minetest/src/main.cpp

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/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "irrlichttypes.h" // must be included before anything irrlicht, see comment in the file
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#include "irrlicht.h" // createDevice
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#include "irrlichttypes_extrabloated.h"
#include "chat_interface.h"
#include "debug.h"
#include "unittest/test.h"
#include "server.h"
#include "filesys.h"
#include "version.h"
#include "client/game.h"
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#include "defaultsettings.h"
#include "gettext.h"
#include "log.h"
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#include "util/quicktune.h"
#include "httpfetch.h"
#include "gameparams.h"
#include "database/database.h"
#include "config.h"
#include "player.h"
#include "porting.h"
#include "network/socket.h"
#if USE_CURSES
#include "terminal_chat_console.h"
#endif
#ifndef SERVER
#include "gui/guiMainMenu.h"
#include "client/clientlauncher.h"
#include "gui/guiEngine.h"
#include "gui/mainmenumanager.h"
#endif
#ifdef HAVE_TOUCHSCREENGUI
#include "gui/touchscreengui.h"
#endif
#if !defined(SERVER) && \
(IRRLICHT_VERSION_MAJOR == 1) && \
(IRRLICHT_VERSION_MINOR == 8) && \
(IRRLICHT_VERSION_REVISION == 2)
#error "Irrlicht 1.8.2 is known to be broken - please update Irrlicht to version >= 1.8.3"
#endif
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#define DEBUGFILE "debug.txt"
#define DEFAULT_SERVER_PORT 30000
typedef std::map<std::string, ValueSpec> OptionList;
/**********************************************************************
* Private functions
**********************************************************************/
static bool get_cmdline_opts(int argc, char *argv[], Settings *cmd_args);
static void set_allowed_options(OptionList *allowed_options);
static void print_help(const OptionList &allowed_options);
static void print_allowed_options(const OptionList &allowed_options);
static void print_version();
static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
std::ostream &os, bool print_name = true, bool print_path = true);
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static void print_modified_quicktune_values();
static void list_game_ids();
static void list_worlds(bool print_name, bool print_path);
static bool setup_log_params(const Settings &cmd_args);
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static bool create_userdata_path();
static bool init_common(const Settings &cmd_args, int argc, char *argv[]);
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static void startup_message();
static bool read_config_file(const Settings &cmd_args);
static void init_log_streams(const Settings &cmd_args);
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static bool game_configure(GameParams *game_params, const Settings &cmd_args);
static void game_configure_port(GameParams *game_params, const Settings &cmd_args);
static bool game_configure_world(GameParams *game_params, const Settings &cmd_args);
static bool get_world_from_cmdline(GameParams *game_params, const Settings &cmd_args);
static bool get_world_from_config(GameParams *game_params, const Settings &cmd_args);
static bool auto_select_world(GameParams *game_params);
static std::string get_clean_world_path(const std::string &path);
static bool game_configure_subgame(GameParams *game_params, const Settings &cmd_args);
static bool get_game_from_cmdline(GameParams *game_params, const Settings &cmd_args);
static bool determine_subgame(GameParams *game_params);
static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args);
static bool migrate_map_database(const GameParams &game_params, const Settings &cmd_args);
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/**********************************************************************/
FileLogOutput file_log_output;
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static OptionList allowed_options;
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int main(int argc, char *argv[])
{
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int retval;
debug_set_exception_handler();
g_logger.registerThread("Main");
g_logger.addOutputMaxLevel(&stderr_output, LL_ACTION);
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Settings cmd_args;
bool cmd_args_ok = get_cmdline_opts(argc, argv, &cmd_args);
if (!cmd_args_ok
|| cmd_args.getFlag("help")
|| cmd_args.exists("nonopt1")) {
porting::attachOrCreateConsole();
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print_help(allowed_options);
return cmd_args_ok ? 0 : 1;
}
if (cmd_args.getFlag("console"))
porting::attachOrCreateConsole();
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if (cmd_args.getFlag("version")) {
porting::attachOrCreateConsole();
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print_version();
return 0;
}
if (!setup_log_params(cmd_args))
return 1;
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porting::signal_handler_init();
#ifdef __ANDROID__
porting::initAndroid();
porting::initializePathsAndroid();
#else
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porting::initializePaths();
#endif
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if (!create_userdata_path()) {
errorstream << "Cannot create user data directory" << std::endl;
return 1;
}
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// Debug handler
BEGIN_DEBUG_EXCEPTION_HANDLER
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// List gameids if requested
if (cmd_args.exists("gameid") && cmd_args.get("gameid") == "list") {
list_game_ids();
return 0;
}
// List worlds, world names, and world paths if requested
if (cmd_args.exists("worldlist")) {
if (cmd_args.get("worldlist") == "name") {
list_worlds(true, false);
} else if (cmd_args.get("worldlist") == "path") {
list_worlds(false, true);
} else if (cmd_args.get("worldlist") == "both") {
list_worlds(true, true);
} else {
errorstream << "Invalid --worldlist value: "
<< cmd_args.get("worldlist") << std::endl;
return 1;
}
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return 0;
}
if (!init_common(cmd_args, argc, argv))
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return 1;
if (g_settings->getBool("enable_console"))
porting::attachOrCreateConsole();
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#ifndef __ANDROID__
// Run unit tests
if (cmd_args.getFlag("run-unittests")) {
#if BUILD_UNITTESTS
return run_tests();
#else
errorstream << "Unittest support is not enabled in this binary. "
<< "If you want to enable it, compile project with BUILD_UNITTESTS=1 flag."
