.. |
jthread
|
Temporary commit; lots of test code and stuff
|
2011-02-21 00:45:14 +02:00 |
lua
|
Do not install the static lua library file
|
2011-11-29 19:27:41 +02:00 |
sqlite
|
Update to SQLite 3.7.7.1
|
2011-09-01 18:27:30 -04:00 |
activeobject.h
|
Scripting WIP
|
2011-11-29 19:13:39 +02:00 |
auth.cpp
|
Ban and Auth managers use infostream rather than dstream
|
2012-03-10 15:49:38 +02:00 |
auth.h
|
Rename "build" privilege to "interact" (backwards-compatibly, of course)
|
2011-12-02 12:18:19 +02:00 |
ban.cpp
|
Fix log output in ban.cpp
|
2012-03-11 12:12:21 +02:00 |
ban.h
|
Fixed/extended/modified ban stuff to be good for inclusion
|
2011-08-12 13:11:27 +03:00 |
base64.cpp
|
Fixed the password crash on Windows
|
2011-06-02 00:01:11 +03:00 |
base64.h
|
Passwords - password entry at main menu, stored and checked by server
|
2011-05-20 20:28:03 +01:00 |
camera.cpp
|
Increase vertical FOV on lower aspect ratios (<16:10)
|
2012-03-27 18:39:21 +03:00 |
camera.h
|
c55sound continued
|
2012-03-24 04:24:25 +02:00 |
chat.cpp
|
Chat console, including a number of rebases and modifications.
|
2012-03-10 20:11:10 +02:00 |
chat.h
|
Chat console, including a number of rebases and modifications.
|
2012-03-10 20:11:10 +02:00 |
client.cpp
|
Switch sound randomizer postfixes from N.ogg to .N.ogg
|
2012-03-25 16:21:34 +03:00 |
client.h
|
Almost support loading sounds from server
|
2012-03-25 14:48:22 +03:00 |
clientmap.cpp
|
Fix getVisibleBrightness() to return sunlight visibility correctly even if not much of world has been loaded
|
2012-03-18 18:30:21 +02:00 |
clientmap.h
|
Dynamic sky, fog and cloud colors; sun and moon
|
2012-03-18 13:42:18 +02:00 |
clientobject.cpp
|
Player-is-SAO WIP
|
2011-12-01 18:23:58 +02:00 |
clientobject.h
|
ClientActiveObject::debugInfoText()
|
2012-03-10 11:28:13 +02:00 |
clientserver.h
|
Raise PROTOCOL_VERSION to 9, as this is not compatible with earlier versions
|
2012-03-25 20:36:02 +03:00 |
clientsimpleobject.h
|
Immediate smoke puff when a normal entity is punched to death
|
2012-03-10 11:28:14 +02:00 |
clouds.cpp
|
Dynamic sky, fog and cloud colors; sun and moon
|
2012-03-18 13:42:18 +02:00 |
clouds.h
|
Dynamic sky, fog and cloud colors; sun and moon
|
2012-03-18 13:42:18 +02:00 |
cmake_config.h.in
|
Build configuration fixes/improvements on Windows
|
2012-03-25 04:03:51 +03:00 |
CMakeLists.txt
|
Implement propagateSunlight for VoxelManipulator
|
2012-03-27 19:01:50 +03:00 |
collision.cpp
|
Improve luaentity sprite functionality (and add some random stuff)
|
2011-11-29 19:13:54 +02:00 |
collision.h
|
Relatively snappy object-ground collision detection
|
2011-11-29 19:13:50 +02:00 |
common_irrlicht.h
|
Completely generalized mesh generation; ContentFeatures serialization
|
2011-11-29 19:13:44 +02:00 |
config.h
|
Build configuration fixes/improvements on Windows
|
2012-03-25 04:03:51 +03:00 |
connection.cpp
|
Attempt to fix some minor memory leaks
|
2012-03-20 17:55:34 +02:00 |
