Michieal
d2625d3ace
Fix water node placement, and lava node placement. (Yes, nether lava too!)
2023-01-12 03:27:17 -05:00
Michieal
a04d946879
Updated Licensing for additional images.
2023-01-11 21:50:34 -05:00
Michieal
6993559330
Updated relevant Credits for Bamboo and recent work.
2023-01-11 07:26:01 -05:00
Michieal
b572363b8e
temp commit. recolor scaffolds.
2023-01-11 07:16:41 -05:00
Michieal
00408b998c
Fix -- Bamboo grow, bamboo place to be correct.
2023-01-11 07:16:12 -05:00
Michieal
1de806f6f8
Put height into placed, base, bamboo stalk nodes so that height checks work properly.
...
Fix placing bamboo on top of other bamboo nodes, when it would go above the decided height. It now stops just before the endcap node placement.
Fixed Errant log message.
Fixed itemstack removal while in creative mode.
2023-01-11 02:31:36 -05:00
Michieal
04efa74115
Prevent growing "around" things in the way.
2023-01-11 02:19:19 -05:00
Michieal
2e8f56d098
Merge branch 'master' into mcl_bamboo_too
2023-01-10 22:29:28 -05:00
Michieal
ff7299a444
Fix beetroot seeds not dropping.
...
Changed drop rate to 1-4.
Added in Fortune drops too. (Per the minecraft wiki.)
2023-01-10 21:38:42 -05:00
Michieal
aad2d114f9
temp commit. recolor of the planks and scaffolds.
2023-01-10 20:49:38 -05:00
ancientmarinerdev
111c885417
Added burger alias
2023-01-11 01:07:18 +00:00
ancientmarinerdev
8e1f00d428
Villager breeding is now unburgered. Burger now needs right click to initiate follow.
2023-01-11 01:07:18 +00:00
ancientmarinerdev
4fd4425aae
Improved mob debug
2023-01-11 01:07:18 +00:00
ancientmarinerdev
ac4cd2c325
Improve performance for head swivel check
2023-01-11 01:07:18 +00:00
ancientmarinerdev
01c8009c6a
Tidy on_step function
2023-01-11 01:07:18 +00:00
ancientmarinerdev
ef90820f67
Fix farm animals so they don't get into combat state
2023-01-11 01:07:18 +00:00
ancientmarinerdev
d6d11b9526
Zombie villagers cannot despawn during curing process
2023-01-11 01:07:17 +00:00
ancientmarinerdev
b0264b2736
Endermen now despawn when not holding a block.
2023-01-11 01:07:17 +00:00
Michieal
c12f2cc565
Fix placement of bamboo endcap
2023-01-10 19:23:40 -05:00
Michieal
9f94f12127
Fix placement of bamboo onto bamboo nodes going higher than max height.
2023-01-10 18:48:50 -05:00
Michieal
784f3ec226
Made plank textures more dried bamboo looking.
2023-01-10 16:40:18 -05:00
Michieal
44a769397d
Fix bamboo mosaic using wrong texture.
...
Fix error.
2023-01-10 15:36:17 -05:00
ancientmarinerdev
3ed32abc4e
Add credit for nether music
2023-01-10 19:05:56 +00:00
kay27
9db6050638
Fix music interruption
2023-01-10 19:05:56 +00:00
kay27
7ceb953a56
Add different music for different dimensions
2023-01-10 19:05:56 +00:00
kay27
1894d8c5f0
Fix mcl_music: play to all players, play every day, overworld only
2023-01-10 19:05:56 +00:00
kay27
419d61edde
Add trivial mcl_music mod and a piano track by diminixed
2023-01-10 19:05:55 +00:00
Michieal
726eba7ed8
Make bamboo fence/gate less yellow. It's bamboo, not corn XD
2023-01-10 04:42:31 -05:00
Michieal
f46581905a
Added veins to the Hyphae log sides.