<< std::endl;
#endif
}
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#endif
GameStartData game_params;
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#ifdef SERVER
porting::attachOrCreateConsole();
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game_params.is_dedicated_server = true;
#else
const bool isServer = cmd_args.getFlag("server");
if (isServer)
porting::attachOrCreateConsole();
game_params.is_dedicated_server = isServer;
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#endif
if (!game_configure(&game_params, cmd_args))
return 1;
sanity_check(!game_params.world_path.empty());
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if (game_params.is_dedicated_server)
return run_dedicated_server(game_params, cmd_args) ? 0 : 1;
#ifndef SERVER
ClientLauncher launcher;
retval = launcher.run(game_params, cmd_args) ? 0 : 1;
#else
retval = 0;
#endif
// Update configuration file
if (!g_settings_path.empty())
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g_settings->updateConfigFile(g_settings_path.c_str());
print_modified_quicktune_values();
// Stop httpfetch thread (if started)
httpfetch_cleanup();
END_DEBUG_EXCEPTION_HANDLER
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return retval;
}
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/*****************************************************************************
* Startup / Init
*****************************************************************************/
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static bool get_cmdline_opts(int argc, char *argv[], Settings *cmd_args)
{
set_allowed_options(&allowed_options);
return cmd_args->parseCommandLine(argc, argv, allowed_options);
}
static void set_allowed_options(OptionList *allowed_options)
{
allowed_options->clear();
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allowed_options->insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG,
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_("Show allowed options"))));
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allowed_options->insert(std::make_pair("version", ValueSpec(VALUETYPE_FLAG,
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_("Show version information"))));
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allowed_options->insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING,
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_("Load configuration from specified file"))));
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allowed_options->insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING,
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_("Set network port (UDP)"))));
allowed_options->insert(std::make_pair("run-unittests", ValueSpec(VALUETYPE_FLAG,
_("Run the unit tests and exit"))));
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allowed_options->insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING,
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_("Same as --world (deprecated)"))));
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allowed_options->insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING,
_("Set world path (implies local game if used with option --go)"))));
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allowed_options->insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING,
_("Set world by name (implies local game if used with option --go)"))));
allowed_options->insert(std::make_pair("worldlist", ValueSpec(VALUETYPE_STRING,
_("Get list of worlds ('path' lists paths, "
"'name' lists names, 'both' lists both)"))));
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allowed_options->insert(std::make_pair("quiet", ValueSpec(VALUETYPE_FLAG,
_("Print to console errors only"))));
allowed_options->insert(std::make_pair("color", ValueSpec(VALUETYPE_STRING,
_("Coloured logs ('always', 'never' or 'auto'), defaults to 'auto'"
))));
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allowed_options->insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG,
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_("Print more information to console"))));
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allowed_options->insert(std::make_pair("verbose", ValueSpec(VALUETYPE_FLAG,
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_("Print even more information to console"))));
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allowed_options->insert(std::make_pair("trace", ValueSpec(VALUETYPE_FLAG,
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_("Print enormous amounts of information to log and console"))));
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allowed_options->insert(std::make_pair("logfile", ValueSpec(VALUETYPE_STRING,
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_("Set logfile path ('' = no logging)"))));
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allowed_options->insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
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_("Set gameid (\"--gameid list\" prints available ones)"))));
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allowed_options->insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING,
_("Migrate from current map backend to another (Only works when using minetestserver or with --server)"))));
allowed_options->insert(std::make_pair("migrate-players", ValueSpec(VALUETYPE_STRING,
_("Migrate from current players backend to another (Only works when using minetestserver or with --server)"))));
allowed_options->insert(std::make_pair("migrate-auth", ValueSpec(VALUETYPE_STRING,
_("Migrate from current auth backend to another (Only works when using minetestserver or with --server)"))));
allowed_options->insert(std::make_pair("terminal", ValueSpec(VALUETYPE_FLAG,