connection.h
|
Proper handling of failing to bind server socket
|
2012-03-11 20:45:43 +02:00 |
constants.h
|
Set the BS constant to be floating-point; this removes the need for floating point numbers when dividing it
|
2011-11-29 19:13:41 +02:00 |
content_abm.cpp
|
Entity damage system WIP; Remove C++ mobs
|
2012-03-10 11:28:13 +02:00 |
content_abm.h
|
Replace old active block random node modifying things with actual ActiveBlockModifiers
|
2011-11-29 19:13:56 +02:00 |
content_cao.cpp
|
Lua API for playing sounds
|
2012-03-24 19:01:26 +02:00 |
content_cao.h
|
Player-is-SAO WIP
|
2011-12-01 18:23:58 +02:00 |
content_cso.cpp
|
Immediate smoke puff when a normal entity is punched to death
|
2012-03-10 11:28:14 +02:00 |
content_cso.h
|
Immediate smoke puff when a normal entity is punched to death
|
2012-03-10 11:28:14 +02:00 |
content_mapblock.cpp
|
"or" -> "||" in content_mapblock.cpp
|
2012-03-18 16:07:17 +02:00 |
content_mapblock.h
|
MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
|
2012-03-15 21:45:44 +02:00 |
content_mapnode.cpp
|
Node placement / mineral / serialization / iron freq / node_dig callback
|
2012-01-22 17:24:50 +02:00 |
content_mapnode.h
|
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
|
2012-01-12 06:10:39 +01:00 |
content_nodemeta.cpp
|
Fix server hang when stepping a furnace with a huge dtime
|
2012-02-02 12:50:11 +02:00 |
content_nodemeta.h
|
GenericNodeMetadata and an example furnace
|
2011-11-29 19:13:57 +02:00 |
content_object.h
|
Player-is-SAO WIP
|
2011-12-01 18:23:58 +02:00 |
content_sao.cpp
|
Clean up log messages everywhere
|
2012-03-11 04:15:45 +02:00 |
content_sao.h
|
LuaEntity armor groups
|
2012-03-10 11:28:13 +02:00 |
craftdef.cpp
|
Clean up log messages everywhere
|
2012-03-11 04:15:45 +02:00 |
craftdef.h
|
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
|
2012-01-12 06:10:39 +01:00 |
daynightratio.h
|
Dynamic sky, fog and cloud colors; sun and moon
|
2012-03-18 13:42:18 +02:00 |
debug.cpp
|
Remove useless debug output (log at info level)
|
2012-03-11 15:23:30 +02:00 |
debug.h
|
Improve debug stack printing interface
|
2011-11-29 19:13:51 +02:00 |
defaultsettings.cpp
|
Increase maximum generate distance now that generation might actually keep up with it
|
2012-03-27 19:04:59 +03:00 |
defaultsettings.h
|
Header file tweaking; mainly for speed
|
2011-10-12 13:53:38 +03:00 |
environment.cpp
|
Dynamic sky, fog and cloud colors; sun and moon
|
2012-03-18 13:42:18 +02:00 |
environment.h
|
Dynamic sky, fog and cloud colors; sun and moon
|
2012-03-18 13:42:18 +02:00 |
event_manager.h
|
Make event_manager.h build on MSVC
|
2012-03-25 04:06:45 +03:00 |
event.h
|
Add event manager and use it to trigger sounds
|
2012-03-24 04:24:26 +02:00 |
exceptions.h
|
framework for modifying textures
|
2010-12-20 22:03:49 +02:00 |
farmesh.cpp
|
Move ClientMap to clientmap.{h,cpp}
|
2012-03-16 00:25:18 +02:00 |
farmesh.h
|
Fixed farmesh to such that it was a long time ago.
