* Fix the type declaration of `!!raw-loader!` modules.
Instead of declaring them to export an object with a single key
`default` which is a string, the modules have a default export, which
is a string.
Note, that this doesn't actually change the generated code, just the
types that typescript sees. The code worked before because the only
thing done to the values was to coerce the values to a string, which
turned into a no-op.
* Switch from using `raw-loader` to using a source asset module.
`raw-loader` was deprecated in webpack v5.
The tooltip of the storage space only shows sizes of materials/products. This is confusing for newbies. They use "Unit" (number of material/product units) when buying materials, but that tooltip only shows sizes without any description.
* IPVGO: Explicitly link the generated API documentation in the algorithm design doc
* IPVGO: Fix missing factions in netscript docs
* IPVGO: Linting
* IPVGO: Ensure resetBoardState() logs that a new game has started
Allows corporation.upgradeOfficeSize to increase the size of a Corporation office by a non-multiple of 3 and also be charged a corresponding amount of corporate funds. See #1166 for details of current behavior.
This ports the PDF manual by @catloversg into .md form, so it can be used in-game and via browsing on GitHub.
It also adds MathJax rendering to in-game docs, so that the math formulas can be rendered. (GitHub already supports this natively.)
API Changes:
Adds ns.gang.getRecruitsAvailable: Gets the number of additional gang members that can currently be recruited
Adds ns.gang.respectForNextRecruit: Gets the respect threshold for recruiting the next gang member
Adds ns.gang.renameMember: Renames a gang member
Plus many doc and ui improvements