2023-01-10 04:30:29 -05:00
Michieal
4f6de581dd
fixed the warped fungus mushroom texture.
...
fixed the warped fungus selection box.
2023-01-10 04:29:47 -05:00
Michieal
eb8f7360a2
Merge branch 'master' into mcl_bamboo_too
2023-01-09 18:56:05 -05:00
ancientmarinerdev
fb30564827
Ooooooh, lecterns. My favourite.
2023-01-09 22:32:14 +00:00
Michieal
8c355db3ce
Made Lecterns solid.
2023-01-09 22:32:14 +00:00
Michieal
eae08f3010
Finished Lecterns.
...
Added in License.txt.
2023-01-09 22:32:14 +00:00
Michieal
4701c4d6e7
Built basic lectern model, texture, and node definition.
...
Created crafting recipe.
Marked Lecterns as WIP.
Started defining placement.
Added in README.txt.
2023-01-09 22:32:14 +00:00
Michieal
8df0b2a48e
Made changes to the MapGen definitions because with the new grow code, bamboo creates its own height, and therefore places its own top. And, having multiple tops looks funny.
2023-01-09 16:31:02 -05:00
PrairieWind
7cb5c55d68
Update Translation Files
...
Fixes the translation error for other languages
2023-01-09 13:36:36 -07:00
Michieal
34faca3f2c
Added in License.txt
...
Made the end cap node wave in the wind.
2023-01-08 23:08:12 -05:00
Michieal
d5dda679eb
fix vestigial variable names to not be so obtuse.
2023-01-07 16:45:36 -05:00
Michieal
c65bbcd5a5
fixed missed spot for licensing.
2023-01-07 16:14:33 -05:00
Michieal
533f59bf27
Merge branch 'master' into mcl_bamboo_too
2023-01-06 18:08:33 -05:00
Michieal
3074c15d14
clear up comment confusion.
...
Factored out hard coded names for variable names.
removed "minecraft" from README.md.
2023-01-06 18:07:30 -05:00
Michieal
132178b8c7
clear up comment confusion.
2023-01-06 17:46:54 -05:00
Michieal
ede21a8627
revert f92ea77849d07db5ff7bbfe596cb5d6c605a733e
...
revert accidental second commit.
Mega commit. lol.
Did a LOT of refactoring.
Cleaned up some vestigial code.
Cleaned up aliases.
2023-01-06 22:43:41 +00:00
Michieal
82fae13b47
Merge remote-tracking branch 'origin/mcl_bamboo_too' into mcl_bamboo_too
2023-01-06 17:41:57 -05:00
Michieal
f92ea77849
Mega commit. lol.
...
Did a LOT of refactoring.
Cleaned up some vestigial code.
Cleaned up aliases.
2023-01-06 17:41:01 -05:00
Michieal
7ebf9b7ab8
Mega commit. lol.
...
Did a LOT of refactoring.
Cleaned up some vestigial code.
Cleaned up aliases.
2023-01-06 17:40:35 -05:00
Michieal
07a56165ed
update optional depends.
2023-01-06 20:23:59 +00:00
Michieal
ee0b355f51
Fix licensing.
2023-01-06 20:21:08 +00:00
PrairieWind
6fd799ac42
Fix Country Lode HUD Issue
...
Fixed the error that was thrown when the advancement is unlocked and also fixed the popup HUD so the advancement title fits correctly
2023-01-06 16:35:59 +00:00
ancientmarinerdev
59694ebc7c
Fix merge conflict
2023-01-06 13:52:03 +00:00
Michieal
cc24144bc6
Fixed collision and selection box for endcap nodes.
...
fixed typo in debug message.
2023-01-06 01:22:18 -05:00
Michieal
e1cd16c971
Adjusted growth interval.
...
tested and fixed bamboo growth function.
Add debug code across growth function and scaffold place.
disabled debug for commit. removed finished todos.