|
2011-08-03 13:03:30 +03:00 |
filecache.cpp
|
Almost support loading sounds from server
|
2012-03-25 14:48:22 +03:00 |
filecache.h
|
Almost support loading sounds from server
|
2012-03-25 14:48:22 +03:00 |
filesys.cpp
|
Better file/directory removal platform code and utilities
|
2012-03-26 08:36:59 +03:00 |
filesys.h
|
Better file/directory removal platform code and utilities
|
2012-03-26 08:36:59 +03:00 |
game.cpp
|
Change postfixes from N.ogg to .N.ogg in user/testsounds/ loader
|
2012-03-25 18:51:05 +03:00 |
game.h
|
Add "simple singleplayer mode"; Fix a number of GUI things
|
2012-03-15 15:20:20 +02:00 |
gamedef.h
|
Add event manager and use it to trigger sounds
|
2012-03-24 04:24:26 +02:00 |
gettext.h
|
Clean up log messages everywhere
|
2012-03-11 04:15:45 +02:00 |
gettime.h
|
organizing stuff.
|
2010-12-21 18:08:24 +02:00 |
guiChatConsole.cpp
|
Chat console, including a number of rebases and modifications.
|
2012-03-10 20:11:10 +02:00 |
guiChatConsole.h
|
Chat console, including a number of rebases and modifications.
|
2012-03-10 20:11:10 +02:00 |
guiConfirmMenu.cpp
|
New world removal GUI code
|
2012-03-26 08:37:15 +03:00 |
guiConfirmMenu.h
|
Add confirmation menu and make world deletion possible in GUI
|
2012-03-13 00:48:05 +02:00 |
guiCreateWorld.cpp
|
Use a more standard order of yes/no/cancel/whatever buttons in dialogs
|
2012-03-15 13:18:21 +02:00 |
guiCreateWorld.h
|
World creation button and dialog and functionality
|
2012-03-13 00:06:37 +02:00 |
guiDeathScreen.cpp
|
Handle death and respawn better
|
2011-10-15 14:46:59 +03:00 |
guiDeathScreen.h
|
Add virtual destructors to abstract classes
|
2011-12-28 20:50:21 +02:00 |
guiInventoryMenu.cpp
|
cleanup
|
2012-01-22 17:31:20 +02:00 |
guiInventoryMenu.h
|
Inventory menu (with dragging) improved. Crafting is now handled via a IACTION_CRAFT inventory action.
|
2012-01-22 17:31:12 +02:00 |
guiKeyChangeMenu.cpp
|
World creation button and dialog and functionality
|
2012-03-13 00:06:37 +02:00 |
guiKeyChangeMenu.h
|
World creation button and dialog and functionality
|
2012-03-13 00:06:37 +02:00 |
guiMainMenu.cpp
|
New world removal GUI code
|
2012-03-26 08:37:15 +03:00 |
guiMainMenu.h
|
New world removal GUI code
|
2012-03-26 08:37:15 +03:00 |
guiMessageMenu.cpp
|
Make text area in message dialog a bit larger
|
2012-01-02 13:34:24 +02:00 |
guiMessageMenu.h
|
added new submenu for key assignment
|
2011-06-01 19:44:07 +02:00 |
guiPasswordChange.cpp
|
Header file tweaking; mainly for speed
|
2011-10-12 13:53:38 +03:00 |
guiPasswordChange.h
|
Updated licenses of CiaranG's contributions to be in line with the new contribution policy and added a TODO note to server.cpp
|
2011-05-31 11:59:51 +03:00 |
guiPauseMenu.cpp
|
Add "simple singleplayer mode"; Fix a number of GUI things
|
2012-03-15 15:20:20 +02:00 |
guiPauseMenu.h
|
Add "simple singleplayer mode"; Fix a number of GUI things
|
2012-03-15 15:20:20 +02:00 |
guiTextInputMenu.cpp
|
Header file tweaking; mainly for speed
|
2011-10-12 13:53:38 +03:00 |
guiTextInputMenu.h
|
Add virtual destructors to abstract classes