_("Feature an interactive terminal (Only works when using minetestserver or with --server)"))));
#ifndef SERVER
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allowed_options->insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG,
_("Show available video modes"))));
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allowed_options->insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG,
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_("Run speed tests"))));
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allowed_options->insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING,
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_("Address to connect to. ('' = local game)"))));
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allowed_options->insert(std::make_pair("random-input", ValueSpec(VALUETYPE_FLAG,
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_("Enable random user input, for testing"))));
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allowed_options->insert(std::make_pair("server", ValueSpec(VALUETYPE_FLAG,
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_("Run dedicated server"))));
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allowed_options->insert(std::make_pair("name", ValueSpec(VALUETYPE_STRING,
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_("Set player name"))));
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allowed_options->insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING,
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_("Set password"))));
allowed_options->insert(std::make_pair("password-file", ValueSpec(VALUETYPE_STRING,
_("Set password from contents of file"))));
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allowed_options->insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG,
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_("Disable main menu"))));
allowed_options->insert(std::make_pair("console", ValueSpec(VALUETYPE_FLAG,
_("Starts with the console (Windows only)"))));
#endif
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}
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static void print_help(const OptionList &allowed_options)
{
std::cout << _("Allowed options:") << std::endl;
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print_allowed_options(allowed_options);
}
static void print_allowed_options(const OptionList &allowed_options)
{
for (const auto &allowed_option : allowed_options) {
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std::ostringstream os1(std::ios::binary);
os1 << " --" << allowed_option.first;
if (allowed_option.second.type != VALUETYPE_FLAG)
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os1 << _(" <value>");
std::cout << padStringRight(os1.str(), 30);
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if (allowed_option.second.help)
std::cout << allowed_option.second.help;
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std::cout << std::endl;
}
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}
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static void print_version()
{
std::cout << PROJECT_NAME_C " " << g_version_hash
<< " (" << porting::getPlatformName() << ")" << std::endl;
#ifndef SERVER
std::cout << "Using Irrlicht " IRRLICHT_SDK_VERSION << std::endl;
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#endif
std::cout << g_build_info << std::endl;
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}
static void list_game_ids()
{
std::set<std::string> gameids = getAvailableGameIds();
for (const std::string &gameid : gameids)
std::cout << gameid <<std::endl;
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}
static void list_worlds(bool print_name, bool print_path)
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{
std::cout << _("Available worlds:") << std::endl;
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std::vector<WorldSpec> worldspecs = getAvailableWorlds();
print_worldspecs(worldspecs, std::cout, print_name, print_path);
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}
static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
std::ostream &os, bool print_name, bool print_path)
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{
for (const WorldSpec &worldspec : worldspecs) {
std::string name = worldspec.name;
std::string path = worldspec.path;
if (print_name && print_path) {
os << "\t" << name << "\t\t" << path << std::endl;
} else if (print_name) {
os << "\t" << name << std::endl;
} else if (print_path) {
os << "\t" << path << std::endl;
}
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}
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}
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static void print_modified_quicktune_values()
{
bool header_printed = false;
std::vector<std::string> names = getQuicktuneNames();
for (const std::string &name : names) {
QuicktuneValue val = getQuicktuneValue(name);
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if (!val.modified)
continue;
if (!header_printed) {
dstream << "Modified quicktune values:" << std::endl;
header_printed = true;
}
dstream << name << " = " << val.getString() << std::endl;
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}
}
static bool setup_log_params(const Settings &cmd_args)
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{
// Quiet mode, print errors only
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if (cmd_args.getFlag("quiet")) {
g_logger.removeOutput(&stderr_output);
g_logger.addOutputMaxLevel(&stderr_output, LL_ERROR);
}
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// Coloured log messages (see log.h)
std::string color_mode;
if (cmd_args.exists("color")) {
color_mode = cmd_args.get("color");
#if !defined(_WIN32)
} else {
char *color_mode_env = getenv("MT_LOGCOLOR");
if (color_mode_env)
color_mode = color_mode_env;
