Loic Blot
809e68fdc0
refacto: don't use RenderingEngine singleton on CAO
...
* we don't need on CAO side more than SceneManager, and temporary. Pass only required SceneManager as a parameter to build CAO and add them to the current scene
* Use temporary the RenderingEngine singleton from ClientEnvironment, waitfor for better solution
* Make ClientActiveObject::addToScene virtual function mandatory to be defined by children to ensure we don't forget to properly define it
2021-05-03 19:49:19 +02:00
Loic Blot
1bc855646e
refacto: protect some RenderingEngine::get_scene_manager
...
* protect it from Camera, Sky, ClientMap object calls
* rename Game::sky to Game::m_sky
2021-05-03 19:49:19 +02:00
Loic Blot
258101a910
refacto: RenderingEngine is now better hidden
...
* No more access to the singleton instance from everywhere (RenderingEngine::get_instance dropped)
* RenderingEngine::get_timer_time is now non static
* RenderingEngine::draw_menu_scene is now non static
* RenderingEngine::draw_scene is now non static
* RenderingEngine::{initialize,finalize} are now non static
* RenderingEngine::run is now non static
* RenderingEngine::getWindowSize now have a static helper. It was mandatory to hide the global get_instance access
2021-05-03 19:49:19 +02:00
Loic Blot
74125a74d3
refacto: hide mesh_cache inside the rendering engine
...
This permit cleaner access to meshCache and ensure we don't access to it from all the code
2021-05-03 19:49:19 +02:00
Loic Blot
e0716384d6
refacto: add RenderingEngine::cleanupMeshCache
...
This permits to prevent client to own the mesh cache cleanup logic. It's better in RenderingEngine
2021-05-03 19:49:19 +02:00
Loic Blot
e34d28af9f
refacto: rendering engine singleton removal step 1 (filesystem)
...
Make the RenderingEngine filesystem member non accessible from everywhere
This permits also to determine that some lua code has directly a logic to extract zip file. Move this logic inside client, it's not the lua stack role to perform a such complex operation
Found also another irrlicht <1.8 compat code to remove
2021-05-03 19:49:19 +02:00
Loic Blot
bc1888ff21
fix: drop old irrlicht <1.8 compat on Client::loadMedia
2021-05-03 19:49:19 +02:00
Vincent Robinson
074e6a67de
Add minetest.colorspec_to_colorstring
( #10425 )
2021-04-23 21:37:24 +02:00
sfan5
3e2145d662
Fix two CMake build issues
...
* PostgreSQL fallback code missed the includes (closes #11219 )
* build failed when Freetype enabled but not found
2021-04-21 20:26:43 +02:00
sfan5
a24899bf2d
Look for PostgreSQL library properly and fix CI
2021-04-20 19:50:34 +02:00
sfan5
1da73418cd
Enable cleanTransparent filter for mipmapping and improve its' algorithm ( #11145 )
2021-04-20 19:50:19 +02:00
Wuzzy
90a7bd6a0a
Put torch/signlike node on floor if no paramtype2 ( #11074 )
2021-04-20 19:50:03 +02:00
Seth Traverse
16e5b39e1d
Add a key to toggle map block bounds ( #11172 )
...
It's often useful to know where the map block boundaries are for doing server admin work and the like.
Adds three modes: single mapblock, range of 5, and disabled.
2021-04-20 19:23:31 +02:00
sfan5
0077982fb7
GLES fixes ( #11205 )
...
* Consistently set float precision for GLES
* Enable DPI scaling on Windows+GLES
2021-04-18 16:07:13 +02:00
sfan5
623f0a8613
Isolate library tables between sandbox and insecure env
2021-04-18 16:06:42 +02:00
sfan5
52c0384bd1
Fix ignored OpenGLES2 include path and cmake warning
2021-04-16 23:39:16 +02:00
SmallJoker
bbe120308f
Attachments: Avoid data loss caused by set_attach() in callbacks ( #11181 )
2021-04-13 20:02:18 +02:00
sfan5
4d0fef8ae8
Buildbot changes to allow out-of-tree builds ( #11180 )
...
* Do proper out-of-tree builds with buildbot
* Don't write to bin/ for cross builds
* This allows safely building multiple builds from the same source dir, e.g. with the buildbot.
