.. |
cguittfont
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Add Freetype support
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2013-02-14 18:46:08 +01:00 |
json
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Fix json include
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2013-02-22 02:41:59 +04:00 |
jthread
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Temporary commit; lots of test code and stuff
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2011-02-21 00:45:14 +02:00 |
lua
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Improve build configuration options
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2012-07-23 15:23:33 +03:00 |
sqlite
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Update to SQLite 3.7.7.1
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2011-09-01 18:27:30 -04:00 |
util
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Add flag string settings, flat map option
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2013-02-06 16:52:48 -05:00 |
activeobject.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
ban.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
ban.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
base64.cpp
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Fix signedness warning in base64.cpp
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2012-07-21 22:10:29 +03:00 |
base64.h
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Add #include guards to base64.h
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2012-12-03 19:44:54 +02:00 |
biome.cpp
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Don't write control character to verbosestream
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2013-02-06 01:12:56 -05:00 |
biome.h
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Last set of minor cleanups
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2013-01-21 21:41:37 +02:00 |
camera.cpp
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Tilt camera on player damage (tweaked by PilzAdam)
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2013-01-03 15:16:46 +01:00 |
camera.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
chat.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
chat.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
client.cpp
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Improved Player Physics
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2013-02-14 06:21:30 +10:00 |
client.h
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Add particles
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2013-01-14 15:27:00 +01:00 |
clientmap.cpp
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Don't see through nodes without noclip privileges
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2013-02-10 12:29:46 +01:00 |
clientmap.h
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Reorganize ClientMap rendering code for a bit more performance
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2012-09-04 22:41:03 +03:00 |
clientobject.cpp
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Send animations, bone overrides and attachments in entity initialization. Clients no longer have to be near an object when an animation or attachment is set to see the changes, and newly connected clients (or a client that simply renders the object for the first time) will get all of those settings. Therefore, the lua script no longer needs to run every X seconds either, just once per entity.
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2012-11-25 19:14:23 +02:00 |
clientobject.h
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A bunch of fixes
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2012-11-25 19:14:24 +02:00 |
clientserver.cpp
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Move a function from clientserver.h to clientserver.cpp
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2012-11-26 10:31:24 +02:00 |
clientserver.h
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Improved Player Physics
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2013-02-14 06:21:30 +10:00 |
clientsimpleobject.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
clouds.cpp
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Make cloud height user-configurable
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2013-01-21 21:41:09 +02:00 |
clouds.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
cmake_config.h.in
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Add Freetype support
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2013-02-14 18:46:08 +01:00 |
CMakeLists.txt
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Add sound volume controls to ingame menu
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2013-02-23 16:01:35 +01:00 |
collision.cpp
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add limit for steps to avoid runaway memory consumption by collision handling
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2013-01-16 23:27:11 +00:00 |
collision.h
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Add bouncy node group
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2012-09-01 12:58:37 +03:00 |
config.h
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Add Freetype support
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2013-02-14 18:46:08 +01:00 |
connection.cpp
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Add congestion control settings to minetest.conf
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2012-11-29 22:13:22 +02:00 |
connection.h
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Add congestion control settings to minetest.conf
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2012-11-29 22:13:22 +02:00 |
constants.h
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
content_abm.cpp
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Add seed parameter for default and L-system trees
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2013-02-24 02:26:25 +01:00 |
content_abm.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
content_cao.cpp
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On-demand item meshes and textures
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2012-12-02 00:38:26 +02:00 |
content_cao.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
content_cso.cpp
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Experimental-ish rollback functionality
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2012-07-27 02:27:18 +03:00 |
content_cso.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
content_mapblock.cpp
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Disable backface culling for drawtype plantlike and only draw 2 faces instead of 4
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2013-02-10 12:45:25 +01:00 |
content_mapblock.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
content_mapnode.cpp
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Fix map deserialization and remove old serialization code
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2012-07-23 08:18:39 +03:00 |
content_mapnode.h
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Fix map deserialization and remove old serialization code
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2012-07-23 08:18:39 +03:00 |
content_nodemeta.cpp
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Implement formspec
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2012-07-22 17:40:41 +03:00 |
content_nodemeta.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
content_object.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
content_sao.cpp
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Initialize all member variables of LuaEntitySAO
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2012-12-23 17:16:46 +02:00 |
content_sao.h
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Full protocol 13 compatibility on server side
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2012-11-29 22:08:25 +02:00 |
craftdef.cpp
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Working group-shapeless and multigroup recipes
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2012-07-26 13:49:13 +03:00 |
craftdef.h
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Add minetest.get_craft_recipe()
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2012-07-21 02:33:22 +03:00 |
daynightratio.h
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Smooth day-night transitions
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2012-12-02 18:02:45 +02:00 |
debug.cpp
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
debug.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
defaultsettings.cpp
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Added debug log level setting
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2013-02-21 22:35:04 -05:00 |
defaultsettings.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
environment.cpp
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Improved Player Physics
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2013-02-14 06:21:30 +10:00 |
environment.h
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The new mapgen, noise functions, et al.
