.. |
jthread
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Temporary commit; lots of test code and stuff
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2011-02-21 00:45:14 +02:00 |
lua
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Make it actually build
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2011-11-29 19:11:04 +02:00 |
sqlite
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Update to SQLite 3.7.7.1
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2011-09-01 18:27:30 -04:00 |
activeobject.h
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Scripting WIP
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2011-11-29 19:13:39 +02:00 |
auth.cpp
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added ipban support
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2011-08-12 03:37:18 +02:00 |
auth.h
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added ipban support
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2011-08-12 03:37:18 +02:00 |
ban.cpp
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Fixed/extended/modified ban stuff to be good for inclusion
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2011-08-12 13:11:27 +03:00 |
ban.h
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Fixed/extended/modified ban stuff to be good for inclusion
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2011-08-12 13:11:27 +03:00 |
base64.cpp
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Fixed the password crash on Windows
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2011-06-02 00:01:11 +03:00 |
base64.h
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Passwords - password entry at main menu, stored and checked by server
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2011-05-20 20:28:03 +01:00 |
camera.cpp
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Fix camera MaterialItem draw logic
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2011-11-29 19:13:47 +02:00 |
camera.h
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GameDef compiles
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2011-11-29 19:13:42 +02:00 |
client.cpp
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Crafting definition in scripts
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2011-11-29 19:13:48 +02:00 |
client.h
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Crafting definition in scripts
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2011-11-29 19:13:48 +02:00 |
clientobject.cpp
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Create framework for getting rid of global definitions of node/tool/item/whatever types
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2011-11-29 19:13:41 +02:00 |
clientobject.h
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Create framework for getting rid of global definitions of node/tool/item/whatever types
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2011-11-29 19:13:41 +02:00 |
clientserver.h
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Improve loading screen and protocol
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2011-11-29 19:13:45 +02:00 |
clouds.cpp
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Add 3d cloud checkbox in main menu (and rename setting from enable_2d_clouds to enable_3d_clouds)
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2011-11-02 12:50:21 +02:00 |
clouds.h
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random comment updates
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2011-04-30 02:12:32 +03:00 |
cmake_config.h.in
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Actually make USE_GETTEXT available in the source
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2011-07-24 18:34:10 +02:00 |
CMakeLists.txt
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Crafting definition in scripts
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2011-11-29 19:13:48 +02:00 |
collision.cpp
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Improve luaentity sprite functionality (and add some random stuff)
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2011-11-29 19:13:54 +02:00 |
collision.h
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Relatively snappy object-ground collision detection
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2011-11-29 19:13:50 +02:00 |
common_irrlicht.h
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Completely generalized mesh generation; ContentFeatures serialization
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2011-11-29 19:13:44 +02:00 |
config.h
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Sanitize GETTEXT usage macros
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2011-07-24 16:52:59 +02:00 |
connection.cpp
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Make Connection::Receive return the data via a SharedBuffer reference, so the caller doesn't have to choose the right buffer size in advance.
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2011-11-07 11:21:42 +02:00 |
connection.h
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Make Connection::Receive return the data via a SharedBuffer reference, so the caller doesn't have to choose the right buffer size in advance.
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2011-11-07 11:21:42 +02:00 |
constants.h
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Set the BS constant to be floating-point; this removes the need for floating point numbers when dividing it
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2011-11-29 19:13:41 +02:00 |
content_cao.cpp
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Improve luaentity sprite functionality (and add some random stuff)
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2011-11-29 19:13:54 +02:00 |
content_cao.h
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Reshape LuaEntityCAO implementation a bit and make TNT to blink
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2011-11-29 19:13:53 +02:00 |
content_craft.cpp
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Remove give_initial_stuff
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2011-11-29 19:13:52 +02:00 |
content_craft.h
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Remove give_initial_stuff
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2011-11-29 19:13:52 +02:00 |
content_inventory.cpp
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Improve luaentity sprite functionality (and add some random stuff)
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2011-11-29 19:13:54 +02:00 |
content_inventory.h
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Move cook result properly to ContentFeatures
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2011-11-29 19:13:46 +02:00 |
content_mapblock.cpp
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Make liquid_alternative_* to be strings
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2011-11-29 19:13:51 +02:00 |
content_mapblock.h
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GameDef compiles
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2011-11-29 19:13:42 +02:00 |
content_mapnode.cpp
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Add node definitions in Lua and do not use content_mapnode_init anymore (except in test.cpp)
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2011-11-29 19:13:52 +02:00 |
content_mapnode.h
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Add node definitions in Lua and do not use content_mapnode_init anymore (except in test.cpp)
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2011-11-29 19:13:52 +02:00 |
