ShadowNinja
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a0dce51af6
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Move script_run_callbacks to Lua
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2013-12-07 22:03:07 -05:00 |
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ShadowNinja
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96f753a108
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Fix paralax occlusion setting
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2013-12-06 22:42:09 -05:00 |
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sapier
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35f88ac67c
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Fix win32 jthread implementation
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2013-12-06 17:49:10 +01:00 |
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sweetbomber
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22dbbf0a6f
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Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settings
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2013-12-05 16:09:02 -05:00 |
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PilzAdam
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e51ad5337f
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Use a table in set_physics_override()
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2013-12-03 23:20:00 +01:00 |
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PilzAdam
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15be2659ea
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Add sneak and sneak_glitch to set_physics_override()
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2013-12-03 23:20:00 +01:00 |
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Sfan5
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d9de9f23d9
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Fix LevelDB maps
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2013-12-03 20:03:20 +01:00 |
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RealBadAngel
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2330267d22
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Shaders rework.
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2013-12-03 18:55:25 +01:00 |
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PilzAdam
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60113bde74
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Dont move item back when not clicking on a slot
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2013-12-03 18:05:36 +01:00 |
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proller
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1309e52198
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Rename names -> can_see_far_names in announce
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2013-12-03 20:14:06 +04:00 |
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sapier
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5004f31575
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Fix broken async locking in release build
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2013-12-03 17:50:00 +02:00 |
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proller
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6cbd1b8bf7
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Remove link to #, add unlimited_player_transfer_distance to announce
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2013-12-03 19:48:43 +04:00 |
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Sfan5
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6fa3892a71
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Fix MinGW build
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2013-12-01 20:58:46 +01:00 |
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sapier
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04e9a9d541
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Cleanup jthread and fix win32 build
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2013-12-01 16:25:46 +01:00 |
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kwolekr
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f3439c40d8
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Cavegen: Fix possible out-of-bounds heightmap access
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2013-12-01 08:57:35 -05:00 |
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kwolekr
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20e3d550fa
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Decoration: Add schematic Y-slice probability support
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2013-12-01 01:24:59 -05:00 |
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sapier
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de0cdbc01c
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Fix log threadname lookup handling not beeing threadsafe
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2013-11-30 21:22:15 +01:00 |
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ShadowNinja
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4696c59a5f
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Add error handler to async step
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2013-11-30 13:05:13 -05:00 |
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ShadowNinja
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4594ba6522
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Optimize table creation
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2013-11-30 13:05:13 -05:00 |
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Novatux
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d879a539cd
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Add minetest.swap_node
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2013-11-30 18:37:56 +01:00 |
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Ilya Zhuravlev
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752e11e114
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Fix MSVC build.
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2013-11-30 21:00:18 +04:00 |
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kwolekr
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ff7d7080e3
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LuaVoxelManip: Add area parameters back to calc_lighting and set_lighting, made optional this time; also fixed a slight bug with night values being ignored
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2013-11-30 00:27:39 -05:00 |
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kwolekr
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769b2d7c05
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LuaVoxelManip: Add get_light_data() and set_light_data()
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2013-11-30 00:01:43 -05:00 |
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MetaDucky
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5be786c804
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Fixed potential NULL pointer and leak when setting node metadata
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2013-11-29 23:35:16 -05:00 |
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kwolekr
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747bc40840
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Cavegen: Respect is_ground_content MapNode setting; fix some code formatting issues
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2013-11-29 20:54:04 -05:00 |
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sapier
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d19a69cd0d
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Fix broken thread stop handling
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2013-11-30 02:15:31 +01:00 |
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sapier
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d02ce1cf4d
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Fix old gcc build
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2013-11-29 23:36:18 +01:00 |
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sapier
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2e66aca357
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Fix modstore/favourites hang by adding asynchronous lua job support
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2013-11-29 22:09:14 +01:00 |
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sapier
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b08d7558de
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Split server/client port setting to avoid port number clashes in mainmenu
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2013-11-28 21:43:06 +01:00 |
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ShadowNinja
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ff25218374
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Don't use variable length arrays
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2013-11-28 11:22:41 -05:00 |
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ShadowNinja
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7433d65d3e
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Rollback fixes and get_node_actions
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2013-11-27 18:13:06 -05:00 |
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Mario Barrera
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1fd9a11e30
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SQLite rollback
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2013-11-27 18:13:06 -05:00 |
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sapier
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4f246f0e22
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Fix line_of_sight (AGAIN)
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2013-11-25 00:04:05 +01:00 |
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kwolekr
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068dd796f5
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Don't continue trying to deserialize blank block data
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2013-11-24 02:10:15 -05:00 |
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Kahrl
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ab601e8710
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Fix invalid escape sequence in database migration code
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2013-11-23 16:09:38 +01:00 |
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Kahrl
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6f851c9692
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Fix crash when pressing Enter key in formspec menu
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2013-11-23 00:37:32 +01:00 |
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kwolekr
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5323d800cc
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Fix possible implicit conversion of NULL to std::string
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2013-11-21 00:49:32 -05:00 |
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kwolekr
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98e4e2b373
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LuaVoxelManip: Update parameter index of set_lighting()
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2013-11-21 00:45:17 -05:00 |
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kwolekr
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b38afc9311
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Mapgen V6: Respect water_level setting
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2013-11-21 00:43:27 -05:00 |
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MetaDucky
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0930911efa
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fix gettext compile issues under win32
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2013-11-18 21:11:52 -05:00 |
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kwolekr
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86ef7147b6
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Fix issue #1009 (minetest.get_connected_players() returns non-existing players)
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2013-11-17 15:15:59 -05:00 |
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PilzAdam
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a55c073ce9
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Increase liquid_loop_max to 10000 again
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2013-11-17 21:05:14 +01:00 |
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Perttu Ahola
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21789ccc5f
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Revert patch 58f036ad1 that causes object duplication (which tried to fix objects getting hidden from client) and fix the original problem correctly. This fixes the second distinct object duplication bug.
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2013-11-17 14:46:01 -05:00 |
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sapier
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b2d9205796
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Fix Result of processed Request was written to invalid (non existent) ResultQueue if requesting thread timed out before
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2013-11-17 12:46:54 -05:00 |
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sapier
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eadc943159
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Add missing RequestQueue doc
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2013-11-17 12:46:43 -05:00 |
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sapier
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dc407e219f
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Fix multicaller support in RequestQueue
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2013-11-17 12:45:58 -05:00 |
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kwolekr
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d419e4cbb6
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Do the same for LevelDB interface
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2013-11-17 11:26:34 -05:00 |
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kwolekr
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aa172bdda4
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Handle blank blocks in database
Fix screwed-up indentation
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2013-11-17 10:57:45 -05:00 |
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kwolekr
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a439aea9ba
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Revert "Don't use msvc libs for mingw build"
This reverts commit 3985c01ad71159b888677d0fe2019d7a05debeed.
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2013-11-17 10:33:58 -05:00 |
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kwolekr
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a92fc3563c
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Prevent shaders from being created when disabled
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2013-11-17 02:46:05 -05:00 |
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