Adds error & environment information to the recovery page when
available. The info will be displayed when the error boundary catches an error only.
Otherwise, does a few minor tweaks to the UI of the page.
- Add DevPage button to throw an uncaught error to go into recovery
- Add "Delete Save" button in recovery from Game Options (refactored into its own
component)
- Use "Soft Reset" button from Game Options (refactored into its own
component)
- The "Soft Reset" & "Delete Save" buttons now have confirmations
- Add tooltip on "Disable Recovery Mode" button
- Add timestamp to the RECOVERY.json filename
- Add textarea containing markdown with the current error details, if
available
- Error
- Page
- Version
- Environment
- Platform
- UserAgent
- Features
- Source
- Stack Trace
- Change GitHub new issue link to contain default body & title, if possible
- Change links to not take the full width (they were clickable by mistake)
- Fix "Disable Recovery Mode" not resetting the ErrorBoundary's state,
making going back to terminal impossible
Makes the character overview (and tutorial) draggable, persisting the
{x, y, opened} in the user's settings.
- Remove margin & padding from html, body and ensure main content is
full height
- Add setting to disable progress bars
- Refactor options to use new OptionSwitch
- Add exclusions to prettierignore
- Specify line ending in prettier & gitattributes
The base64 regex was throwing a maximum stack size exceeded error with
large files.
The whole check was a bit redundant since we already try to parse the
file from base64 just below.
numeral.js has a formatter for both kilobyte and kibibyte, so why use a custom formatter that only goes up to exabyte?
Also added a setting to allow people who really want to see GiB to enable that, even if it doesn't make sense.