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/*
Minetest - c55
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Copyright ( C ) 2010 - 12 celeron55 , Perttu Ahola < celeron55 @ gmail . com >
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This program is free software ; you can redistribute it and / or modify
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it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation ; either version 2.1 of the License , or
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( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
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GNU Lesser General Public License for more details .
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You should have received a copy of the GNU Lesser General Public License along
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with this program ; if not , write to the Free Software Foundation , Inc . ,
51 Franklin Street , Fifth Floor , Boston , MA 02110 - 1301 USA .
*/
# include "guiMainMenu.h"
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# include "guiKeyChangeMenu.h"
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# include "guiCreateWorld.h"
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# include "guiConfigureWorld.h"
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# include "guiMessageMenu.h"
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# include "guiConfirmMenu.h"
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# include "debug.h"
# include "serialization.h"
# include <string>
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# include <IGUICheckBox.h>
# include <IGUIEditBox.h>
# include <IGUIButton.h>
# include <IGUIStaticText.h>
# include <IGUIFont.h>
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# include <IGUIListBox.h>
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# include <IGUITabControl.h>
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# include <IGUIImage.h>
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// For IGameCallback
# include "guiPauseMenu.h"
# include "gettext.h"
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# include "tile.h" // getTexturePath
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# include "filesys.h"
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# include "util/string.h"
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# include "subgame.h"
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struct CreateWorldDestMainMenu : public CreateWorldDest
{
CreateWorldDestMainMenu ( GUIMainMenu * menu ) :
m_menu ( menu )
{ }
void accepted ( std : : wstring name , std : : string gameid )
{
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std : : string name_narrow = wide_to_narrow ( name ) ;
if ( ! string_allowed_blacklist ( name_narrow , WORLDNAME_BLACKLISTED_CHARS ) )
{
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m_menu - > displayMessageMenu ( wgettext ( " Cannot create world: Name contains invalid characters " ) ) ;
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return ;
}
std : : vector < WorldSpec > worlds = getAvailableWorlds ( ) ;
for ( std : : vector < WorldSpec > : : iterator i = worlds . begin ( ) ;
i ! = worlds . end ( ) ; i + + )
{
if ( ( * i ) . name = = name_narrow )
{
m_menu - > displayMessageMenu ( wgettext ( " Cannot create world: A world by this name already exists " ) ) ;
return ;
}
}
m_menu - > createNewWorld ( name , gameid ) ;
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}
GUIMainMenu * m_menu ;
} ;
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struct ConfirmDestDeleteWorld : public ConfirmDest
{
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ConfirmDestDeleteWorld ( WorldSpec spec , GUIMainMenu * menu ,
const std : : vector < std : : string > & paths ) :
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m_spec ( spec ) ,
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m_menu ( menu ) ,
m_paths ( paths )
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{ }
void answer ( bool answer )
{
if ( answer = = false )
return ;
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m_menu - > deleteWorld ( m_paths ) ;
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}
WorldSpec m_spec ;
GUIMainMenu * m_menu ;
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std : : vector < std : : string > m_paths ;
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} ;
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enum
{
GUI_ID_QUIT_BUTTON = 101 ,
GUI_ID_NAME_INPUT ,
GUI_ID_ADDRESS_INPUT ,
GUI_ID_PORT_INPUT ,
GUI_ID_FANCYTREE_CB ,
GUI_ID_SMOOTH_LIGHTING_CB ,
GUI_ID_3D_CLOUDS_CB ,
GUI_ID_OPAQUE_WATER_CB ,
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GUI_ID_MIPMAP_CB ,
GUI_ID_ANISOTROPIC_CB ,
GUI_ID_BILINEAR_CB ,
GUI_ID_TRILINEAR_CB ,
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GUI_ID_SHADERS_CB ,
GUI_ID_PRELOAD_ITEM_VISUALS_CB ,
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GUI_ID_ENABLE_PARTICLES_CB ,
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GUI_ID_DAMAGE_CB ,
GUI_ID_CREATIVE_CB ,
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GUI_ID_PUBLIC_CB ,
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GUI_ID_JOIN_GAME_BUTTON ,
GUI_ID_CHANGE_KEYS_BUTTON ,
GUI_ID_DELETE_WORLD_BUTTON ,
GUI_ID_CREATE_WORLD_BUTTON ,
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GUI_ID_CONFIGURE_WORLD_BUTTON ,
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GUI_ID_WORLD_LISTBOX ,
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GUI_ID_TAB_CONTROL ,
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GUI_ID_SERVERLIST ,
GUI_ID_SERVERLIST_TOGGLE ,
GUI_ID_SERVERLIST_DELETE ,
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} ;
enum
{
TAB_SINGLEPLAYER = 0 ,
TAB_MULTIPLAYER ,
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TAB_ADVANCED ,
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TAB_SETTINGS ,
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TAB_CREDITS
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} ;
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GUIMainMenu : : GUIMainMenu ( gui : : IGUIEnvironment * env ,
gui : : IGUIElement * parent , s32 id ,
IMenuManager * menumgr ,
MainMenuData * data ,
IGameCallback * gamecallback
) :
GUIModalMenu ( env , parent , id , menumgr ) ,
m_data ( data ) ,
m_accepted ( false ) ,
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m_gamecallback ( gamecallback ) ,
m_is_regenerating ( false )
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{
assert ( m_data ) ;
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this - > env = env ;
this - > parent = parent ;
this - > id = id ;
this - > menumgr = menumgr ;
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}
GUIMainMenu : : ~ GUIMainMenu ( )
{
removeChildren ( ) ;
}
void GUIMainMenu : : removeChildren ( )
{
const core : : list < gui : : IGUIElement * > & children = getChildren ( ) ;
core : : list < gui : : IGUIElement * > children_copy ;
for ( core : : list < gui : : IGUIElement * > : : ConstIterator
i = children . begin ( ) ; i ! = children . end ( ) ; i + + )
{
children_copy . push_back ( * i ) ;
}
for ( core : : list < gui : : IGUIElement * > : : Iterator
i = children_copy . begin ( ) ;
i ! = children_copy . end ( ) ; i + + )
{
( * i ) - > remove ( ) ;
}
}
void GUIMainMenu : : regenerateGui ( v2u32 screensize )
