Commit Graph

169 Commits

Author SHA1 Message Date
VorTechnix
0a44992676
reference: add hollow example to torus 2021-05-18 14:56:19 +01:00
VorTechnix
184ca1a328 recovery 2021-05-17 21:12:46 -07:00
VorTechnix
d4b457f85d
Merge branch 'main' into vortechnix 2021-05-17 20:45:28 -07:00
VorTechnix
0ca9ed30bc Update torus.lua 2021-05-17 20:33:08 -07:00
VorTechnix
7defe829c3 Revert "Merge branch 'main' of https://github.com/sbrl/Minetest-WorldEditAdditions into main"
This reverts commit d9069b3cfa9cc45229d510b0080856df7b62a0dc, reversing
changes made to 35eeb918d0a7f3805b8bd58f2ccdeb19ecfe66d4.
2021-05-17 18:49:07 -07:00
VorTechnix
5b893901dc //torus update 2021-05-17 17:16:04 -07:00
Starbeamrainbowlabs
bf8c847dc1
torus: fix and improve the error messages 2021-05-15 02:15:14 +01:00
Starbeamrainbowlabs
3fbfc1fb15
torus: rework to add axes, but it's not finished yet 2021-05-15 02:00:40 +01:00
Starbeamrainbowlabs
4e544c555c
replacemix: add support for wea.parse.chance
TODO: use wea.parse.weighted_nodes

The problem here is that we have a target_node with an optional chance 
too, so a finite state machine is needed to parse it currently

Once we've extracted the target_node and it's optional chance though, we 
should be able to use wea.parse.weighted_nodes in theory
2021-05-11 22:29:15 +01:00
Starbeamrainbowlabs
ea05d5f559
bonemeal: use wea.parse.chance 2021-05-11 22:20:29 +01:00
Starbeamrainbowlabs
8877e356f0
refactor: refactor utils/strings.lua into multiple files 2021-03-20 01:48:56 +00:00
VorTechnix
866748a5c3 dir function rename 2021-03-19 16:25:26 -07:00
VorTechnix
d4edeaeff7 renamed translation function 2021-03-18 09:37:53 -07:00
VorTechnix
00b9a1f517 srel stable? 2021-03-17 11:36:12 -07:00
VorTechnix
20a879a7af scentre and some sorting 2021-03-15 20:51:23 -07:00
VorTechnix
0b55863d55
scloud.lua second typo fix
Co-authored-by: Starbeamrainbowlabs <sbrl@starbeamrainbowlabs.com>
2021-03-12 19:26:38 -08:00
VorTechnix
5ffa67b7ac refactor func names, move punchnode function 2021-03-12 18:01:17 -08:00
VorTechnix
39f82c99ca
scloud.lua params change
Co-authored-by: Starbeamrainbowlabs <sbrl@starbeamrainbowlabs.com>
2021-03-12 17:55:10 -08:00
VorTechnix
f95d7622c7
scloud.lua cosmetics
Co-authored-by: Starbeamrainbowlabs <sbrl@starbeamrainbowlabs.com>
2021-03-12 17:09:57 -08:00
VorTechnix
4777b93f60
scloud.lua error return fix
Co-authored-by: Starbeamrainbowlabs <sbrl@starbeamrainbowlabs.com>
2021-03-12 17:06:15 -08:00
VorTechnix
cc20297b88
scloud.lua typo fix
Co-authored-by: Starbeamrainbowlabs <sbrl@starbeamrainbowlabs.com>
2021-03-12 17:03:37 -08:00
VorTechnix
3df23e8086 scloud and cloud wand refactor 2021-03-12 15:47:10 -08:00
VorTechnix
97f8d551cd Merge branch 'master' of https://github.com/VorTechnix/Minetest-WorldEditAdditions 2021-03-11 12:59:07 -08:00
VorTechnix
53d899b3fe commented tmp 2021-03-11 12:59:04 -08:00
VorTechnix
f0f6fe3765
Merge pull request #4 from sbrl/master
multi many multi bug fix
2021-03-10 21:34:37 -08:00
VorTechnix
ff9abded2e localize wea 2021-03-10 20:56:38 -08:00
VorTechnix
bdb51ff944
Fix Typo
Co-authored-by: Starbeamrainbowlabs <sbrl@starbeamrainbowlabs.com>
2021-03-10 18:44:27 -08:00
Starbeamrainbowlabs
48619163d5
//multi: gracefully handle empty invocations; ensure args is always set
if it isn't found via the :find() call, then set it to an empty string.
