.. |
jthread
|
Temporary commit; lots of test code and stuff
|
2011-02-21 00:45:14 +02:00 |
activeobject.h
|
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
|
2011-04-21 19:35:17 +03:00 |
client.cpp
|
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
|
2011-04-21 19:35:17 +03:00 |
client.h
|
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
|
2011-04-21 19:35:17 +03:00 |
clientobject.cpp
|
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
|
2011-04-21 19:35:17 +03:00 |
clientobject.h
|
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
|
2011-04-21 19:35:17 +03:00 |
clientserver.h
|
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
|
2011-04-21 19:35:17 +03:00 |
cmake_config.h.in
|
cleaning notes and stuff
|
2011-04-06 11:34:41 +03:00 |
CMakeLists.txt
|
items now fall by gravity... also some other random updating
|
2011-04-10 12:34:12 +03:00 |
collision.cpp
|
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
|
2011-04-21 19:35:17 +03:00 |
collision.h
|
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
|
2011-04-21 19:35:17 +03:00 |
common_irrlicht.h
|
added sand to map generator
|
2011-02-04 14:32:30 +02:00 |
config.h
|
made old build system to work too. the cmake one doesn't make working binaries for some computers.
|
2011-01-18 15:05:29 +02:00 |
connection.cpp
|
OMG! Main Menu!
|
2011-01-23 17:29:15 +02:00 |
connection.h
|
Players are left on server while server is running. No passwords yet.
|
2011-01-15 03:28:19 +02:00 |
constants.h
|
mapgen work-in-progress
|
2011-03-02 02:00:11 +02:00 |
debug.cpp
|
fixed warnings reported by cppcheck
|
2011-04-11 11:36:13 +03:00 |
debug.h
|
new texture stuff quite working
|
2011-02-11 16:43:26 +02:00 |
defaultsettings.cpp
|
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
|
2011-04-21 19:35:17 +03:00 |
environment.cpp
|
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
|
2011-04-21 19:35:17 +03:00 |
environment.h
|
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
|
2011-04-21 19:35:17 +03:00 |
exceptions.h
|
framework for modifying textures
|
2010-12-20 22:03:49 +02:00 |
filesys.cpp
|
should work now
|
2011-01-26 01:06:45 +02:00 |
filesys.h
|
should work now
|
2011-01-26 01:06:45 +02:00 |
gettime.h
|
organizing stuff.
|
2010-12-21 18:08:24 +02:00 |
guiFurnaceMenu.cpp
|
forgot the furnace menu files!
|
2011-04-05 11:46:17 +03:00 |
guiFurnaceMenu.h
|
forgot the furnace menu files!
|
2011-04-05 11:46:17 +03:00 |
guiInventoryMenu.cpp
|
set GUIInventoryMenu to be scaled according to the height of the window (not width)
|
2011-04-09 17:11:31 +03:00 |
guiInventoryMenu.h
|
changed node metadata format to better accomodate future needs and problems
|
2011-04-05 00:24:47 +03:00 |
guiMainMenu.cpp
|
bug-fixin'
|
2011-02-08 01:12:55 +02:00 |
guiMainMenu.h
|
Map deletion button
|
2011-01-26 00:40:33 +02:00 |
guiMessageMenu.cpp
|
bug-fixin'
|
2011-02-08 01:12:55 +02:00 |
guiMessageMenu.h
|
OMG! Main Menu!
|
2011-01-23 17:29:15 +02:00 |
guiPauseMenu.cpp
|
Ctrl+C handling on POSIX, some commands for server and other tweaking
|
2011-02-15 16:11:24 +02:00 |
guiPauseMenu.h
|
OMG! Main Menu!
|
2011-01-23 17:29:15 +02:00 |
guiTextInputMenu.cpp
|
bug-fixin'
|
2011-02-08 01:12:55 +02:00 |
guiTextInputMenu.h
|
OMG! Main Menu!
|
2011-01-23 17:29:15 +02:00 |
iirrlichtwrapper.h
|
work-in-progress texture atlas optimization
|
2011-02-10 02:13:03 +02:00 |
inventory.cpp
|
item drop multiplication fix
|
2011-04-19 17:09:45 +03:00 |
inventory.h
|
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
|
2011-04-21 19:35:17 +03:00 |
irrlichtwrapper.cpp
|
work-in-progress texture atlas optimization
|
2011-02-10 02:13:03 +02:00 |
irrlichtwrapper.h
|
work-in-progress texture atlas optimization
|
2011-02-10 02:13:03 +02:00 |
light.cpp
|
random code cleaning, shouldn't affect anything
|
2011-02-18 22:25:25 +02:00 |
light.h
|
all kinds of tweaking and fixing
|
2011-02-04 01:22:07 +02:00 |
main.cpp
|
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
|
2011-04-21 19:35:17 +03:00 |
main.h
|
fully working i guess
|
2011-02-11 19:55:42 +02:00 |
map.cpp
|
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
|
2011-04-21 19:35:17 +03:00 |
map.h
|
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
|
2011-04-21 19:35:17 +03:00 |
mapblock.cpp
|
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
|
2011-04-21 19:35:17 +03:00 |
mapblock.h
|
implemented rats in new system to verify that it works
|
2011-04-10 15:16:27 +03:00 |
mapblockobject.cpp
|
items now fall by gravity... also some other random updating
|
2011-04-10 12:34:12 +03:00 |
mapblockobject.h
|
fixed warnings reported by cppcheck
|
2011-04-11 11:36:13 +03:00 |
mapchunk.h
|
still a missing file
|
2011-04-04 05:14:59 +03:00 |
mapnode.cpp
|
Furnace is now usable. Added more tools.
