Daniel Xie
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2fe4e8a19a
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Changed the game speed so that it wasn't running faster (Rounding the number of game cycles usually caused it to speed up). Save Load function SHOULD be working now
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2016-12-01 16:39:13 -06:00 |
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Daniel Xie
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d5d198cbb4
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Refactored Code to make Save/Load work. This included re-structuring classes so that they contained only native objects/arrays of native objects and using a Reviver function in the JSON.parse. Cleaned up some code that was no longer needed
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2016-12-01 16:18:18 -06:00 |
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Daniel Xie
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b821fc2ea9
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Added utilities for generic reviver, toJSON, and fromJSON. Eventually will be used for loading and saving objects
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2016-11-30 16:08:21 -06:00 |
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Daniel Xie
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2d41a63707
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Added some TODOs
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2016-11-29 17:38:50 -06:00 |
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Daniel Xie
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867ae191b5
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Refactored Netscript code into their respective files since it will no longer be done in Web Worker
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2016-11-29 17:07:24 -06:00 |
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Daniel Xie
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77f0c31777
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Got NetScript working asyhcronously with Promises! Only for loops have been tested though. Still need to test while loops and ifs. While loops should work if the for loops do, idk about if statements though. If statements aren't a high priority right now though
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2016-11-29 16:56:05 -06:00 |
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Daniel Xie
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1efee3b7d6
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Testing making the script runner NOT be a different web worker thread.
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2016-11-28 16:13:13 -06:00 |
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Daniel Xie
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4687b80256
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Tried to integrate Promises + web workers into Netscript code. Doesn't work at all right now
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2016-11-28 16:02:06 -06:00 |
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Daniel Xie
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320526ebb3
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Added stuff to Script queue functionality..it's gonna get deleted anyways so w.e
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2016-11-25 16:08:04 -06:00 |
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Daniel Xie
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00f8a31246
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When game is opened it will automatically try to load from local save, otherwise it begins a new game. Also fixed up save functions
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2016-11-24 16:44:48 -06:00 |
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Daniel Xie
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f38fd340f4
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Implement Script Editor (mostly)
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2016-11-24 16:30:33 -06:00 |
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Daniel Xie
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1a600ad560
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Added offline properties for Script object
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2016-11-21 05:22:18 -06:00 |
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Daniel Xie
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d372ce5980
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Fixed some bugs, began adding a Script class
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2016-11-21 00:11:14 -06:00 |
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Daniel Xie
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8d87b74eaf
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Finished implementing Netscript. Not completely tested yet. Find out how to make it multithreaded (Web Workers is the best way according to internet
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2016-11-17 16:25:40 -06:00 |
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Daniel Xie
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a4f92f7520
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Fixed mege conflicts
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2016-11-17 09:34:38 -06:00 |
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Daniel Xie
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62fbb5452d
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Added some factions
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2016-11-17 09:31:52 -06:00 |
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Daniel Xie
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40b0b585e1
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Added InputStream, Tokenizer, and Parser(unfinished) class. Changed Newerth to Aevum
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2016-11-14 00:42:31 -06:00 |
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Daniel Xie
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f311b0b84f
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Began deining the Faction class
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2016-11-03 16:36:01 -05:00 |
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Daniel Xie
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ed7418ac61
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Finished defining company and company positions and initialized them in the Engine
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2016-11-03 15:43:46 -05:00 |
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Daniel Xie
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0e9740dcf9
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Continued defining the Company class and began writing initialization for it. Defined a namespace for Constants.
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2016-11-02 16:45:10 -05:00 |
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Daniel Xie
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8530e51628
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Finished initializing new servers (johnson ortho and newerth police). Finished init functions for Company class, and began declaring all possible companies.
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2016-11-01 16:19:57 -05:00 |
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Daniel Xie
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6e0644555c
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Began defining the Company class
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2016-11-01 00:44:04 -05:00 |
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Daniel Xie
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6cf9339919
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Refactored the hacking progress code into an action progress code so that it can be reused for analyze and anything else that requires an animated progress bar. Implemented analyze
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2016-11-01 00:30:59 -05:00 |
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Daniel Xie
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cc6b178a96
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Added New Servers.need to properly init them
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2016-10-28 16:57:58 -05:00 |
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Daniel Xie
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f6aaef455d
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Added full hack functionality with animated progress bar and everthing. All thats left is balancing exp/money gains and also taking care of porthack stuff. Also fixed the terminal not being scrollable
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2016-10-27 13:26:00 -05:00 |
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Daniel Xie
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0a13496984
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Trying to get hack progress bar to work
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2016-10-26 22:34:18 -05:00 |
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Daniel Xie
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d268ea09f8
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Added debugging statements to try and figure out whats wrong when the time is calculated for hacks
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2016-10-24 16:36:23 -05:00 |
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Daniel Xie
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0307b3334d
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Added port properties to server. Wrote code for hacking() and PortHacking, currently untested
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2016-10-24 16:16:51 -05:00 |
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Daniel Xie
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1446a8d96e
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Fixed some issues with the width of terminal
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2016-10-24 02:18:01 -05:00 |
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Daniel Xie
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4ea83fa199
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Added functions to create a random network with foreign servers
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2016-10-24 01:34:04 -05:00 |
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Daniel Xie
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0b7f19fd8c
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Added function to calculate Player's hacking skill based on exp
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2016-10-21 16:15:45 -05:00 |
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Daniel Xie
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4517020719
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Added some init functions to the engine's init(). Began writing out the hack function for servers
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2016-10-20 16:34:21 -05:00 |
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Daniel Xie
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4057f946d8
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Implemented df and cls/clear commands
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2016-10-20 16:11:01 -05:00 |
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Daniel Xie
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ce0ca6c24d
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Fixed syntactical bugs/typos
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2016-10-20 13:26:38 -05:00 |
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Daniel Xie
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f6212a4c6d
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Finished creating all the companies (for now) and adding their starting properties in the init function
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2016-10-20 13:07:12 -05:00 |
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Daniel Xie
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672cd697d6
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Added more companies. Began creating Init() function for all foreign servers
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2016-10-19 16:43:49 -05:00 |
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Daniel Xie
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47e19f5862
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Added a few more commands to Terminal (not the implementation). Began defining some of the foreign servers that will exist
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2016-10-18 16:37:53 -05:00 |
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Daniel Xie
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a1fd46232e
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Added cases for all the commands that will be implemented for now. Updated Server class to contain information about servers, home computer, etc. Added a few fields to Server that will be used when hacking, as well as constructor.
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2016-10-17 16:23:23 -05:00 |
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Daniel Xie
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7c03b274d7
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Added Player, Server, Terminal, and engine javascript files. Implemented basic terminal UI. Implemented main menu tabs (only added Character and Terminal for now
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2016-10-17 03:24:39 -05:00 |
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Daniel Xie
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9772525263
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Adding basic Player and Server class definitions
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2016-10-14 16:02:06 -05:00 |
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