kwolekr
732d7b9a7c
Add core.register_schematic() and cache schematics on use
2015-03-23 22:23:38 -04:00
est31
5b5c498011
Fix minetest.get_craft_recipe function
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Previously, calling it resulted in a crash.
2015-03-23 13:40:20 +10:00
Loic Blot
008d7e0467
Revert "Add a Lua call to do damages / heals" ok @ShadowNinja
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This reverts commit 467fc0ddc912ae38c3bf9fcb99e0b66d7478eec0.
2015-03-22 18:01:56 +01:00
kwolekr
3993093f51
Add support for the PCG32 PRNG algo (and associated script APIs)
2015-03-22 00:48:08 -04:00
gregorycu
03e0dd33a8
Optimize minetest.get_(all)_craft_recipe(s)
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Signed off by: ShadowNinja, kwolekr
2015-03-20 21:41:18 -04:00
kwolekr
26153bab7d
Revert "Fix issue #2441 : crash on respawn, since a conversion std::list to std::vector on Environment.cpp"
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This reverts parts of commit 9749d9fee6db99da1ab861dc04ec63ef973db3e0, which breaks node resolver
list clearing
2015-03-20 18:41:26 -04:00
est31
538036d004
Fix game minetest.conf default settings
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This was a regression introduced by f6e4c5d9cf459e8278a76a2beaee59732e841458 .
2015-03-18 13:03:02 -04:00
Loic Blot
467fc0ddc9
Add a Lua call to do damages / heals
2015-03-18 14:52:35 +01:00
Loic Blot
74d34da6cb
Prepare Protocol v25 init & authentication.
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* TOSERVER_INIT and TOCLIENT_INIT renamed to _LEGACY
* TOSERVER_PASSWORD merged from dev-0.5, can use protocol v24 and v25
* TOCLIENT_ACCESS_DENIED merged from dev-0.5, can use protocol v24 and v25, with normalized strings an a custom id for custom errors
* new TOSERVER_INIT packet only send MT version, supported compressions, protocols and serialization, this permit to rework everything later without break the _INIT packet
* new TOSERVER_AUTH packet which auth the client
* new TOCLIENT_HELLO packet which send server serialization version atm
* new TOCLIENT_AUTH_ACCEPTED which is send when TOCLIENT_AUTH was okay. After this packet, the client load datas from servers, like after TOCLIENT_INIT_LEGACY packet
2015-03-13 20:23:03 +01:00
paramat
b2b6bbf3e8
lua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorations
2015-03-11 03:36:39 +00:00
ShadowNinja
d75a0a7394
Don't use luaL_checkstring to read node names, it's only for arguments
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This caused confusing error messages like "argument #4 to set_node is not a string."
2015-03-07 20:04:01 -05:00
Craig Robbins
ced6d20295
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
2015-03-07 22:41:47 +10:00
Loic Blot
40c2c18a3f
l_get_modnames: Compare using std::sort instead of a custom function which does same work
2015-03-05 20:12:54 +01:00
Loic Blot
9749d9fee6
Fix issue #2441 : crash on respawn, since a conversion std::list to std::vector on Environment.cpp
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* Also change some std::list to std::vector for ClientMap::renderMap
* Remove disabled code in ClientMap::renderMap, disabled since a long time
2015-03-05 15:36:20 +01:00
Loic Blot
365e4ae0fa
Performance improvement: Use std::list instead of std::vector for request_media, Server::getModNames, Environment::m_simple_objects.
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* Also remove unused Server::m_modspaths
2015-03-05 10:44:48 +01:00
Loic Blot
7e088fdfe3
We always know playerSAO when calling SendInventory. Using it instead of searching it via peer_id
2015-03-04 15:28:33 +01:00
Loic Blot
1b2f64473e
Send Inventory packet on event, don't check it at each AsyncRunStep.
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* Call UpdateCrafting into SendInventory because this functions is only called before SendInventory
* Use Player* instead of peer_id for UpdateCrafting because SendInventory already has the Player* pointer, then don't loop for searching Player* per peer_id
* m_env_mutex don't need to be used with this modification because it's already locked before the calls
2015-03-04 11:29:39 +01:00
Loic Blot
7e56637ed0
Send Breath packet on event, don't check it at each AsyncRunStep
2015-03-03 16:33:20 +01:00
Loic Blot
64ff966bae
Send Player HP when setHP (or a setHP caller) is called instead of looping and testing the state change.
