minetest/src/CMakeLists.txt

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CMake
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project(minetest)
cmake_minimum_required( VERSION 2.6 )
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# Set some random things default to not being visible in the GUI
mark_as_advanced(EXECUTABLE_OUTPUT_PATH LIBRARY_OUTPUT_PATH)
mark_as_advanced(SQLITE3_INCLUDE_DIR SQLITE3_LIBRARY)
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mark_as_advanced(JSON_INCLUDE_DIR JSON_LIBRARY)
option(ENABLE_CURL "Enable cURL support for fetching media" 1)
if (NOT ENABLE_CURL)
mark_as_advanced(CLEAR CURL_LIBRARY CURL_INCLUDE_DIR)
endif(NOT ENABLE_CURL)
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if( ENABLE_CURL )
find_package(CURL)
endif( ENABLE_CURL )
set(USE_CURL 0)
if (CURL_FOUND AND ENABLE_CURL)
message(STATUS "cURL support enabled")
set(USE_CURL 1)
endif(CURL_FOUND AND ENABLE_CURL)
# user-visible option to enable/disable gettext usage
OPTION(ENABLE_GETTEXT "Use GetText for internationalization" 0)
# this is only set to 1 if gettext is enabled _and_ available
set(USE_GETTEXT 0)
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if(ENABLE_GETTEXT)
find_package(GettextLib)
else()
MARK_AS_ADVANCED(GETTEXT_ICONV_DLL GETTEXT_INCLUDE_DIR GETTEXT_LIBRARY GETTEXT_MSGFMT)
endif()
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if(GETTEXT_FOUND AND ENABLE_GETTEXT)
message(STATUS "gettext include path: ${GETTEXT_INCLUDE_DIR}")
message(STATUS "gettext msgfmt path: ${GETTEXT_MSGFMT}")
if(WIN32)
message(STATUS "gettext library: ${GETTEXT_LIBRARY}")
message(STATUS "gettext dll: ${GETTEXT_DLL}")
message(STATUS "gettext iconv dll: ${GETTEXT_ICONV_DLL}")
endif()
set(USE_GETTEXT 1)
message(STATUS "GetText enabled; locales found: ${GETTEXT_AVAILABLE_LOCALES}")
elseif(GETTEXT_FOUND AND NOT ENABLE_GETTEXT)
MESSAGE(STATUS "GetText found but disabled;")
else(GETTEXT_FOUND AND ENABLE_GETTEXT)
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message(STATUS "GetText disabled")
endif(GETTEXT_FOUND AND ENABLE_GETTEXT)
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# user visible option to enable/disable sound
OPTION(ENABLE_SOUND "Enable sound" ON)
# this is only set to 1 if sound is enabled _and_ available
set(USE_SOUND 0)
set(SOUND_PROBLEM 0)
if(ENABLE_SOUND AND BUILD_CLIENT)
# Sound libraries
find_package(OpenAL)
find_package(Vorbis)
if(NOT OPENAL_FOUND)
message(STATUS "Sound enabled, but OpenAL not found!")
set(SOUND_PROBLEM 1)
MARK_AS_ADVANCED(CLEAR OPENAL_LIBRARY OPENAL_INCLUDE_DIR)
endif()
if(NOT VORBIS_FOUND)
message(STATUS "Sound enabled, but Vorbis libraries not found!")