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2013-01-21 21:41:33 +02:00 |
event_manager.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
event.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
exceptions.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
farmesh.cpp
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The new mapgen, noise functions, et al.
|
2013-01-21 21:41:33 +02:00 |
farmesh.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
filecache.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
filecache.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
filesys.cpp
|
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
filesys.h
|
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
game.cpp
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Add sound volume controls to ingame menu
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2013-02-23 16:01:35 +01:00 |
game.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
gamedef.h
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ShaderSource and silly example shaders
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2012-12-02 00:46:18 +02:00 |
genericobject.cpp
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Fix Taoki's messed up generic object command ids
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2012-11-29 22:08:25 +02:00 |
genericobject.h
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Fix Taoki's messed up generic object command ids
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2012-11-29 22:08:25 +02:00 |
gettext.h
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Add Freetype support
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2013-02-14 18:46:08 +01:00 |
gettime.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
guiChatConsole.cpp
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Add Freetype support
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2013-02-14 18:46:08 +01:00 |
guiChatConsole.h
|
Optimize headers
|
2012-06-17 04:03:39 +03:00 |
guiConfigureWorld.cpp
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Remove use of operator[] on a std::map, so no spurious elements get inserted. (fixes #464)
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2013-02-01 15:50:33 +01:00 |
guiConfigureWorld.h
|
Basic support for configuring which mods to load for each world
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2013-01-21 17:31:50 +02:00 |
guiConfirmMenu.cpp
|
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
guiConfirmMenu.h
|
Optimize headers
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2012-06-17 04:03:39 +03:00 |
guiCreateWorld.cpp
|
Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
guiCreateWorld.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
guiDeathScreen.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
guiDeathScreen.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
guiFormSpecMenu.cpp
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"or" should be "||". Don't use "or", "and", etc.. It breaks build.
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2013-01-04 23:39:12 +04:00 |
guiFormSpecMenu.h
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New elements in formspec, item_image and item_image_button.
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2012-12-01 20:39:41 +02:00 |
guiKeyChangeMenu.cpp
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Translate key functions in key change menu
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2013-01-30 20:27:26 +01:00 |
guiKeyChangeMenu.h
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Fix GUIKeyChangeMenu so that '/' can be inserted on a finnish keyboard
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2012-09-01 18:03:50 +03:00 |
guiMainMenu.cpp
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new auto masterserver
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2013-02-22 02:04:53 +04:00 |
guiMainMenu.h
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new auto masterserver
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2013-02-22 02:04:53 +04:00 |
guiMessageMenu.cpp
|
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
guiMessageMenu.h
|
Optimize headers
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2012-06-17 04:03:39 +03:00 |
guiPasswordChange.cpp
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Header file tweaking; mainly for speed
|
2011-10-12 13:53:38 +03:00 |
guiPasswordChange.h
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Optimize headers
|
2012-06-17 04:03:39 +03:00 |
guiPauseMenu.cpp
|
Add sound volume controls to ingame menu
|
2013-02-23 16:01:35 +01:00 |
guiPauseMenu.h
|
Add sound volume controls to ingame menu
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2013-02-23 16:01:35 +01:00 |
guiTextInputMenu.cpp
|
Add Freetype support
|
2013-02-14 18:46:08 +01:00 |
guiTextInputMenu.h
|
Implement formspec
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2012-07-22 17:40:41 +03:00 |
guiVolumeChange.cpp
|
Add sound volume controls to ingame menu
|
2013-02-23 16:01:35 +01:00 |
guiVolumeChange.h
|
Add sound volume controls to ingame menu
|
2013-02-23 16:01:35 +01:00 |
hex.h
|
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
intlGUIEditBox.cpp
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Add Freetype support
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2013-02-14 18:46:08 +01:00 |
intlGUIEditBox.h
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Add Freetype support
|
2013-02-14 18:46:08 +01:00 |
inventory.cpp
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Remove "Unknown inventory identifier" deserialization errors, because they can break forward compatibility
|
2012-09-04 23:02:56 +03:00 |
inventory.h
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Add InventoryList width property & allow custom crafting grids.
