Commit Graph

5721 Commits

Author SHA1 Message Date
Eric
8d52e1b510
Small text fix (#462) 2023-04-03 00:21:37 -04:00
T.J. Eckman
df334ea6de
SINGULARITY: Added getCompanyPositions (#459)
Also workForCompany will throw an error if provided a bad company name, instead of returning false
2023-04-01 21:30:46 -04:00
David Walker
8c4b992d59
TEST: Add a NS2 test (finally) (#458) 2023-04-01 07:45:23 -04:00
Tyasuh
c730d6ed82
Fix a bug introduced in #454 (#456) 2023-03-31 04:18:58 -04:00
Snarling
b9e227509e
Minor gang stuff (#454)
* Fix a weird mismatch between gangFormulas and actual gang for calculating wanted penalty
* Gang respect will not fall below 1. Previously, ascension did clamp this at 1 but members dying in warfare allowed respect to reach 0.
* Gang member earned respect is now calculated correctly. Previously the actual gains were calculated, then the respect was added to the gang, and then the member earnedRespect was incorrectly being re-calculated using the increased respect. Now the respect is recorded on the member during the first/actual calculation.
2023-03-30 16:31:50 -04:00
David Walker
8445af5f2b
Moved Player initialization point (#452)
Now initialized as side effect in PlayerObject, instead of in Player file that is imported everywhere.
2023-03-29 00:30:27 -04:00
omuretsu
798da75d83 renameServer changes
* Update doc error, regenerate docs
* Update a bad error message in renamePurchasedServer@serverPurchases.ts
* restore true/false return (removed in #450 due to miscommunication)
2023-03-28 16:10:24 -04:00
Zelow79
eb8bcd00e3
NETSCRIPT: reduce RAM cost for renamePurchasedServer to 0 (#450) 2023-03-28 16:01:09 -04:00
Minzenkatze
a1441b31f2
UI: Improvements to Create Program tab (#449)
* Progress indicator for programs that are in progress
* Button for a program that is currently being worked (unfocused) is just a refocus button
2023-03-28 11:23:36 -04:00
Snarling
dadf42bfe8
Fix hackAnalyzeThreads again
But actually this time
2023-03-26 02:56:01 -04:00
Minzenkatze
3c18fd7a51
fixed issue with duplicate programs (#447) 2023-03-26 02:42:15 -04:00
David Walker
9353129e84
BUGFIX: Fix the return of weaken() to account for BN mult (#448) 2023-03-26 02:16:51 -04:00
Snarling
6290ce562a
Prevent errors thrown from terminal (#443)
At least from getFilepath function
2023-03-23 12:01:58 -04:00
David Walker
07b18edb5c
REFACTOR: Post-PR changes to NetscriptHelpers.runOptions() (#442) 2023-03-23 12:01:20 -04:00
David Walker
2b54c6c9b9
NETSCRIPT: Add ramOverride as a RunOption (#441)
Allows overriding the static ram calculation. Dynamic ram limit still applies.
2023-03-22 10:09:12 -04:00
Snarling
a774592e64
fix crash when renaming server while connected to that server (#438) 2023-03-21 21:21:15 -04:00
Eric
39d26673c4
Refactor flipForecastForecast (#437)
Algebraic reduction of Stock.flipForecastForecast() to make it more readable.
2023-03-21 20:36:54 -04:00
David Walker
98f7f473b4
NETSCRIPT: Add "temporary" as a RunOption to run/exec/spawn (#432) 2023-03-21 18:54:49 -04:00
hydroflame
7ee36cf22c
Fix inconsistent magic number in skill/exp calculation (#434) 2023-03-20 05:16:26 -04:00
David Walker
c77b89d4d9
PERFORMANCE: Improve speed of saving when there are lots of scripts (#430) 2023-03-17 23:59:27 -04:00
Mughur
be5bba8ad6
small fixes (#429) 2023-03-18 03:34:28 +02:00
Mughur
1f98eecb57
CORP: rework (#428)
* corp overhaul: Corp production quality now depends on materials

