Commit Graph

3035 Commits

Author SHA1 Message Date
kwolekr
6fdb32361a Remove freezemelt (the remainder of proller nonsense) 2015-01-04 03:30:10 -05:00
kwolekr
8eb9cebdd0 Add warning about using deprecated fields in Mapgen API and update docs 2015-01-04 03:24:40 -05:00
kwolekr
ef8ed5d127 LuaVoxelManip: Error when given out-of-bounds area 2015-01-04 03:07:28 -05:00
kwolekr
7233a1228e Lighting: Fix nearly all issues
The cause of a single light source seemingly being lit without spread
was due to its creation in the +Y mapblock boundary layer during map
generation, which was ignored as the overtop.  This overtop explicitly
needs to be omitted during sunlight propagation, however.  To accomplish
this, Mapgen::calcLighting() was split into separate functions taking
separate parameters.
Additionally, do not diminish light too early during spread.  This fixes the
output inconsistency between Map::updateLighting and Mapgen::calcLighting.
2015-01-04 02:42:31 -05:00
Kahrl
060ae29eaf Update bundled SQLite to 3.8.7.4 2015-01-04 05:21:59 +01:00
ShadowNinja
3c3887bb19 Deduplicate code and use stdlib in string functions 2015-01-03 14:50:16 -05:00
kwolekr
d91559b8f0 Fix crash if NodeResolver destroyed before pending any node resolutions 2015-01-03 11:05:31 -05:00
sapier
0db73bd83e More consistent progress bar from 0-100 on startup 2015-01-02 17:53:42 +01:00
sapier
aaec558f85 Fix rounding error in font size making main menu and in game font sizes inconsistent 2015-01-02 16:52:02 +01:00
paramat
7452d5399b MgV5/6/7: Generate dungeons above water level
Use/add stone_surface_max_y to speed-optimise/guide dungeon generation
MgV7: Don't let mountain terrain chop dungeons at mapchunk borders
Make mountain terrain update stone_surface_max_y for caves in mountains
2015-01-01 15:44:26 -05:00
paramat
938a3f2976 Mgv7: Remove range limits on mountain height to enable modification through .conf 2015-01-01 12:51:49 -05:00
kwolekr
a3d7203be5 Fix map parameter load order 2014-12-30 12:30:42 -05:00
Craig Robbins
3d29be24e0 Add display_gamma option for client 2014-12-31 02:44:31 +10:00
Dmitry Marakasov
2414580754 Fix endian.h include for FreeBSD 2014-12-30 23:00:01 +10:00
Craig Robbins
53bc56dc3c Cleanup updateCameraDirection and fix random input not working 2014-12-30 22:59:55 +10:00
kwolekr
9b0d77a549 Replace instances of height_min/height_max with y_min/y_max to remove ambiguity 2014-12-30 01:48:20 -05:00
kwolekr
b589353d89 Decoration: Fix default parameter values 2014-12-30 00:52:40 -05:00
kwolekr
c6df2bc42c Add support back for resolving group names in NodeResolver 2014-12-29 23:15:53 -05:00
kwolekr
f12118c38b Fix some lingering code style issues 2014-12-29 22:04:47 -05:00
kwolekr
0974337804 Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity) 2014-12-29 21:44:52 -05:00
kwolekr
ca89e63b27 Add core.get_mapgen_names() to Main Menu API (and use it)
Also rewrite mapgen registration for static initialization
2014-12-29 21:23:51 -05:00
kwolekr
5e2753c712 Expose mapgen parameters on scripting init
Add minetest.get_mapgen_params()
Deprecate minetest.register_on_mapgen_init()
2014-12-29 12:59:59 -05:00
Kodexky
a79a116ac8 Center status text for better visibility. 2014-12-30 00:30:28 +10:00
Kodexky
