Caldwell
803afc5244
SLEEVES: add nextCompletion to SleeveInfiltrationWork ( #1177 )
...
* add nextCompletion to InfilWork
and make nextCompletion in BladeburnerWork uniform with other promisePairs
2024-03-20 23:11:12 -07:00
catloversg
bbd942ceca
MISC: Suggest automatic translation systems not translate our game ( #1180 )
2024-03-20 20:39:23 -04:00
Michael Ficocelli
1e5f7184a2
IPVGO: Remove current game history from savefile, re-implement superko ( #1175 )
2024-03-20 20:37:20 -04:00
catloversg
fc8958af83
MISC: Remove jquery ( #1167 )
...
Changes wget, which was the only thing using it.
2024-03-20 14:20:29 -07:00
Michael Ficocelli
6b9f9ef7fa
IPVGO: Balance: Reduce base bonuses, increase SF 14.1 to compensate ( #1176 )
...
* IPVGO: Balance: Reduce base bonuses, increase SF 14.1 to compensate
* Fix ts doc format
* Do not show "No AI" opponent in stat summary page
2024-03-20 14:12:35 -07:00
Michael Ficocelli
dd4b54406c
IPVGO: Bugfix: Require special opponent to be on the fixed size board ( #1170 )
2024-03-19 14:23:50 -04:00
Michael Ficocelli
d81358c80f
IPVGO: Add support to netscript API for game state, current player, and alternate ways to check/wait on AI turn ( #1142 )
2024-03-19 14:07:15 -04:00
LJ
6aaeb6b59e
Fix sing function for bn14 ( #1168 )
2024-03-18 00:54:20 -04:00
Michael Ficocelli
edf8e24046
IPvGO: Bugfix: ensure the 'No Ai' white player can still pass, and fix missing dead nodes ( #1165 )
2024-03-17 14:15:53 -07:00
gmcew
c0662599b3
MISC: Stanek UI description corrections ( #1161 )
...
Corrected description on charging efficacy against threadcount and time
From https://github.com/bitburner-official/bitburner-src/issues/689 , description has been corrected to reflect the scaling for highestCharge and numCharge
2024-03-14 18:51:32 -07:00
catloversg
7ef7b692d0
MISC: Filter servers in autocomplete data ( #1164 )
2024-03-14 17:55:06 -04:00
FoGsesipod
25ac8432fc
BUGFIX: spawn() log reads "seconds" instead of "milliseconds" ( #1158 )
2024-03-11 15:25:02 -07:00
Snarling
0457081908
Changelog + generate docs
2024-03-11 13:14:33 -04:00
Snarling
162310f005
UI: Fix go colors for light theme ( #1155 )
2024-03-11 13:13:22 -04:00
Michael Ficocelli
c703b71871
IPVGO: Ensure that the player has the prerequisites to face the secret opponent ( #1157 )
2024-03-11 12:57:44 -04:00
Snarling
e9d1ddfaf3
SAVEGAME: Reduce size of savefile ( #1148 )
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Storing less info in the save for Factions/Companies if it's still the default info
2024-03-11 08:58:10 -04:00
LJ
4d5401f62e
4 ( #1152 )
2024-03-10 07:36:20 -04:00
adeilt
de5c1bbf98
DOC: Add namespaced example to disableLog doc. ( #1150 )
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It probably won't be used that often, but "ui.setTheme" seemed the least spoilery function name to use as an example.
2024-03-09 15:25:48 -08:00
User670
c93205fec6
MISC: add a missing word in a comment in crime.ts ( #1145 )
2024-03-08 11:53:14 -08:00
LJ
09c5ec7769
GANG: Correctly display effects of justice tasks on wanted gain rate ( #1144 )
2024-03-07 23:46:25 -05:00
Michael Ficocelli
33af6685f8
IPVGO: Fix displayed maximum favor in tooltip to update with player bitnode status ( #1143 )
2024-03-07 23:46:08 -05:00
Shy
d2dd6916b1
allow json ( #1137 )
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Allow creating .json files.
Also added the json language server so syntax highlighting and validation works with the ingame editor
2024-03-06 15:52:32 -08:00
Snarling
863ac2c8c0
Historical changelog update for hotfix
2024-03-06 16:33:21 -05:00
Michael Ficocelli
1547581c24
IPVGO: Fix self-capture move evaluation ( #1140 )
2024-03-06 16:23:16 -05:00
Snarling
1755b7cd7f
2.6.1dev initial state
2024-03-05 20:54:11 -05:00
Snarling
0bf01aacab
RELEASE: 2.6.0 ( #1136 )
v2.6.0
2024-03-05 20:46:46 -05:00
Snarling
69babf02b2
Changelog before 2.6.0
2024-03-05 20:18:22 -05:00
Snarling
d61e12fdd1
API: Minor followup changes for #1059 ( #1135 )
2024-03-05 19:42:55 -05:00
Shy
4aaf845fca
API: make ns.atExit add the callback to an array instead of setting it ( #1059 )
2024-03-05 19:22:45 -05:00
Snarling
4f4c6fe7e5
Move heart.break out of Extra.ts ( #1133 )
2024-03-04 18:36:14 -05:00
Snarling
d801743842
Generate missing docs
2024-03-04 09:51:34 -05:00
LJ
a5f5c81912
API: Add karma to ns.getPlayer() & document ns.heart.break() ( #1131 )
2024-03-04 09:35:54 -05:00
LJ
65082f677e
Update rm command help text ( #1132 )
2024-03-04 09:30:03 -05:00
catloversg
ffc34387f0
CORPORATION: Add documentation ( #1121 )
...