set(SOUND_PROBLEM 1)
MARK_AS_ADVANCED(CLEAR OGG_INCLUDE_DIR VORBIS_INCLUDE_DIR OGG_LIBRARY VORBIS_LIBRARY VORBISFILE_LIBRARY)
endif()
if(OPENAL_FOUND AND VORBIS_FOUND)
set(USE_SOUND 1)
message(STATUS "Sound enabled")
endif()
endif(ENABLE_SOUND AND BUILD_CLIENT)
if(SOUND_PROBLEM)
message(FATAL_ERROR "Sound enabled, but cannot be used.\n"
"To continue, either fill in the required paths or disable sound. (-DENABLE_SOUND=0)")
endif()
if(USE_SOUND)
set(sound_SRCS sound_openal.cpp)
set(SOUND_INCLUDE_DIRS
${OPENAL_INCLUDE_DIR}
${VORBIS_INCLUDE_DIR}
${OGG_INCLUDE_DIR}
)
set(SOUND_LIBRARIES
${OPENAL_LIBRARY}
${VORBIS_LIBRARIES}
)
endif()
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option(ENABLE_FREETYPE "Enable freetype2 (truetype fonts and basic unicode support)" OFF)
set(USE_FREETYPE 0)
if(ENABLE_FREETYPE)
set(USE_FREETYPE 1)
endif(ENABLE_FREETYPE)
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if(NOT MSVC)
set(USE_GPROF 0 CACHE BOOL "Use -pg flag for g++")
endif()
# Use cmake_config.h
add_definitions ( -DUSE_CMAKE_CONFIG_H )
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if(WIN32)
# Windows
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if(MSVC) # MSVC Specifics
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# Surpress some useless warnings
add_definitions ( /D "_CRT_SECURE_NO_DEPRECATE" /W1 )
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else() # Probably MinGW = GCC
set(PLATFORM_LIBS ws2_32.lib)
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endif()
# Zlib stuff
set(ZLIB_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/../../zlib/zlib-1.2.5"
CACHE PATH "Zlib include directory")
set(ZLIB_LIBRARIES "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.lib"
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CACHE FILEPATH "Path to zlibwapi.lib")
set(ZLIB_DLL "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.dll"
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CACHE FILEPATH "Path to zlibwapi.dll (for installation)")
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set(IRRLICHT_SOURCE_DIR "${PROJECT_SOURCE_DIR}/../../irrlicht-1.7.2"
CACHE PATH "irrlicht dir")
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if(USE_FREETYPE)
set(FREETYPE_INCLUDE_DIR_ft2build "${PROJECT_SOURCE_DIR}/../../freetype2/include/"
CACHE PATH "freetype include dir")
set(FREETYPE_INCLUDE_DIR_freetype2 "${PROJECT_SOURCE_DIR}/../../freetype2/include/freetype"
CACHE PATH "freetype include dir")
set(FREETYPE_LIBRARY "${PROJECT_SOURCE_DIR}/../../freetype2/objs/win32/vc2005/freetype247.lib"
CACHE FILEPATH "Path to freetype247.lib")
endif(USE_FREETYPE)
set(MINGWM10_DLL ""
CACHE FILEPATH "Path to mingwm10.dll (for installation)")
if(ENABLE_SOUND)
set(OPENAL_DLL "" CACHE FILEPATH "Path to OpenAL32.dll for installation (optional)")
set(OGG_DLL "" CACHE FILEPATH "Path to libogg.dll for installation (optional)")
set(VORBIS_DLL "" CACHE FILEPATH "Path to libvorbis.dll for installation (optional)")
set(VORBISFILE_DLL "" CACHE FILEPATH "Path to libvorbisfile.dll for installation (optional)")
endif()
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else()
# Unix probably
if(BUILD_CLIENT)
find_package(X11 REQUIRED)
find_package(OpenGL REQUIRED)
find_package(JPEG REQUIRED)