2023-01-06 00:41:26 -05:00
ancientmarinerdev
e4db91d35c
Fix crash bug
2023-01-06 02:59:02 +00:00
ancientmarinerdev
2527479401
Clean up on isle 5, please
2023-01-06 02:59:02 +00:00
ancientmarinerdev
85f7bbdb80
Optimisation. Don't even prepare to path if not ready to path
2023-01-06 02:59:02 +00:00
ancientmarinerdev
465a919f6b
Villager will now reclaim job during the day even when it isn't work time
2023-01-06 02:59:02 +00:00
ancientmarinerdev
325a666c62
Added pathfinder constants to make it easier to tweak
2023-01-06 02:59:02 +00:00
ancientmarinerdev
e9b54e85c2
Pathfinding clean up
2023-01-06 02:59:02 +00:00
ancientmarinerdev
4324fe2489
Villager will now path from one house to another in search of available job or bed
2023-01-06 02:59:02 +00:00
ancientmarinerdev
d6804bf4b7
Fix distance to target issue, and refactor pathing actions
2023-01-06 02:59:02 +00:00
ancientmarinerdev
87f04bdd9f
Prevent attempting to path through 2 doors until code supports it. Clean up also.
2023-01-06 02:59:02 +00:00
ancientmarinerdev
e3307d647b
Fix pathing to bell that is sat on the ground
2023-01-06 02:59:02 +00:00
ancientmarinerdev
29cd73cb84
Pathfinding through door should also check door closest to position so villager can leave current house
2023-01-06 02:59:02 +00:00
ancientmarinerdev
5c0a763b83
Optimisation - Only check for town bell if ready to path
2023-01-06 02:59:02 +00:00
ancientmarinerdev
9b1ceebf0d
Villagers will now pathfind to town bell that isn't on the ground
2023-01-06 02:59:02 +00:00
Michieal
ed64e7f733
Reverted scaffolding (WIP) for final push. Making an issue for it's continued work. Left wip in, but commented and future featured out. Will test changes forthwith.
...
Adjusted bamboo base code (randomize which one to use.) to do less math and accomplish the same thing.
2023-01-05 20:27:52 -05:00
ancientmarinerdev
856a60bcc2
Merge pull request 'Fix a few issues with sweet berries.' ( #3187 ) from CyberMango/MineClone2:bug/mango/sweet_berry_fixes into master
...
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3187
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-01-06 00:09:41 +00:00
Michieal
08f9c0074a
REVERT: Fix mcl_dyes' mod.conf to use mcl_bamboo grow and check functions.
2023-01-05 18:31:21 -05:00
FossFanatic
09db6017c3
Merge branch 'master' into simplified_palette_index
2023-01-05 10:06:11 +00:00
Michieal
c4969c13cd
trying to fix redundancy error...
2023-01-05 00:30:18 -05:00
Michieal
f70176da34
Fix mcl_dyes' mod.conf to use mcl_bamboo grow and check functions.
2023-01-04 23:56:51 -05:00
Michieal
e314addeb3
Merge branch 'master' into mcl_bamboo_too
...
# Conflicts:
# mods/ITEMS/mcl_dye/init.lua
2023-01-04 23:10:54 -05:00
Michieal
df8fc65e1e
temp commit.
2023-01-04 23:03:08 -05:00
Michieal
687887fe27
Incorporate applying bonemeal to Bamboo stalks.
2023-01-04 22:49:17 -05:00
Michieal
65aa956d9c
Add alias for scaffolding.
...
Rework grow_bamboo to handle random heights, and to handle bonemeal.
Remove "bamboo_node" in favor of is_bamboo()
2023-01-04 22:43:05 -05:00
ancientmarinerdev
609ef220ad
Village building and paths should not spawn on top of snowy trees
2023-01-04 15:14:40 -06:00
ancientmarinerdev
32a7eb4087
Fix incorrect foundation size for belltower
2023-01-04 15:14:37 -06:00
CyberMango
5e969ba928
Added sweet berries death messages.