{
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m_is_regenerating = true ;
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/*
Read stuff from elements into m_data
*/
readInput ( m_data ) ;
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/*
Remove stuff
*/
removeChildren ( ) ;
/*
Calculate new sizes and positions
*/
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v2s32 size ( screensize . X , screensize . Y ) ;
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core : : rect < s32 > rect (
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screensize . X / 2 - size . X / 2 ,
screensize . Y / 2 - size . Y / 2 ,
screensize . X / 2 + size . X / 2 ,
screensize . Y / 2 + size . Y / 2
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) ;
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DesiredRect = rect ;
recalculateAbsolutePosition ( false ) ;
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//v2s32 size = rect.getSize();
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/*
Add stuff
*/
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changeCtype ( " " ) ;
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// Version
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//if(m_data->selected_tab != TAB_CREDITS)
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{
core : : rect < s32 > rect ( 0 , 0 , size . X , 40 ) ;
rect + = v2s32 ( 4 , 0 ) ;
Environment - > addStaticText ( narrow_to_wide (
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" Minetest " VERSION_STRING ) . c_str ( ) ,
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rect , false , true , this , - 1 ) ;
}
//v2s32 center(size.X/2, size.Y/2);
v2s32 c800 ( size . X / 2 - 400 , size . Y / 2 - 300 ) ;
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m_topleft_client = c800 + v2s32 ( 90 , 70 + 50 + 30 ) ;
m_size_client = v2s32 ( 620 , 270 ) ;
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m_size_server = v2s32 ( 620 , 140 ) ;
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if ( m_data - > selected_tab = = TAB_ADVANCED )
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{
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m_topleft_client = c800 + v2s32 ( 90 , 70 + 50 + 30 ) ;
m_size_client = v2s32 ( 620 , 200 ) ;
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m_size_server = v2s32 ( 620 , 140 ) ;
}
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m_topleft_server = m_topleft_client + v2s32 ( 0 , m_size_client . Y + 20 ) ;
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// Tabs
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# if 1
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{
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core : : rect < s32 > rect ( 0 , 0 , m_size_client . X , 30 ) ;
rect + = m_topleft_client + v2s32 ( 0 , - 30 ) ;
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gui : : IGUITabControl * e = Environment - > addTabControl (
rect , this , true , true , GUI_ID_TAB_CONTROL ) ;
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e - > addTab ( wgettext ( " Singleplayer " ) ) ;
e - > addTab ( wgettext ( " Multiplayer " ) ) ;
e - > addTab ( wgettext ( " Advanced " ) ) ;
e - > addTab ( wgettext ( " Settings " ) ) ;
e - > addTab ( wgettext ( " Credits " ) ) ;
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e - > setActiveTab ( m_data - > selected_tab ) ;
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}
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# endif
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if ( m_data - > selected_tab = = TAB_SINGLEPLAYER )
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{
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// HYBRID
{
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core : : rect < s32 > rect ( 0 , 0 , 10 , m_size_client . Y ) ;
rect + = m_topleft_client + v2s32 ( 15 , 0 ) ;
//const wchar_t *text = L"H\nY\nB\nR\nI\nD";
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const wchar_t * text = L " T \n A \n P \n E \n \n A \n N \n D \n \n G \n L \n U \n E " ;
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gui : : IGUIStaticText * t =
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Environment - > addStaticText ( text , rect , false , true , this , - 1 ) ;
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t - > setTextAlignment ( gui : : EGUIA_CENTER , gui : : EGUIA_CENTER ) ;
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}
u32 bs = 5 ;
// World selection listbox
u32 world_sel_h = 160 ;
u32 world_sel_w = 365 ;
//s32 world_sel_x = 50;
s32 world_sel_x = m_size_client . X - world_sel_w - 30 ;
s32 world_sel_y = 30 ;
u32 world_button_count = 3 ;
u32 world_button_w = ( world_sel_w ) / world_button_count - bs
+ bs / ( world_button_count - 1 ) ;
{
core : : rect < s32 > rect ( 0 , 0 , world_sel_w - 4 , 20 ) ;
rect + = m_topleft_client + v2s32 ( world_sel_x + 4 , world_sel_y - 20 ) ;
/*gui::IGUIStaticText *e =*/ Environment - > addStaticText (
wgettext ( " Select World: " ) ,
rect , false , true , this , - 1 ) ;
/*e->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER);*/
}
{
core : : rect < s32 > rect ( 0 , 0 , world_sel_w , world_sel_h ) ;
rect + = m_topleft_client + v2s32 ( world_sel_x , world_sel_y ) ;
gui : : IGUIListBox * e = Environment - > addListBox ( rect , this ,
GUI_ID_WORLD_LISTBOX ) ;
e - > setDrawBackground ( true ) ;
for ( std : : vector < WorldSpec > : : const_iterator i = m_data - > worlds . begin ( ) ;
i ! = m_data - > worlds . end ( ) ; i + + ) {
e - > addItem ( narrow_to_wide ( i - > name + " [ " + i - > gameid + " ] " ) . c_str ( ) ) ;
}
e - > setSelected ( m_data - > selected_world ) ;
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Environment - > setFocus ( e ) ;
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}
// Delete world button
{
core : : rect < s32 > rect ( 0 , 0 , world_button_w , 30 ) ;
rect + = m_topleft_client + v2s32 ( world_sel_x , world_sel_y + world_sel_h + 0 ) ;
Environment - > addButton ( rect , this , GUI_ID_DELETE_WORLD_BUTTON ,
wgettext ( " Delete " ) ) ;
}
// Create world button
{
core : : rect < s32 > rect ( 0 , 0 , world_button_w , 30 ) ;
rect + = m_topleft_client + v2s32 ( world_sel_x + world_button_w + bs , world_sel_y + world_sel_h + 0 ) ;
Environment - > addButton ( rect , this , GUI_ID_CREATE_WORLD_BUTTON ,
wgettext ( " New " ) ) ;
}
// Configure world button
{
core : : rect < s32 > rect ( 0 , 0 , world_button_w , 30 ) ;
rect + = m_topleft_client + v2s32 ( world_sel_x + ( world_button_w + bs ) * 2 ,
world_sel_y + world_sel_h + 0 ) ;
Environment - > addButton ( rect , this , GUI_ID_CONFIGURE_WORLD_BUTTON ,
wgettext ( " Configure " ) ) ;
}
// Start game button
{
/*core::rect<s32> rect(0, 0, world_button_w, 30);
rect + = m_topleft_client + v2s32 ( world_sel_x + ( world_button_w + bs ) * 3 ,
world_sel_y + world_sel_h + 0 ) ; */
u32 bw = 160 ;
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/*core::rect<s32> rect(0, 0, bw, 30);
rect + = m_topleft_client + v2s32 ( m_size_client . X - bw - 30 ,
m_size_client . Y - 30 - 15 ) ; */
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core : : rect < s32 > rect ( 0 , 0 , bw , 30 ) ;
rect + = m_topleft_client + v2s32 ( world_sel_x + world_sel_w - bw ,
world_sel_y + world_sel_h + 30 + bs ) ;
Environment - > addButton ( rect , this ,
GUI_ID_JOIN_GAME_BUTTON , wgettext ( " Play " ) ) ;
}
// Options
