Commit Graph

126 Commits

Author SHA1 Message Date
Daniel Xie
416f3e7b47 Refactored script RAM usage to be calculated based on commands. Updated RAM on foreign servers to balance. Balnaced company wages 2017-05-10 16:10:06 -05:00
Daniel Xie
3808fe5a3f Minor UI improvements and bug fixes 2017-05-10 15:21:15 -05:00
Daniel Xie
f2287b5696 Lots of changes, didn't keep track ofthem all 2017-05-10 12:42:46 -05:00
Daniel Xie
2e55f1d472 Implemented interactive tutorial! 2017-05-06 01:24:01 -05:00
Daniel Xie
66e4fa26a2 Added Dark web. Needs testing 2017-05-05 10:50:55 -05:00
Daniel Xie
56ebfaf2bf refactored saving/loading by making it into a class. Tested and debugged prestige mechanic 2017-05-04 20:08:44 -05:00
Daniel Xie
3eccf23a41 Minor UI improvements, fixed job requirements to make them inline with multiplers of 5, rebalancing hacking times 2017-05-02 23:38:58 -05:00
Daniel Xie
d6c094f4de Playtesting - Rebalancing 2017-04-22 21:32:51 -05:00
Daniel Xie
9b408cb995 Playtesting - Fixed bugs 2017-04-19 14:19:33 -05:00
Daniel Xie
52297268f6 Addded Perk class, Traveling functionality, fixed bugs with script logging and terminal commands 2017-04-13 12:33:34 -05:00
Daniel Xie
14684dd6d5 Finished Create Program functionality (needs testing) and did work on Tutorial 2017-03-31 16:47:06 -05:00
Daniel Xie
d656ee3114 Implemented control + c functionality to stop running cmds such as hack() and analyze() 2016-12-21 10:33:00 -06:00
Daniel Xie
f1ec376f33 Implemented server growth (might need rebalancing). No wwhen a script is killed it is properly removed from the Active Scripts tab 2016-12-20 14:18:34 -06:00
Daniel Xie
e2316e4a1d Can now do things such as ctrl+c in Terminal without it auto focusing on the input. Implemented offline exp gain 2016-12-19 14:59:13 -06:00
Daniel Xie
962b057ff8 Implemented basic functionality for the Active Tabs menu. Works for online production 2016-12-19 12:20:19 -06:00
Daniel Xie
5f1b58fd86 Evaluator + Netscript should now properly handle errors in syntax/runtime errors (almost..still have to implement the properly closing down script when an error is thrown. Check file for TODO). Player skill level should now properly be updated 2016-12-15 16:22:42 -06:00
Daniel Xie
96fb37c6d1 Fixed loadAllRunningScripts(), now seems to be working properly 2016-12-15 11:51:23 -06:00
Daniel Xie
7ec22480a2 Trying to get the functionality to load all running scripts upon load to work 2016-12-14 15:44:18 -06:00
Daniel Xie
334c144bae Upon opening window, all of the running scripts are loaded into WorkerScripts 2016-12-14 15:22:12 -06:00
Daniel Xie
23c036827f Fixed script hack(), should be working now. Changed some numbers to rebalance. Implemented script RAM usage. If a script uses too much ram it will not run (untested) 2016-12-14 14:29:40 -06:00
Daniel Xie
2fe4e8a19a Changed the game speed so that it wasn't running faster (Rounding the number of game cycles usually caused it to speed up). Save Load function SHOULD be working now 2016-12-01 16:39:13 -06:00
Daniel Xie
d5d198cbb4 Refactored Code to make Save/Load work. This included re-structuring classes so that they contained only native objects/arrays of native objects and using a Reviver function in the JSON.parse. Cleaned up some code that was no longer needed 2016-12-01 16:18:18 -06:00
Daniel Xie
320526ebb3 Added stuff to Script queue functionality..it's gonna get deleted anyways so w.e 2016-11-25 16:08:04 -06:00
Daniel Xie
f38fd340f4 Implement Script Editor (mostly) 2016-11-24 16:30:33 -06:00
Daniel Xie
1a600ad560 Added offline properties for Script object 2016-11-21 05:22:18 -06:00
Daniel Xie
d372ce5980 Fixed some bugs, began adding a Script class 2016-11-21 00:11:14 -06:00