2023-01-04 23:04:19 +02:00
CyberMango
17e02aec3c
Applying bone meal on a stage 3 sweet berry no longer grows it.
...
It now ignores the bone meal and harvests the sweet berry as normal.
2023-01-04 23:04:19 +02:00
CyberMango
fb28e192e6
Bone meal applied on sweet berries only grows them by 1 stage now.
...
The interface of the grow plant is a bit confusing since even with
stages set to 0 the plant grows by 1 stage (if other conditions such as
light are met). Therefore changing it to 0 makes the plant grow by 1.
2023-01-04 23:04:19 +02:00
CyberMango
0f569fdbaa
Bone meal on sweet berries in creative mode is no longer wasted and
...
minor fixes.
removed an unnecessary -- in a comment.
Removed a redundant concatination.
2023-01-04 23:04:19 +02:00
CyberMango
8a7fcfde82
Fixed sweet berries bugs.
...
Now they can only be placed a tile's upper part.
Also when destroyed bushes at stage 2 drop 1 or 2 berries, while bushes
at stage 3 drop 2 or 3 (instead of fixed numbers of 1 and 3
respectively).
Also harvesting sweet berries at stage 3 (final) brings them to stage 1
instead of just to stage 2. Number of dropped berries was adjusted.
2023-01-04 23:04:19 +02:00
CyberMango
fb51067c78
Created a shared function for planting a seed that can also be consumed.
2023-01-04 23:04:19 +02:00
Michieal
8dd4a2611e
Added alias for scaffolding.
2023-01-04 14:25:31 -05:00
Michieal
f86ee99abf
Further cleaned up bamboo base code.
...
Fixed some errors in Scaffolding, Commented out the in progress section.
2023-01-04 11:28:09 -05:00
FossFanatic
6cf1fa7b81
Merge branch 'master' into simplified_palette_index
2023-01-04 15:02:56 +00:00
FossFanatic
39bcf2f961
Merge branch 'master' into simplified_palette_index
2023-01-04 14:01:58 +00:00
Johannes Fritz
0b1916b807
Fix baby zombies going through 1 node high space
2023-01-04 07:52:48 -06:00
Michieal
d1a017f6b2
optimized out some for loops, cleaned up code for bamboo placement.
...
tested the changes.
2023-01-03 18:40:40 -05:00
Michieal
50e50e2904
Continued some optimizations of code in bamboo.on_place.
...
Begun work on scaffolding.
2023-01-03 15:57:58 -05:00
Michieal
9351f72c15
Updated Bamboo translations template.txt
2023-01-03 15:38:34 -05:00
Michieal
ef7fb0d2e3
Cleaned up the code. Fixed side placement of bamboo against bamboo.
...
Dinked with the random number generator some more.
Condensed some more of the code duplication (WIP).
Added in MCL_Log function.
Finally settled on a decent looking Bamboo top.
2023-01-03 01:38:12 -05:00
Michieal
5ef7d9f7a0
Added in Bamboo_Plank variable.
...
Dinked with the random number generator some.
Moved Bamboo Mosaic from base to items.
condensed some of the code duplication (WIP).
started to add in checks to prevent bamboo from being placed against itself horizontally.
Fixed a couple of naming issues.
2023-01-02 22:36:09 -05:00
Michieal
388632cd46
Fixed BROKEN skycolor
2023-01-02 19:36:01 -05:00
Michieal
dd4a0a4172
Fixed mcl_fishing depending on mcl_bamboo.
2023-01-02 19:24:56 -05:00
ancientmarinerdev
df6d1c026a
Fix crash for sky colour if cannot find biome
2023-01-02 21:48:58 +00:00
Michieal
d586b3fecc
Tracked down missing node type placement issues, and fixed them.
...