2015-03-03 16:06:04 +01:00
Craig Robbins
fdb9140825
Change find_surface_nodes_in_area to find_nodes_in_area_under_air
2015-02-27 21:42:00 +10:00
Loic Blot
0f556d0c7f
Add find_surface_nodes_in_area LUA call which permit to only get the nodes which touch air. This permit to massively improve performance for mods like plantlife
2015-02-27 21:34:33 +10:00
paramat
14f7df980b
Biome API: Re-calculate biome at every surface in a mapchunk column
2015-02-26 03:35:25 +00:00
Kahrl
38cf080a9c
Disallow object:remove() if the object is a player
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Rebased by Zeno- (conflict in lua_api.txt)
2015-02-23 16:49:48 +10:00
est31
5a0ed780f5
Server: announce MIN/MAX protocol version supported to serverlist. Client: check serverlist
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Client now informs about incompatible servers from the list, this permits to prevent the protocol movements.
Server announces its supported protocol versions to master server
2015-02-18 16:09:59 +01:00
Loic Blot
27d4e89d32
Fix unused (and so, broken) enable_rollback_recording. This option must be reloaded at server loop but loaded when server starts, for data consistency (not a hot load variable)
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ok @ShadowNinja
2015-02-18 09:28:39 +01:00
Loic Blot
f8d5af7536
SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObjectType. * Merge content_object.h into activeobject.h * Remove DummyLoadSAO, it's now unused. * Remove ItemSAO, it's also unused
2015-02-17 09:09:50 +01:00
Loic Blot
7c8793cbea
Performance Improvement: Use a cache which caches result for getFacePositions.
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This greatly reduce the number of std::list generated by caching the result, which is always constant for each radius selected.
In the callgrind map, you will see original:
* 3.3M calls to std::list for 9700 calls to getFacePositions
In the modified version, you will see:
* 3.3K calls to std::list for 6900 call to getFacePositions
Callgrind map is here: #2321
it's a huge performance improvement to l_find_node_near
2015-02-16 11:27:44 +01:00
ngosang
e102cbd840
Fix .zip extraction (mod store)
2015-02-12 15:27:20 +01:00
ShadowNinja
9e2a9b55e1
Reduce gettext wide/narrow and string/char* conversions
2015-02-05 03:24:22 -05:00
kwolekr
38bd9e93a2
Fix all warnings and remove -Wno-unused-but-set cflag
2015-01-18 23:29:19 -05:00
kwolekr
976d0b2caa
Reorganize supported video driver query mechanisms
2015-01-18 13:24:25 -05:00
kwolekr
9736548720
Add ability to delete MapBlocks from map
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Also add a Lua API and chatcommand for this
2015-01-15 16:48:56 -05:00
onkrot
0fd1ee0380
Performance fixes.
2015-01-13 23:48:56 +10:00
rubenwardy
2504da28af
Fix direction property of HUD
2015-01-07 20:51:47 +01:00
kwolekr
2d849b0a19
Shorten ManualMapVoxelManipulator to MMVManip
2015-01-05 02:42:27 -05:00
kwolekr
7289d61e99
Optionally specify propagateSunlight area in calcLighting
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This fixes the Mapgen V5 calcLighting segfault
2015-01-05 01:20:36 -05:00
kwolekr
3bdf3df223
Exclude vertical mapblock borders when setting light
2015-01-04 23:14:16 -05:00
kwolekr
bdcf03ae36
Add minetest.generate_ores() and minetest.generate_decorations()
2015-01-04 22:38:48 -05:00
kwolekr
6fdb32361a
Remove freezemelt (the remainder of proller nonsense)
2015-01-04 03:30:10 -05:00
kwolekr
8eb9cebdd0
Add warning about using deprecated fields in Mapgen API and update docs
2015-01-04 03:24:40 -05:00
kwolekr
ef8ed5d127
LuaVoxelManip: Error when given out-of-bounds area
2015-01-04 03:07:28 -05:00
kwolekr
7233a1228e
Lighting: Fix nearly all issues
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The cause of a single light source seemingly being lit without spread
was due to its creation in the +Y mapblock boundary layer during map
generation, which was ignored as the overtop. This overtop explicitly
needs to be omitted during sunlight propagation, however. To accomplish
this, Mapgen::calcLighting() was split into separate functions taking
separate parameters.
Additionally, do not diminish light too early during spread. This fixes the
output inconsistency between Map::updateLighting and Mapgen::calcLighting.