* Disable Gettext (by default) and Freetype (entirely) for server builds
2021-04-11 17:10:06 +02:00
Wuzzy
4b8209d9a4
Modifying fall damage via armor group ( #11080 )
...
Adds a new fall_damage_add_percent armor group which influences the fall damage in addition to the existing node group.
2021-04-11 17:09:37 +02:00
sfan5
0abc1e98ed
Fix server favorites not saving when client/serverlist/ doesn't exist already ( #11152 )
2021-04-09 22:36:10 +02:00
Wuzzy
e89e6c8380
Don't reseed stars when changing star count
2021-04-09 22:33:45 +02:00
yw05
85163b531f
Make edit boxes respond to string input (IME) ( #11156 )
...
Make edit boxes respond to string input events (introduced in minetest/irrlicht#23 ) that are usually triggered by entering text with an IME.
2021-04-05 15:56:29 +02:00
sfan5
19c283546c
Don't apply connection timeout limit to locally hosted servers
...
fixes #11085
2021-04-05 15:21:43 +02:00
SmallJoker
c11208c4b5
Game: Scale damage flash to max HP
...
The flash intensity is calculated proportionally to the maximal HP.
2021-04-05 13:38:50 +02:00
sfan5
f0bad0e2ba
Reserve vectors before pushing and other code quality changes ( #11161 )
2021-04-05 13:38:31 +02:00
sfan5
024d47e0d3
CGUITTFont optimizations ( #11136 )
2021-04-02 00:20:16 +02:00
sfan5
34888a914e
Sort out cURL timeouts and increase default
2021-04-02 00:19:39 +02:00
sfan5
1e4913cd76
Irrlicht support code maintenance
2021-03-31 13:15:47 +02:00
sfan5
0d90ed6d92
Draw items as 2D images (instead of meshes) when possible
2021-03-30 21:50:39 +02:00
Lars Müller
88d1fcfe23
Block & report player self-interaction ( #11137 )
2021-03-30 21:49:50 +02:00
SmallJoker
f4118a4fde
Consistent title bar + render information in mainmenu ( #10764 )
2021-03-30 21:49:15 +02:00
Wuzzy
6c9be39db0
Fix wield image of plantlike_rooted ( #11067 )
2021-03-30 00:27:46 +02:00
Vitaliy
3b78a22371
Degrotate support for mesh nodes ( #7840 )
2021-03-30 00:25:11 +02:00
sfan5
8d89f5f0cc
Replace fallback font nonsense with automatic per-glyph fallback ( #11084 )
2021-03-29 19:55:24 +02:00
Loic Blot
298bb3d8f7
Drop irrUString from MT, it's owned by irrlicht now
2021-03-26 20:58:45 +01:00
Desour
437d011968
Fix attached-to-object sounds having a higher reference distance
2021-03-23 15:43:40 +01:00
sfan5
2da1eee394
Fix broken BiomeGen
abstraction ( #11107 )
2021-03-23 15:43:26 +01:00
Jean-Patrick Guerrero
c9eba8440d
Fix segfault for model[] without animation speed
2021-03-21 23:23:30 +01:00
Vitaliy
44ed05ddf0
Restore minimal normal texture support (for minimap shading)
2021-03-21 23:22:22 +01:00
sfan5
531e7ef8eb
Serialize tool capabilities JSON without whitespace
...
fixes #11087
2021-03-20 22:06:17 +01:00
SmallJoker
05719913ac
Schematic: Properly deal with before/after node resolving and document ( #11011 )
...
This fixes an out-of-bounds index access when the node resolver was already applied to the schematic (i.e. biome decoration).
Also improves the handling of the two cases: prior node resolving (m_nodenames), and after node resolving (manual lookup)
2021-03-20 13:02:15 +01:00
Elias Fleckenstein
492110a640
Check for duplicate login in TOSERVER_INIT handler ( #11017 )
...
i.e. checks for duplicate logins before sending all media data to the client.
2021-03-19 21:45:29 +01:00
Elias Åström
59a1b53d67
Scale mouse/joystick sensitivity depending on FOV ( #11007 )
2021-03-19 21:43:01 +01:00
sfan5
96d4df995c
Drop old text input workarounds ( #11089 )
...