Now with Chicken Cherry Cola!
2023-01-02 03:54:26 -05:00
Michieal
a7a0c4791a
Many bug fixes, Adjusted randomizing code.
...
And, Now with Lime-Cherry Kool-aid!! Yum!
2023-01-02 02:19:33 -05:00
Michieal
23b62c296a
Fix code caching errors, and remove unused variables from init.
2023-01-01 23:07:20 -05:00
ancientmarinerdev
f8ae702ce4
Function name consistency
2023-01-02 00:58:23 +00:00
ancientmarinerdev
5faf060122
Fix crash and remove unused duplicate variables
2023-01-02 00:54:08 +00:00
ancientmarinerdev
8c648d1fc3
Refactor mob_step and do_states
2023-01-02 00:00:40 +00:00
kabou
2a37d38f6c
Reformat cocoa pod node definition groups.
2022-12-31 11:18:04 +01:00
kabou
89821a8329
Rename cocoa pod placement function.
...
* Rename cocoa pod placement function to match the `on_place` call in
the cocoa pods item definition.
* Make the function local, there are no callers outside of mcl_cocoas.
2022-12-31 10:41:39 +01:00
iliekprogrammar
2ea72ccda8
Merge branch 'master' into mcl-meshhand-fixes
2022-12-30 18:47:55 +00:00
iliekprogrammar
c2ba70a601
Merge branch 'master' into mcl-item-entity-fixes
2022-12-30 18:34:41 +00:00
iliekprogrammar
661afed46c
Merge branch 'master' into mcl-init-fixes
2022-12-30 18:11:08 +00:00
FossFanatic
3d2955c394
Merge branch 'master' into simplified_palette_index
2022-12-30 10:36:35 +00:00
FossFanatic
aacbaddfe0
Add warped hyphae texture to the right folder
2022-12-30 01:27:02 +00:00
ancientmarinerdev
e6e898671a
Merge pull request 'add japanese translation' ( #3149 ) from SakuraRiu/MineClone2:master into master
...
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3149
Reviewed-by: Michieal <michieal@noreply.git.minetest.land>
2022-12-29 22:14:48 +00:00
Michieal
87327abfb9
Restructure Commit.
...
Recipes are in recipes.lua
Bamboo Basic nodes are in bamboo_base.lua
Bamboo items are in bamboo_items.lua
Bamboo api / globals are in globals.lua.
2022-12-29 13:16:48 -05:00
Michieal
34263c2ef3
Change bamboo back to Axey, instead of swordy.
2022-12-29 12:28:42 -05:00
Michieal
38c6969292
Fix mod.conf in mcl_fishing
...
Fix bamboo nodes on_destruct to handle the alt nodes too.
clean up ToDos
2022-12-29 11:31:13 -05:00
FossFanatic
54548ecfdf
Merge branch 'master' into simplified_palette_index
2022-12-29 14:51:17 +00:00
FossFanatic
5ec7b8ed89
Add LBM to fix grass palette indexes
...
Adds a LBM which basically fixes the grass palette indexes of the nodes from older worlds. I have also added some more nodes to `block_fixes`.
2022-12-29 14:18:37 +00:00
FossFanatic
137179ac8e
revert 3afb42b2f771e9bd33f5e15cd7bd7fb9117b9480
...
revert Add a LBM to fix grass palette indexes on older worlds
2022-12-29 14:13:50 +00:00
FossFanatic
3afb42b2f7
Add a LBM to fix grass palette indexes on older worlds
2022-12-29 14:12:00 +00:00
FossFanatic
d5f8129ea7
Merge branch 'master' into fix_v6_sky_color
2022-12-29 07:55:49 +00:00
Michieal
1d0968f4f5
Fix bamboo nodes on_destruct to handle the alt nodes too.
...
clean up ToDos
2022-12-29 01:38:10 -05:00
Michieal
0f9d263e02
Add Bamboo to the Fishing Junk table.