find_package(BZip2 REQUIRED)
find_package(PNG REQUIRED)
if(APPLE)
FIND_LIBRARY(CARBON_LIB Carbon)
FIND_LIBRARY(COCOA_LIB Cocoa)
FIND_LIBRARY(IOKIT_LIB IOKit)
mark_as_advanced(
CARBON_LIB
COCOA_LIB
IOKIT_LIB
)
SET(CLIENT_PLATFORM_LIBS ${CLIENT_PLATFORM_LIBS} ${CARBON_LIB} ${COCOA_LIB} ${IOKIT_LIB})
endif(APPLE)
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endif(BUILD_CLIENT)
find_package(ZLIB REQUIRED)
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set(PLATFORM_LIBS -lpthread -lrt ${CMAKE_DL_LIBS})
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#set(CLIENT_PLATFORM_LIBS -lXxf86vm)
# This way Xxf86vm is found on OpenBSD too
find_library(XXF86VM_LIBRARY Xxf86vm)
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mark_as_advanced(XXF86VM_LIBRARY)
set(CLIENT_PLATFORM_LIBS ${CLIENT_PLATFORM_LIBS} ${XXF86VM_LIBRARY})
endif()
find_package(Sqlite3 REQUIRED)
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find_package(Json REQUIRED)
option(ENABLE_GLES "Enable OpenGL ES support" 0)
mark_as_advanced(ENABLE_GLES)
if(ENABLE_GLES)
find_package(OpenGLES2)
endif(ENABLE_GLES)
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if(USE_FREETYPE)
if(UNIX)
include(FindPkgConfig)
if(PKG_CONFIG_FOUND)
pkg_check_modules(FREETYPE QUIET freetype2)
if(FREETYPE_FOUND)
SET(FREETYPE_PKGCONFIG_FOUND TRUE)
SET(FREETYPE_LIBRARY ${FREETYPE_LIBRARIES})
# because cmake is idiotic
string(REPLACE ";" " " FREETYPE_CFLAGS_STR ${FREETYPE_CFLAGS})
string(REPLACE ";" " " FREETYPE_LDFLAGS_STR ${FREETYPE_LDFLAGS})
endif(FREETYPE_FOUND)
endif(PKG_CONFIG_FOUND)
endif(UNIX)
if(NOT FREETYPE_FOUND)
find_package(Freetype REQUIRED)
endif(NOT FREETYPE_FOUND)
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set(CGUITTFONT_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/cguittfont")
set(CGUITTFONT_LIBRARY cguittfont)
endif(USE_FREETYPE)
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find_library(LUA_LIBRARY luajit
NAMES luajit-5.1)
find_path(LUA_INCLUDE_DIR luajit.h
NAMES luajit.h
PATH_SUFFIXES luajit-2.0)
message (STATUS "LuaJIT library: ${LUA_LIBRARY}")
message (STATUS "LuaJIT headers: ${LUA_INCLUDE_DIR}")
set(USE_LUAJIT 0)
if(LUA_LIBRARY AND LUA_INCLUDE_DIR)
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message (STATUS "LuaJIT found.")
set(USE_LUAJIT 1)
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else(LUA_LIBRARY AND LUA_INCLUDE_DIR)
message (STATUS "LuaJIT not found, using bundled Lua.")
set(LUA_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lua/src")
set(LUA_LIBRARY "lua")
add_subdirectory(lua)
endif(LUA_LIBRARY AND LUA_INCLUDE_DIR)
mark_as_advanced(LUA_LIBRARY)
mark_as_advanced(LUA_INCLUDE_DIR)
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set(USE_LEVELDB 0)
OPTION(ENABLE_LEVELDB "Enable LevelDB backend")
if(ENABLE_LEVELDB)
find_library(LEVELDB_LIBRARY leveldb)
find_path(LEVELDB_INCLUDE_DIR db.h PATH_SUFFIXES leveldb)
message (STATUS "LevelDB library: ${LEVELDB_LIBRARY}")
message (STATUS "LevelDB headers: ${LEVELDB_INCLUDE_DIR}")
if(LEVELDB_LIBRARY AND LEVELDB_INCLUDE_DIR)
set(USE_LEVELDB 1)
message(STATUS "LevelDB backend enabled")
include_directories(${LEVELDB_INCLUDE_DIR})
else(LEVELDB_LIBRARY AND LEVELDB_INCLUDE_DIR)
set(USE_LEVELDB 0)
message(STATUS "LevelDB not found!")