62feade05d Add extra buttons to Android GUI. All icons are licensed by freepik.com under CC BY 3.0 2014-12-30 00:30:28 +10:00
Craig Robbins
3993102e88 Fix -Wtype-limits warnings and remove disabling of -Wtype-limits 2014-12-29 23:56:40 +10:00
kwolekr
5038b9aaec Print unit test failures to dstream 2014-12-29 02:30:03 -05:00
kwolekr
9eb492229b FontEngine: Don't use file extension to check font file compatibility 2014-12-29 01:46:13 -05:00
kwolekr
cc3ab5efa5 LuaVoxelManip: Remove blank allocator 2014-12-29 01:31:37 -05:00
kwolekr
3c637b4baf LuaItemStack: Fix and document behavior of set_name, set_count, set_wear, set_metadata 2014-12-28 23:59:24 -05:00
sapier
acb3519502 Fix MSVC compiler warning about passing this pointer in initializer list 2014-12-28 23:40:44 -05:00
Christophe Piveteau
91c00d29a5 Skip further loading of client if there was an exit signal 2014-12-28 22:46:53 -05:00
kwolekr
863379a4c6 Decoration: Add height_min and height_max parameters
Also set default height_min/height_max to -31000 and 31000,
respectively, for ore and biomes
2014-12-28 22:37:27 -05:00
kwolekr
c5faa64405 Cavegen: Fix copy & paste error (solves #2020) 2014-12-28 22:35:14 -05:00
paramat
570c2042b1 Biome API: Add shore top and shore filler nodes, underwater node, water top node. Add water top depth and shore height parameters. Remove water dust node 2014-12-28 21:37:43 -05:00
kwolekr
61dfa912f5 Ore: Add Vein ore type 2014-12-28 21:17:12 -05:00
kwolekr
900fa26965 Ore: Add Blob ore type 2014-12-28 03:11:00 -05:00
kwolekr
8c98f497d9 PseudoRandom: Expose constant PSEUDORANDOM_MAX 2014-12-28 03:09:32 -05:00
kwolekr
8334100fe1 LuaVoxelManip: Add option to allocate blank data 2014-12-27 23:09:36 -05:00
kwolekr
ae2721f2c8 VoxelManipulator: Remove unnecessary deallocation steps 2014-12-27 22:35:05 -05:00
kwolekr
08d259cf41 Set fallback content if resolving content vector requires everything 2014-12-27 22:20:04 -05:00
kwolekr
b67f37f27e Redefine NodeResolver interface and replace with callback mechanism 2014-12-27 02:12:21 -05:00
ShadowNinja
33eed6eb84 Fix fs::GetRecursiveSubPaths trying to get directory lists for files 2014-12-24 17:23:07 -05:00
Craig Robbins
8621e6de5d Large increase in performance 2014-12-24 23:13:24 +10:00
kwolekr
565959db86 Silence misc. warnings 2014-12-23 01:09:50 -05:00
Craig Robbins
7b93408884 Make limiting of the reflow liquids queue size optional
If liquid_queue_purge_time == 0 then disable the queue size limiting and make this the default setting
Additionally, liquid_loop_max now defaults to 100000
2014-12-23 15:47:06 +10:00
kwolekr
249749dd8c Temporarily fix always bright wieldhand with shaders enabled 2014-12-22 22:37:11 -05:00
Kahrl
7109e8f9fd Fix weird (and wrong) comment in test.cpp 2014-12-21 13:20:42 +01:00
paramat
173e1f6014 Re-add hacky fix for underwater grass, to fix mgv7 user's biomes 2014-12-20 14:50:13 -05:00
unknown
1e8e700ee6 Change TileSpec::frames to be std::vector not std::map
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-12-21 02:41:17 +10:00
Vanessa Ezekowitz
0d55f43977 Fix visual_scale for plantlike nodes (again)
fixes #1989

move the plant to the bottom of its node properly, without affecting its scale.  See isue #1989
2014-12-19 12:25:32 +10:00