#endif
}
if (color_mode != "") {
if (color_mode == "auto") {
Logger::color_mode = LOG_COLOR_AUTO;
} else if (color_mode == "always") {
Logger::color_mode = LOG_COLOR_ALWAYS;
} else if (color_mode == "never") {
Logger::color_mode = LOG_COLOR_NEVER;
} else {
errorstream << "Invalid color mode: " << color_mode << std::endl;
return false;
}
}
// If trace is enabled, enable logging of certain things
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if (cmd_args.getFlag("trace")) {
dstream << _("Enabling trace level debug output") << std::endl;
g_logger.setTraceEnabled(true);
dout_con_ptr = &verbosestream; // This is somewhat old
socket_enable_debug_output = true; // Sockets doesn't use log.h
}
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// In certain cases, output info level on stderr
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if (cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests"))
g_logger.addOutput(&stderr_output, LL_INFO);
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// In certain cases, output verbose level on stderr
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if (cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
g_logger.addOutput(&stderr_output, LL_VERBOSE);
return true;
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}
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static bool create_userdata_path()
{
bool success;
#ifdef __ANDROID__
if (!fs::PathExists(porting::path_user)) {
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success = fs::CreateDir(porting::path_user);
} else {
success = true;
}
#else
// Create user data directory
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success = fs::CreateDir(porting::path_user);
#endif
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return success;
}
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static bool init_common(const Settings &cmd_args, int argc, char *argv[])
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{
startup_message();
set_default_settings(g_settings);
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// Initialize sockets
sockets_init();
atexit(sockets_cleanup);
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if (!read_config_file(cmd_args))
return false;
init_log_streams(cmd_args);
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// Initialize random seed
srand(time(0));
mysrand(time(0));
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// Initialize HTTP fetcher
httpfetch_init(g_settings->getS32("curl_parallel_limit"));
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init_gettext(porting::path_locale.c_str(),
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g_settings->get("language"), argc, argv);
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return true;
}
static void startup_message()
{
infostream << PROJECT_NAME << " " << _("with")
<< " SER_FMT_VER_HIGHEST_READ="
<< (int)SER_FMT_VER_HIGHEST_READ << ", "
<< g_build_info << std::endl;
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}
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static bool read_config_file(const Settings &cmd_args)
{
// Path of configuration file in use
sanity_check(g_settings_path == ""); // Sanity check
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if (cmd_args.exists("config")) {
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bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
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if (!r) {
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errorstream << "Could not read configuration from \""
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<< cmd_args.get("config") << "\"" << std::endl;
return false;
}
g_settings_path = cmd_args.get("config");
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} else {
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std::vector<std::string> filenames;
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filenames.push_back(porting::path_user + DIR_DELIM + "minetest.conf");
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// Legacy configuration file location
filenames.push_back(porting::path_user +
DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
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#if RUN_IN_PLACE
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// Try also from a lower level (to aid having the same configuration
// for many RUN_IN_PLACE installs)
filenames.push_back(porting::path_user +
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DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
#endif
for (const std::string &filename : filenames) {
bool r = g_settings->readConfigFile(filename.c_str());
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if (r) {
g_settings_path = filename;
break;
}
}
// If no path found, use the first one (menu creates the file)
if (g_settings_path.empty())
g_settings_path = filenames[0];
}
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return true;
}
static void init_log_streams(const Settings &cmd_args)
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{
std::string log_filename = porting::path_user + DIR_DELIM + DEBUGFILE;
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if (cmd_args.exists("logfile"))
log_filename = cmd_args.get("logfile");
g_logger.removeOutput(&file_log_output);
std::string conf_loglev = g_settings->get("debug_log_level");
// Old integer format
if (std::isdigit(conf_loglev[0])) {
warningstream << "Deprecated use of debug_log_level with an "
"integer value; please update your configuration." << std::endl;
static const char *lev_name[] =
{"", "error", "action", "info", "verbose"};
int lev_i = atoi(conf_loglev.c_str());
if (lev_i < 0 || lev_i >= (int)ARRLEN(lev_name)) {
warningstream << "Supplied invalid debug_log_level!"
