danielyxie
23eb6908e0
Added hackAnalyze() functions. Fixed bug with gymWorkout() and Millenium Fitness Gym. Updated documentation for new functions
2019-01-03 00:39:32 -08:00
danielyxie
5c8512c4b6
Convert Locations and Faction implementations to TypeScript. Also restructed directory. Implemented Sleeve, but untested
2018-12-07 02:54:26 -08:00
danielyxie
9b8701d7d3
Augmentation Order (for both purchasing & viewing owned) is now saved as a persistent setting
2018-10-29 11:09:33 -05:00
danielyxie
61150f5823
Revert "Revert "Gang rework""
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This reverts commit be0a08d70caacd9bc3a43faab2825cd5f3c68e1f.
2018-10-29 11:09:33 -05:00
danielyxie
be0a08d70c
Revert "Gang rework"
2018-10-23 13:47:00 -05:00
danielyxie
2521fe201a
Fixed bug with recent Neuroflux changes that cause it to break at level 0
2018-10-16 14:52:18 -05:00
danielyxie
0bcca84ecd
Fixed NeuroFlux Governor Augmentation level calculation bug
2018-10-16 14:52:18 -05:00
Matthew Goff
251e18799b
Fix Speech Enhancement appearing twice for FSIG
2018-08-24 16:44:08 -05:00
Daniel Xie
de0f891d52
Various rebalances to Bladeburner: Buffed Augmentations. Simulacrum costs less rep but more money. Slightly more money gained from contracts. Operations give more rank. More Synthoid communities. Added getBonusTime() and getSkillUpgradeCost() to Bladeburner API. Operation count increases faster and is more randomized. Decreased rate at which contracts/ops level up
2018-08-11 20:05:32 -05:00
Steven Evans
9a7fa5d12c
Merge branch 'dev' into refactor-out-circular-dependencies
2018-08-07 10:00:49 -04:00
Daniel Xie
faa5e807d5
Updating documentation and Netscripy syntax highlighting for v0.40.1 community update. Bitrunners now has CranialSignalProcessors 3-5. CyberSec now has Cranial Signal Processors 1-2.
2018-08-05 03:37:28 -04:00
Matthew Goff
7e311d0592
Cleanup augmentation descriptions
2018-08-04 15:14:52 -05:00
Steven Evans
edcfe71eed
[refactor] Moving BitNodeMultipliers to its own file to break cyclical
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module references.
2018-08-02 14:33:08 -04:00
Matthew Goff
be10d14cc5
Add CranialSignalProcessor prereqs
2018-07-27 16:29:14 -05:00
Matthew Goff
7879064cf3
Add LuminCloaking1 as prereq to LuminCloaking2
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The description didn't explicitly state that the lower levels were not prereqs (like Neurotrainer does), so I'm assuming this was just an oversight.
2018-07-22 12:42:55 -05:00
Steven Evans
28bebeb144
[refactor] Moved 'createAccordionElement' to its own TS file
2018-07-09 13:58:04 -04:00
Steven Evans
9e26ee7858
[refactor] Moved 'removeChildrenFromElements' to its own TS file
2018-07-08 21:18:44 -04:00
Steven Evans
7edf5b5f1a
[refactor] Moved 'clearObject' to its own TS file
2018-07-08 20:17:53 -04:00
Steven Evans
107f1de18d
[refactor] Moved createElement
into its own TS file
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This is the start at separating out UI related work from potentially backend
related work. This distinction will help when Web Workers can be
introduced to get around the background tab limitation for scripts.