content_nodemeta.cpp
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Mode node definition loading from Lua (still not finished), fix metadata creation from name
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2011-11-29 19:13:51 +02:00 |
content_nodemeta.h
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Mode node definition loading from Lua (still not finished), fix metadata creation from name
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2011-11-29 19:13:51 +02:00 |
content_object.h
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ServerRemotePlayer implements ServerActiveObject
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2011-11-29 19:13:40 +02:00 |
content_sao.cpp
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Improve luaentity sprite functionality (and add some random stuff)
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2011-11-29 19:13:54 +02:00 |
content_sao.h
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Improve luaentity sprite functionality (and add some random stuff)
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2011-11-29 19:13:54 +02:00 |
craftdef.cpp
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Catch SerializationError in CCraftDefManager::getCraftResult()
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2011-11-29 19:13:48 +02:00 |
craftdef.h
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Crafting definition in scripts
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2011-11-29 19:13:48 +02:00 |
debug.cpp
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Improve debug stack printing interface
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2011-11-29 19:13:51 +02:00 |
debug.h
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Improve debug stack printing interface
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2011-11-29 19:13:51 +02:00 |
defaultsettings.cpp
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Add IDropAction and related stuff
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2011-11-29 19:13:54 +02:00 |
defaultsettings.h
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Header file tweaking; mainly for speed
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2011-10-12 13:53:38 +03:00 |
environment.cpp
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Fix player getting thrown underground after connecting
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2011-11-29 19:13:54 +02:00 |
environment.h
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Relatively snappy object-ground collision detection
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2011-11-29 19:13:50 +02:00 |
exceptions.h
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framework for modifying textures
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2010-12-20 22:03:49 +02:00 |
farmesh.cpp
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Clean mapnode.h and fix other files accordingly
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2011-11-29 19:13:44 +02:00 |
farmesh.h
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Fixed farmesh to such that it was a long time ago.
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2011-08-03 13:03:30 +03:00 |
filesys.cpp
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Fix map delete on windows (concatenate paths correctly with / or \ depending on OS)
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2011-10-16 16:16:47 +03:00 |
filesys.h
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Fix map delete on windows (concatenate paths correctly with / or \ depending on OS)
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2011-10-16 16:16:47 +03:00 |
game.cpp
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Add IDropAction and related stuff
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2011-11-29 19:13:54 +02:00 |
game.h
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Overhaul the input system
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2011-08-22 13:01:11 +02:00 |
gamedef.h
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Crafting definition in scripts
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2011-11-29 19:13:48 +02:00 |
gettext.h
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fixed some error :/
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2011-08-05 08:45:15 +02:00 |
gettime.h
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organizing stuff.
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2010-12-21 18:08:24 +02:00 |
guiDeathScreen.cpp
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Handle death and respawn better
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2011-10-15 14:46:59 +03:00 |
guiDeathScreen.h
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Handle death and respawn better
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2011-10-15 14:46:59 +03:00 |
guiInventoryMenu.cpp
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Clean InventoryItem interface a bit
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2011-11-29 19:13:47 +02:00 |
guiInventoryMenu.h
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Create framework for getting rid of global definitions of node/tool/item/whatever types
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2011-11-29 19:13:41 +02:00 |
guiKeyChangeMenu.cpp
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Add IDropAction and related stuff
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2011-11-29 19:13:54 +02:00 |
guiKeyChangeMenu.h
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Add IDropAction and related stuff
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2011-11-29 19:13:54 +02:00 |
guiMainMenu.cpp
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Add option to set water opaque (mainly for stylistic choice)
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2011-11-03 23:06:57 +02:00 |
guiMainMenu.h
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Add option to set water opaque (mainly for stylistic choice)
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2011-11-03 23:06:57 +02:00 |
guiMessageMenu.cpp
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Header file tweaking; mainly for speed
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2011-10-12 13:53:38 +03:00 |
guiMessageMenu.h
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added new submenu for key assignment
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2011-06-01 19:44:07 +02:00 |
guiPasswordChange.cpp
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Header file tweaking; mainly for speed
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2011-10-12 13:53:38 +03:00 |
guiPasswordChange.h
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Updated licenses of CiaranG's contributions to be in line with the new contribution policy and added a TODO note to server.cpp
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2011-05-31 11:59:51 +03:00 |
guiPauseMenu.cpp
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Header file tweaking; mainly for speed
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2011-10-12 13:53:38 +03:00 |
guiPauseMenu.h
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Added the ability to change your password (via pause menu)
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2011-05-22 21:09:12 +01:00 |
guiTextInputMenu.cpp
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Header file tweaking; mainly for speed
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2011-10-12 13:53:38 +03:00 |
guiTextInputMenu.h
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OMG! Main Menu!