* Drop unused intlGUIEditBox
* Drop unnecessary Linux text input workarounds
2021-03-19 18:44:32 +01:00
Jean-Patrick Guerrero
285ba74723
GUIScene: Clear depth buffer + replace deprecated clearZBuffer calls
2021-03-16 23:28:16 +01:00
Jean-Patrick Guerrero
66b5c08664
Fix deprecated calls with Irrlicht 1.9
2021-03-16 23:27:15 +01:00
Wuzzy
62e3593944
Tweak duration_to_string formatting
2021-03-16 18:37:46 +01:00
sfan5
051bc9e662
Enable Irrlicht debug logging with --trace
2021-03-12 20:56:02 +01:00
sfan5
1bc85a47cb
Avoid unnecessary copies during media/mesh loading
2021-03-12 20:56:02 +01:00
sfan5
cff35cf0b3
Handle mesh load failure without crashing
2021-03-12 20:56:02 +01:00
sfan5
bb1c4badfb
Clean up cmake DLL installation and other minor things
2021-03-12 20:55:51 +01:00
sfan5
91c9313c87
Switch Irrlicht dependency to our own fork
...
-> https://github.com/minetest/irrlicht
2021-03-09 21:53:17 +01:00
sfan5
3579dd2186
Restore Irrlicht 1.9 support
2021-03-09 21:53:17 +01:00
sfan5
bf8fb2672e
Use place_param2 client-side for item appearance & prediction ( #11024 )
2021-03-09 00:56:53 +01:00
SmallJoker
176f5866cb
Protect dropping from far node inventories
...
Also changes if/if to switch/case
2021-03-07 17:18:02 +01:00
SmallJoker
fc864029b9
Protect per-player detached inventory actions
2021-03-07 17:18:02 +01:00
sfan5
593d5f4465
Clean up ClientEvent hudadd/hudchange internals
2021-03-06 23:02:10 +01:00
sfan5
1c7b69f9cf
Fix function override warnings in mg_ore.h
2021-03-06 14:21:08 +01:00
Vitaliy
abb0c99a6c
Pause animations while game is paused ( #10658 )
...
Pauses all mesh animations while game is paused.
2021-03-05 16:30:01 +01:00
Wuzzy
cafad6ac03
Translate builtin ( #10693 )
...
This PR is the second attempt to translate builtin.
Server-sent translation files can be added to `builtin/locale/`, whereas client-side translations depend on gettext.
2021-03-05 16:29:48 +01:00
sfan5
ac8ac19169
Protect mg_name and mg_flags from being set by Lua ( #11010 )
2021-03-04 20:38:28 +01:00
SmallJoker
3a2f55bc19
Settings: Push groups in to_table as well
2021-03-01 12:14:41 +01:00
hecks
225e69063f
Keep mapblocks in memory if they're in range ( #10714 )
...
Some other minor parts of clientmap.cpp have been cleaned up along the way
2021-02-26 21:23:46 +01:00
savilli
3edb1ddb81
Fix hud_change and hud_remove after hud_add ( #10997 )
2021-02-26 21:21:20 +01:00
Lars Müller
b5eda416ce
Slap u64 on everything time-y ( #10984 )
2021-02-24 12:05:17 +01:00
rubenwardy
9f6167fc3b
Deprecate not providing mod.conf
2021-02-24 11:47:50 +01:00
Wuzzy
827224635b
Use "Aux1" key name consistently everywhere
2021-02-24 11:45:30 +01:00
sfan5
9b59b2f75d
Fix keyWasDown in input handler
...
This was changed 291a6b70d674d9003f522b5875a60f7e2753e32b but should have never been done.
2021-02-23 19:41:38 +01:00
DS
4abe4b87b5
Allow overwriting media files of dependencies ( #10752 )
2021-02-23 19:39:15 +01:00
savilli
29681085b9
Fix wrong number of items in allow_metadata_inventory_put/take callbacks ( #10990 )
2021-02-23 19:36:55 +01:00
updatepo.sh
e86fbf9c06
Update minetest.conf.example and dummy translation file
2021-02-23 19:03:34 +01:00
SmallJoker
bce875fada
Minimap: Fix default label translations
2021-02-22 20:25:16 +01:00
Lars Müller
051e4c2b00
Fix wrong reported item counts for inventory actions using Shift-Move ( #10930 )
2021-02-21 20:02:23 +01:00
Wuzzy
e441ab9675
Fix world-aligned node rendering at bottom ( #10742 )
2021-02-19 19:45:36 +01:00
rubenwardy
f85e9ab925
Add nametag background setting and object property ( #10937 )
2021-02-17 19:51:28 +00:00
rubenwardy
a8f6befd39
Fix short_description fallback order ( #10943 )
2021-02-17 18:53:44 +00:00
SmallJoker
7832b6843e
Server-side authority for attached players ( #10952 )
...