" Assuming action level." << std::endl;
lev_i = 2;
}
conf_loglev = lev_name[lev_i];
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}
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if (log_filename.empty() || conf_loglev.empty()) // No logging
return;
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LogLevel log_level = Logger::stringToLevel(conf_loglev);
if (log_level == LL_MAX) {
warningstream << "Supplied unrecognized debug_log_level; "
"using maximum." << std::endl;
}
file_log_output.setFile(log_filename,
g_settings->getU64("debug_log_size_max") * 1000000);
g_logger.addOutputMaxLevel(&file_log_output, log_level);
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}
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static bool game_configure(GameParams *game_params, const Settings &cmd_args)
{
game_configure_port(game_params, cmd_args);
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if (!game_configure_world(game_params, cmd_args)) {
errorstream << "No world path specified or found." << std::endl;
return false;
}
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game_configure_subgame(game_params, cmd_args);
return true;
}
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static void game_configure_port(GameParams *game_params, const Settings &cmd_args)
{
if (cmd_args.exists("port")) {
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game_params->socket_port = cmd_args.getU16("port");
} else {
if (game_params->is_dedicated_server)
game_params->socket_port = g_settings->getU16("port");
else
game_params->socket_port = g_settings->getU16("remote_port");
}
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if (game_params->socket_port == 0)
game_params->socket_port = DEFAULT_SERVER_PORT;
}
static bool game_configure_world(GameParams *game_params, const Settings &cmd_args)
{
if (get_world_from_cmdline(game_params, cmd_args))
return true;
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if (get_world_from_config(game_params, cmd_args))
return true;
return auto_select_world(game_params);
}
static bool get_world_from_cmdline(GameParams *game_params, const Settings &cmd_args)
{
std::string commanded_world;
// World name
std::string commanded_worldname;
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if (cmd_args.exists("worldname"))
commanded_worldname = cmd_args.get("worldname");
// If a world name was specified, convert it to a path
if (!commanded_worldname.empty()) {
// Get information about available worlds
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
bool found = false;
for (const WorldSpec &worldspec : worldspecs) {
std::string name = worldspec.name;
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if (name == commanded_worldname) {
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dstream << _("Using world specified by --worldname on the "
"command line") << std::endl;
commanded_world = worldspec.path;
found = true;
break;
}
}
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if (!found) {
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dstream << _("World") << " '" << commanded_worldname
<< _("' not available. Available worlds:") << std::endl;
print_worldspecs(worldspecs, dstream);
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return false;
}
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game_params->world_path = get_clean_world_path(commanded_world);
return !commanded_world.empty();
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}
if (cmd_args.exists("world"))
commanded_world = cmd_args.get("world");
else if (cmd_args.exists("map-dir"))
commanded_world = cmd_args.get("map-dir");
else if (cmd_args.exists("nonopt0")) // First nameless argument
commanded_world = cmd_args.get("nonopt0");
game_params->world_path = get_clean_world_path(commanded_world);
return !commanded_world.empty();
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}
static bool get_world_from_config(GameParams *game_params, const Settings &cmd_args)
{
// World directory
std::string commanded_world;
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if (g_settings->exists("map-dir"))
commanded_world = g_settings->get("map-dir");
game_params->world_path = get_clean_world_path(commanded_world);
return !commanded_world.empty();
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}
static bool auto_select_world(GameParams *game_params)
{
// No world was specified; try to select it automatically
// Get information about available worlds
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
std::string world_path;
// If there is only a single world, use it
if (worldspecs.size() == 1) {
world_path = worldspecs[0].path;
dstream <<_("Automatically selecting world at") << " ["
<< world_path << "]" << std::endl;
// If there are multiple worlds, list them
} else if (worldspecs.size() > 1 && game_params->is_dedicated_server) {
std::cerr << _("Multiple worlds are available.") << std::endl;
std::cerr << _("Please select one using --worldname <name>"
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" or --world <path>") << std::endl;
print_worldspecs(worldspecs, std::cerr);
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return false;
// If there are no worlds, automatically create a new one
} else {
// This is the ultimate default world path
world_path = porting::path_user + DIR_DELIM + "worlds" +
DIR_DELIM + "world";
infostream << "Using default world at ["
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<< world_path << "]" << std::endl;
}
assert(world_path != ""); // Post-condition
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game_params->world_path = world_path;
return true;
}