|
2011-04-05 18:23:30 +03:00 |
mapnode.h
|
Furnace is now usable. Added more tools.
|
2011-04-05 18:23:30 +03:00 |
mapsector.cpp
|
mapgen stuff
|
2011-02-05 14:55:16 +02:00 |
mapsector.h
|
mapgen stuff
|
2011-02-05 14:55:16 +02:00 |
materials.cpp
|
Furnace is now usable. Added more tools.
|
2011-04-05 18:23:30 +03:00 |
materials.h
|
better debug output in segfaults and stack overflows in windows
|
2010-12-27 14:34:17 +02:00 |
mineral.cpp
|
fully working i guess
|
2011-02-11 19:55:42 +02:00 |
mineral.h
|
fully working i guess
|
2011-02-11 19:55:42 +02:00 |
modalMenu.h
|
changed node metadata format to better accomodate future needs and problems
|
2011-04-05 00:24:47 +03:00 |
nodemetadata.cpp
|
Some progress on transitioning from MapBlockObject to ActiveObject.
|
2011-04-08 00:47:14 +03:00 |
nodemetadata.h
|
new object system
|
2011-04-10 04:15:10 +03:00 |
noise.cpp
|
mapgen work-in-progress
|
2011-03-02 02:00:11 +02:00 |
noise.h
|
A third try on terrain generation. No trees yet.
|
2011-02-28 02:01:40 +02:00 |
player.cpp
|
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
|
2011-04-21 19:35:17 +03:00 |
player.h
|
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
|
2011-04-21 19:35:17 +03:00 |
porting.cpp
|
mainly work on object scripting api
|
2011-02-23 02:49:57 +02:00 |
porting.h
|
Ctrl+C handling on POSIX, some commands for server and other tweaking
|
2011-02-15 16:11:24 +02:00 |
serialization.cpp
|
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
|
2011-04-21 19:35:17 +03:00 |
serialization.h
|
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
|
2011-04-21 19:35:17 +03:00 |
server.cpp
|
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
|
2011-04-21 19:35:17 +03:00 |
server.h
|
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
|
2011-04-21 19:35:17 +03:00 |
servermain.cpp
|
Ctrl+C handling on POSIX, some commands for server and other tweaking
|
2011-02-15 16:11:24 +02:00 |
serverobject.cpp
|
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
|
2011-04-21 19:35:17 +03:00 |
serverobject.h
|
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
|
2011-04-21 19:35:17 +03:00 |
socket.cpp
|
fixed warnings reported by cppcheck
|
2011-04-11 11:36:13 +03:00 |
socket.h
|
some fixes to make compiling on some bsd easier
|
2011-02-11 22:34:34 +02:00 |
staticobject.h
|
added missing file
|
2011-04-10 20:49:15 +03:00 |
strfnd.h
|
crafting system!
|
2010-12-22 16:30:23 +02:00 |
test.cpp
|
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
|
2011-04-21 19:35:17 +03:00 |
test.h
|
license stuff
|
2010-11-29 20:13:04 +02:00 |
texture.h
|
work-in-progress texture atlas optimization
|
2011-02-10 02:13:03 +02:00 |
threads.h
|
added some missing files
|
2010-12-20 22:23:24 +02:00 |
tile.cpp
|
A third try on terrain generation. No trees yet.
|
2011-02-28 02:01:40 +02:00 |
tile.h
|
Modified block mesh generation to have clearer input and output. Instead of being a messy object oriented cludge, it now is a messy cludge with separate parameters.
|
2011-04-03 19:50:54 +03:00 |
utility.cpp
|
commit before some radical changes
|
2011-04-02 13:44:06 +03:00 |
utility.h
|
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
|
2011-04-21 19:35:17 +03:00 |
voxel.cpp
|
partly working chunk-based map generator (doesn't save properly, spawn is pretty random)
|
2011-02-01 03:06:02 +02:00 |
voxel.h
|
fixed warnings reported by cppcheck
|
2011-04-11 11:36:13 +03:00 |