* corp overhaul: Product price can be set separately for each city

* corp overhaul: export uses relatives

* corp overhaul: ignore energy in quality

* corp overhaul: getProduct() is city dependant

* corp overhaul: bulkbuy available from start

* corp overhaul: add multibuy for leveled upgrads

* corp overhaul: changes to UI

* corp overhaul: base quality 1, reqmat changes

* corp overhaul: puchased material quality is 1

* corp overhaul: get rid of the text box from ta2

* corp overhaul: sold shares limitations

* corp overhaul: coffee -> tea, training -> intern

* corp overhaul: smartsupply has multiple options

* corp overhaul: restart, literature, investore, ui

* corp overhaul: nerf advertising

* corp overhaul: bunch of stuff
2023-03-18 03:12:43 +02:00
Zelow79
5ffefcca80
Show on tooltip that bladeburner augs can be grafted (#427) 2023-03-17 07:57:38 -04:00
Zelow79
4723984bf8
MISC: More Bladeburner Dev menu options (#414) 2023-03-15 21:41:18 -04:00
David Walker
b92e0f1468
BUGFIX: Allow (attempting) importing the same save filename twice in a row (#424) 2023-03-15 21:10:48 -04:00
David Walker
028d9f9462
BUGFIX: Fix order-of-ops issue with SCRIPT_32GB achievement (#422) 2023-03-13 21:20:56 -04:00
David Walker
02a436dc79
ENGINE: Use setTimeout() instead of requestAnimationFrame() (#421) 2023-03-12 18:31:58 -04:00
omuretsu
f2e1a67ec1 Changelog update and steam dev updater v2
Attempting to build using ubuntu 20.04 to possibly fix Linux issue.
2023-03-11 17:07:08 -05:00
LiamGeorge1999
e84e734171
Updated "next equipment unlock" text for gang equipment (#418) 2023-03-10 23:51:33 -05:00
omuretsu
057aeaea83 Doc update
* Added notes about whether ns API layers contain spoilers.
* Add some more info to checkFactionInvitation doc
2023-03-08 01:39:05 -05:00
Zelow79
d7380a9243
Sleeve crime kills add to numPeopleKilled (#413) 2023-03-07 19:35:01 -05:00
omuretsu
b9ffb9e42e Add triggers for faction invite check
Manually check for faction invites whenever a server is backdoored, and whenever the player uses ns.singularity.checkFactionInvites
2023-03-07 19:31:54 -05:00
Snarling
401bfe9f31
Sleeve work type changes (#412) 2023-03-07 18:03:13 -05:00
Snarling
51bf0d1904
Stanek performance boost + bonus time rework (#410) 2023-03-07 14:45:22 -05:00
Zelow79
701f063642
Blade Contracts/Operations now reduce count on fails. (#411) 2023-03-07 14:45:05 -05:00
omuretsu
c2cd5845b2 Refactor ls 2023-03-07 08:04:08 -05:00
omuretsu
0442f3d5e9 Rework roughlyIs internal function
Now named missingKey, is much faster (approx 4x faster based on testing), and provides better error info when it fails (which property was missing from the provided object).
2023-03-07 06:33:24 -05:00
Snarling
e74dfe9b79
NETSCRIPTSLEEVE: Add cyclesWorked to ns.sleeve.getTask return (#409) 2023-03-07 05:30:15 -05:00
omuretsu
4ebfdcc4a8 Changelog + misc minor changes
Recovery textarea no longer spellchecks, fixed some "as" type assertions that were not necessary.
2023-03-06 11:45:36 -05:00
Snarling
759f86d6e5
NETSCRIPT: Rework script ram updates (#408) 2023-03-05 22:39:42 -05:00
zerbosh
14aafbe0a3
SLEEVES: fix typo in MoneySourceTracker call (#405) 2023-03-03 01:03:09 -05:00
Tyasuh
a01da24c10
Complete partial revert of infinite loop detection (#406) 2023-03-03 01:02:45 -05:00
Snarling
ea8ee743cc
NETSCRIPT: Revert infinite loop detection (#404) 2023-03-02 17:29:18 -05:00
omuretsu
75481aa195 Fix growthAnalyzeSecurity doc
Also a format fix from a previous sloppy commit
2023-02-28 09:57:02 -05:00
omuretsu
f16246f939 Fix Math Expressions contract
Previously player could submit as many wrong answers in the solution as they wanted, as long as all correct answers were included. Fixed by ensuring length matches actual answer.
2023-02-28 09:14:12 -05:00
omuretsu
45ca94b1dc Fix hackAnalyzeThreads
It was previously returning infinity any time a single thread was calculated to hack less than $1, due to an improper use of Math.floor.
2023-02-28 09:02:14 -05:00
Snarling
ee3c412933
SETTINGS: Add infinite loop detection setting (#402) 2023-02-28 06:54:01 -05:00
lucebac
ae92ea0f94
ns.scp: strip leading slashes from filenames if file is in root (#263) 2023-02-28 06:53:42 -05:00
David Walker
f1793b187b