The server must have authority about attachments. This commit ignores any player movement packets as long they're attached.
2021-02-15 20:41:19 +01:00
sfan5
f018737b06
Fix segfault with invalid texture strings and minimap enabled
...
closes #10949
2021-02-14 11:28:02 +01:00
SmallJoker
375bcd65c1
Send attachments instantly before set_pos ( #10235 )
2021-02-12 20:54:06 +01:00
Jean-Patrick Guerrero
1d64e6537c
Pause menu: Fix segfault on u/down key input
2021-02-08 18:56:51 +01:00
Jean-Patrick Guerrero
6591597430
Fix animation_image support in scroll containers
2021-02-08 00:04:38 +00:00
rubenwardy
857dbcd572
Reduce empty translation error to infostream
...
Fixes #10905
2021-02-07 16:03:48 +00:00
rubenwardy
3a8c37181a
Use consistent temp folder path ( #10892 )
2021-02-07 15:27:24 +00:00
Vitaliy
4caf156be5
Rewrite touch event conversion ( #10636 )
2021-02-07 11:48:30 +01:00
Muhammad Rifqi Priyo Susanto
3ac07ad34d
Fall back to default when rendering mode (3d_mode) is set invalid ( #10922 )
2021-02-06 13:47:12 +01:00
rubenwardy
fbb9ef3818
Reduce ore noise_parms error to deprecation warning ( #10921 )
...
Fixes #10914
2021-02-06 13:46:45 +01:00
sfan5
0f74c7a977
Fix double free caused by CGUITTFont code
...
This partially reverts commit 2072afb72b4b3e9c5dcbcec71d824aeae1b35d19.
fixes #10920
2021-02-06 13:34:56 +01:00
SmallJoker
d287da184c
Server: properly delete ServerMap on interrupted startups
...
A static mod error (e.g. typo) would abort the initialization but never free ServerMap
2021-02-05 18:38:34 +01:00
k.h.lai
2072afb72b
Fix memory leak detected by address sanitizer ( #10896 )
2021-02-02 20:56:24 +01:00
Vincent Robinson
f227e40180
Fix list spacing and size (again) ( #10869 )
2021-02-02 20:55:13 +01:00
sfan5
674d67f312
Encode high codepoints as surrogates to safely transport wchar_t over network
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fixes #7643
2021-02-02 20:46:08 +01:00
sfan5
c834d2ab25
Drop wide/narrow conversion functions
...
The only valid usecase for these is interfacing with OS APIs
that want a locale/OS-specific multibyte encoding.
But they weren't used for that anywhere, instead UTF-8 is pretty
much assumed when it comes to that.
Since these are only a potential source of bugs and do not fulfil
their purpose at all, drop them entirely.
2021-02-02 20:46:08 +01:00
sfan5
5e392cf34f
Refactor utf8_to_wide/wide_to_utf8 functions
2021-02-02 20:46:08 +01:00
SmallJoker
7ebd5da9cd
Server GotBlocks(): Lock clients to avoid multithreading issues
2021-02-02 19:10:35 +01:00
sfan5
40ad976753
Revise dynamic_add_media API to better accomodate future changes
2021-02-01 23:00:13 +01:00
sfan5
a01a02f7a1
Preserve immortal group for players when damage is disabled
2021-01-31 20:38:12 +01:00
sfan5
fd1c1a755e
Readd Client::sendPlayerPos optimization (was part of 81c7f0a)
...
This reverts commit b49dfa92ce3ef37b1b73698906c64191fb47e226.