...
Update the mod.conf to be aware of mcl_bamboo.
2022-12-29 01:29:25 -05:00
Michieal
26c1be3722
Fix bamboo node to be Swordy.
...
Added in secondary bamboo node types.
Changed the grow_bamboo function to make use of new alt nodes, and removed unneccessary "force" parameter.
2022-12-29 01:03:25 -05:00
kabou
44f724f677
Minor refactoring of mcl_dye, fix dye texture names.
...
* Reorganize dyes table.
* Rename dye item textures to conform to mcl naming standard.
* Refactor dye item registration.
* Shuffle recipes around in a more logical order.
* Remove unused dye names from lists that are probably equally unused.
2022-12-29 03:08:50 +00:00
kabou
92ee402971
Separate white dye from bone meal.
...
* Add craftitem for ":mcl_bone_meal:bone_meal" to mcl_dye (temporarily.)
* Add crafting recipe for bone meal.
* Add texture for white dye item.
* Merge craftitem registration for "mcl_dye:white" with generic dyes.
* Add crafting recipe for white dye.
* Add legacy conversion recipe.
* Update dyes table.
* Update translations.
* Update mcl_crimson and sweet berry on_rightclick handlers.
* Update composter output, both as freestanding and to hoppers.
* Update bone block crafting recipes.
* Update tropical fish, cod and salmon mob drops.
2022-12-29 03:08:50 +00:00
kabou
7d8fdc6ec3
Separate brown dye from cocoa beans.
...
* Add craftitem "mcl_cocoas:cocoa_beans".
* Add texture for brown dye item.
* Merge craftitem registration for "mcl_dye:brown" with generic dyes.
* Add crafting recipe for brown dye.
* Add legacy conversion recipe.
* Update dyes table.
* Update translations.
* Update cookie recipe.
2022-12-29 03:08:49 +00:00
kabou
d2edc75407
Separate blue dye from lapis lazuli.
...
* Add craftitem "mcl_core:lapis".
* Add texture for blue dye item.
* Add crafting recipe for blue dye.
* Add legacy conversion recipe.
* Update dyes table.
* Update translations.
* Update lapis block crafting recipes.
* Update lapis ore drops.
* Update dungeon and shipwreck loot.
* Update enchanting table input.
* Update villager trade.
2022-12-29 03:08:49 +00:00
kabou
7311071303
Separate black dye from squid ink sac.
...
* Add craftitem "mcl_mobitems:ink_sac".
* Add texture for black dye item.
* Add crafting recipe for black dye.
* Add legacy conversion recipe.
* Update dyes table.
* Update translations.
* Update fishing loot.
2022-12-29 03:08:49 +00:00
kabou
60b0cfe89a
Remove FIXME about slimes spawning in swamps.
...
* This has been fixed.
2022-12-29 02:13:57 +00:00
kabou
d8a883e81f
Limit size of cow herds spawning.
...
* Cows should spawn in herds of max 4, not 8.
2022-12-29 02:13:57 +00:00
kabou
15f5c3c30a
Make slimes spawn at night in swamps.
...
* Adds spawn definitions for large, small and tiny slimes to spawn in
Swampland and MangroveSwamp biomes when light levels are less than 7.
2022-12-29 02:13:57 +00:00
kabou
4af8148850
Refactor spawn registrations.
...
* Unduplicate spawnable biome lists for slimes and magma cubes.
* Rename min and max spawndepth identifiers.
2022-12-29 02:13:57 +00:00
kabou
ea6201d32f
Add missing biome to slime spawn list.
...
* Add "MangroveSwamp_underground" to the lists of spawnable biomes for
big, small and tiny slimes.
2022-12-29 02:13:57 +00:00
kabou
da17ff8ea0
Remove stray dependency.
...
While mobs_mc_gameconfig was deleted at some point during the mob
refactoring, it was still listed in mobs_mc's mod.conf.