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2011-01-23 17:29:15 +02:00 |
inventory.cpp
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Add IDropAction and related stuff
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2011-11-29 19:13:54 +02:00 |
inventory.h
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Add IDropAction and related stuff
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2011-11-29 19:13:54 +02:00 |
irrlichttypes.h
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Completely generalized mesh generation; ContentFeatures serialization
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2011-11-29 19:13:44 +02:00 |
keycode.cpp
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Header file tweaking; mainly for speed
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2011-10-12 13:53:38 +03:00 |
keycode.h
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Overhaul the input system
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2011-08-22 13:01:11 +02:00 |
light.cpp
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tested out and commented out some new stuff for the terrain generator, to be used in the future.
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2011-04-26 15:38:42 +03:00 |
light.h
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all kinds of tweaking and fixing
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2011-02-04 01:22:07 +02:00 |
log.cpp
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Initially add small and tight logging facility
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2011-10-16 12:45:00 +03:00 |
log.h
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Initially add small and tight logging facility
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2011-10-16 12:45:00 +03:00 |
luaentity_common.cpp
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Fix default value of visual in LuaEntityProperties
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2011-11-29 19:13:55 +02:00 |
luaentity_common.h
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Improve luaentity sprite functionality (and add some random stuff)
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2011-11-29 19:13:54 +02:00 |
main.cpp
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Remove content_mapnode.h and nodedef.h #includes
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2011-11-29 19:13:46 +02:00 |
main.h
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Create framework for getting rid of global definitions of node/tool/item/whatever types
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2011-11-29 19:13:41 +02:00 |
mainmenumanager.h
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Header file tweaking; mainly for speed
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2011-10-12 13:53:38 +03:00 |
map.cpp
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Make map generator as much threaded as possible (not much benefit with current generator because of small generator chunk size (a single MapBlock))
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2011-11-29 19:13:54 +02:00 |
map.h
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Clean mapnode.h and fix other files accordingly
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2011-11-29 19:13:44 +02:00 |
mapblock_mesh.cpp
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Clean mapnode.h and fix other files accordingly
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2011-11-29 19:13:44 +02:00 |
mapblock_mesh.h
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GameDef compiles
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2011-11-29 19:13:42 +02:00 |
mapblock_nodemod.h
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forgot to add mapblock_nodemod.h
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2011-06-18 02:01:51 +03:00 |
mapblock.cpp
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Add reason parameter to setModified and print it out to verbosestream when saving block
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2011-11-29 19:13:49 +02:00 |
mapblock.h
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Add reason parameter to setModified and print it out to verbosestream when saving block
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2011-11-29 19:13:49 +02:00 |
mapchunk.h
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even more code refactoring
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2011-06-26 02:34:36 +03:00 |
mapgen.cpp
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Add node definitions in Lua and do not use content_mapnode_init anymore (except in test.cpp)
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2011-11-29 19:13:52 +02:00 |
mapgen.h
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Add on_generated hook
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2011-11-29 19:13:54 +02:00 |
mapnode.cpp
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MapNode constructor to allow ndef+name
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2011-11-29 19:13:47 +02:00 |
mapnode.h
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Node place/dig Lua callbacks
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2011-11-29 19:13:49 +02:00 |
mapsector.cpp
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GameDef compiles
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2011-11-29 19:13:42 +02:00 |
mapsector.h
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GameDef compiles
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2011-11-29 19:13:42 +02:00 |
materials.cpp
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Fix tool wear
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2011-11-29 19:13:49 +02:00 |
materials.h
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Remove burn time definitions from FurnaceNodeMetadata
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2011-11-29 19:13:46 +02:00 |
mineral.cpp
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All textures are are now searched first from the directory specified by the texture_path setting.