SOURCEFILE: Fix calculation of decMult (#385)
Changed SF1 to apply a 1/incMult multiplier to hacknet costs to match how NFG, SF12, etc. handle it. Previously was calculated as a %reduction.
Changed wording on SF9 to include a %reduction in hacknet costs.
Buffed SF9 effect to 12% base from 8%, to make up for weaker hacknet cost mults from SF1.
2023-02-27 20:41:42 -05:00
T.J. Eckman
33f0150d25
BUGFIX: Memory Leak in NetscriptPorts (#399)
Co-authored-by: Snarling <84951833+Snarling@users.noreply.github.com>
2023-02-27 19:54:04 -05:00
Mughur
9d504b0dfb
updated node starting messages actually show up (#397) 2023-02-27 21:46:01 +02:00
LiamGeorge1999
3d9993215c
Fix double percentage sign in product creation (#395) 2023-02-25 08:20:59 -05:00
LiamGeorge1999
b1af58d6a6
Fixed speechmarks not making numeric terminal arguments into strings (#391) 2023-02-25 08:17:01 -05:00
quacksouls
f50b731846
Fix doc typo for "Sanitize Parentheses in Expression" contract (#389) 2023-02-24 22:31:10 -05:00
quacksouls
18eeb7c4e1
Fix doc typo for ns.stock.getPosition (#390) 2023-02-24 22:27:55 -05:00
Snarling
4166c09bd4
More script editor options (#386)
* Options are responsive again (fix from previous changes)
* Better height control on the monaco container using flexbox.
* Added options for tab size, auto-detect indentation per-file, font family, and font ligatures.
2023-02-24 07:37:29 -05:00
Snarling
71051cde9c
Upgrade monaco and bump game version to 2.3.0dev (#369) 2023-02-23 21:43:29 -05:00
omuretsu
211e2bcb95 Fix Electron API server
VSCode integration fix for Electron version
2023-02-23 21:18:29 -05:00
Mughur
57302c953f
Merge pull request #376 from Zelow79/BN9-buff
BN9: QoL improvements.
2023-02-23 17:29:52 +02:00
omuretsu
37d2f57e53 Fix atExit loop
atExit clears itself from the WorkerScript before being executed.
2023-02-23 08:39:47 -05:00
Zelow79
eb7b00a688 Update BitNode.tsx 2023-02-22 15:50:29 -05:00
Zelow79
3fde3a1a22 Update BitNode.tsx
Removed PI from BN modifiers and set them back to base/original values as per Mughur request.
2023-02-22 15:47:32 -05:00
Mughur
3c7b0622a5
Merge pull request #375 from Tyasuh/Int-Shock-Recovery-Buff
MISC: Sleeve Int applies to active/passive shock recovery
2023-02-22 14:40:51 +02:00
Snarling
d3f9554a6e
2.2.2 Release (#378) 2023-02-21 09:44:18 -05:00
tyasuh.taeragan@gmail.com
7963158470 Requested Correction 2023-02-20 21:40:47 -05:00
omuretsu
bba6b26ac1 Fix ram<1GB display bug 2023-02-20 06:31:52 -05:00
Zelow79
f573092090 Update Prestige.ts
updated comment to be a little more clear
2023-02-19 21:51:06 -05:00
Zelow79
b950c6540f bn9 QoL improvements
Increased BN multipliers for HacknetNodeMoney and WorldDaemonDifficulty to PI (3.14159...). This brings WD required hack to 9424.77796076938 (now the 2nd highest ^-^).
Bn9 now starts with the same node bn9.3 rewards (the idea here is it helps showcase the BNs new feature and just speeds up a lot of what made it so slow early on)
2023-02-19 21:14:22 -05:00
omuretsu
6b8ae1b351 Change high% display to mult form
Also includes some documentation updates from a previous PR (sleeve.setToIdle)
2023-02-19 15:24:27 -05:00
tyasuh.taeragan@gmail.com
b6433786e3 formatter 2023-02-19 05:27:09 -05:00
tyasuh.taeragan@gmail.com
012c5d4f86 Int Buff to shock recovery speed 2023-02-19 01:43:38 -05:00
Mughur
2bd5741b22
Merge pull request #371 from d0sboots/hacking
NETSCRIPT: Add `additionalMsec` to BasicHGWOptions
2023-02-19 07:42:11 +02:00
Mughur
79eca93ade
Merge pull request #373 from Mughur/uptodate
BUGFIX: new servers check reserved names properly
2023-02-19 07:28:30 +02:00
Zelow79
028199aa7d
SLEEVE: Add sleeve.setToIdle function (#374) 2023-02-19 00:13:23 -05:00
omuretsu
bd4fe19fde Fix percent display at large values 2023-02-18 08:03:16 -05:00
Mughur
d55395491c
BUGFIX: new servers check reserved names properly 2023-02-18 03:34:09 +02:00
David Walker
53755dd573 NETSCRIPT: Add additionalMsec to BasicHGWOptions
This option adds additional time to the sleep in hack/grow/weaken before
the command takes effect. The critical difference between this and doing
your own sleep is that it creates a single, uninterruptible sleep: This
opens up multiple new avenues of gameplay for batching.