s32 option_x = 50 ;
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//s32 option_x = 50+world_sel_w+20;
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s32 option_y = 30 ;
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u32 option_w = 150 ;
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{
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core : : rect < s32 > rect ( 0 , 0 , option_w , 30 ) ;
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rect + = m_topleft_client + v2s32 ( option_x , option_y + 20 * 0 ) ;
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Environment - > addCheckBox ( m_data - > creative_mode , rect , this ,
GUI_ID_CREATIVE_CB , wgettext ( " Creative Mode " ) ) ;
}
{
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core : : rect < s32 > rect ( 0 , 0 , option_w , 30 ) ;
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rect + = m_topleft_client + v2s32 ( option_x , option_y + 20 * 1 ) ;
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Environment - > addCheckBox ( m_data - > enable_damage , rect , this ,
GUI_ID_DAMAGE_CB , wgettext ( " Enable Damage " ) ) ;
}
changeCtype ( " C " ) ;
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}
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else if ( m_data - > selected_tab = = TAB_MULTIPLAYER )
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{
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changeCtype ( " " ) ;
// CLIENT
{
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core : : rect < s32 > rect ( 0 , 0 , 10 , m_size_client . Y ) ;
rect + = m_topleft_client + v2s32 ( 15 , 0 ) ;
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const wchar_t * text = L " C \n L \n I \n E \n N \n T " ;
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gui : : IGUIStaticText * t =
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Environment - > addStaticText ( text , rect , false , true , this , - 1 ) ;
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t - > setTextAlignment ( gui : : EGUIA_CENTER , gui : : EGUIA_CENTER ) ;
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}
// Nickname + password
{
core : : rect < s32 > rect ( 0 , 0 , 110 , 20 ) ;
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rect + = m_topleft_client + v2s32 ( m_size_client . X - 60 - 100 , 10 + 6 ) ;
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Environment - > addStaticText ( wgettext ( " Name/Password " ) ,
rect , false , true , this , - 1 ) ;
}
changeCtype ( " C " ) ;
{
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core : : rect < s32 > rect ( 0 , 0 , 120 , 30 ) ;
rect + = m_topleft_client + v2s32 ( m_size_client . X - 60 - 100 , 50 ) ;
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gui : : IGUIElement * e =
Environment - > addEditBox ( m_data - > name . c_str ( ) , rect , true , this , GUI_ID_NAME_INPUT ) ;
if ( m_data - > name = = L " " )
Environment - > setFocus ( e ) ;
}
{
core : : rect < s32 > rect ( 0 , 0 , 120 , 30 ) ;
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rect + = m_topleft_client + v2s32 ( m_size_client . X - 60 - 100 , 90 ) ;
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gui : : IGUIEditBox * e =
Environment - > addEditBox ( L " " , rect , true , this , 264 ) ;
e - > setPasswordBox ( true ) ;
if ( m_data - > name ! = L " " & & m_data - > address ! = L " " )
Environment - > setFocus ( e ) ;
}
changeCtype ( " " ) ;
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// Server List
{
core : : rect < s32 > rect ( 0 , 0 , 390 , 160 ) ;
rect + = m_topleft_client + v2s32 ( 50 , 10 ) ;
gui : : IGUIListBox * e = Environment - > addListBox ( rect , this ,
GUI_ID_SERVERLIST ) ;
e - > setDrawBackground ( true ) ;
if ( m_data - > serverlist_show_available = = false )
m_data - > servers = ServerList : : getLocal ( ) ;
updateGuiServerList ( ) ;
e - > setSelected ( 0 ) ;
}
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// Address + port
{
core : : rect < s32 > rect ( 0 , 0 , 110 , 20 ) ;
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rect + = m_topleft_client + v2s32 ( 50 , m_size_client . Y - 50 - 15 + 6 ) ;
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Environment - > addStaticText ( wgettext ( " Address/Port " ) ,
rect , false , true , this , - 1 ) ;
}
changeCtype ( " C " ) ;
{
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core : : rect < s32 > rect ( 0 , 0 , 260 , 30 ) ;
rect + = m_topleft_client + v2s32 ( 50 , m_size_client . Y - 25 - 15 ) ;
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gui : : IGUIElement * e =
Environment - > addEditBox ( m_data - > address . c_str ( ) , rect , true ,
this , GUI_ID_ADDRESS_INPUT ) ;
if ( m_data - > name ! = L " " & & m_data - > address = = L " " )
Environment - > setFocus ( e ) ;
}
{
core : : rect < s32 > rect ( 0 , 0 , 120 , 30 ) ;
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rect + = m_topleft_client + v2s32 ( 50 + 260 + 10 , m_size_client . Y - 25 - 15 ) ;
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Environment - > addEditBox ( m_data - > port . c_str ( ) , rect , true ,
this , GUI_ID_PORT_INPUT ) ;
}
changeCtype ( " " ) ;
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# if USE_CURL
// Toggle Serverlist (Favorites/Online)
{
core : : rect < s32 > rect ( 0 , 0 , 260 , 30 ) ;
rect + = m_topleft_client + v2s32 ( 50 ,
180 ) ;
gui : : IGUIButton * e = Environment - > addButton ( rect , this , GUI_ID_SERVERLIST_TOGGLE ,
wgettext ( " Show Public " ) ) ;
e - > setIsPushButton ( true ) ;
if ( m_data - > serverlist_show_available )
{
e - > setText ( wgettext ( " Show Favorites " ) ) ;
e - > setPressed ( ) ;
}
}
# endif
// Delete Local Favorite
{
core : : rect < s32 > rect ( 0 , 0 , 120 , 30 ) ;
rect + = m_topleft_client + v2s32 ( 50 + 260 + 10 , 180 ) ;
gui : : IGUIButton * e = Environment - > addButton ( rect , this , GUI_ID_SERVERLIST_DELETE ,
wgettext ( " Delete " ) ) ;
if ( m_data - > serverlist_show_available ) // Hidden on Show-Online mode
e - > setVisible ( false ) ;
}
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// Start game button
{
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core : : rect < s32 > rect ( 0 , 0 , 120 , 30 ) ;
rect + = m_topleft_client + v2s32 ( m_size_client . X - 130 - 30 ,
m_size_client . Y - 25 - 15 ) ;
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Environment - > addButton ( rect , this , GUI_ID_JOIN_GAME_BUTTON ,
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wgettext ( " Connect " ) ) ;
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}
changeCtype ( " C " ) ;
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}
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else if ( m_data - > selected_tab = = TAB_ADVANCED )
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{
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changeCtype ( " " ) ;
// CLIENT
{
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core : : rect < s32 > rect ( 0 , 0 , 10 , m_size_client . Y ) ;
rect + = m_topleft_client + v2s32 ( 15 , 0 ) ;
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const wchar_t * text = L " C \n L \n I \n E \n N \n T " ;
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gui : : IGUIStaticText * t =
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Environment - > addStaticText ( text , rect , false , true , this , - 1 ) ;