2018-07-08 20:17:49 -04:00
Steven Evans
a6293474a9
[refactor] Moved "isString()" to its own TS file
2018-07-08 20:15:06 -04:00
Olivier Gagnon
6bdf946790
remove all .js from all appplicable imports
2018-06-26 12:34:11 -04:00
Olivier Gagnon
53ddfbc9ec
first conversion
2018-06-22 17:30:24 -04:00
danielyxie
575b67440c
v0.38.0 - Minor re-balancing and bug fixes in Bladeburner
2018-06-12 23:16:23 -05:00
danielyxie
5e38355152
Added Bladeburner API (untested). Rebalanced Bladeburner. Bladeburner progress no longer resets when installing Augmentations. Fixed up BN-12
2018-06-08 10:51:48 -05:00
Olivier Gagnon
3e429e30be
bn12 plus faction fix from my last pr
2018-06-05 01:58:34 -04:00
danielyxie
9acc422f05
v0.36.0 - Bladeburner BitNode (BN-6)
2018-05-02 12:38:11 -05:00
danielyxie
521b81aec0
v0.35.2
2018-03-26 19:46:21 -05:00
danielyxie
85ccb294dd
Merge pull request #187 from IChris2698I/patch-1
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Typo fix in Augmentations.js
2018-02-17 21:09:59 -06:00
danielyxie
f82d216e10
v0.34.4
2018-02-14 22:26:43 -06:00
IChrisI
4267e7a3a9
Typo fix in Augmentations.js
2018-02-05 20:52:03 -08:00
danielyxie
662f30cc38
Added :q, :x, :wq Vim Ex commands. Added ADR-v2 Pheromone new Augmentation. Fixed bugs and added improvements to Hacking missions.
2017-10-01 21:35:22 -05:00
danielyxie
26fe9eb519
Added Callback function to installAugmentations(). Implemented Source-File 5. Added player-defined functions to Netscript (not thoroughly tested). Began working on Hacking Mission Enemy 'AI'
2017-09-29 10:02:33 -05:00
danielyxie
7a05d3585a
All 0.28.0 Changes - Bitnodes 4 and 11 and webpack migration
2017-08-30 12:44:29 -05:00
danielyxie
3db6d9d007
0.27.0 2nd Tier Prestige + Gangs
2017-08-13 00:01:33 -05:00
Daniel Xie
222f75d55a
Refactored Netscript with Acorns parser. Major rebalancing. Add TIX API. Add round(), purchaseServer().
2017-07-13 11:54:29 -05:00
Daniel Xie
d910a89fd9
Red Pill and Export bug fixes
2017-07-06 22:24:59 -04:00
Daniel Xie
03f7ce5fe5
Began implementing RedPill. Rebalancing for home computer RAM, company, university, server starting money. Updated tutorial and faction descriptions
2017-07-04 14:34:17 -05:00
Daniel Xie
36e3a3b5d2
StockMarket and Infiltration implementations
2017-07-03 14:42:11 -05:00
Daniel Xie
d63f17fa8d
initAugmentations() now called applyAugmentations() at the end
2017-06-28 15:53:12 -05:00
Daniel Xie
38e1c77c5c
Rebalancing for favor, Increase reputation cost, Fix bugs with purchasing multiple augmentations, balanced company positions. New netscript functions
2017-06-27 23:11:27 -05:00
Daniel Xie
6712d340fb
Fixed bugs with new multiple Augmentations feature. Added getServerMaxMoney() netscript command
2017-06-25 18:39:17 -05:00
Daniel Xie
9553e63b54
Refactored Augmentations using new PlayerOwnedAugmentation object
2017-06-24 16:33:44 -05:00
Daniel Xie
e2fbca1ef0
More nerfs to combat augmentations. Randomized server parameters. Added Log and Kill button to Active SCripts panel
2017-06-19 09:54:11 -05:00
Daniel Xie
8ce228c71f
Combined the offline data maps for scripts into a single object. More nerfs to combat Augmentations
2017-06-18 18:23:50 -05:00
Daniel Xie
c2aa8d8110
Saving no longer saves logs of running scripts. Some more hacking augmentation nerfs. Reduced thread RAM cost multiplier from 1.02 to 1.01
2017-06-18 04:31:14 -05:00
Daniel Xie
dc39b941dc
Toned down strength Augmentations even more. Increased growth rate by 50%. Readjusted crime success formulas. Fixed bug with Agent in Company.js
2017-06-18 03:24:08 -05:00
Daniel Xie
206d5dbe34
Nerfed all augmentations. Hacking speed multiplier increases rather than decreases. Servers have minimum server security. Hacking no money leads to less experience. Grow and weaken give same exp as hacking
2017-06-17 23:36:16 -05:00
Daniel Xie
36eb7608d5
Added ability to pass arguments into scripts
2017-06-16 21:53:57 -05:00
Daniel Xie
a1937c4b46
Fixed bug with Graphene Bionic Legs augmentation
2017-06-11 23:43:54 -05:00
Daniel Xie
c55b677bc2
Added threading capabilities when running manually. Need to add for run(0 and exec() in netscript. Also fixed some bugs
2017-06-10 20:46:02 -05:00