2015-01-04 02:42:31 -05:00
kwolekr
9b0d77a549
Replace instances of height_min/height_max with y_min/y_max to remove ambiguity
2014-12-30 01:48:20 -05:00
kwolekr
b589353d89
Decoration: Fix default parameter values
2014-12-30 00:52:40 -05:00
kwolekr
ca89e63b27
Add core.get_mapgen_names() to Main Menu API (and use it)
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Also rewrite mapgen registration for static initialization
2014-12-29 21:23:51 -05:00
kwolekr
5e2753c712
Expose mapgen parameters on scripting init
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Add minetest.get_mapgen_params()
Deprecate minetest.register_on_mapgen_init()
2014-12-29 12:59:59 -05:00
kwolekr
cc3ab5efa5
LuaVoxelManip: Remove blank allocator
2014-12-29 01:31:37 -05:00
kwolekr
3c637b4baf
LuaItemStack: Fix and document behavior of set_name, set_count, set_wear, set_metadata
2014-12-28 23:59:24 -05:00
kwolekr
863379a4c6
Decoration: Add height_min and height_max parameters
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Also set default height_min/height_max to -31000 and 31000,
respectively, for ore and biomes
2014-12-28 22:37:27 -05:00
paramat
570c2042b1
Biome API: Add shore top and shore filler nodes, underwater node, water top node. Add water top depth and shore height parameters. Remove water dust node
2014-12-28 21:37:43 -05:00
kwolekr
61dfa912f5
Ore: Add Vein ore type
2014-12-28 21:17:12 -05:00
kwolekr
900fa26965
Ore: Add Blob ore type
2014-12-28 03:11:00 -05:00
kwolekr
8334100fe1
LuaVoxelManip: Add option to allocate blank data
2014-12-27 23:09:36 -05:00
kwolekr
08d259cf41
Set fallback content if resolving content vector requires everything
2014-12-27 22:20:04 -05:00
kwolekr
b67f37f27e
Redefine NodeResolver interface and replace with callback mechanism
2014-12-27 02:12:21 -05:00
kwolekr
8fe1d3fc2e
Expose mapgen chunksize in on_mapgen_init callbacks
2014-12-14 18:46:46 -05:00
kwolekr
035e6bfc18
LuaPerlinNoiseMap: Fix 3d noise safety check
2014-12-12 22:58:44 -05:00
kwolekr
cf8213ea82
Add minetest.clear_registered_decorations() and clear_registered_ores()
2014-12-12 14:08:04 -05:00
kwolekr
4e5d17f666
LuaPerlinNoiseMap: Prevent invalid memory access when attempting to generate 3d noise with a buffer created for 2d
2014-12-12 02:46:52 -05:00
kwolekr
2b8180a417
Add support for NoiseParams in minetest.get_perlin() and add docs on NoiseParams to lua_api.txt
2014-12-12 02:02:44 -05:00
kwolekr
d3dc88fe6b
Settings: Fail on invalid sequence and throw exception for LuaSettings
2014-12-12 00:44:17 -05:00
kwolekr
16baed0467
Noise: Automatically transform noise maps if needed
2014-12-10 23:35:37 -05:00
kwolekr
dcc48976ce
Move get_schematic and read_schematic to l_mapgen.cpp
2014-12-10 01:49:57 -05:00
kwolekr
cfba55ba0a
Remove get_noiseparams function. read_noiseparams should be used from now on
2014-12-10 00:56:44 -05:00
kwolekr
fb2bc956b1
Noise: Create a deep copy of NoiseParams
2014-12-10 00:37:09 -05:00
kwolekr
88c28414f4
Settings: Sanitize setting name everywhere, not just LuaSettings
2014-12-09 23:52:13 -05:00
kwolekr
d50878d608
Rename and repurpose minetest.set_noiseparam_defaults to set_noiseparams
2014-12-09 23:44:04 -05:00
kwolekr
2fd3d52020
Add flags and lacunarity as new noise parameters
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Add 'absolute value' option to noise map functions
Extend persistence modulation to 3D noise
Extend 'eased' option to noise2d_perlin* functions
Some noise.cpp formatting fixups
2014-12-07 21:59:32 -05:00
kwolekr
390c0cd691
Schematics: Fix minetest.place_schematic() when defined by a Lua table
2014-12-06 18:39:05 -05:00
kwolekr
60feb4ad25
Add minetest.clear_registered_biomes() api
2014-12-06 18:08:23 -05:00
kwolekr
5062b99cb0
Rewrite generate notification mechanism
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Add support for notify-on-decoration
Clean up mapgen constructors
Clean up mapgen.cpp code style somewhat
Remove trailing whitespace from some files
2014-12-06 13:53:35 -05:00
paramat
0a5373d400
Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth of mgv7 biomes. l_mapgen.cpp: add '#include mapgen_v5.h' because '#include mapgen_v7' is there. Improve underwater grass hack
2014-12-03 19:45:29 -05:00
kwolekr
360660947b
LuaSettings: Sanitize setting name strings
2014-11-30 19:01:54 -05:00
kwolekr
25945dc539
noise: Throw exception on noise allocation failure
2014-11-29 16:52:45 -05:00
Ciaran Gultnieks
77137a92cf
Don't corrupt stepheight when setting other properties
2014-11-26 20:02:48 +01:00
ShadowNinja
c4e393deea
Simplify loading of Android version of menu
2014-11-20 15:37:20 -05:00
ShadowNinja
b1965ac209
Clean up rollback
2014-11-19 16:21:59 -05:00
kwolekr
8d3a68f343
Fix warnings and other misc. minor changes
2014-11-14 03:07:12 -05:00
Craig Robbins
5b8855e83c
Remove most exceptions from getNode() (and variants)
2014-11-14 18:05:34 +10:00
SmallJoker
874109c520
Add option 'eased' to NoiseParams
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Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-13 23:06:38 +10:00
kwolekr
7616537bc0
Add Generator Element Management framework
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Add BiomeManager, OreManager, DecorationManager, and SchematicManager
2014-11-12 23:02:41 -05:00
kwolekr
9e811a92e7
Split up mapgen.cpp
2014-11-01 13:16:23 -04:00
kwolekr
db25f75337
Fix erroneous lua_pop parameter
2014-10-30 16:23:48 -04:00
kwolekr
03f3f958ed
Check minetest.hud_change() parameters on conversion ( Fix #1714 )
2014-10-30 00:12:12 -04:00
kwolekr
1cb6ea6346
Refactor decoration-related code
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Split up ModApiMapgen::l_register_decoration()
Define and make use of CONTAINS() and ARRLEN() macros
2014-10-29 01:56:37 -04:00
kwolekr
bc28ca0636
Prevent invalid memory access under failure conditions
2014-10-28 00:18:53 -04:00
kwolekr
d274cbfce6
Add NodeResolver and clean up node name -> content ID resolution system
2014-10-26 23:55:45 -04:00
RealBadAngel
e5652cb75c
Custom collision boxes node property.
2014-10-19 20:48:21 +02:00
RealBadAngel
0066bd77d2
Add meshnode drawtype.
2014-10-18 16:42:23 +02:00
ShadowNinja
741df993ff
Fix object reference pushing functions when called from coroutines
2014-10-07 16:37:45 -04:00
BlockMen
f48f686930
Add optional framed glasslike drawtype
2014-10-02 11:35:15 +02:00
TriBlade9
9a685a4f2e
Add firelike drawtype
2014-09-21 15:50:27 -04:00
ShadowNinja
6bc4cad0ed
Split settings into seperate source and header files
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This also cleans up settings a bit
2014-09-21 14:39:35 -04:00
ShadowNinja
406ed5efac
Add compression API
2014-09-20 14:02:54 -04:00
ShadowNinja
2f170a63c6
Simplify and optimize schematic replacements
2014-09-11 22:25:06 -04:00
kwolekr
f3eefeb794
Add LuaVoxelManip methods: get_node_at() and set_node_at()
2014-09-01 17:33:21 -04:00
kwolekr
9e4e7072da
Update Mapgen VoxelManipulator on buffer invalidation
2014-09-01 15:12:22 -04:00
sapier
e09293b483
Add lua exception handling test code
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Catch some error situations when mod used without thinking about it
2014-08-23 20:53:34 +02:00
Kahrl
3e267a6ece
Fix LuaJIT exception wrapper
2014-08-23 20:41:03 +02:00
Craig Robbins
f33d31693e
Fix seg fault if popping from empty stack (L-system trees)
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See: https://github.com/minetest/minetest/issues/1525
Background
Wuzzy2: If you attempt to spawn a L-system tree with minetest.spawn_tree, you can make Minetest crash if it is attempted to pop an empty stack.
ShadowNinja: This shouldn't cause a segmentation fault, but it should throw a Lua error
Commit Description
This commit throws a Lua error instead of causing a segmentation fault. The server will still "crash" but will include a Lua backtrace.
L-Systems fix randomness
Unless a random seed is provided (via Lua treedef) seed the PRNG with a different seed for each tree
Resolves: https://github.com/minetest/minetest/issues/1469
Fix l-system crash when treedef random_level not set by Lua
2014-08-23 06:40:27 +02:00