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t - > setTextAlignment ( gui : : EGUIA_CENTER , gui : : EGUIA_CENTER ) ;
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}
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// Nickname + password
{
core : : rect < s32 > rect ( 0 , 0 , 110 , 20 ) ;
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rect + = m_topleft_client + v2s32 ( 35 + 30 , 35 + 6 ) ;
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Environment - > addStaticText ( wgettext ( " Name/Password " ) ,
rect , false , true , this , - 1 ) ;
}
changeCtype ( " C " ) ;
{
core : : rect < s32 > rect ( 0 , 0 , 230 , 30 ) ;
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rect + = m_topleft_client + v2s32 ( 160 + 30 , 35 ) ;
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gui : : IGUIElement * e =
Environment - > addEditBox ( m_data - > name . c_str ( ) , rect , true , this , GUI_ID_NAME_INPUT ) ;
if ( m_data - > name = = L " " )
Environment - > setFocus ( e ) ;
}
{
core : : rect < s32 > rect ( 0 , 0 , 120 , 30 ) ;
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rect + = m_topleft_client + v2s32 ( m_size_client . X - 60 - 100 , 35 ) ;
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gui : : IGUIEditBox * e =
Environment - > addEditBox ( L " " , rect , true , this , 264 ) ;
e - > setPasswordBox ( true ) ;
if ( m_data - > name ! = L " " & & m_data - > address ! = L " " )
Environment - > setFocus ( e ) ;
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}
changeCtype ( " " ) ;
// Address + port
{
core : : rect < s32 > rect ( 0 , 0 , 110 , 20 ) ;
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rect + = m_topleft_client + v2s32 ( 35 + 30 , 75 + 6 ) ;
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Environment - > addStaticText ( wgettext ( " Address/Port " ) ,
rect , false , true , this , - 1 ) ;
}
changeCtype ( " C " ) ;
{
core : : rect < s32 > rect ( 0 , 0 , 230 , 30 ) ;
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rect + = m_topleft_client + v2s32 ( 160 + 30 , 75 ) ;
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gui : : IGUIElement * e =
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Environment - > addEditBox ( m_data - > address . c_str ( ) , rect , true ,
this , GUI_ID_ADDRESS_INPUT ) ;
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if ( m_data - > name ! = L " " & & m_data - > address = = L " " )
Environment - > setFocus ( e ) ;
}
{
core : : rect < s32 > rect ( 0 , 0 , 120 , 30 ) ;
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rect + = m_topleft_client + v2s32 ( m_size_client . X - 60 - 100 , 75 ) ;
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Environment - > addEditBox ( m_data - > port . c_str ( ) , rect , true ,
this , GUI_ID_PORT_INPUT ) ;
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}
changeCtype ( " " ) ;
{
core : : rect < s32 > rect ( 0 , 0 , 400 , 20 ) ;
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rect + = m_topleft_client + v2s32 ( 160 + 30 , 75 + 35 ) ;
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Environment - > addStaticText ( wgettext ( " Leave address blank to start a local server. " ) ,
rect , false , true , this , - 1 ) ;
}
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// Start game button
{
core : : rect < s32 > rect ( 0 , 0 , 180 , 30 ) ;
rect + = m_topleft_client + v2s32 ( m_size_client . X - 180 - 30 ,
m_size_client . Y - 30 - 20 ) ;
Environment - > addButton ( rect , this , GUI_ID_JOIN_GAME_BUTTON ,
wgettext ( " Start Game / Connect " ) ) ;
}
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/*
Server section
*/
// SERVER
{
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core : : rect < s32 > rect ( 0 , 0 , 10 , m_size_server . Y ) ;
rect + = m_topleft_server + v2s32 ( 15 , 0 ) ;
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const wchar_t * text = L " S \n E \n R \n V \n E \n R " ;
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gui : : IGUIStaticText * t =
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Environment - > addStaticText ( text , rect , false , true , this , - 1 ) ;
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t - > setTextAlignment ( gui : : EGUIA_CENTER , gui : : EGUIA_CENTER ) ;
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}
// Server parameters
{
core : : rect < s32 > rect ( 0 , 0 , 250 , 30 ) ;
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rect + = m_topleft_server + v2s32 ( 30 + 20 + 250 + 20 , 20 ) ;
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Environment - > addCheckBox ( m_data - > creative_mode , rect , this , GUI_ID_CREATIVE_CB ,
wgettext ( " Creative Mode " ) ) ;
}
{
core : : rect < s32 > rect ( 0 , 0 , 250 , 30 ) ;
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rect + = m_topleft_server + v2s32 ( 30 + 20 + 250 + 20 , 40 ) ;
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Environment - > addCheckBox ( m_data - > enable_damage , rect , this , GUI_ID_DAMAGE_CB ,
wgettext ( " Enable Damage " ) ) ;
}
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# if USE_CURL
{
core : : rect < s32 > rect ( 0 , 0 , 250 , 30 ) ;
rect + = m_topleft_server + v2s32 ( 30 + 20 + 250 + 20 , 60 ) ;
Environment - > addCheckBox ( m_data - > enable_public , rect , this , GUI_ID_PUBLIC_CB ,
wgettext ( " Public " ) ) ;
}
# endif
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// Delete world button
{
core : : rect < s32 > rect ( 0 , 0 , 130 , 30 ) ;
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rect + = m_topleft_server + v2s32 ( 30 + 20 + 250 + 20 , 90 ) ;
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Environment - > addButton ( rect , this , GUI_ID_DELETE_WORLD_BUTTON ,
wgettext ( " Delete world " ) ) ;
}
// Create world button
{
core : : rect < s32 > rect ( 0 , 0 , 130 , 30 ) ;
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rect + = m_topleft_server + v2s32 ( 30 + 20 + 250 + 20 + 140 , 90 ) ;
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Environment - > addButton ( rect , this , GUI_ID_CREATE_WORLD_BUTTON ,
wgettext ( " Create world " ) ) ;
}
// World selection listbox
{
core : : rect < s32 > rect ( 0 , 0 , 250 , 120 ) ;
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rect + = m_topleft_server + v2s32 ( 30 + 20 , 10 ) ;
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gui : : IGUIListBox * e = Environment - > addListBox ( rect , this ,
GUI_ID_WORLD_LISTBOX ) ;
e - > setDrawBackground ( true ) ;
for ( std : : vector < WorldSpec > : : const_iterator i = m_data - > worlds . begin ( ) ;
i ! = m_data - > worlds . end ( ) ; i + + ) {
e - > addItem ( narrow_to_wide ( i - > name + " [ " + i - > gameid + " ] " ) . c_str ( ) ) ;
}
e - > setSelected ( m_data - > selected_world ) ;
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}
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changeCtype ( " C " ) ;
}
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else if ( m_data - > selected_tab = = TAB_SETTINGS )
{
{
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core : : rect < s32 > rect ( 0 , 0 , 10 , m_size_client . Y ) ;
rect + = m_topleft_client + v2s32 ( 15 , 0 ) ;
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const wchar_t * text = L " S \n E \n T \n T \n I \n N \n G \n S " ;
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gui : : IGUIStaticText * t =
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Environment - > addStaticText ( text , rect , false , true , this , - 1 ) ;
