Starbeamrainbowlabs
bd1da727a4
Integrate split_shell into worldeditadditions
...
...it's not used anywhere yet though
2021-07-28 18:32:41 +01:00
Starbeamrainbowlabs
b708fec2db
fixup
2021-07-28 18:07:21 +01:00
Starbeamrainbowlabs
6a77b3cd21
split_shell: fix escape handling by unwinding escaping by 1 level
2021-07-28 17:54:44 +01:00
Starbeamrainbowlabs
c282e286bb
split_shell: correctly handle escaping edge cases
2021-07-28 17:49:18 +01:00
Starbeamrainbowlabs
31a4d89a49
TEST: implement split_shell
2021-07-28 17:39:09 +01:00
Starbeamrainbowlabs
73e07eb013
bit polyfill: tiny tweak
2021-07-19 00:26:52 +01:00
Starbeamrainbowlabs
9020948dc5
bit polyfill: fix undeclared global accessed warning
2021-07-19 00:26:19 +01:00
Starbeamrainbowlabs
fa2c0642c1
Fix typo in comment
2021-07-18 20:11:10 +01:00
Starbeamrainbowlabs
e4d3f26692
perlin: use wea.bit.band
2021-07-17 21:34:50 +01:00
Starbeamrainbowlabs
5c7b5432d9
Add bit polyfill from https://github.com/Rabios/polyfill.lua
2021-07-17 21:31:31 +01:00
VorTechnix
c57e8e6558
Merge branch 'main' into VorTechnix
2021-07-15 13:27:30 -07:00
Starbeamrainbowlabs
0fef39d707
Vector3: Implement __concat operator overloading
...
Now you can do this:
local v = wea.Vector3.new(3, 4, 5)
print(v.."yay")
2021-07-15 02:18:21 +01:00
Starbeamrainbowlabs
0b379c48cb
Implement //airapply
...
For #56 , but the docs aren't written yet so we'll wait on closing it
until I've written them.
2021-07-15 02:17:14 +01:00
Starbeamrainbowlabs
0d1900d37c
Add airlike backend command, but it's nto tested or hooked up yet
2021-07-13 23:49:21 +01:00
Starbeamrainbowlabs
aeea17524d
benchmark the new LRU cache implementation
2021-07-13 23:42:19 +01:00
Starbeamrainbowlabs
81957070f9
Implement an LRU cache
2021-07-13 23:42:08 +01:00
Starbeamrainbowlabs
e799a2ea61
Refactor Queue implementation into separate file
2021-07-13 22:02:34 +01:00
Starbeamrainbowlabs
e85b91d074
//noise2d infrared: remove debug print
2021-07-13 00:56:26 +01:00
Starbeamrainbowlabs
03038689e2
Add infrared noise
2021-07-13 00:54:52 +01:00
Starbeamrainbowlabs
8891c47e98
wea.parse.map: fix crash if keywords isn't specified
2021-07-13 00:22:35 +01:00
Starbeamrainbowlabs
0dee65ca1d
//noise2d: add red noise
2021-07-13 00:15:23 +01:00
Starbeamrainbowlabs
7db2207aea
noise2d/make_2d: add todo
2021-07-12 02:46:47 +01:00
Starbeamrainbowlabs
46c2a02ade
//noise2d: add white algorithm; fix nasty bug in apply_2d
2021-07-12 02:45:32 +01:00
Starbeamrainbowlabs
a42e296f4e
Reference: Document //noise2d
2021-07-06 01:08:36 +01:00
Starbeamrainbowlabs
40173b2647
Vector3: default to 0 for unspecified args
2021-07-04 23:30:29 +01:00
Starbeamrainbowlabs
8a14d35c04
noise2d: add comment
2021-07-04 16:14:48 +01:00
Starbeamrainbowlabs
30f7927af4
Delete failed test :-( :-( :-( :-( :-( :-( :-( :-( :-( :-( :-(
2021-07-04 16:13:55 +01:00
Starbeamrainbowlabs
457f436a09
Failed implementation of xoshiro256++ becaause Lua doesn't have an integer type :-( :-( :-( :-( :-( :-( :-(
2021-07-04 16:13:32 +01:00
Starbeamrainbowlabs
0b0595a1d3
Remove a whole bunch of stray debug print statements
2021-07-04 14:35:02 +01:00
Starbeamrainbowlabs
0212950d87
wea.apply_heightmap_changes: fix loop
2021-07-04 14:30:22 +01:00
Starbeamrainbowlabs
1d82013d86
//noise2d: add sin; sort out apply_mode as number
2021-07-04 13:21:13 +01:00
Starbeamrainbowlabs
49bf0f19bc
Perlin: remove debug functions
2021-07-04 12:03:29 +01:00
Starbeamrainbowlabs
b2eb76d280
//noise2d works!
...
...just.
Next up more engines and documentation
2021-07-03 22:53:16 +01:00
Starbeamrainbowlabs
ad8d8eab6b
wea.format.map: use tostring on values to avoid crashes
2021-07-03 14:44:59 +01:00
Starbeamrainbowlabs
ee2e5716eb
Implement more of the noise command backend
...
It's still not hooked up yet though, and there's no command parsing
logic either
2021-07-03 01:44:36 +01:00
Starbeamrainbowlabs
cae75ec5a2
Add moar comments
2021-07-03 00:42:19 +01:00
VorTechnix
f709d12b75
Update table_tostring.lua
2021-06-30 22:11:34 -07:00
VorTechnix
484b7532eb
fixed table.tostring
2021-06-30 11:59:19 -07:00
Starbeamrainbowlabs
1984c67295
Vector3, Face, Mesh: unconditionally return class
2021-06-28 01:00:38 +01:00
Starbeamrainbowlabs
db7b20d485
Refactor table functions into subtable of wea
...
Also, you can return a value from dofile()!!!!
This changes everything.
2021-06-28 00:56:29 +01:00
Starbeamrainbowlabs
624abc899b
node_distribution: add missing \n
2021-06-27 23:52:16 +01:00
Starbeamrainbowlabs
810d3049ee
format.make_ascii_table: make filename match function name
2021-06-27 23:52:05 +01:00
VorTechnix
3467f9c5b6
fixed min and max
2021-06-26 21:39:16 -07:00
Starbeamrainbowlabs
f32d8588e0
Add Mesh & Face classes for #59
...
Together, these classes provide a way to represent a mesh of faces
generated from the Minetest world. This way, the generation of a mesh
can be abstracted away from any potential output file writers, thereby
allowing for multiple different output file formats to be supported.
2021-06-26 22:03:55 +01:00
Starbeamrainbowlabs
dbdf509d79
Add dofile for vector3
2021-06-26 19:48:32 +01:00
Starbeamrainbowlabs
65c07d59ea
Vector3: add sort, is_contained, expand_region, mean, min, and max
2021-06-26 17:48:39 +01:00
Starbeamrainbowlabs
91b77c981b
Vector3: add abs
2021-06-26 17:06:53 +01:00
Starbeamrainbowlabs
88214aef57
Vector3: add min_component, max_component
2021-06-26 17:02:35 +01:00
Starbeamrainbowlabs
0a3680aa7d
Vector3: add unit / normalise
2021-06-26 16:56:26 +01:00
Starbeamrainbowlabs
c76a049286
Vector3: tweak
2021-06-26 16:47:22 +01:00