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David Walker abe7a43eec
MISC: Always include stack trace in Recovery Mode (#1487)
We are getting some more error reports coming in that don't have enough
info in them. It turns out that populating the stack trace was gated
behind the dev flag; in reality, production builds are where we need it
most. Even if it ends up being obfuscated (source maps should prevent
this), we can figure out the actual source lines with enough effort if
need be.

This also changes to using the actual stack trace, rather than the
"component" trace (the tree of JSX objects), since knowing where the
code failed is far more valuable. Also, it ensures we get the full error
details when things go wrong in savefile loading.
2024-07-14 22:51:18 -07:00
.github Delete electronbuild.yaml 2023-05-25 19:49:58 -04:00
assets Merge pull request #2820 from MartinFournier/chore/declutter 2022-01-26 12:56:37 -05:00
dist MISC: Embed JetBrainsMono font (#1246) 2024-05-22 21:50:09 -04:00
doc DOCS: Adding information to CONTRIBUTING.md (#1049) 2024-01-23 16:18:00 -05:00
electron Start 2.6.3 dev cycle 2024-07-03 19:39:21 -04:00
lore Fix tons of typos 2022-10-09 01:25:31 -04:00
markdown MISC: Support JSX, TS, TSX script files (#1216) 2024-07-14 14:47:10 -07:00
src MISC: Always include stack trace in Recovery Mode (#1487) 2024-07-14 22:51:18 -07:00
test MISC: Support JSX, TS, TSX script files (#1216) 2024-07-14 14:47:10 -07:00
tools EDITOR: Provide type definitions for React and ReactDOM in in-game editor. (#1458) 2024-07-07 00:08:33 -07:00
.browserslistrc update browserlist 2022-04-12 14:59:53 -04:00
.dockerignore Add basic docker support for development 2021-05-10 08:54:25 -04:00
.editorconfig fix editorconfig for markdown 2023-07-27 06:47:55 -05:00
.eslintignore Change tests 2023-02-04 07:42:35 -05:00
.eslintrc.js MISC: Add configuration to eslintrc to fix the warning thrown when linting (#814) 2023-09-19 12:24:12 -04:00
.git_blame_ignore_revs MISC: Rename an aug (#1218) 2024-04-23 20:40:12 -04:00
.gitattributes Allow drag on character overview 2022-01-10 07:37:01 -05:00
.gitignore my bad 2023-03-18 12:15:00 +02:00
.nojekyll Disable Jekyll in GitHub Pages builds 2021-12-20 07:26:20 -05:00
.npmrc Add npm version support to build releases 2022-04-07 07:50:47 -04:00
.prettierignore DEV: improve "git blame" for contributors (#1092) 2024-03-28 21:28:05 -04:00
.prettierrc Allow drag on character overview 2022-01-10 07:37:01 -05:00
.readthedocs.yaml MISC: Readthedocs configuration that redirects to this repo (#833) 2023-10-24 05:11:14 -04:00
api-extractor.json npm run doc work now 2021-11-02 14:42:41 -04:00
babel.config.js fix sleeve memory bug 2021-09-08 23:47:34 -04:00
changelog.md v2.4.0 2023-07-30 22:08:36 -04:00
CODE_OF_CONDUCT.md Create CODE_OF_CONDUCT.md 2022-03-07 18:22:26 -05:00
favicon.ico fix build 2022-01-27 20:44:50 -05:00
FixJSDOMEnvironment.ts MISC: Use structuredClone() for deep cloning (#1077) 2024-02-10 04:10:19 -05:00
jest.config.js MISC: Support JSX, TS, TSX script files (#1216) 2024-07-14 14:47:10 -07:00
jest.polyfills.js CORPORATION: Add documentation (#1121) 2024-03-04 03:10:18 -08:00
license.txt Change license to Apache 2 with Commons Clause 2022-03-08 02:42:43 -08:00
package-lock.json MISC: Support JSX, TS, TSX script files (#1216) 2024-07-14 14:47:10 -07:00
package.json MISC: Support JSX, TS, TSX script files (#1216) 2024-07-14 14:47:10 -07:00
README.md Remove more rtd references (#702) 2023-08-06 00:05:03 -04:00
requirements.txt Massive doc update 2023-01-06 14:43:09 +02:00
tsconfig.json CODE: Enable es2023 features (#870) 2023-10-23 04:49:12 -04:00
webpack.config.js MISC: Support JSX, TS, TSX script files (#1216) 2024-07-14 14:47:10 -07:00

Bitburner

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Build Status

Bitburner is a programming-based incremental game that revolves around hacking and cyberpunk themes. The game can be played at https://bitburner-official.github.io/ (release build), https://bitburner-official.github.io/bitburner-src/ (development build), or installed through Steam. The location of the release build may change in the near future.

See the frequently asked questions for more information . To discuss the game or get help, join the official Discord server.

Documentation

The game's official documentation can be found in-game.

The in-game documentation is generated from the TypeScript definitions.

Anyone is welcome to contribute to the documentation by editing the source files and then making a pull request with your contributions. For further guidance, please refer to the "As A Documenter" section of CONTRIBUTING.

Contribution

There are many ways to contribute to the game. It can be as simple as fixing a typo, correcting a bug, or improving the UI. For guidance on doing so, please refer to the CONTRIBUTING document.

You will retain all ownership of the Copyright of any contributions you make, and will have the same rights to use or license your contributions. By submitting a pull request you agree to grant me perpetual, worldwide, non-exclusive, transferable, royalty-free, and irrevocable rights to use, publish, and distribute your contributions to the project. A formal Contributor's License Agreement will be drawn up in the future.

If you would like to make significant contributions to the project as a collaborator, please reach out in #suggestions or #development on Discord to help coordinate the effort.