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t - > setTextAlignment ( gui : : EGUIA_CENTER , gui : : EGUIA_CENTER ) ;
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}
s32 option_x = 70 ;
s32 option_y = 50 ;
u32 option_w = 150 ;
{
core : : rect < s32 > rect ( 0 , 0 , option_w , 30 ) ;
rect + = m_topleft_client + v2s32 ( option_x , option_y ) ;
Environment - > addCheckBox ( m_data - > fancy_trees , rect , this ,
GUI_ID_FANCYTREE_CB , wgettext ( " Fancy trees " ) ) ;
}
{
core : : rect < s32 > rect ( 0 , 0 , option_w , 30 ) ;
rect + = m_topleft_client + v2s32 ( option_x , option_y + 20 ) ;
Environment - > addCheckBox ( m_data - > smooth_lighting , rect , this ,
GUI_ID_SMOOTH_LIGHTING_CB , wgettext ( " Smooth Lighting " ) ) ;
}
{
core : : rect < s32 > rect ( 0 , 0 , option_w , 30 ) ;
rect + = m_topleft_client + v2s32 ( option_x , option_y + 20 * 2 ) ;
Environment - > addCheckBox ( m_data - > clouds_3d , rect , this ,
GUI_ID_3D_CLOUDS_CB , wgettext ( " 3D Clouds " ) ) ;
}
{
core : : rect < s32 > rect ( 0 , 0 , option_w , 30 ) ;
rect + = m_topleft_client + v2s32 ( option_x , option_y + 20 * 3 ) ;
Environment - > addCheckBox ( m_data - > opaque_water , rect , this ,
GUI_ID_OPAQUE_WATER_CB , wgettext ( " Opaque water " ) ) ;
}
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// Anisotropic/mipmap/bi-/trilinear settings
{
core : : rect < s32 > rect ( 0 , 0 , option_w + 20 , 30 ) ;
rect + = m_topleft_client + v2s32 ( option_x + 175 , option_y ) ;
Environment - > addCheckBox ( m_data - > mip_map , rect , this ,
GUI_ID_MIPMAP_CB , wgettext ( " Mip-Mapping " ) ) ;
}
{
core : : rect < s32 > rect ( 0 , 0 , option_w + 20 , 30 ) ;
rect + = m_topleft_client + v2s32 ( option_x + 175 , option_y + 20 ) ;
Environment - > addCheckBox ( m_data - > anisotropic_filter , rect , this ,
GUI_ID_ANISOTROPIC_CB , wgettext ( " Anisotropic Filtering " ) ) ;
}
{
core : : rect < s32 > rect ( 0 , 0 , option_w + 20 , 30 ) ;
rect + = m_topleft_client + v2s32 ( option_x + 175 , option_y + 20 * 2 ) ;
Environment - > addCheckBox ( m_data - > bilinear_filter , rect , this ,
GUI_ID_BILINEAR_CB , wgettext ( " Bi-Linear Filtering " ) ) ;
}
{
core : : rect < s32 > rect ( 0 , 0 , option_w + 20 , 30 ) ;
rect + = m_topleft_client + v2s32 ( option_x + 175 , option_y + 20 * 3 ) ;
Environment - > addCheckBox ( m_data - > trilinear_filter , rect , this ,
GUI_ID_TRILINEAR_CB , wgettext ( " Tri-Linear Filtering " ) ) ;
}
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// shader/on demand image loading/particles settings
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{
core : : rect < s32 > rect ( 0 , 0 , option_w + 20 , 30 ) ;
rect + = m_topleft_client + v2s32 ( option_x + 175 * 2 , option_y ) ;
Environment - > addCheckBox ( m_data - > enable_shaders , rect , this ,
GUI_ID_SHADERS_CB , wgettext ( " Shaders " ) ) ;
}
{
core : : rect < s32 > rect ( 0 , 0 , option_w + 20 + 20 , 30 ) ;
rect + = m_topleft_client + v2s32 ( option_x + 175 * 2 , option_y + 20 ) ;
Environment - > addCheckBox ( m_data - > preload_item_visuals , rect , this ,
GUI_ID_PRELOAD_ITEM_VISUALS_CB , wgettext ( " Preload item visuals " ) ) ;
}
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{
core : : rect < s32 > rect ( 0 , 0 , option_w + 20 + 20 , 30 ) ;
rect + = m_topleft_client + v2s32 ( option_x + 175 * 2 , option_y + 20 * 2 ) ;
Environment - > addCheckBox ( m_data - > enable_particles , rect , this ,
GUI_ID_ENABLE_PARTICLES_CB , wgettext ( " Enable Particles " ) ) ;
}
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// Key change button
{
core : : rect < s32 > rect ( 0 , 0 , 120 , 30 ) ;
/*rect += m_topleft_client + v2s32(m_size_client.X-120-30,
m_size_client . Y - 30 - 20 ) ; */
rect + = m_topleft_client + v2s32 ( option_x , option_y + 120 ) ;
Environment - > addButton ( rect , this ,
GUI_ID_CHANGE_KEYS_BUTTON , wgettext ( " Change keys " ) ) ;
}
changeCtype ( " C " ) ;
}
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else if ( m_data - > selected_tab = = TAB_CREDITS )
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{
// CREDITS
{
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core : : rect < s32 > rect ( 0 , 0 , 10 , m_size_client . Y ) ;
rect + = m_topleft_client + v2s32 ( 15 , 0 ) ;
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const wchar_t * text = L " C \n R \n E \n D \n I \n T \n S " ;
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gui : : IGUIStaticText * t =
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Environment - > addStaticText ( text , rect , false , true , this , - 1 ) ;
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t - > setTextAlignment ( gui : : EGUIA_CENTER , gui : : EGUIA_CENTER ) ;
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}
{
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core : : rect < s32 > rect ( 0 , 0 , 454 , 250 ) ;
rect + = m_topleft_client + v2s32 ( 110 , 50 + 35 ) ;
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Environment - > addStaticText ( narrow_to_wide (
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" Minetest " VERSION_STRING " \n "
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" http://minetest.net/ \n "
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" \n "
" by Perttu Ahola <celeron55@gmail.com> \n "
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" and contributors: PilzAdam, Taoki, tango_, kahrl (kaaaaaahrl?), darkrose, matttpt, erlehmann, SpeedProg, JacobF, teddydestodes, marktraceur, Jonathan Neuschäfer, thexyz, VanessaE, sfan5... and tens of more random people. "
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) . c_str ( ) , rect , false , true , this , - 1 ) ;
}
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}
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m_is_regenerating = false ;
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}
void GUIMainMenu : : drawMenu ( )
{
gui : : IGUISkin * skin = Environment - > getSkin ( ) ;
if ( ! skin )
return ;
video : : IVideoDriver * driver = Environment - > getVideoDriver ( ) ;
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/*video::SColor bgcolor(140,0,0,0);
driver - > draw2DRectangle ( bgcolor , AbsoluteRect , & AbsoluteClippingRect ) ; */
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video : : SColor bgcolor ( 140 , 0 , 0 , 0 ) ;
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if ( getTab ( ) = = TAB_SINGLEPLAYER )
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{
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{
core : : rect < s32 > rect ( 0 , 0 , m_size_client . X , m_size_client . Y ) ;
rect + = AbsoluteRect . UpperLeftCorner + m_topleft_client ;
driver - > draw2DRectangle ( bgcolor , rect , & AbsoluteClippingRect ) ;
}
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}
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else if ( getTab ( ) = = TAB_MULTIPLAYER )
{
{
core : : rect < s32 > rect ( 0 , 0 , m_size_client . X , m_size_client . Y ) ;
rect + = AbsoluteRect . UpperLeftCorner + m_topleft_client ;
driver - > draw2DRectangle ( bgcolor , rect , & AbsoluteClippingRect ) ;
}
}
else if ( getTab ( ) = = TAB_ADVANCED )
{
{
core : : rect < s32 > rect ( 0 , 0 , m_size_client . X , m_size_client . Y ) ;
rect + = AbsoluteRect . UpperLeftCorner + m_topleft_client ;
driver - > draw2DRectangle ( bgcolor , rect , & AbsoluteClippingRect ) ;
}
{