|
2011-12-28 20:50:21 +02:00 |
hex.h
|
Add a variant of hex_encode
|
2012-03-25 14:48:19 +03:00 |
inventory.cpp
|
tool and ToolItem apply item aliases
|
2012-01-22 17:31:20 +02:00 |
inventory.h
|
Digging time groups WIP
|
2012-03-10 11:28:12 +02:00 |
inventorymanager.cpp
|
Client-side prediction of inventory changes, and some inventory menu fixes
|
2012-01-22 17:31:20 +02:00 |
inventorymanager.h
|
Fix some warnings on some compilers
|
2012-02-02 15:54:20 +02:00 |
irrlichttypes.h
|
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
|
2012-01-12 06:10:39 +01:00 |
itemdef.cpp
|
Attempt to fix some minor memory leaks
|
2012-03-20 17:55:34 +02:00 |
itemdef.h
|
itemgroup.h and ItemGroupList typedef
|
2012-03-10 11:28:13 +02:00 |
itemgroup.h
|
Entity damage system WIP; Remove C++ mobs
|
2012-03-10 11:28:13 +02:00 |
keycode.cpp
|
Fix key change menu a bit
|
2012-01-06 19:50:40 +02:00 |
keycode.h
|
Different implementation of KeyPress::operator==
|
2012-03-10 18:10:59 +02:00 |
light.cpp
|
Modify light values to work a bit better with non-smooth lighting
|
2012-02-05 12:02:40 +02:00 |
light.h
|
Node placement / mineral / serialization / iron freq / node_dig callback
|
2012-01-22 17:24:50 +02:00 |
log.cpp
|
Add a third log output interface method
|
2011-11-29 19:13:56 +02:00 |
log.h
|
Add a third log output interface method
|
2011-11-29 19:13:56 +02:00 |
logoutputbuffer.h
|
Print errors from local log to chat
|
2011-11-29 19:13:56 +02:00 |
luaentity_common.cpp
|
Entity damage system WIP; Remove C++ mobs
|
2012-03-10 11:28:13 +02:00 |
luaentity_common.h
|
LuaEntity armor groups
|
2012-03-10 11:28:13 +02:00 |
main.cpp
|
New world removal GUI code
|
2012-03-26 08:37:15 +03:00 |
main.h
|
Create framework for getting rid of global definitions of node/tool/item/whatever types
|
2011-11-29 19:13:41 +02:00 |
mainmenumanager.h
|
Header file tweaking; mainly for speed
|
2011-10-12 13:53:38 +03:00 |
map.cpp
|
Remove usage of mapgen::add_random_objects(block)
|
2012-03-27 19:01:52 +03:00 |
map.h
|
Move ClientMap to clientmap.{h,cpp}
|
2012-03-16 00:25:18 +02:00 |
mapblock_mesh.cpp
|
MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
|
2012-03-15 21:45:44 +02:00 |
mapblock_mesh.h
|
MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
|
2012-03-15 21:45:44 +02:00 |
mapblock.cpp
|
MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
|
2012-03-15 21:45:44 +02:00 |
mapblock.h
|
MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
|
2012-03-15 21:45:44 +02:00 |
mapchunk.h
|
even more code refactoring
|
2011-06-26 02:34:36 +03:00 |
mapgen.cpp
|
Remove no-op mapgen::add_random_objects
|
2012-03-27 19:01:52 +03:00 |
mapgen.h
|
Remove no-op mapgen::add_random_objects
|
2012-03-27 19:01:52 +03:00 |
mapnode.cpp
|
MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
|
2012-03-15 21:45:44 +02:00 |
mapnode.h
|
MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
|
2012-03-15 21:45:44 +02:00 |
mapsector.cpp
|
GameDef compiles
|
2011-11-29 19:13:42 +02:00 |
mapsector.h
|
GameDef compiles
|
