2017-05-16 16:22:54 -05:00
Daniel Xie
f63cd21bfc Refactoring purchase of additional servers UI code, minor rebalancing for hacknet nodes 2017-05-16 10:55:05 -05:00
Daniel Xie
b8ccddf256 Changed tabbing i script editor so that it uses four spaces rather than the tab char" 2017-05-15 23:37:14 -05:00
Daniel Xie
f1b7d78ba3 More rebalancing on hacknet Nodes. Tab in script editor works..not super smooth though. Focus on textarea when script editor opens. code in tututorial now properly ignores all whitespace 2017-05-15 22:06:25 -05:00
Daniel Xie
bb73fe1101 Operators now have RAM cost 2017-05-15 10:38:17 -05:00
Daniel Xie
51c8e7a6c6 Fixed bug with loading game when working on creating program 2017-05-15 10:28:59 -05:00
Daniel Xie
3919d3e97a Bug fixes for new Netscript commands. Added total Playtime statistics. Minor UI improvements 2017-05-15 09:15:59 -05:00
Daniel Xie
31ef48f4a8 Small UI improvements based on private beta feedback 2017-05-14 21:21:22 -05:00
Daniel Xie
708b800e36 Improved documentation for Netscript. Added a link to Netscript documentation in script editor 2017-05-14 20:43:10 -05:00
Daniel Xie
83502831d8 Removed some log statements. Rebalancing on RAM for home comp 2017-05-13 13:59:19 -05:00
Daniel Xie
041f195241 Added two new factions, Slum Snakes and Tetrads. Added 4 more augmentations for those factions. Fixed some issues with prestiging 2017-05-12 13:12:32 -05:00
Daniel Xie
c44b514342 If statements in NetScript should work now 2017-05-11 23:59:07 -05:00
Daniel Xie
3ac33cd9e7 Added commands for port breaking programs in Netscript 2017-05-10 23:20:17 -05:00
Daniel Xie
416f3e7b47 Refactored script RAM usage to be calculated based on commands. Updated RAM on foreign servers to balance. Balnaced company wages 2017-05-10 16:10:06 -05:00
Daniel Xie
3808fe5a3f Minor UI improvements and bug fixes 2017-05-10 15:21:15 -05:00
Daniel Xie
f2287b5696 Lots of changes, didn't keep track ofthem all 2017-05-10 12:42:46 -05:00
Daniel Xie
2e55f1d472 Implemented interactive tutorial! 2017-05-06 01:24:01 -05:00
Daniel Xie
66e4fa26a2 Added Dark web. Needs testing 2017-05-05 10:50:55 -05:00
Daniel Xie
56ebfaf2bf refactored saving/loading by making it into a class. Tested and debugged prestige mechanic 2017-05-04 20:08:44 -05:00
Daniel Xie
3eccf23a41 Minor UI improvements, fixed job requirements to make them inline with multiplers of 5, rebalancing hacking times 2017-05-02 23:38:58 -05:00
Daniel Xie
d6c094f4de Playtesting - Rebalancing 2017-04-22 21:32:51 -05:00
Daniel Xie
9b408cb995 Playtesting - Fixed bugs 2017-04-19 14:19:33 -05:00
Daniel Xie
52297268f6 Addded Perk class, Traveling functionality, fixed bugs with script logging and terminal commands 2017-04-13 12:33:34 -05:00
Daniel Xie
14684dd6d5 Finished Create Program functionality (needs testing) and did work on Tutorial 2017-03-31 16:47:06 -05:00
Daniel Xie
d656ee3114 Implemented control + c functionality to stop running cmds such as hack() and analyze() 2016-12-21 10:33:00 -06:00
Daniel Xie
f1ec376f33 Implemented server growth (might need rebalancing). No wwhen a script is killed it is properly removed from the Active Scripts tab 2016-12-20 14:18:34 -06:00
Daniel Xie
e2316e4a1d Can now do things such as ctrl+c in Terminal without it auto focusing on the input. Implemented offline exp gain 2016-12-19 14:59:13 -06:00
Daniel Xie
962b057ff8 Implemented basic functionality for the Active Tabs menu. Works for online production 2016-12-19 12:20:19 -06:00
Daniel Xie
5f1b58fd86 Evaluator + Netscript should now properly handle errors in syntax/runtime errors (almost..still have to implement the properly closing down script when an error is thrown. Check file for TODO). Player skill level should now properly be updated 2016-12-15 16:22:42 -06:00
Daniel Xie
96fb37c6d1 Fixed loadAllRunningScripts(), now seems to be working properly 2016-12-15 11:51:23 -06:00
Daniel Xie
7ec22480a2 Trying to get the functionality to load all running scripts upon load to work 2016-12-14 15:44:18 -06:00
Daniel Xie
334c144bae Upon opening window, all of the running scripts are loaded into WorkerScripts 2016-12-14 15:22:12 -06:00
Daniel Xie
23c036827f Fixed script hack(), should be working now. Changed some numbers to rebalance. Implemented script RAM usage. If a script uses too much ram it will not run (untested) 2016-12-14 14:29:40 -06:00
Daniel Xie
2fe4e8a19a Changed the game speed so that it wasn't running faster (Rounding the number of game cycles usually caused it to speed up). Save Load function SHOULD be working now 2016-12-01 16:39:13 -06:00
Daniel Xie
d5d198cbb4 Refactored Code to make Save/Load work. This included re-structuring classes so that they contained only native objects/arrays of native objects and using a Reviver function in the JSON.parse. Cleaned up some code that was no longer needed 2016-12-01 16:18:18 -06:00
Daniel Xie
320526ebb3 Added stuff to Script queue functionality..it's gonna get deleted anyways so w.e 2016-11-25 16:08:04 -06:00
Daniel Xie
f38fd340f4 Implement Script Editor (mostly) 2016-11-24 16:30:33 -06:00
Daniel Xie
1a600ad560 Added offline properties for Script object 2016-11-21 05:22:18 -06:00
Daniel Xie
d372ce5980 Fixed some bugs, began adding a Script class 2016-11-21 00:11:14 -06:00