2021-01-31 20:38:12 +01:00
sfan5
112a6adb10
Cache client IP in RemoteClient so it can always be retrieved ( #10887 )
...
specifically: after the peer has already disappeared
2021-01-31 20:36:47 +01:00
rubenwardy
6e0e0324a4
Fix minetest.dig_node returning true when node isn't diggable ( #10890 )
2021-01-31 18:49:51 +00:00
updatepo.sh
cb807b26e2
Update minetest.conf.example and dummy translation file
2021-01-30 21:12:46 +01:00
SmallJoker
9a177f009b
PlayerDatabaseFiles: Fix segfault while saving a player
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Corrects a typo introduced in 5e9dd166
2021-01-29 18:02:40 +01:00
sfan5
9c91cbf50c
Handle changes caused by CMake minimum version bump ( #10859 )
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fixes #10806
2021-01-29 17:35:29 +01:00
sfan5
83229921e5
Rework use_texture_alpha to provide three opaque/clip/blend modes
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The change that turns nodeboxes and meshes opaque when possible is kept,
as is the compatibility code that warns modders to adjust their nodedefs.
2021-01-29 17:34:41 +01:00
sfan5
edd8c3c664
Drop never documented 'alpha' property from nodedef
...
Includes minimal support code for practical reasons.
We'll need it for a slightly different purpose next commit.
2021-01-29 17:34:41 +01:00
SmallJoker
2760371d8e
Settings: Purge getDefault, clean FontEngine
2021-01-29 17:32:35 +01:00
SmallJoker
37a05ec8d6
Settings: Proper priority hierarchy
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Remove old defaults system
Introduce priority-based fallback list
Use new functions for map_meta special functions
Change groups to use end tags
Unittest changes:
* Adapt unittest to the new code
* Compare Settings objects
2021-01-29 17:32:35 +01:00
SmallJoker
5e9dd1667b
RemotePlayer: Remove Settings writer to Files database
2021-01-29 17:32:35 +01:00
rubenwardy
b5956bde25
Sanitize ItemStack meta text
2021-01-28 21:33:10 +00:00
Vitaliy
ed0882fd58
Include irrlichttypes.h first to work around Irrlicht#433 ( #10872 )
...
Fixes the PcgRandom::PcgRandom linker issue, caused by inconsistent data type definition.
2021-01-28 21:25:13 +01:00
Zughy
44a9510c81
Consistently use "health points" ( #10868 )
2021-01-27 18:42:02 +00:00
Vitaliy
8dae7b47fc
Improve irr_ptr ( #10808 )
2021-01-24 14:40:34 +00:00
Vincent Robinson
ad9adcb884
Fix formspec list spacing ( #10861 )
2021-01-23 14:49:13 -08:00
Vincent Robinson
6a55c03dab
Make hypertext and textarea have proper scroll event propagation. ( #10860 )
2021-01-23 14:48:57 -08:00
Vincent Robinson
009e39e73b
FormSpec: Add list spacing, slot size, and noclip ( #10083 )
...
* Add list spacing, slot size, and noclip
* Simplify StyleSpec
* Add test cases
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-01-23 12:46:19 -08:00
rubenwardy
4c76239818
Remove dead code ( #10845 )
2021-01-22 15:09:26 +00:00
rubenwardy
67aa75d444
Use JSON for favorites, move server list code to Lua ( #10085 )
...
Co-authored-by: sfan5 <sfan5@live.de>
2021-01-22 15:08:57 +00:00
rubenwardy
4fcd000e20
MgOre: Fix invalid field polymorphism ( #10846 )
2021-01-21 19:08:06 +00:00
Zughy
45ccfe26fb
Removed some obsolete code ( #10562 )
...
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2021-01-21 18:17:09 +00:00
Zughy
ea5d6312c1
ObjectRef: fix some v3f checks ( #10602 )
2021-01-21 18:37:38 +01:00
sfan5
d92da47697
Improve --version output to include Lua(JIT) version
2021-01-21 00:52:31 +01:00
Wuzzy
7f25823bd4
Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none ( #10737 )
2021-01-21 00:51:24 +01:00
Loïc Blot
4b01282821
Factorize more guiEditBoxes code ( #10789 )
...
* Factorize more guiEditBoxes code
2021-01-13 09:05:09 +01:00
JDiaz
08ee9794fb
Implement on_rightclickplayer callback ( #10775 )
...