Note that use of this new feature is theoretically always suboptimal,
since extending the sleep time wastes RAM.
2023-02-17 00:01:41 -08:00
David Walker
ed59f4bfe7
NETSCRIPT: Add growThreads to formulas, improve docs for hacking functions (#330) 2023-02-14 17:38:51 -05:00
Snarling
b9a2953fa6
Add totalExperience property to getOffice (#367) 2023-02-14 01:38:22 -05:00
Snarling
08e71c732b
Threads are a positive integer (#366)
* Added new positive integer ns validation helper
* `run`, `exec`, and `spawn` verify threads as a positive integer.
* `run` terminal command also fails if the provided threadcount is not a positive integer.
* Removed some references to .script files in various documentation, and removed some of the NS1 example blocks
2023-02-14 01:32:01 -05:00
Snarling
b0bdf0c7ad
DOC: Improve ns.kill documentation (#365) 2023-02-13 21:50:38 -05:00
Mughur
571f1eb8ef
Merge pull request #362 from d0sboots/corpsell
CORP: Change/fix TA.II to use configured sell amounts
2023-02-14 03:38:58 +02:00
Snarling
f16a4f1a4e
fix setTheme 2023-02-13 19:49:07 -05:00
David Walker
4dd093606c CORP: Change/fix TA.II to use configured sell amounts
It used to set prices based on current production only.
2023-02-11 23:08:39 -08:00
Snarling
6a6043c509
CODEBASE: Add custom useRerender hook (#359) 2023-02-11 13:22:55 -05:00
Snarling
b4074328ec
UI: Added new locale-aware and configurable number formatting (#354) 2023-02-11 13:18:50 -05:00
Zelow79
1f5546b721
UI: Revealed faction augments remaining in faction invite. (#357) 2023-02-11 10:41:50 -05:00
omuretsu
07b1eefe33 Run prettier 2023-02-07 21:16:18 -05:00
Mughur
67fde6167b Fix tutorial getting started link
change tformat.rst file name
2023-02-08 03:46:42 +02:00
Zelow79
37f41c89bc
MISC: Added features to DevMenu (#353)
* More blade devmenu functions
* Custom money field, set money to 0 option
* Options for removing blade/gang/corp
* Better dev menu responsiveness (dev menu rerenders after adding or removing blade/gang/corp)
* Some general code style changes
2023-02-02 10:09:38 -05:00
T.J. Eckman
a141431e08 CORP: Move Sale after Export in Corp States 2023-01-30 19:15:56 -05:00
Mughur
d5707931c6
Merge pull request #342 from MattiYT/dev
UI: Added iron man theme.
2023-01-30 22:53:56 +02:00
Mughur
741f4a0d1e Update index.ts 2023-01-30 22:50:40 +02:00
Mughur
23199ee705 fix previous commit, improve argument page on docs 2023-01-30 21:42:46 +02:00
Mughur