2011-11-29 19:13:42 +02:00 |
mesh.cpp
|
mesh: warn only once about render-to-target not being supported
|
2012-02-24 23:27:01 +01:00 |
mesh.h
|
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
|
2012-01-12 06:10:39 +01:00 |
modalMenu.h
|
Crude tab test in main menu (requires gui redesign for the additional tabs)
|
2012-03-13 08:50:03 +02:00 |
modifiedstate.h
|
Replace old active block random node modifying things with actual ActiveBlockModifiers
|
2011-11-29 19:13:56 +02:00 |
mods.cpp
|
Properly handle mod name conflicts
|
2011-12-03 03:32:30 +02:00 |
mods.h
|
Add minetest.get_modpath(modname)
|
2011-12-11 16:49:40 +02:00 |
nameidmapping.cpp
|
Node definition names
|
2011-11-29 19:13:46 +02:00 |
nameidmapping.h
|
Node placement / mineral / serialization / iron freq / node_dig callback
|
2012-01-22 17:24:50 +02:00 |
nodedef.cpp
|
Some serialization version stuff
|
2012-03-25 18:45:27 +03:00 |
nodedef.h
|
Add sound.dig
|
2012-03-24 11:10:28 +02:00 |
nodemetadata.cpp
|
Move NodeMetadata prototype containers to content_nodemeta.cpp to fix them not being filled correctly on some systems and compilers
|
2011-12-01 01:58:31 +02:00 |
nodemetadata.h
|
GenericNodeMetadata and an example furnace
|
2011-11-29 19:13:57 +02:00 |
noise.cpp
|
updated noise stuff
|
2011-06-26 18:50:13 +03:00 |
noise.h
|
updated noise stuff
|
2011-06-26 18:50:13 +03:00 |
player.cpp
|
Add event manager and use it to trigger sounds
|
2012-03-24 04:24:26 +02:00 |
player.h
|
LocalPlayer::getStandingNodePos()
|
2012-03-24 04:24:26 +02:00 |
porting.cpp
|
MSVC build directory autodetection at startup
|
2012-03-25 23:10:09 +03:00 |
porting.h
|
Initial directory structure rework
|
2012-03-10 17:10:10 +02:00 |
profiler.h
|
Add ScopeProfilerType SPT_GRAPH_ADD
|
2012-03-21 15:38:24 +02:00 |
quicktune_shortcutter.h
|
Make finish quicktune and leave it unused (as intended)
|
2012-03-12 21:27:29 +02:00 |
quicktune.cpp
|
Make finish quicktune and leave it unused (as intended)
|
2012-03-12 21:27:29 +02:00 |
quicktune.h
|
Make finish quicktune and leave it unused (as intended)
|
2012-03-12 21:27:29 +02:00 |
script.cpp
|
Make Lua error output in log clearer
|
2012-03-19 08:23:48 +02:00 |
script.h
|
Determine light_propagates from paramtype
|
2011-12-04 03:45:02 +02:00 |
scriptapi.cpp
|
Lua API for playing sounds
|
2012-03-24 19:01:26 +02:00 |
scriptapi.h
|
Immediate smoke puff when a normal entity is punched to death
|
2012-03-10 11:28:14 +02:00 |
serialization.cpp
|
the zlib error print function now prints to dstream (debug.txt)
|
2011-08-08 12:11:41 +03:00 |
serialization.h
|
Node placement / mineral / serialization / iron freq / node_dig callback
|
2012-01-22 17:24:50 +02:00 |
server.cpp
|
Tune block fetching to clients on server
|
2012-03-27 19:01:52 +03:00 |
server.h
|
Texture cache -> Media cache WIP
|
2012-03-25 11:51:33 +03:00 |
servercommand.cpp
|
Notify player whose password is being changed
|
2011-12-03 11:47:19 +02:00 |
servercommand.h
|
Server now supports replies without prefix
|
2011-08-22 13:02:08 +02:00 |
serverobject.cpp
|
Digging time groups WIP