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2011-05-21 11:07:03 +03:00 |
mineral.h
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Create framework for getting rid of global definitions of node/tool/item/whatever types
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2011-11-29 19:13:41 +02:00 |
modalMenu.h
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changed node metadata format to better accomodate future needs and problems
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2011-04-05 00:24:47 +03:00 |
MyBillboardSceneNode.cpp
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mobv2
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2011-10-15 02:28:57 +03:00 |
MyBillboardSceneNode.h
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mobv2
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2011-10-15 02:28:57 +03:00 |
nameidmapping.cpp
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Node definition names
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2011-11-29 19:13:46 +02:00 |
nameidmapping.h
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Node definition names
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2011-11-29 19:13:46 +02:00 |
nodedef.cpp
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Fix liquid source backface culling (was not turned off)
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2011-11-29 19:13:54 +02:00 |
nodedef.h
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Add node definitions in Lua and do not use content_mapnode_init anymore (except in test.cpp)
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2011-11-29 19:13:52 +02:00 |
nodemetadata.cpp
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Mode node definition loading from Lua (still not finished), fix metadata creation from name
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2011-11-29 19:13:51 +02:00 |
nodemetadata.h
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Mode node definition loading from Lua (still not finished), fix metadata creation from name
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2011-11-29 19:13:51 +02:00 |
noise.cpp
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updated noise stuff
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2011-06-26 18:50:13 +03:00 |
noise.h
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updated noise stuff
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2011-06-26 18:50:13 +03:00 |
player.cpp
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Player movement speed and node access distance checking
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2011-11-29 19:13:54 +02:00 |
player.h
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Player movement speed and node access distance checking
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2011-11-29 19:13:54 +02:00 |
porting.cpp
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Scripting WIP
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2011-11-29 19:13:38 +02:00 |
porting.h
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Move images to data/textures and fix some path stuff; hope that installation still works
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2011-11-29 19:11:04 +02:00 |
profiler.h
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Some more profiler stuff to get the hang on what really uses CPU
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2011-10-16 22:39:35 +03:00 |
script.cpp
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Falling sand and gravel
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2011-11-29 19:13:49 +02:00 |
script.h
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Scripting WIP
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2011-11-29 19:13:39 +02:00 |
scriptapi.cpp
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Improve luaentity sprite functionality (and add some random stuff)
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2011-11-29 19:13:54 +02:00 |
scriptapi.h
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Add on_generated hook
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2011-11-29 19:13:54 +02:00 |
serialization.cpp
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the zlib error print function now prints to dstream (debug.txt)
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2011-08-08 12:11:41 +03:00 |
serialization.h
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Node definition names
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2011-11-29 19:13:46 +02:00 |
server.cpp
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Sort mods by dependencies defined by modpath/depends.txt in each mod (not mandatory)
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2011-11-29 19:13:55 +02:00 |
server.h
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Crafting definition in scripts
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2011-11-29 19:13:48 +02:00 |
servercommand.cpp
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Allow server-side teleporting
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2011-11-29 19:13:55 +02:00 |
servercommand.h
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Server now supports replies without prefix
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2011-08-22 13:02:08 +02:00 |
servermain.cpp
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GameDef compiles
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2011-11-29 19:13:42 +02:00 |
serverobject.cpp
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Create framework for getting rid of global definitions of node/tool/item/whatever types
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2011-11-29 19:13:41 +02:00 |
serverobject.h
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Create framework for getting rid of global definitions of node/tool/item/whatever types
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2011-11-29 19:13:41 +02:00 |
settings.h
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Use the logger; also, default to not showing much crap in console. Use --info-on-stderr to enable crap.
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2011-10-16 14:57:53 +03:00 |
sha1.cpp
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Passwords - a few corrections to the previous commit
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2011-05-20 21:37:13 +01:00 |
sha1.h
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Passwords - a few corrections to the previous commit
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2011-05-20 21:37:13 +01:00 |
socket.cpp
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Better handling of SendFailedException in Connection
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2011-10-18 03:42:23 +03:00 |
socket.h
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Better handling of SendFailedException in Connection
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2011-10-18 03:42:23 +03:00 |
staticobject.h
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added missing file
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2011-04-10 20:49:15 +03:00 |
strfnd.h
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Improve item serialization
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2011-11-29 19:13:48 +02:00 |
test.cpp
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Add reason parameter to setModified and print it out to verbosestream when saving block
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2011-11-29 19:13:49 +02:00 |
test.h
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license stuff
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2010-11-29 20:13:04 +02:00 |
threads.h
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added some missing files
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2010-12-20 22:23:24 +02:00 |
tile.cpp
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Improve luaentity sprite functionality (and add some random stuff)
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2011-11-29 19:13:54 +02:00 |
tile.h
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Properly update textures in node definitions
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2011-11-29 19:13:43 +02:00 |
tooldef.cpp
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Tool definition transfer to client
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2011-11-29 19:13:42 +02:00 |
tooldef.h
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Remove old comments
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2011-11-29 19:13:46 +02:00 |
utility.cpp
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occlusion culling fix, a little reshaping of map rendering for more useful profiler output and dynamic profiler text size
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2011-11-02 18:13:56 +02:00 |
utility.h
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Improve luaentity sprite functionality (and add some random stuff)
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2011-11-29 19:13:54 +02:00 |
voxel.cpp
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GameDef compiles
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2011-11-29 19:13:42 +02:00 |
voxel.h
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GameDef compiles
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2011-11-29 19:13:42 +02:00 |
winresource.rc
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added windows icon
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2011-07-31 00:39:43 +03:00 |