This prevents crashes where the callee expects to be passed a string
2021-03-11 02:04:22 +00:00
VorTechnix
cbd07aee4f scube and vector population 2021-03-10 13:21:33 -08:00
VorTechnix
234e0a1325 simplified scol 2021-03-09 11:19:47 -08:00
VorTechnix
a671f742e9 scol and srect refactor 2021-03-09 11:05:03 -08:00
Starbeamrainbowlabs
e8d97959b2
Add //spush, //spop, and //sstack 2021-03-01 22:23:36 +00:00
Starbeamrainbowlabs
8cce699313
srect: minor formatting tidyup 2021-03-01 21:16:23 +00:00
Starbeamrainbowlabs
e1755ce8e1
srect: localify parsing function 2021-03-01 21:08:32 +00:00
Starbeamrainbowlabs
2acc6b3470
Merge pull request #34 from VorTechnix/master
Added //srect and //basename
2021-03-01 20:54:13 +00:00
VorTechnix
12e5be8da6 stable axis1 processing 2021-02-28 11:59:46 -08:00
VorTechnix
727ee41e72 Simplify srect function 2021-02-28 09:59:09 -08:00
VorTechnix
0c4736fbc2
Debugging returns
Co-authored-by: Starbeamrainbowlabs <sbrl@starbeamrainbowlabs.com>
2021-02-28 09:56:39 -08:00
VorTechnix
b31b005bdd -axyzb patch 2021-02-26 08:23:10 -08:00
VorTechnix
cb1d54c665 Added getsign, fixed srect glitch 2021-02-25 20:22:39 -08:00
Starbeamrainbowlabs
756bd49470
//scale: remove debug statement 2021-02-25 22:52:47 +00:00
VorTechnix
f6ed297270 indentation fixes 2021-02-24 19:35:20 -08:00
VorTechnix
1d93122801 basename error handling 2021-02-24 09:19:08 -08:00
VorTechnix
489d856176 Added srect and basename
Also moved saplingaliases and corrected the block text in forest.lua
2021-02-24 08:40:53 -08:00
Starbeamrainbowlabs
ee3effd458
//subdivide: fix passing arguments to the command being executed 2021-02-21 15:19:21 +00:00
Starbeamrainbowlabs
3f871e01f5
//scale: fix more bugs, and also update the worldedit region after scaling 2021-02-18 02:18:34 +00:00
Starbeamrainbowlabs
a63923fec9
//scale: scaling up works! Can't say the same about scaling down though, but that will come in time. 2021-02-18 01:24:53 +00:00
Starbeamrainbowlabs
ed3adde56a
//scale: fix some bugs, and rename direction → anchor internally
It's nice to have some consistency, and find&replace saves soooo much 
time :P
2021-02-18 00:30:24 +00:00
bl-ue
1d3c2a0416 Fix typos 2021-02-09 19:53:30 -05:00
Starbeamrainbowlabs
ad9e5a26b1
Start working on //scale, but it isn't finished yet. 2021-02-07 23:39:09 +00:00
Starbeamrainbowlabs
555058b4ac
//subdivide: tweak update message display 2021-02-07 03:12:09 +00:00
Starbeamrainbowlabs
1179ecb19a
//subdivide: cosmetic change to update messages 2021-02-07 02:59:41 +00:00
Starbeamrainbowlabs
151afadf6c
//many: fix running commands that take no arguments 2021-02-07 02:59:19 +00:00
Starbeamrainbowlabs
a360f06138
Fix eta calculations 2021-02-07 02:45:34 +00:00
Starbeamrainbowlabs
2f5c1b759d
//subdivide: fix undefined variable; update reference 2021-02-07 01:35:06 +00:00
Starbeamrainbowlabs
888ee04f9d
//subdivide: fix a number of other issues 2021-02-07 01:28:07 +00:00
