Commit Graph

378 Commits

Author SHA1 Message Date
Wuzzy
b0c87f74fe Move world-related functions to mcl_worlds 2017-11-24 03:10:02 +01:00
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ce544cce6e Add faceless pumpkin 2017-11-23 00:05:31 +01:00
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fc17303b1e Generate end exit portal near the spawn in the End 2017-11-21 07:24:56 +01:00
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7c15d5f9ac More MC-like end portal block (WIP) 2017-11-21 05:39:27 +01:00
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d549dc0752 Add missing nil check for minetest.get_node_light 2017-11-18 21:39:00 +01:00
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a9d95dea23 Use hardware coloring for tallgrass and friends 2017-11-16 03:13:19 +01:00
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8db574d30e Clean up grass block group stuff 2017-11-15 20:27:29 +01:00
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54ae1190d6 Allow spruces at Y=1 2017-11-15 06:23:46 +01:00
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c79b1062cc Add small beach to plains biomes 2017-11-15 02:30:30 +01:00
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72f5591400 Add dry-colored grass/fern variants 2017-11-14 23:44:53 +01:00
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53f231a576 Fix biomemap being screwed up in mcl_mapgen_core 2017-11-07 20:16:25 +01:00
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d4708c804a Don't generate bedrock and lava in singlenode 2017-11-07 05:29:39 +01:00
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0267fc98ab Update desert temple schematic 2017-09-19 19:29:12 +02:00
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486b84c7c8 Increase sugar canes spread in non-v6 mapgens 2017-09-19 13:51:09 +02:00
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d4b7e2f1d6 Update sugar canes swampland biomes 2017-09-19 13:50:07 +02:00
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e03a2ee9a2 Make sugar canes less common in v6 2017-09-19 13:47:04 +02:00
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4eebd37a12 Minor desert temple randomization 2017-09-14 03:47:48 +02:00
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7f5c051b5d Initialize pressure plates in generate structures 2017-09-14 03:41:06 +02:00
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f0adddac12 Update desert temple schematic 2017-09-14 03:21:05 +02:00
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15892c6604 Generate random Mese strata based on world seed 2017-09-13 22:50:21 +02:00
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66e1abf1dc Fix Mesa stratum regression 2017-09-13 21:49:06 +02:00
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7dcc39be72 Generate stone below sea level in Mesa-like biomes 2017-09-13 21:43:15 +02:00
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5d70d05dab Tweak double tallgrass/fern amount in non-v6 2017-09-13 19:03:15 +02:00
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6f85cbdbc8 Fix large ferns never generating in v6 jungles 2017-09-13 18:34:19 +02:00
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4098c317e5 Tweak tall grass amount in v6 2017-09-13 18:29:03 +02:00
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12a43a25c8 Generate more tall grass in v6 2017-09-13 17:56:57 +02:00
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0d717dcb69 Update biome TODO 2017-09-13 10:31:41 +02:00
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e4a7c10363 Generate more gold ore in Mesa 2017-09-13 10:30:18 +02:00
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78fbb85371 Fix 2 code typos in mcl_mapgen_core 2017-09-13 05:45:27 +02:00
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8ebbfd9ab4 Fix underground and deep ocean biomes for once 2017-09-13 05:41:43 +02:00
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006f27750e Put monster egg and emerald in Extreme Hills only 2017-09-13 04:59:12 +02:00
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3107812ddb Remove Deep Ocean and underground biomes 2017-09-13 04:58:53 +02:00
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b09e757a03 Tweak emerald ore and stone monster egg spawn 2017-09-13 04:13:55 +02:00
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0d736c58e8 Fix 2 mistakes in mcl_biomes 2017-09-13 03:58:33 +02:00
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92d0dbdeef Allow to revert back to jungle leaves bushe and fallen logs 2017-09-13 03:15:16 +02:00
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b357e927b4 Update jungle bush schematic and use oak leaves 2017-09-13 02:29:09 +02:00
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d12533f622 Reduce length of fallen logs to fix floating logs 2017-09-13 01:59:24 +02:00
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88429f70ad Reduce vine threshold in Jungle M biome 2017-09-13 01:57:03 +02:00
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cec723d47b Use LuaVoxelManip for vine generation
Important for Jungle M!
2017-09-13 01:47:24 +02:00
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2fce8752f2 Fix incorrect biome IDs in mcl_mapgen_core 2017-09-13 00:36:16 +02:00
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3ccf0a4937 Rebalance jungle biomes, esp. Jungle Edge M
To make is much rarer.
2017-09-13 00:17:39 +02:00
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8245ddcc2c Spawn oaks in Savanna 2017-09-12 21:59:14 +02:00
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76eee3d79e Minor refactor of oak biome trees 2017-09-12 21:54:42 +02:00
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b9006512b8 Make sunflowers more common in Sunflower Plains 2017-09-12 21:38:38 +02:00
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ebe9b262ed More straight-forward naming convention for biomes 2017-09-12 21:31:33 +02:00
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ecccb9d90d Balance all heat and humidity points of all biomes 2017-09-12 20:40:20 +02:00
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caedf0649a Fix bedrock/lava/void layers not generating at all
lvm_used was accidentally set to nil by the clay generator. OMG!
2017-09-12 18:09:26 +02:00
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3643e9ac92 Fix some bad variables in mcl_mapgen_core 2017-09-12 08:11:03 +02:00
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427eb32448 Add a second huge jungle tree schematic, tweak the 1st one 2017-09-12 05:35:02 +02:00
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4468b53fdd Add Jungle M biome 2017-09-12 05:20:03 +02:00