static std::string get_clean_world_path(const std::string &path)
{
const std::string worldmt = "world.mt";
std::string clean_path;
if (path.size() > worldmt.size()
&& path.substr(path.size() - worldmt.size()) == worldmt) {
dstream << _("Supplied world.mt file - stripping it off.") << std::endl;
clean_path = path.substr(0, path.size() - worldmt.size());
} else {
clean_path = path;
}
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return path;
}
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static bool game_configure_subgame(GameParams *game_params, const Settings &cmd_args)
{
bool success;
success = get_game_from_cmdline(game_params, cmd_args);
if (!success)
success = determine_subgame(game_params);
return success;
}
static bool get_game_from_cmdline(GameParams *game_params, const Settings &cmd_args)
{
SubgameSpec commanded_gamespec;
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if (cmd_args.exists("gameid")) {
std::string gameid = cmd_args.get("gameid");
commanded_gamespec = findSubgame(gameid);
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if (!commanded_gamespec.isValid()) {
errorstream << "Game \"" << gameid << "\" not found" << std::endl;
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return false;
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}
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dstream << _("Using game specified by --gameid on the command line")
<< std::endl;
game_params->game_spec = commanded_gamespec;
return true;
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}
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return false;
}
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static bool determine_subgame(GameParams *game_params)
{
SubgameSpec gamespec;
assert(game_params->world_path != ""); // Pre-condition
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// If world doesn't exist
if (!game_params->world_path.empty()
&& !getWorldExists(game_params->world_path)) {
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// Try to take gamespec from command line
if (game_params->game_spec.isValid()) {
gamespec = game_params->game_spec;
infostream << "Using commanded gameid [" << gamespec.id << "]" << std::endl;
} else { // Otherwise we will be using "minetest"
gamespec = findSubgame(g_settings->get("default_game"));
infostream << "Using default gameid [" << gamespec.id << "]" << std::endl;
if (!gamespec.isValid()) {
errorstream << "Game specified in default_game ["
<< g_settings->get("default_game")
<< "] is invalid." << std::endl;
return false;
}
}
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} else { // World exists
std::string world_gameid = getWorldGameId(game_params->world_path, false);
// If commanded to use a gameid, do so
if (game_params->game_spec.isValid()) {
gamespec = game_params->game_spec;
if (game_params->game_spec.id != world_gameid) {
warningstream << "Using commanded gameid ["
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<< gamespec.id << "]" << " instead of world gameid ["
<< world_gameid << "]" << std::endl;
}
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} else {
// If world contains an embedded game, use it;
// Otherwise find world from local system.
gamespec = findWorldSubgame(game_params->world_path);
infostream << "Using world gameid [" << gamespec.id << "]" << std::endl;
}
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}
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if (!gamespec.isValid()) {
errorstream << "Game [" << gamespec.id << "] could not be found."
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<< std::endl;
return false;
}
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game_params->game_spec = gamespec;
return true;
}
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/*****************************************************************************
* Dedicated server
*****************************************************************************/
static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args)
{
verbosestream << _("Using world path") << " ["
<< game_params.world_path << "]" << std::endl;
verbosestream << _("Using gameid") << " ["
<< game_params.game_spec.id << "]" << std::endl;
// Bind address
std::string bind_str = g_settings->get("bind_address");
Address bind_addr(0, 0, 0, 0, game_params.socket_port);
if (g_settings->getBool("ipv6_server")) {
bind_addr.setAddress((IPv6AddressBytes*) NULL);
}
try {
bind_addr.Resolve(bind_str.c_str());
} catch (ResolveError &e) {
infostream << "Resolving bind address \"" << bind_str
<< "\" failed: " << e.what()
<< " -- Listening on all addresses." << std::endl;
}
if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
errorstream << "Unable to listen on "
<< bind_addr.serializeString()
<< L" because IPv6 is disabled" << std::endl;
return false;
}
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// Database migration
if (cmd_args.exists("migrate"))
return migrate_map_database(game_params, cmd_args);
if (cmd_args.exists("migrate-players"))
return ServerEnvironment::migratePlayersDatabase(game_params, cmd_args);
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if (cmd_args.exists("migrate-auth"))
return ServerEnvironment::migrateAuthDatabase(game_params, cmd_args);
if (cmd_args.exists("terminal")) {
#if USE_CURSES
bool name_ok = true;
std::string admin_nick = g_settings->get("name");
name_ok = name_ok && !admin_nick.empty();
name_ok = name_ok && string_allowed(admin_nick, PLAYERNAME_ALLOWED_CHARS);
if (!name_ok) {
if (admin_nick.empty()) {
errorstream << "No name given for admin. "
<< "Please check your minetest.conf that it "
<< "contains a 'name = ' to your main admin account."