core : : rect < s32 > rect ( 0 , 0 , m_size_server . X , m_size_server . Y ) ;
rect + = AbsoluteRect . UpperLeftCorner + m_topleft_server ;
driver - > draw2DRectangle ( bgcolor , rect , & AbsoluteClippingRect ) ;
}
}
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else if ( getTab ( ) = = TAB_SETTINGS )
{
{
core : : rect < s32 > rect ( 0 , 0 , m_size_client . X , m_size_client . Y ) ;
rect + = AbsoluteRect . UpperLeftCorner + m_topleft_client ;
driver - > draw2DRectangle ( bgcolor , rect , & AbsoluteClippingRect ) ;
}
}
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else if ( getTab ( ) = = TAB_CREDITS )
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{
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{
core : : rect < s32 > rect ( 0 , 0 , m_size_client . X , m_size_client . Y ) ;
rect + = AbsoluteRect . UpperLeftCorner + m_topleft_client ;
driver - > draw2DRectangle ( bgcolor , rect , & AbsoluteClippingRect ) ;
}
video : : ITexture * logotexture =
driver - > getTexture ( getTexturePath ( " menulogo.png " ) . c_str ( ) ) ;
if ( logotexture )
{
v2s32 logosize ( logotexture - > getOriginalSize ( ) . Width ,
logotexture - > getOriginalSize ( ) . Height ) ;
logosize * = 2 ;
core : : rect < s32 > rect ( 0 , 0 , logosize . X , logosize . Y ) ;
rect + = AbsoluteRect . UpperLeftCorner + m_topleft_client ;
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rect + = v2s32 ( 130 , 50 ) ;
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driver - > draw2DImage ( logotexture , rect ,
core : : rect < s32 > ( core : : position2d < s32 > ( 0 , 0 ) ,
core : : dimension2di ( logotexture - > getSize ( ) ) ) ,
NULL , NULL , true ) ;
}
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}
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gui : : IGUIElement : : draw ( ) ;
}
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void GUIMainMenu : : readInput ( MainMenuData * dst )
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{
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{
gui : : IGUIElement * e = getElementFromId ( GUI_ID_TAB_CONTROL ) ;
if ( e ! = NULL & & e - > getType ( ) = = gui : : EGUIET_TAB_CONTROL )
dst - > selected_tab = ( ( gui : : IGUITabControl * ) e ) - > getActiveTab ( ) ;
}
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if ( dst - > selected_tab = = TAB_SINGLEPLAYER )
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{
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dst - > simple_singleplayer_mode = true ;
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}
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else
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{
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dst - > simple_singleplayer_mode = false ;
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{
gui : : IGUIElement * e = getElementFromId ( GUI_ID_NAME_INPUT ) ;
if ( e ! = NULL )
dst - > name = e - > getText ( ) ;
}
{
gui : : IGUIElement * e = getElementFromId ( 264 ) ;
if ( e ! = NULL )
dst - > password = e - > getText ( ) ;
}
{
gui : : IGUIElement * e = getElementFromId ( GUI_ID_ADDRESS_INPUT ) ;
if ( e ! = NULL )
dst - > address = e - > getText ( ) ;
}
{
gui : : IGUIElement * e = getElementFromId ( GUI_ID_PORT_INPUT ) ;
if ( e ! = NULL )
dst - > port = e - > getText ( ) ;
}
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}
{
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gui : : IGUIElement * e = getElementFromId ( GUI_ID_CREATIVE_CB ) ;
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if ( e ! = NULL & & e - > getType ( ) = = gui : : EGUIET_CHECK_BOX )
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dst - > creative_mode = ( ( gui : : IGUICheckBox * ) e ) - > isChecked ( ) ;
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}
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{
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gui : : IGUIElement * e = getElementFromId ( GUI_ID_DAMAGE_CB ) ;
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if ( e ! = NULL & & e - > getType ( ) = = gui : : EGUIET_CHECK_BOX )
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dst - > enable_damage = ( ( gui : : IGUICheckBox * ) e ) - > isChecked ( ) ;
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}
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{
gui : : IGUIElement * e = getElementFromId ( GUI_ID_PUBLIC_CB ) ;
if ( e ! = NULL & & e - > getType ( ) = = gui : : EGUIET_CHECK_BOX )
dst - > enable_public = ( ( gui : : IGUICheckBox * ) e ) - > isChecked ( ) ;
}
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{
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gui : : IGUIElement * e = getElementFromId ( GUI_ID_FANCYTREE_CB ) ;
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if ( e ! = NULL & & e - > getType ( ) = = gui : : EGUIET_CHECK_BOX )
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dst - > fancy_trees = ( ( gui : : IGUICheckBox * ) e ) - > isChecked ( ) ;
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}
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{
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gui : : IGUIElement * e = getElementFromId ( GUI_ID_SMOOTH_LIGHTING_CB ) ;
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if ( e ! = NULL & & e - > getType ( ) = = gui : : EGUIET_CHECK_BOX )
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dst - > smooth_lighting = ( ( gui : : IGUICheckBox * ) e ) - > isChecked ( ) ;
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}
{
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gui : : IGUIElement * e = getElementFromId ( GUI_ID_3D_CLOUDS_CB ) ;
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if ( e ! = NULL & & e - > getType ( ) = = gui : : EGUIET_CHECK_BOX )
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dst - > clouds_3d = ( ( gui : : IGUICheckBox * ) e ) - > isChecked ( ) ;
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}
{
gui : : IGUIElement * e = getElementFromId ( GUI_ID_OPAQUE_WATER_CB ) ;
if ( e ! = NULL & & e - > getType ( ) = = gui : : EGUIET_CHECK_BOX )
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dst - > opaque_water = ( ( gui : : IGUICheckBox * ) e ) - > isChecked ( ) ;
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}
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{
gui : : IGUIElement * e = getElementFromId ( GUI_ID_MIPMAP_CB ) ;
if ( e ! = NULL & & e - > getType ( ) = = gui : : EGUIET_CHECK_BOX )
dst - > mip_map = ( ( gui : : IGUICheckBox * ) e ) - > isChecked ( ) ;
}
{
gui : : IGUIElement * e = getElementFromId ( GUI_ID_ANISOTROPIC_CB ) ;
if ( e ! = NULL & & e - > getType ( ) = = gui : : EGUIET_CHECK_BOX )
dst - > anisotropic_filter = ( ( gui : : IGUICheckBox * ) e ) - > isChecked ( ) ;
}
{
gui : : IGUIElement * e = getElementFromId ( GUI_ID_BILINEAR_CB ) ;
if ( e ! = NULL & & e - > getType ( ) = = gui : : EGUIET_CHECK_BOX )
dst - > bilinear_filter = ( ( gui : : IGUICheckBox * ) e ) - > isChecked ( ) ;
}
{
gui : : IGUIElement * e = getElementFromId ( GUI_ID_TRILINEAR_CB ) ;
if ( e ! = NULL & & e - > getType ( ) = = gui : : EGUIET_CHECK_BOX )
dst - > trilinear_filter = ( ( gui : : IGUICheckBox * ) e ) - > isChecked ( ) ;
}
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{
gui : : IGUIElement * e = getElementFromId ( GUI_ID_SHADERS_CB ) ;
if ( e ! = NULL & & e - > getType ( ) = = gui : : EGUIET_CHECK_BOX )
dst - > enable_shaders = ( ( gui : : IGUICheckBox * ) e ) - > isChecked ( ) ? 2 : 0 ;