endif(LEVELDB_LIBRARY AND LEVELDB_INCLUDE_DIR)
endif(ENABLE_LEVELDB)
configure_file(
"${PROJECT_SOURCE_DIR}/cmake_config.h.in"
"${PROJECT_BINARY_DIR}/cmake_config.h"
)
# Add a target that always rebuilds cmake_config_githash.h
add_custom_target(GenerateVersion
COMMAND ${CMAKE_COMMAND}
-D "GENERATE_VERSION_SOURCE_DIR=${CMAKE_CURRENT_SOURCE_DIR}"
-D "GENERATE_VERSION_BINARY_DIR=${CMAKE_CURRENT_BINARY_DIR}"
-D "VERSION_STRING=${VERSION_STRING}"
-D "VERSION_EXTRA=${VERSION_EXTRA}"
-P "${CMAKE_SOURCE_DIR}/cmake/Modules/GenerateVersion.cmake"
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}")
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add_subdirectory(jthread)
add_subdirectory(script)
add_subdirectory(util)
set(common_SRCS
version.cpp
rollback_interface.cpp
rollback.cpp
genericobject.cpp
voxelalgorithms.cpp
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sound.cpp
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quicktune.cpp
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subgame.cpp
inventorymanager.cpp
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mods.cpp
content_abm.cpp
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craftdef.cpp
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nameidmapping.cpp
itemdef.cpp
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nodedef.cpp
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object_properties.cpp
log.cpp
content_sao.cpp
emerge.cpp
mapgen.cpp
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mapgen_v6.cpp
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mapgen_v7.cpp
mapgen_indev.cpp
mapgen_singlenode.cpp
mapgen_math.cpp
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treegen.cpp
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dungeongen.cpp
cavegen.cpp
content_nodemeta.cpp
content_mapnode.cpp
collision.cpp
nodemetadata.cpp
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nodetimer.cpp
serverobject.cpp
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noise.cpp
porting.cpp
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tool.cpp
defaultsettings.cpp
mapnode.cpp
voxel.cpp
inventory.cpp
debug.cpp
serialization.cpp
light.cpp
filesys.cpp
connection.cpp
environment.cpp
server.cpp
socket.cpp
mapblock.cpp
mapsector.cpp
map.cpp
database.cpp
database-dummy.cpp
database-leveldb.cpp
database-sqlite3.cpp
player.cpp
test.cpp
sha1.cpp
base64.cpp
ban.cpp
biome.cpp
staticobject.cpp
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serverlist.cpp
pathfinder.cpp
convert_json.cpp
gettext.cpp
httpfetch.cpp
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${JTHREAD_SRCS}
${common_SCRIPT_SRCS}
${UTIL_SRCS}
)
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# This gives us the icon
if(WIN32)
set(WINRESOURCE_FILE ${CMAKE_CURRENT_SOURCE_DIR}/../misc/winresource.rc)
if(MINGW)
if(NOT CMAKE_RC_COMPILER)
set(CMAKE_RC_COMPILER "windres.exe")
endif()
ADD_CUSTOM_COMMAND(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o
COMMAND ${CMAKE_RC_COMPILER} -I${CMAKE_CURRENT_SOURCE_DIR}
-i${WINRESOURCE_FILE}
-o ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
SET(common_SRCS ${common_SRCS} ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o)
else(MINGW) # Probably MSVC
set(common_SRCS ${common_SRCS} ${WINRESOURCE_FILE})
endif(MINGW)
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endif()
# Client sources
set(minetest_SRCS
${common_SRCS}
${sound_SRCS}
localplayer.cpp
sky.cpp
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clientmap.cpp
content_cso.cpp
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content_mapblock.cpp
content_cao.cpp
mesh.cpp
mapblock_mesh.cpp
keycode.cpp
camera.cpp
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clouds.cpp
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particles.cpp
clientobject.cpp
chat.cpp
hud.cpp
guiKeyChangeMenu.cpp
guiMessageMenu.cpp
guiTextInputMenu.cpp
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guiFormSpecMenu.cpp
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guiTable.cpp
guiPauseMenu.cpp
guiPasswordChange.cpp
guiVolumeChange.cpp
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guiDeathScreen.cpp
guiChatConsole.cpp
client.cpp
Rewrite client media download and support hash-based remote download Move most of the media-related code in client.cpp into a new class ClientMediaDownloader (clientmedia.cpp, clientmedia.h). Among other things, this class does the following things: - Download [remote_server][sha1] instead of [remote_server][name]. This is to support servers that provide the same file name with different contents. - Initially fetch [remote_server]index.mth. This file should follow the Minetest Hashset format (currently version 1) and contain a list of SHA1 hashes that exist on the server. - The list of needed SHA1s is uploaded (via HTTP POST) when index.mth is requested, so servers can optionally narrow down the list to the needs of the client. - If index.mth is missing (HTTP response code 404), we enter compat mode, fetching [remote_server][name] as before this commit. - remote_server can now contain multiple servers, separated by commas. The downloader code attempts to split requests between the different servers, as permitted by each server's index.mth. If one server claims to have a file but actually doesn't (or something fails), we ask a different server that also claims to have it. - As before, when none of the remote servers provide a particular file, we download it via the conventional method, i.e. using the minetest protocol: TOSERVER_REQUEST_MEDIA / TOCLIENT_MEDIA. - Bugfix: Every downloaded file's SHA1 is now verified against the SHA1 announced by the minetest server (before loading it and inserting it into the file cache). - Bugfix: Only send TOSERVER_RECEIVED_MEDIA when we actually have all media. This should fix #863.