6369ab434b Doc changes 2023-01-30 20:51:00 +02:00
omuretsu
867236e153 autoAssignJob streamlining 2023-01-29 08:14:12 -05:00
Matti
f8f8c8c517
Add files via upload 2023-01-29 12:51:46 +00:00
Matti
caf65c4d63
Update index.ts
Added iron man theme to the list.
2023-01-29 12:49:12 +00:00
Christian Roy
d7439aae52
Fix setAutoAssignJob parameter validation. (#339) 2023-01-29 07:39:01 -05:00
David Walker
c1d3664955
CORP: Revert mandatory coffeeparty (#333) 2023-01-27 08:15:54 -05:00
Zelow79
707508a8cc
MISC: Further BB UI number updates (#340) 2023-01-27 08:04:17 -05:00
Mughur
9c365d0da5 small fixes 2023-01-24 23:28:53 +02:00
Zelow79
d6a0d5fcaa
BUGFIX: Corrected error in formatReallyBigNumber and updated BB UI to be more large number friendly (#331) 2023-01-20 08:06:50 -05:00
Tyasuh
ac8ea6b5ef
split hacknet node from server in name, with SF9 (#327) 2023-01-16 15:59:33 -05:00
hydroflame
80061b1f81
Remove donation section under options (#328) 2023-01-16 15:51:47 -05:00
Zelow79
5f923a348c
NETSCRIPT: Added cyclesWorked to certain sleeve.getTask returns, and added bladeburner.getActionSuccesses (#324) 2023-01-15 23:50:54 -05:00
Tyasuh
6f0b3d07b8
GRAFTING: Bladeburner augs can be grafted if player is in Bladeburner faction (#321) 2023-01-14 18:24:45 -05:00
David Walker
8f2014ea6f BUGFIX: Fix rendering of GenericLocation
Fixes #316. Rollback of the change to GenericLocation made in the
previous PR, plus adding keys (instead) to address the original problem.
2023-01-09 20:02:26 -08:00
David Walker
0c2d402f0b
INFRA: Update everything except React (#312) 2023-01-08 02:36:55 -05:00
zerbosh
65f22e7931
CORPORATION: prevent "Unassigned" as job in setAutoJobAssignment (#308) 2023-01-06 22:28:22 -05:00
zerbosh
b4743a9841
CORPORATION: added Checks to setAutoJobAssignment (#307) 2023-01-06 14:52:40 -05:00
Mughur
7e183c4e4a Updated ReadTheDocs links 2023-01-06 15:24:10 +02:00
David Walker
4eef9eec03
NETSCRIPT: More ns Proxy changes (#297) 2023-01-05 20:41:24 -05:00
Mughur
3281b785ce
properly fix leading '/' script bug (#296) 2023-01-05 20:33:30 -05:00
David Walker
aa32e235fa
MULTS: Make BitNodeMultipliers.ServerMaxMoney more sensible (#280) 2023-01-05 20:31:54 -05:00
David Walker
7b5080a42b
NETSCRIPT: Add undocumented function printRaw() (#277)
This is analagous to tprintRaw (enabled by ns.iKnowWhatImDoing()), but
for logs instead of the terminal. This provides a supported* method of
creating complicated UIs for scripts.