Starbeamrainbowlabs
15417354c6
//subdivide: fix undefined local variable 2021-02-06 19:34:46 +00:00
Starbeamrainbowlabs
ac954abaea
//subdivide: tweak outut 2021-02-06 14:34:30 +00:00
Starbeamrainbowlabs
0f4d95fc01
//hollow: fix parsing logic 2021-01-31 19:59:38 +00:00
Starbeamrainbowlabs
0be205dae7
Start implementing //hollow, but it isn't finished yet 2021-01-31 18:03:07 +00:00
Starbeamrainbowlabs
4b1cf074d5
//count: make numbers human-readable
Fixes #14
2021-01-31 17:43:08 +00:00
Starbeamrainbowlabs
4b2f2b0001
Add //line
Fixes #25.
2021-01-16 18:36:17 +00:00
Starbeamrainbowlabs
0cfd651510
Bugfix //subdivide: fix chunk size display 2020-10-10 22:41:19 +01:00
Starbeamrainbowlabs
d2f101e9dd
It works! 2020-10-10 22:22:53 +01:00
Starbeamrainbowlabs
2ac6ea03a7
Fix some bugs, but the new //subdivide still doesn't work yet 2020-10-10 21:50:03 +01:00
Starbeamrainbowlabs
aa234595a8
Refactor //subdivide to call minetest.emerge_blocks
....whether it actually works or not is another question entirely 
though.....
2020-10-10 21:43:22 +01:00
Starbeamrainbowlabs
7e02714c86
//subdivide: remove debug logging 2020-10-10 17:02:29 +01:00
Starbeamrainbowlabs
ef165b9c58
Add ETA to //many, and tidy up message generation in //subdivide 2020-10-10 17:01:08 +01:00
Starbeamrainbowlabs
fea89f2e3c
//maze, //maze3d: Allow non-number seeds
This uses a simple (non-crypto!) hash function to hash non-number 
strings to a number. Existing seeds are *not* affected - they will still 
work as before.
2020-09-28 01:31:15 +01:00
Starbeamrainbowlabs
130524a7d0
Disable some debug prints, and update docs 2020-09-20 22:07:47 +01:00
Starbeamrainbowlabs
a6f5fe5123
Finish initial //ellipsoidapply implementation 2020-09-20 21:19:29 +01:00
Starbeamrainbowlabs
358fac7c7c
//subdivide: print update whent he last chunk is completed
....it's very misleading otherwise.
2020-09-20 17:38:58 +01:00
Starbeamrainbowlabs
d2b38d0ea1
Move special commands to dedicated subdirectory 2020-09-20 17:33:48 +01:00
Starbeamrainbowlabs
5ad44e7c31
//forest: Fix error message on invalid on sapling/node name 2020-09-15 01:40:55 +01:00
Starbeamrainbowlabs
2a592a808c
Finish bugfixing //forest!
moretrees still doesn't work with it though, and I don't understand 
why....
2020-09-14 01:19:15 +01:00
Starbeamrainbowlabs
0b285fa681
Start implementing //forest, but it isn't finished yet 2020-09-13 20:32:55 +01:00
Starbeamrainbowlabs
25f369c582
Implement //fillcaves for #23 2020-08-26 19:17:07 +01:00
Starbeamrainbowlabs
b303f8758a
//erode snowballs: make tweaks & add new noconv param 2020-08-21 22:01:24 +01:00
Starbeamrainbowlabs
6846369cf9
typo & insert link into quick reference 2020-08-21 21:28:14 +01:00
Starbeamrainbowlabs
e8a9ba8800
Update changelog & document //erode in the README 2020-08-21 21:26:29 +01:00
Starbeamrainbowlabs
fd5804dd9c
//erode: Finish the initial round of bugfixing, but I'm on the fence about it.