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clientmedia.cpp
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filecache.cpp
tile.cpp
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shader.cpp
game.cpp
main.cpp
guiEngine.cpp
guiFileSelectMenu.cpp
convert_json.cpp
${minetest_SCRIPT_SRCS}
)
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if(USE_FREETYPE)
set(minetest_SRCS
${minetest_SRCS}
intlGUIEditBox.cpp
)
endif(USE_FREETYPE)
list(SORT minetest_SRCS)
# Server sources
set(minetestserver_SRCS
${common_SRCS}
main.cpp
)
list(SORT minetestserver_SRCS)
include_directories(
${PROJECT_BINARY_DIR}
${PROJECT_SOURCE_DIR}
${IRRLICHT_INCLUDE_DIR}
${ZLIB_INCLUDE_DIR}
${CMAKE_BUILD_TYPE}
${PNG_INCLUDE_DIR}
${GETTEXT_INCLUDE_DIR}
${SOUND_INCLUDE_DIRS}
${SQLITE3_INCLUDE_DIR}
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${LUA_INCLUDE_DIR}
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${JSON_INCLUDE_DIR}
${PROJECT_SOURCE_DIR}/script
)
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if(USE_FREETYPE)
include_directories(
${FREETYPE_INCLUDE_DIRS}
${CGUITTFONT_INCLUDE_DIR}
)
endif(USE_FREETYPE)
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if(USE_CURL)
include_directories(
${CURL_INCLUDE_DIR}
)
endif(USE_CURL)
set(EXECUTABLE_OUTPUT_PATH "${CMAKE_SOURCE_DIR}/bin")
if(BUILD_CLIENT)
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add_executable(${PROJECT_NAME} ${minetest_SRCS})
add_dependencies(${PROJECT_NAME} GenerateVersion)
target_link_libraries(
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${PROJECT_NAME}
${ZLIB_LIBRARIES}
${IRRLICHT_LIBRARY}
${OPENGL_LIBRARIES}
${JPEG_LIBRARIES}
${BZIP2_LIBRARIES}
${PNG_LIBRARIES}
${X11_LIBRARIES}
${GETTEXT_LIBRARY}
${SOUND_LIBRARIES}
${SQLITE3_LIBRARY}
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${LUA_LIBRARY}
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${JSON_LIBRARY}
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${OPENGLES2_LIBRARIES}
${PLATFORM_LIBS}
${CLIENT_PLATFORM_LIBS}
)
if(USE_CURL)
target_link_libraries(
${PROJECT_NAME}
${CURL_LIBRARY}
)
endif(USE_CURL)
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if(USE_FREETYPE)
if(FREETYPE_PKGCONFIG_FOUND)
set_target_properties(${PROJECT_NAME}
PROPERTIES
COMPILE_FLAGS "${FREETYPE_CFLAGS_STR}"
)
endif(FREETYPE_PKGCONFIG_FOUND)
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target_link_libraries(
${PROJECT_NAME}
${FREETYPE_LIBRARY}
${CGUITTFONT_LIBRARY}
)
endif(USE_FREETYPE)
if (USE_LEVELDB)
target_link_libraries(${PROJECT_NAME} ${LEVELDB_LIBRARY})
endif(USE_LEVELDB)
endif(BUILD_CLIENT)
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if(BUILD_SERVER)
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add_executable(${PROJECT_NAME}server ${minetestserver_SRCS})
add_dependencies(${PROJECT_NAME}server GenerateVersion)
target_link_libraries(
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${PROJECT_NAME}server
${ZLIB_LIBRARIES}
${SQLITE3_LIBRARY}
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${JSON_LIBRARY}
${GETTEXT_LIBRARY}
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${LUA_LIBRARY}
${PLATFORM_LIBS}
)
if (USE_LEVELDB)