}
{
gui : : IGUIElement * e = getElementFromId ( GUI_ID_PRELOAD_ITEM_VISUALS_CB ) ;
if ( e ! = NULL & & e - > getType ( ) = = gui : : EGUIET_CHECK_BOX )
dst - > preload_item_visuals = ( ( gui : : IGUICheckBox * ) e ) - > isChecked ( ) ;
}
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{
gui : : IGUIElement * e = getElementFromId ( GUI_ID_ENABLE_PARTICLES_CB ) ;
if ( e ! = NULL & & e - > getType ( ) = = gui : : EGUIET_CHECK_BOX )
dst - > enable_particles = ( ( gui : : IGUICheckBox * ) e ) - > isChecked ( ) ;
}
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{
gui : : IGUIElement * e = getElementFromId ( GUI_ID_WORLD_LISTBOX ) ;
if ( e ! = NULL & & e - > getType ( ) = = gui : : EGUIET_LIST_BOX )
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dst - > selected_world = ( ( gui : : IGUIListBox * ) e ) - > getSelected ( ) ;
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}
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{
ServerListSpec server =
getServerListSpec ( wide_to_narrow ( dst - > address ) , wide_to_narrow ( dst - > port ) ) ;
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dst - > servername = server [ " name " ] . asString ( ) ;
dst - > serverdescription = server [ " description " ] . asString ( ) ;
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}
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}
void GUIMainMenu : : acceptInput ( )
{
readInput ( m_data ) ;
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m_accepted = true ;
}
bool GUIMainMenu : : OnEvent ( const SEvent & event )
{
if ( event . EventType = = EET_KEY_INPUT_EVENT )
{
if ( event . KeyInput . Key = = KEY_ESCAPE & & event . KeyInput . PressedDown )
{
m_gamecallback - > exitToOS ( ) ;
quitMenu ( ) ;
return true ;
}
if ( event . KeyInput . Key = = KEY_RETURN & & event . KeyInput . PressedDown )
{
acceptInput ( ) ;
quitMenu ( ) ;
return true ;
}
}
if ( event . EventType = = EET_GUI_EVENT )
{
if ( event . GUIEvent . EventType = = gui : : EGET_ELEMENT_FOCUS_LOST
& & isVisible ( ) )
{
if ( ! canTakeFocus ( event . GUIEvent . Element ) )
{
dstream < < " GUIMainMenu: Not allowing focus change. "
< < std : : endl ;
// Returning true disables focus change
return true ;
}
}
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if ( event . GUIEvent . EventType = = gui : : EGET_TAB_CHANGED )
{
if ( ! m_is_regenerating )
regenerateGui ( m_screensize_old ) ;
return true ;
}
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if ( event . GUIEvent . EventType = = gui : : EGET_LISTBOX_CHANGED & & event . GUIEvent . Caller - > getID ( ) = = GUI_ID_SERVERLIST )
{
serverListOnSelected ( ) ;
return true ;
}
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if ( event . GUIEvent . EventType = = gui : : EGET_BUTTON_CLICKED )
{
switch ( event . GUIEvent . Caller - > getID ( ) )
{
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case GUI_ID_JOIN_GAME_BUTTON : {
MainMenuData cur ;
readInput ( & cur ) ;
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if ( getTab ( ) = = TAB_MULTIPLAYER & & cur . address = = L " " )
{
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( new GUIMessageMenu ( env , parent , - 1 , menumgr ,
wgettext ( " Address required. " ) )
) - > drop ( ) ;
return true ;
}
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acceptInput ( ) ;
quitMenu ( ) ;
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return true ;
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}
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case GUI_ID_CHANGE_KEYS_BUTTON : {
GUIKeyChangeMenu * kmenu = new GUIKeyChangeMenu ( env , parent , - 1 , menumgr ) ;
kmenu - > drop ( ) ;
return true ;
}
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case GUI_ID_DELETE_WORLD_BUTTON : {
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MainMenuData cur ;
readInput ( & cur ) ;
if ( cur . selected_world = = - 1 ) {
( new GUIMessageMenu ( env , parent , - 1 , menumgr ,
wgettext ( " Cannot delete world: Nothing selected " ) )
) - > drop ( ) ;
} else {
WorldSpec spec = m_data - > worlds [ cur . selected_world ] ;
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// Get files and directories involved
std : : vector < std : : string > paths ;
paths . push_back ( spec . path ) ;
fs : : GetRecursiveSubPaths ( spec . path , paths ) ;
// Launch confirmation dialog
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ConfirmDestDeleteWorld * dest = new
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ConfirmDestDeleteWorld ( spec , this , paths ) ;
std : : wstring text = wgettext ( " Delete world " ) ;
text + = L " \" " ;
text + = narrow_to_wide ( spec . name ) ;
text + = L " \" ? \n \n " ;
text + = wgettext ( " Files to be deleted " ) ;
text + = L " : \n " ;
for ( u32 i = 0 ; i < paths . size ( ) ; i + + ) {
if ( i = = 3 ) { text + = L " ... " ; break ; }
text + = narrow_to_wide ( paths [ i ] ) + L " \n " ;
}
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( new GUIConfirmMenu ( env , parent , - 1 , menumgr , dest ,
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text . c_str ( ) ) ) - > drop ( ) ;
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}
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return true ;
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}
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case GUI_ID_CREATE_WORLD_BUTTON : {
std : : vector < SubgameSpec > games = getAvailableGames ( ) ;
if ( games . size ( ) = = 0 ) {
GUIMessageMenu * menu = new GUIMessageMenu ( env , parent ,
- 1 , menumgr ,
wgettext ( " Cannot create world: No games found " ) ) ;
menu - > drop ( ) ;
} else {
CreateWorldDest * dest = new CreateWorldDestMainMenu ( this ) ;
GUICreateWorld * menu = new GUICreateWorld ( env , parent , - 1 ,
menumgr , dest , games ) ;
menu - > drop ( ) ;
}
return true ;
}
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case GUI_ID_CONFIGURE_WORLD_BUTTON : {
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MainMenuData cur ;
readInput ( & cur ) ;
if ( cur . selected_world = = - 1 )
{
( new GUIMessageMenu ( env , parent , - 1 , menumgr ,
wgettext ( " Cannot configure world: Nothing selected " ) )
) - > drop ( ) ;
}
else
{
WorldSpec wspec = m_data - > worlds [ cur . selected_world ] ;
GUIConfigureWorld * menu = new GUIConfigureWorld ( env , parent ,
- 1 , menumgr , wspec ) ;
menu - > drop ( ) ;
}
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return true ;
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}
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case GUI_ID_SERVERLIST_DELETE : {
gui : : IGUIListBox * serverlist = ( gui : : IGUIListBox * ) getElementFromId ( GUI_ID_SERVERLIST ) ;
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s32 selected = ( ( gui : : IGUIListBox * ) serverlist ) - > getSelected ( ) ;
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if ( selected = = - 1 ) return true ;
ServerList : : deleteEntry ( m_data - > servers [ selected ] ) ;
m_data - > servers = ServerList : : getLocal ( ) ;
updateGuiServerList ( ) ;
if ( selected > 0 )
selected - = 1 ;
serverlist - > setSelected ( selected ) ;
serverListOnSelected ( ) ;
return true ;
}
# if USE_CURL
case GUI_ID_SERVERLIST_TOGGLE : {
gui : : IGUIElement * togglebutton = getElementFromId ( GUI_ID_SERVERLIST_TOGGLE ) ;
gui : : IGUIElement * deletebutton = getElementFromId ( GUI_ID_SERVERLIST_DELETE ) ;