<< std::endl;
} else {
errorstream << "Name for admin '"
<< admin_nick << "' is not valid. "
<< "Please check that it only contains allowed characters. "
<< "Valid characters are: " << PLAYERNAME_ALLOWED_CHARS_USER_EXPL
<< std::endl;
}
return false;
}
ChatInterface iface;
bool &kill = *porting::signal_handler_killstatus();
try {
// Create server
Server server(game_params.world_path, game_params.game_spec,
false, bind_addr, true, &iface);
g_term_console.setup(&iface, &kill, admin_nick);
g_term_console.start();
server.start();
// Run server
dedicated_server_loop(server, kill);
} catch (const ModError &e) {
g_term_console.stopAndWaitforThread();
errorstream << "ModError: " << e.what() << std::endl;
return false;
} catch (const ServerError &e) {
g_term_console.stopAndWaitforThread();
errorstream << "ServerError: " << e.what() << std::endl;
return false;
}
// Tell the console to stop, and wait for it to finish,
// only then leave context and free iface
g_term_console.stop();
g_term_console.wait();
g_term_console.clearKillStatus();
} else {
#else
errorstream << "Cmd arg --terminal passed, but "
<< "compiled without ncurses. Ignoring." << std::endl;
} {
#endif
try {
// Create server
Server server(game_params.world_path, game_params.game_spec, false,
bind_addr, true);
server.start();
// Run server
bool &kill = *porting::signal_handler_killstatus();
dedicated_server_loop(server, kill);
} catch (const ModError &e) {
errorstream << "ModError: " << e.what() << std::endl;
return false;
} catch (const ServerError &e) {
errorstream << "ServerError: " << e.what() << std::endl;
return false;
}
}
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return true;
}
static bool migrate_map_database(const GameParams &game_params, const Settings &cmd_args)
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{
std::string migrate_to = cmd_args.get("migrate");
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Settings world_mt;
std::string world_mt_path = game_params.world_path + DIR_DELIM + "world.mt";
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if (!world_mt.readConfigFile(world_mt_path.c_str())) {
errorstream << "Cannot read world.mt!" << std::endl;
return false;
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}
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if (!world_mt.exists("backend")) {
errorstream << "Please specify your current backend in world.mt:"
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<< std::endl
<< " backend = {sqlite3|leveldb|redis|dummy|postgresql}"
<< std::endl;
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return false;
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}
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std::string backend = world_mt.get("backend");
if (backend == migrate_to) {
errorstream << "Cannot migrate: new backend is same"
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<< " as the old one" << std::endl;
return false;
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}
MapDatabase *old_db = ServerMap::createDatabase(backend, game_params.world_path, world_mt),
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*new_db = ServerMap::createDatabase(migrate_to, game_params.world_path, world_mt);
u32 count = 0;
time_t last_update_time = 0;
bool &kill = *porting::signal_handler_killstatus();
std::vector<v3s16> blocks;
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old_db->listAllLoadableBlocks(blocks);
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new_db->beginSave();
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for (std::vector<v3s16>::const_iterator it = blocks.begin(); it != blocks.end(); ++it) {
if (kill) return false;
std::string data;
old_db->loadBlock(*it, &data);
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if (!data.empty()) {
new_db->saveBlock(*it, data);
} else {
errorstream << "Failed to load block " << PP(*it) << ", skipping it." << std::endl;
}
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if (++count % 0xFF == 0 && time(NULL) - last_update_time >= 1) {
std::cerr << " Migrated " << count << " blocks, "
<< (100.0 * count / blocks.size()) << "% completed.\r";
new_db->endSave();
new_db->beginSave();
last_update_time = time(NULL);
}
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}
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std::cerr << std::endl;
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new_db->endSave();
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delete old_db;
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delete new_db;
actionstream << "Successfully migrated " << count << " blocks" << std::endl;
world_mt.set("backend", migrate_to);
if (!world_mt.updateConfigFile(world_mt_path.c_str()))
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errorstream << "Failed to update world.mt!" << std::endl;
else
actionstream << "world.mt updated" << std::endl;
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return true;
}