target_link_libraries(${PROJECT_NAME}server ${LEVELDB_LIBRARY})
endif(USE_LEVELDB)
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if(USE_CURL)
target_link_libraries(
${PROJECT_NAME}server
${CURL_LIBRARY}
)
endif(USE_CURL)
endif(BUILD_SERVER)
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#
# Set some optimizations and tweaks
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#
include(CheckCXXCompilerFlag)
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if(MSVC)
# Visual Studio
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# EHa enables SEH exceptions (used for catching segfaults)
set(CMAKE_CXX_FLAGS_RELEASE "/EHa /O2 /Ob2 /Oi /Ot /Oy /GL /FD /MT /GS- /arch:SSE /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP")
#set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG /NODEFAULTLIB:\"libcmtd.lib\" /NODEFAULTLIB:\"libcmt.lib\"")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG")
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# Debug build doesn't catch exceptions by itself
# Add some optimizations because otherwise it's VERY slow
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set(CMAKE_CXX_FLAGS_DEBUG "/MDd /Zi /Ob0 /Od /RTC1")
# Flags for C files (sqlite)
# /MT = Link statically with standard library stuff
set(CMAKE_C_FLAGS_RELEASE "/O2 /Ob2 /MT")
if(BUILD_SERVER)
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set_target_properties(${PROJECT_NAME}server PROPERTIES
COMPILE_DEFINITIONS "SERVER")
endif(BUILD_SERVER)
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else()
# Probably GCC
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if(WARN_ALL)
set(RELEASE_WARNING_FLAGS "-Wall")
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else()
set(RELEASE_WARNING_FLAGS "")
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endif()
if(NOT APPLE AND NOT "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
CHECK_CXX_COMPILER_FLAG("-Wno-unused-but-set-variable" HAS_UNUSED_BUT_SET_VARIABLE_WARNING)
if(HAS_UNUSED_BUT_SET_VARIABLE_WARNING)
set(WARNING_FLAGS "${WARNING_FLAGS} -Wno-unused-but-set-variable")
endif(HAS_UNUSED_BUT_SET_VARIABLE_WARNING)
endif()
if(MINGW)
set(OTHER_FLAGS "-mthreads -fexceptions")
endif()
if(APPLE)
set(CMAKE_OSX_ARCHITECTURES i386 CACHE STRING "do not build for 64-bit" FORCE)
set(ARCH i386)
endif()
set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${RELEASE_WARNING_FLAGS} ${WARNING_FLAGS} ${OTHER_FLAGS} -O3 -ffast-math -Wall -fomit-frame-pointer -pipe -funroll-loops")
set(CMAKE_CXX_FLAGS_DEBUG "-g -O1 -Wall ${WARNING_FLAGS} ${OTHER_FLAGS}")
if(USE_GPROF)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg")
endif()
if(BUILD_SERVER)
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set_target_properties(${PROJECT_NAME}server PROPERTIES
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COMPILE_DEFINITIONS "SERVER")
endif(BUILD_SERVER)
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endif()
#MESSAGE(STATUS "CMAKE_CXX_FLAGS_RELEASE=${CMAKE_CXX_FLAGS_RELEASE}")
#MESSAGE(STATUS "CMAKE_CXX_FLAGS_DEBUG=${CMAKE_CXX_FLAGS_DEBUG}")
#
# Installation
#
if(WIN32)
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if(MINGWM10_DLL)