|
2012-03-10 11:28:12 +02:00 |
serverobject.h
|
Entity damage system WIP; Remove C++ mobs
|
2012-03-10 11:28:13 +02:00 |
serverremoteplayer.cpp
|
Entity damage system WIP; Remove C++ mobs
|
2012-03-10 11:28:13 +02:00 |
serverremoteplayer.h
|
Entity damage system WIP; Remove C++ mobs
|
2012-03-10 11:28:13 +02:00 |
settings.h
|
Allow directly supplying world as a parameter, including world.mt
|
2012-03-13 01:46:19 +02:00 |
sha1.cpp
|
Passwords - a few corrections to the previous commit
|
2011-05-20 21:37:13 +01:00 |
sha1.h
|
Passwords - a few corrections to the previous commit
|
2011-05-20 21:37:13 +01:00 |
sky.cpp
|
Fix and tune stars
|
2012-03-18 15:57:25 +02:00 |
sky.h
|
Dynamic sky, fog and cloud colors; sun and moon
|
2012-03-18 13:42:18 +02:00 |
socket.cpp
|
Add output levels --info and --trace (--verbose is now more verbose)
|
2012-03-22 14:10:37 +02:00 |
socket.h
|
Add output levels --info and --trace (--verbose is now more verbose)
|
2012-03-22 14:10:37 +02:00 |
sound_openal.cpp
|
Do a dumb-ass static string copy for const-incorrect old versions of ov_fopen
|
2012-03-27 00:06:26 +03:00 |
sound_openal.h
|
c55sound continued
|
2012-03-24 04:24:25 +02:00 |
sound.cpp
|
celeron55's sound system initial framework
|
2012-03-24 04:24:23 +02:00 |
sound.h
|
Almost support loading sounds from server
|
2012-03-25 14:48:22 +03:00 |
staticobject.h
|
added missing file
|
2011-04-10 20:49:15 +03:00 |
strfnd.h
|
Improve item serialization
|
2011-11-29 19:13:48 +02:00 |
subgame.cpp
|
Prefer _game postfix in game names (to be squashed to the previous commit)
|
2012-03-26 23:17:29 +03:00 |
subgame.h
|
Make server world selection not brain dead and use gameid 'minetest' instead of 'mesetint'
|
2012-03-25 20:30:58 +03:00 |
test.cpp
|
voxalgo::clearLightAndCollectSources
|
2012-03-27 19:01:51 +03:00 |
test.h
|
license stuff
|
2010-11-29 20:13:04 +02:00 |
threads.h
|
added some missing files
|
2010-12-20 22:23:24 +02:00 |
tile.cpp
|
Almost support loading sounds from server
|
2012-03-25 14:48:22 +03:00 |
tile.h
|
MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
|
2012-03-15 21:45:44 +02:00 |
tool.cpp
|
Digging and placing sounds
|
2012-03-24 04:24:26 +02:00 |
tool.h
|
Digging and placing sounds
|
2012-03-24 04:24:26 +02:00 |
utility_string.h
|
Add removeStringEnd()
|
2012-03-25 14:48:14 +03:00 |
utility.cpp
|
Fix calculating if block is in viewing range; fix fog and default minimum accordingly
|
2012-02-06 17:27:54 +02:00 |
utility.h
|
Initialize utility.h return values to 0 to make lazily error-checked deserialization code work less chaotically
|
2012-03-25 17:09:24 +03:00 |
voxel.cpp
|
Implement propagateSunlight for VoxelManipulator
|
2012-03-27 19:01:50 +03:00 |
voxel.h
|
Implement propagateSunlight for VoxelManipulator
|
2012-03-27 19:01:50 +03:00 |
voxelalgorithms.cpp
|
voxalgo::clearLightAndCollectSources
|
2012-03-27 19:01:51 +03:00 |
voxelalgorithms.h
|
voxalgo::clearLightAndCollectSources
|
2012-03-27 19:01:51 +03:00 |
winresource.rc
|
Move icon files to misc/
|
2012-03-20 00:32:43 +02:00 |