2022-12-29 02:13:57 +00:00
kabou
6756ee340c
Mob spawning chatcommand refactoring.
...
* Put calculations that are only used conditionally inside the
related `if` block.
* Make code logic more explicit.
* Take logging statement out of return value assignment.
* Remove duplicate assignment.
* Fix a typo in the function's description.
2022-12-29 02:13:57 +00:00
kabou
0c454a34c9
Use vectors in get_next_mob_spawn_pos()
2022-12-29 02:13:57 +00:00
kabou
8279dcb3dd
Add FIXME notes to slime mob code.
...
Missing features:
* Slimes should not only spawn in caves, but also at night in swamps.
* Slimes should only spawn on 10% of the map ("slime chunks").
* There are no spawn eggs registered for small and tiny slimes and magma
cubes.
2022-12-29 02:13:57 +00:00
kabou
ea19f02e14
Assorted spawn_children_on_die
fixes.
...
* Use proper vector semantics.
* Optimize away superfluous temp variables and repetitive local variable
declarations.
2022-12-29 02:13:57 +00:00
kabou
95cbac78a8
Change number of children spawned on die.
...
When a slime or magma cube dies, it should spawn between 2 to 4 smaller
children. The code was always spawning 4 children (3 for big magma
cubes). This commit makes the following changes to the function
`spawn_children_on_die`:
* Make the number of children spawned a random number between 2 and 4.
* No longer accept the `children_count` as an argument, because this
number should always be a random number between 2 and 4 anyway.
* Update all callers accordingly.
2022-12-29 02:13:57 +00:00
Michieal
28cb06421d
Merge branch 'master' into mcl_bamboo_too
2022-12-28 18:13:51 -05:00
Michieal
731468cf5a
Did a bit of code restructuring.
...
Removed another magic number.
Add in todo for fishing.
Added in the possibility for bamboo to grow two nodes in one success.
Added in a "force" param to use with bonemealing.
2022-12-28 18:10:12 -05:00
Michieal
ff7693937a
Did a bit of code restructuring.
...
Removed another magic number.
Add in todo for fishing.
Added in the possibility for bamboo to grow two nodes in one success.
Added in a "force" param to use with bonemealing.
2022-12-28 15:29:06 -05:00
FossFanatic
c1cde073c8
Rename _mcl_palette_index to _mcl_grass_palette_index
2022-12-28 19:34:24 +00:00
Michieal
76669e1f3c
Moved bamboo grow code to its own function, and made that function global so that it can be called outside of mcl_bamboo.
2022-12-28 14:34:14 -05:00
FossFanatic
ef15477e37
Rename _mcl_palette_index to _mcl_grass_palette_index
2022-12-28 19:33:26 +00:00
FossFanatic
a0c5a04d26
Rename _mcl_palette_index to _mcl_grass_palette_index
2022-12-28 19:32:42 +00:00
FossFanatic
18e932997d
Rename _mcl_palette_index to _mcl_grass_palette_index
2022-12-28 19:31:11 +00:00
FossFanatic
1f601c68c5
Make snowy grass blocks have a palette index
...
This fixes the issue where snowy grass blocks always have the same coloured grass underneath them.
2022-12-28 17:02:58 +00:00
FossFanatic
9cf6c9ed5e
Change swamp and mangrove grass palette index
...
Changes the grass palette index of the swamp and mangrove to use the swampier variant of the swamp colours.
2022-12-28 16:10:02 +00:00
ancientmarinerdev
81daec14a2
Merge pull request 'Update sounds from MTG' ( #3157 ) from grorp/MineClone2:patch-1 into master
...
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3157
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2022-12-27 21:36:33 +00:00
FossFanatic
9f9cc3a629
Change grass block inventory colour
...
According to the wiki, the hex code of the grass block when held or in the inventory is #7CBD6B.
2022-12-27 21:19:33 +00:00