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-01-11 18:03:31 +01:00
Loïc Blot
5fcc78a1fe
Refactor/gui editbox ( #10787 )
2021-01-07 13:21:12 +01:00
Loïc Blot
58a709096e
refacto: factorize multiple code parts from guiEditbox childs ( #10782 )
2021-01-04 20:19:20 +01:00
rubenwardy
edd0836011
ContentDB: Add overwrite dialog when content is already installed ( #10768 )
2021-01-04 15:18:31 +00:00
hecks
dd5a732fa9
Add on_deactivate callback for luaentities ( #10723 )
2021-01-02 15:14:29 +01:00
Jean-Patrick Guerrero
ff921f6989
Formspecs: Fix broken texture escaping with model[]
2021-01-01 17:03:34 +01:00
Elias Fleckenstein
9250b5205a
Add minetest.get_objects_in_area ( #10668 )
2020-12-29 16:50:09 +01:00
Lars Mueller
09d7fbd645
Fix item tooltip background color not working
2020-12-28 13:57:45 +01:00
Lars Mueller
8f72d4b294
Fix minetest.is_nan
2020-12-24 22:07:04 +01:00
sfan5
74762470b2
Fix some minor code issues all over the place
2020-12-24 13:44:54 +01:00
Lars
289425f6bd
Minor profiler fixes.
2020-12-23 14:48:08 -08:00
rubenwardy
2c3593b51e
Fix unsafe cast in l_object
2020-12-23 22:24:58 +00:00
Markus
af22dd86e3
Fix some more joystick issues ( #10624 )
2020-12-19 22:01:05 +01:00
Vitaliy
ccbf8029ea
Cleanup shader generation code ( #10663 )
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Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented.
2020-12-19 20:57:10 +01:00
rubenwardy
664f5ce960
Add open user data button to main menu ( #10579 )
2020-12-19 13:27:15 +00:00
DS
6f8a1c99d5
Documentation for highest formspec_version[] and changelog ( #10592 )
2020-12-18 19:38:07 +01:00
Lars
e638056523
Allow configuring block disk and net compression. Change default disk level.
2020-12-15 10:15:25 -08:00
Thomas--S
d0a38f694d
Formspec: Allow to specify frame loop for model[] ( #10679 )
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Add the ability to specify an animation frame loop range for the model[] formspec element.
2020-12-15 19:06:36 +01:00
Zughy
4d41ed0975
Semi-transparent background for nametags ( #10152 )
2020-12-14 23:49:30 +01:00
SmallJoker
f2c8c6bf51
Revert "GUIFormSpecMenu: Shift+Click listring workaround for MacOS"
...
The commit caused Shift-Clicking issues on Linux due to another Irrlicht bug where
KeyInput.Shift released keys do not trigger OnEvent()
MacOS users should build using a recent Irrlicht 1.8 development version.
See also: https://sourceforge.net/p/irrlicht/patches/321/
2020-12-14 11:05:24 -08:00
SmallJoker
e18b6c5a21
GUIFormSpecMenu: Shift+Click listring workaround for MacOS
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event.MouseInput.Shift is not implemented for MacOS
2020-12-12 20:55:06 +01:00
hecks
6d7067fd37
Implement mapblock camera offset correctly ( #10702 )
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Implement mapblock camera offset correctly - reduce client jitter
Co-authored-by: hecktest <>
2020-12-05 15:03:40 -08:00
sfan5
07e0b527cf
Revert "Increase limit for simultaneous blocks sent per client and the meshgen cache."
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This reverts commit 2f6393f49d5ebf21abfaa7bff876b8c0cf4ca191.
2020-12-04 19:06:16 -08:00
SmallJoker
3176daee79
Input: Fix on_rightclick called when placing into air
2020-11-29 19:20:45 +01:00
Lars
f1d72d212a
Avoid generating the same chunk more than once with multiple emerge threads.
2020-11-26 20:31:20 -08:00
sfan5
9bb381ebd3
Change typedef to normal definitions in GUI code
2020-11-26 22:42:19 +01:00
sfan5
868749b4f8
Return star color calculation to what it previously was
2020-11-26 22:17:11 +01:00
numzero
8689e00fca
Fix style
2020-11-26 12:49:10 -08:00