install(FILES ${MINGWM10_DLL} DESTINATION ${BINDIR})
endif()
if(DEFINED ZLIB_DLL)
install(FILES ${ZLIB_DLL} DESTINATION ${BINDIR})
endif()
if(USE_SOUND)
if(OPENAL_DLL)
install(FILES ${OPENAL_DLL} DESTINATION ${BINDIR})
endif()
if(OGG_DLL)
install(FILES ${OGG_DLL} DESTINATION ${BINDIR})
endif()
if(VORBIS_DLL)
install(FILES ${VORBIS_DLL} DESTINATION ${BINDIR})
endif()
if(VORBISFILE_DLL)
install(FILES ${VORBISFILE_DLL} DESTINATION ${BINDIR})
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endif()
if(CURL_DLL)
install(FILES ${CURL_DLL} DESTINATION ${BINDIR})
endif()
endif()
endif()
if(BUILD_CLIENT)
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install(TARGETS ${PROJECT_NAME} DESTINATION ${BINDIR})
if(USE_GETTEXT)
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foreach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
set_mo_paths(MO_BUILD_PATH MO_DEST_PATH ${LOCALE})
set(MO_BUILD_PATH "${MO_BUILD_PATH}/${PROJECT_NAME}.mo")
install(FILES ${MO_BUILD_PATH} DESTINATION ${MO_DEST_PATH})
endforeach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
endif()
if(WIN32)
if(DEFINED IRRLICHT_DLL)
install(FILES ${IRRLICHT_DLL} DESTINATION ${BINDIR})
endif()
if(USE_GETTEXT)
if(DEFINED GETTEXT_DLL)
install(FILES ${GETTEXT_DLL} DESTINATION ${BINDIR})
endif()
if(DEFINED GETTEXT_ICONV_DLL)
install(FILES ${GETTEXT_ICONV_DLL} DESTINATION ${BINDIR})
endif()
endif(USE_GETTEXT)
endif()
endif(BUILD_CLIENT)
if(BUILD_SERVER)
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install(TARGETS ${PROJECT_NAME}server DESTINATION ${BINDIR})
endif(BUILD_SERVER)
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if (USE_GETTEXT)
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set(MO_FILES)
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foreach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
set(PO_FILE_PATH "${GETTEXT_PO_PATH}/${LOCALE}/minetest.po")
set_mo_paths(MO_BUILD_PATH MO_DEST_PATH ${LOCALE})
set(MO_FILE_PATH "${MO_BUILD_PATH}/${PROJECT_NAME}.mo")
add_custom_command(OUTPUT ${MO_BUILD_PATH}
COMMAND ${CMAKE_COMMAND} -E make_directory ${MO_BUILD_PATH}
COMMENT "mo-update [${LOCALE}]: Creating locale directory.")
add_custom_command(
OUTPUT ${MO_FILE_PATH}
COMMAND ${GETTEXT_MSGFMT} -o ${MO_FILE_PATH} ${PO_FILE_PATH}
DEPENDS ${MO_BUILD_PATH} ${PO_FILE_PATH}
WORKING_DIRECTORY "${GETTEXT_PO_PATH}/${LOCALE}"
COMMENT "mo-update [${LOCALE}]: Creating mo file."
)
set(MO_FILES ${MO_FILES} ${MO_FILE_PATH})
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endforeach(LOCALE ${GETTEXT_AVAILABLE_LOCALES})
add_custom_target(translations ALL COMMENT "mo update" DEPENDS ${MO_FILES})
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endif(USE_GETTEXT)
# Subdirectories
if (SQLITE3_FOUND)
else (SQLITE3_FOUND)
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add_subdirectory(sqlite)
endif (SQLITE3_FOUND)
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if (BUILD_CLIENT AND USE_FREETYPE)
add_subdirectory(cguittfont)
endif (BUILD_CLIENT AND USE_FREETYPE)
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if (JSON_FOUND)
else (JSON_FOUND)
add_subdirectory(json)
endif (JSON_FOUND)
#end