*No actual support, expressed or implied, is provided for use of this
function.
2023-01-05 20:30:34 -05:00
David Walker
c42fde9379
INFRA: Update Webpack to @latest, along with other dev packages (#290) 2023-01-05 20:29:02 -05:00
omuretsu
a76e281349 Bump to 2.2.2dev
About to merge some PRs, already added to changelog
2023-01-05 20:28:01 -05:00
omuretsu
237f9037bf Better error on fail to import save 2023-01-05 13:04:26 -05:00
Snarling
31bf0c43d1 v2.2.1 (#293)
* handle enums differently
* Enums are frozen and fed directly to the proxy
* Enums are not included in the NSFull definition, allowing samekeys for RamCostTree<API>, InternalAPI<API>, and ExternalAPI<API>
* Rewrote a lot of the ramcalc test, with better typing thanks to the samekeys above
* Fix ns1 for proxy (args, pid, and enums after above changes were not being added to ns1 scripts.)
* Fixed an overview issue where the bars could display inaccurately.
Update changelog and bump version to 2.2.1
2023-01-04 09:45:17 -05:00
David Walker
5f18b87323
New ns implementation using Proxy (#292) 2023-01-04 08:56:29 -05:00
lucebac
1ec5ab9898
reduce level of jumper3 to 325 (#291) 2023-01-03 18:39:41 -05:00
omuretsu
bb566dc57c hotfix
* Fix ramcost for corporation.bonusTime (must be 0 because other getBonusTime functions exist).
* Fix ui hook names for overview.
2023-01-03 12:23:38 -05:00
omuretsu
1670be1573 Changelog updates for latest hotfix 2023-01-03 12:04:47 -05:00
omuretsu
4ab29e9c60 Fix minimum corp employee stat
* minEmployeeDecay is now part of CorpConstants and has a value of 10. This replaces Office.minEne/minMor/minHap
* Also removed some unnecessary files in dist/ext for MathJax
* Rebuilt documentation to remove minHap/minMor/minEne from getOffice, and add minEmployeeDecay to corporation.getConstants
2023-01-03 11:55:50 -05:00
omuretsu
b2ecd82acc Update changelog 2023-01-03 10:25:05 -05:00
Snarling
dc0de2498b
Fix mathjax error (#287)
* Updated mathjax and better-react-mathjax
* Removed MathJaxWrapper. Per better-react-mathjax documentation, we were incorrectly including a new context for every equation using this wrapper.
* Wrapped entire game in a MathJaxContext at GameRoot.
2023-01-03 07:38:14 -05:00
omuretsu
77894cd9e5 Update changelog for hotfixes 2023-01-03 02:50:08 -05:00
omuretsu
c9920f35ac Fix crazy faction XP rates 2023-01-03 02:40:06 -05:00
omuretsu
f8af04e5b3 Fix broken HP 2023-01-03 02:16:48 -05:00
omuretsu
7c6d7206dd Fix broken HP 2023-01-03 02:14:00 -05:00
omuretsu
e891b06260 Safe load sleeve class work 2023-01-02 18:18:59 -05:00
omuretsu
70b8be9988 Fix args for ns1 2023-01-02 17:56:11 -05:00
omuretsu
6d72861304 Fix graceful load for type changes 2023-01-02 15:25:43 -05:00
omuretsu
3f850d71ba fix graceful material load? 2023-01-02 15:06:44 -05:00
omuretsu
2cb989243f Format fix... 2023-01-02 13:59:31 -05:00
Mughur
1baa615def
MISC: small fixes (#270)
* infiltration gain bug fix
* fix corp division description
* avoid some issues with Infinity at super high NFG levels
Co-authored-by: Daniel Perez Alvarez <danielpza@protonmail.com>
2023-01-02 13:51:59 -05:00
omuretsu
80d751e32b fix getActionRepGain 2023-01-02 13:28:31 -05:00
omuretsu
0ec4ef31ab 2.2 2023-01-02 13:20:25 -05:00
omuretsu
93aab87a16 Fix inaccurate HP on SF prestige 2023-01-02 10:35:52 -05:00
David Walker
fe5344f232
UI: Make tooltips for CoffeeParty better reflect reality (#269) 2023-01-02 09:49:36 -05:00
zerbosh
aa50378e18
CORPORATION: Give Full Api Access on BN3 (#276) 2023-01-02 09:48:02 -05:00
Mughur
e90224c63d
CORP: Industry descriptions shows what each division uses and makes (#272) 2023-01-02 09:46:53 -05:00
zerbosh
7d98c680e5
SLEEVE: added storedCycles to getSleeve() (#279) 2023-01-02 09:45:51 -05:00
omuretsu
d00ed1f4ee sync overview updates
Using EventEmitter. Also get rid of ShownContext as it is no longer needed with this event based rerender.
2023-01-02 08:54:18 -05:00
omuretsu
90fc82b86f Fix bad memoization in blade overview 2023-01-02 08:00:45 -05:00
David Walker
71bae01fd4
BUG: Fix console error about bad ref use. (#278) 2023-01-01 04:10:06 -05:00
omuretsu
313f6ada94 Fix more overview issues
Previous changes had overview become empty when collapsing it, which broke the collapse animation. It also would have broken use of the player-visible hooks, because those would have been removed from the document on collapse.
Now a context is used to store whether the overview is being shown or not, and components that update themselves will only do so when they are being shown.
2022-12-30 15:42:58 -05:00
Snarling
62a2532d05
UI: Fix broken overview (#273)
Fixes the broken overview where improper hook use was causing React errors for certain prop changes.
Overview no longer rerenders itself on a timer. Instead individual items that need to check for state updates do so themselves on a timer.
2022-12-30 14:28:49 -05:00
Snarling
fb1f95c26e
VARIOUS: Various changes prior to release 2.2 (#271)
See PR #271 description
2022-12-29 20:28:53 -05:00