gui : : IGUIListBox * serverlist = ( gui : : IGUIListBox * ) getElementFromId ( GUI_ID_SERVERLIST ) ;
if ( m_data - > serverlist_show_available ) // switch to favorite list
{
m_data - > servers = ServerList : : getLocal ( ) ;
togglebutton - > setText ( wgettext ( " Show Public " ) ) ;
deletebutton - > setVisible ( true ) ;
updateGuiServerList ( ) ;
serverlist - > setSelected ( 0 ) ;
}
else // switch to online list
{
m_data - > servers = ServerList : : getOnline ( ) ;
togglebutton - > setText ( wgettext ( " Show Favorites " ) ) ;
deletebutton - > setVisible ( false ) ;
updateGuiServerList ( ) ;
serverlist - > setSelected ( 0 ) ;
}
serverListOnSelected ( ) ;
m_data - > serverlist_show_available = ! m_data - > serverlist_show_available ;
}
# endif
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}
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}
if ( event . GUIEvent . EventType = = gui : : EGET_EDITBOX_ENTER )
{
switch ( event . GUIEvent . Caller - > getID ( ) )
{
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case GUI_ID_ADDRESS_INPUT : case GUI_ID_PORT_INPUT : case GUI_ID_NAME_INPUT : case 264 :
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acceptInput ( ) ;
quitMenu ( ) ;
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return true ;
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}
}
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if ( event . GUIEvent . EventType = = gui : : EGET_LISTBOX_SELECTED_AGAIN )
{
switch ( event . GUIEvent . Caller - > getID ( ) )
{
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case GUI_ID_WORLD_LISTBOX :
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acceptInput ( ) ;
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if ( getTab ( ) ! = TAB_SINGLEPLAYER )
m_data - > address = L " " ; // Force local game
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quitMenu ( ) ;
return true ;
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case GUI_ID_SERVERLIST :
gui : : IGUIListBox * serverlist = ( gui : : IGUIListBox * ) getElementFromId ( GUI_ID_SERVERLIST ) ;
if ( serverlist - > getSelected ( ) > - 1 )
{
acceptInput ( ) ;
quitMenu ( ) ;
return true ;
}
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}
}
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}
return Parent ? Parent - > OnEvent ( event ) : false ;
}
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void GUIMainMenu : : createNewWorld ( std : : wstring name , std : : string gameid )
{
if ( name = = L " " )
return ;
acceptInput ( ) ;
m_data - > create_world_name = name ;
m_data - > create_world_gameid = gameid ;
quitMenu ( ) ;
}
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void GUIMainMenu : : deleteWorld ( const std : : vector < std : : string > & paths )
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{
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// Delete files
bool did = fs : : DeletePaths ( paths ) ;
if ( ! did ) {
GUIMessageMenu * menu = new GUIMessageMenu ( env , parent ,
- 1 , menumgr , wgettext ( " Failed to delete all world files " ) ) ;
menu - > drop ( ) ;
}
// Quit menu to refresh it
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acceptInput ( ) ;
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m_data - > only_refresh = true ;
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quitMenu ( ) ;
}
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int GUIMainMenu : : getTab ( )
{
gui : : IGUIElement * e = getElementFromId ( GUI_ID_TAB_CONTROL ) ;
if ( e ! = NULL & & e - > getType ( ) = = gui : : EGUIET_TAB_CONTROL )
return ( ( gui : : IGUITabControl * ) e ) - > getActiveTab ( ) ;
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return TAB_SINGLEPLAYER ; // Default
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}
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void GUIMainMenu : : displayMessageMenu ( std : : wstring msg )
{
( new GUIMessageMenu ( env , parent , - 1 , menumgr , msg ) ) - > drop ( ) ;
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}
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void GUIMainMenu : : updateGuiServerList ( )
{
gui : : IGUIListBox * serverlist = ( gui : : IGUIListBox * ) getElementFromId ( GUI_ID_SERVERLIST ) ;
serverlist - > clear ( ) ;
for ( std : : vector < ServerListSpec > : : iterator i = m_data - > servers . begin ( ) ;
i ! = m_data - > servers . end ( ) ; i + + )
{
std : : string text ;
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if ( ( * i ) [ " clients " ] . asString ( ) . size ( ) )
text + = ( * i ) [ " clients " ] . asString ( ) ;
if ( ( * i ) [ " clients_max " ] . asString ( ) . size ( ) )
text + = " / " + ( * i ) [ " clients_max " ] . asString ( ) ;
text + = " " ;
if ( ( * i ) [ " version " ] . asString ( ) . size ( ) )
text + = ( * i ) [ " version " ] . asString ( ) + " " ;
if ( ( * i ) [ " password " ] . asString ( ) . size ( ) )
text + = " * " ;
if ( ( * i ) [ " creative " ] . asString ( ) . size ( ) )
text + = " C " ;
if ( ( * i ) [ " damage " ] . asString ( ) . size ( ) )
text + = " D " ;
if ( ( * i ) [ " pvp " ] . asString ( ) . size ( ) )
text + = " P " ;
text + = " " ;
if ( ( * i ) [ " name " ] ! = " " & & ( * i ) [ " description " ] ! = " " )
text + = ( * i ) [ " name " ] . asString ( ) + " ( " + ( * i ) [ " description " ] . asString ( ) + " ) " ;
else if ( ( * i ) [ " name " ] ! = " " )
text + = ( * i ) [ " name " ] . asString ( ) ;
else
text + = ( * i ) [ " address " ] . asString ( ) + " : " + ( * i ) [ " port " ] . asString ( ) ;
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serverlist - > addItem ( narrow_to_wide ( text ) . c_str ( ) ) ;
}
}
void GUIMainMenu : : serverListOnSelected ( )
{
if ( ! m_data - > servers . empty ( ) )
{
gui : : IGUIListBox * serverlist = ( gui : : IGUIListBox * ) getElementFromId ( GUI_ID_SERVERLIST ) ;
u16 id = serverlist - > getSelected ( ) ;
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//if (id < 0) return; // u16>0!
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( ( gui : : IGUIEditBox * ) getElementFromId ( GUI_ID_ADDRESS_INPUT ) )
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- > setText ( narrow_to_wide ( m_data - > servers [ id ] [ " address " ] . asString ( ) ) . c_str ( ) ) ;
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( ( gui : : IGUIEditBox * ) getElementFromId ( GUI_ID_PORT_INPUT ) )
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- > setText ( narrow_to_wide ( m_data - > servers [ id ] [ " port " ] . asString ( ) ) . c_str ( ) ) ;
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}
}
ServerListSpec GUIMainMenu : : getServerListSpec ( std : : string address , std : : string port )
{
ServerListSpec server ;
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server [ " address " ] = address ;
server [ " port " ] = port ;
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for ( std : : vector < ServerListSpec > : : iterator i = m_data - > servers . begin ( ) ;
i ! = m_data - > servers . end ( ) ; i + + )
{
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if ( ( * i ) [ " address " ] = = address & & ( * i ) [ " port " ] = = port )
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{
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server [ " description " ] = ( * i ) [ " description " ] ;
server [ " name " ] = ( * i ) [ " name " ] ;
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break ;
}
}
return server ;
}