Specifically, I'm unsure about whether I'm happy with the effects of the 
algorithm.
Also, we convolve with a 3x3 gaussian kernel after erosion is complete - 
and we have verified that the erosion is having an positive effect at 
"roughening up" a terrain surface.
It seems like the initial blog post was correct: the algorithm does tend 
to make steep surfaces steeper.
It also appears that it's more effective on larger areas, and 'gentler' 
curves. THis might be because the surface normals are more conducive to 
making the snowballs roll.
Finally, we need to decide whether we want to keep the precomputed 
normals as we have now, or whether we want to dynamically compute them 
at the some of request.
2020-08-21 20:59:50 +01:00
Starbeamrainbowlabs
997eb4d101
fix all the crashes with the new erosion algorithm
......but it doesn't look like it's functioning as intended just yet
2020-08-21 15:21:10 +01:00
Starbeamrainbowlabs
acb288b984
Fix a ton of bugs but there are lots more to go..... 2020-08-21 13:27:40 +01:00
Starbeamrainbowlabs
32b4a84a4a
//subdivide: no no no. that can't be the problem because worldedit.sort_pos() implicitly clones 2020-06-27 02:05:31 +01:00
Starbeamrainbowlabs
ce6ed01b36
//subdivide: hrm. maybe a shallowcopy might work? 2020-06-26 22:47:13 +01:00
Starbeamrainbowlabs
0e74d22971
//subdivide: improve chunk counting again
....we really should do the maths properly, but I can't seem to get it 
right
2020-06-26 21:56:26 +01:00
Starbeamrainbowlabs
9b913bdfb1
all commands: use human_time() in output 2020-06-26 21:23:03 +01:00
Starbeamrainbowlabs
3487e5c32b
//subdivide: Tidy up output 2020-06-26 21:15:13 +01:00
Starbeamrainbowlabs
0afbba4deb
os.clock() → minetest.get_us_time()
....how did I miss that :P
2020-06-26 20:46:35 +01:00
Starbeamrainbowlabs
5aec4d756c
//subdivide: it works!
Now to pretty it up a bit.
2020-06-26 18:57:25 +01:00
Starbeamrainbowlabs
be38facaab
//subdivide: fix crash, but it's still not working as intended 2020-06-26 18:43:07 +01:00
Starbeamrainbowlabs
20a026724f
Start implementing //subdivide, but it isn't finished yet. 2020-06-26 02:13:11 +01:00
Starbeamrainbowlabs
b8a5bec987
Centralise all command aliases
This should avoid any crashes on startup because worldedit.alias_command 
is nil too (strange!)
2020-06-11 01:00:19 +01:00
Starbeamrainbowlabs
75a17ed64f
Add //layers command
Also add aliases //naturalise and //naturalize
2020-06-11 00:38:16 +01:00
Starbeamrainbowlabs
da1c56cc23
Add //convolve documentation to README & aliases 2020-06-10 01:38:09 +01:00
Starbeamrainbowlabs
2b32385fdf
convolve: fix minor chat command issues 2020-06-10 01:06:34 +01:00
Starbeamrainbowlabs
2dbbeef9c9
convolve: fix a bunch of bugs.
It's still behaving reeaallllly strangely though
2020-06-09 22:00:56 +01:00
Starbeamrainbowlabs
868052f945
Add //convolve command
....but it's all untested of course :P
2020-06-09 21:11:34 +01:00
Starbeamrainbowlabs
e5d847f7e6
//count: fix logging 2020-06-09 21:08:15 +01:00
Starbeamrainbowlabs
e26d5b1580
Upgrade //overlay to support a mix of nodes 2020-06-07 20:46:46 +01:00