This ports the PDF manual by @catloversg into .md form, so it can be used in-game and via browsing on GitHub.
It also adds MathJax rendering to in-game docs, so that the math formulas can be rendered. (GitHub already supports this natively.)
2024-03-04 03:10:18 -08:00
Bart Kuijper
6a3d22d7bd
CONTRACTS: createDummyContract returns filename ( #1129 )
2024-03-01 23:12:04 -05:00
LJ
4c7f192645
UI: Infiltration rewards default to the faction you're currently working for ( #1114 )
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* Better infiltration victory faction default
* Better condition for "none" default
* Fix default faction type.
2024-02-28 16:37:27 -08:00
Yichi Zhang
6288eec6d7
HACKNET: Disallow negative count
argument for spendHashes ( #1127 )
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* disallow buying a negative amount of an upgrade
* allow 0 silently
2024-02-27 12:34:36 -08:00
Caldwell
3d6692b292
MISC: clamping numbers ( #1104 )
2024-02-27 09:47:00 -05:00
Snarling
153dbfff12
Changelog + doc update
2024-02-26 09:51:48 -05:00
hydroflame
483d554fc2
MISC: Update donation counter ( #1118 )
2024-02-26 09:42:31 -05:00
Snarling
91105c6d8c
TESTS: Prevent some test spam ( #1126 )
2024-02-26 08:22:33 -05:00
Snarling
373ced2efe
GO: Various changes before 2.6.0 ( #1120 )
2024-02-26 08:05:10 -05:00
LJ
f6871f0911
GANG: Clarify install behavior & add getInstallResult() ( #1119 )
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New function returns post-install ascension ratios.
* Add ascension penalty to Gang constants
* Improve wording of Gang install message
* Add GangMember#getInstallResults()
* Update prestiging to use getInstallResults()
* Add ns.gang.getInstallResults(memberName)
* Update definitions
* Add ram cost for ns.gang.getInstallResult()
* Fix typo
* More specific wording in documentation
* Fix another typo
* Run prettier
* Rename getInstallResults to getPostInstallPoints
* Update Prestige.ts
* Update Gang.ts
2024-02-23 12:58:22 -08:00
hydroflame
d00fad472e
Merge pull request #1117 from bitburner-official/hydroflame-patch-1
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Update package.json
2024-02-21 16:11:48 -05:00
hydroflame
b655b7a44e
Update package.json
2024-02-21 16:11:22 -05:00
LJ
1577467fe1
BUGFIX: Prevent renaming servers to hacknet. ( #1112 )
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* Add hacknet check to renaming
* Handle manual server purchases
* Handle automated server purchases
* Remove unnecessary parenthesis
fixes #1111
2024-02-20 18:22:24 -08:00
Michael Ficocelli
ac05135f59
IPVGO: Ensure favor text is only shown for even-numbered winstreaks, not even loss streaks ( #1110 )
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closes #1109
Ensure that loss streak tracking does not display the favor gain text, to avoid misleading players
2024-02-20 14:36:06 -08:00
Caldwell
47cf5c1610
SETTINGS: add tailRenderInterval ( #1107 )
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currently tails are on a static rerender time of 1000ms
there are ways to force a rerender with ns.moveTail / ns.resizeTail
but i dont know why this shouldnt be a setting set by the player
currently its static set on creation of the tail window but that could be expanded to allow setting it per script
and maybe through a ns function
2024-02-19 11:19:03 -08:00
David Walker
e6755afcb3
Changelog ( #1106 )
2024-02-17 20:28:19 -08:00
LJ
27a8abbdec
PORTS: Support all serializable data. ( #1089 )
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A significant portion of players who use ports are passing objects through them. Currently they are required to handle that themselves via JSON serialization. This PR adds better support for passing objects; which is more convenient, extensive, and optimized (probably, more on this one later).
This adds zero overhead to existing (or when passing any primitive types) port usage, and also isn't a breaking change. The questions to debate here are:
Should objects be supported in the first place?
If so, how exactly do we want to serialize objects?
Based on an extensive discussion in Discord, the overwhelming majority answered "yes" to question one. As for question two, that has been much more hotly contested.
Ultimately, `structuredClone` was used, despite less-than-stellar performance, because other options were worse either in safety, speed, error-handling, or multiple of the above.
2024-02-17 19:15:17 -08:00