|
2012-09-01 10:01:41 +03:00 |
inventorymanager.cpp
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Fix moving stuff into a mismatched stack in a "infinite" inventory
|
2012-09-02 23:01:42 +03:00 |
inventorymanager.h
|
Make inventory GUI do sane things when server-side inventory acts unusually
|
2012-09-02 22:51:38 +03:00 |
irr_aabb3d.h
|
Optimize headers
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2012-06-17 04:03:39 +03:00 |
irr_v2d.h
|
Optimize headers
|
2012-06-17 04:03:39 +03:00 |
irr_v3d.h
|
Optimize headers
|
2012-06-17 04:03:39 +03:00 |
irrlichttypes_bloated.h
|
Optimize headers
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2012-06-17 04:03:39 +03:00 |
irrlichttypes_extrabloated.h
|
Optimize headers
|
2012-06-17 04:03:39 +03:00 |
irrlichttypes.h
|
Last set of minor cleanups
|
2013-01-21 21:41:37 +02:00 |
itemdef.cpp
|
Disable placement prediction for nodes that use on_rightclick
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2013-02-19 20:02:40 +01:00 |
itemdef.h
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Disable placement prediction for nodes that use on_rightclick
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2013-02-19 20:02:40 +01:00 |
itemgroup.h
|
Optimize headers
|
2012-06-17 04:03:39 +03:00 |
keycode.cpp
|
Fix keycodes (#325)
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2012-12-23 02:11:32 +04:00 |
keycode.h
|
Fix GUIKeyChangeMenu so that '/' can be inserted on a finnish keyboard
|
2012-09-01 18:03:50 +03:00 |
light.cpp
|
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
light.h
|
Smooth day-night transitions
|
2012-12-02 18:02:45 +02:00 |
localplayer.cpp
|
Improved Player Physics
|
2013-02-14 06:21:30 +10:00 |
localplayer.h
|
Don't send player position from client to server if the player hasn't moved
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2012-12-02 20:22:02 +02:00 |
log.cpp
|
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
log.h
|
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
logoutputbuffer.h
|
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
luaentity_common.h
|
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
main.cpp
|
Read server_announce from minetest.conf for GUI
|
2013-02-23 22:48:02 +01:00 |
main.h
|
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
mainmenumanager.h
|
Add sound volume controls to ingame menu
|
2013-02-23 16:01:35 +01:00 |
map.cpp
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Add flag string settings, flat map option
|
2013-02-06 16:52:48 -05:00 |
map.h
|
Make mapgen factory setup more elegant, add mapgen_v6.h
|
2013-01-23 16:16:49 -05:00 |
mapblock_mesh.cpp
|
Try to add a bit of topside brightness when not using shaders
|
2012-12-02 23:48:11 +02:00 |
mapblock_mesh.h
|
Handle day-night transition in shader and make light sources brighter when shaders are used
|
2012-12-02 14:24:58 +02:00 |
mapblock.cpp
|
Move util/serialize.h out from staticobject.h for smaller header dependencies
|
2012-11-26 11:18:34 +02:00 |
mapblock.h
|
Reorganize ClientMap rendering code for a bit more performance
|
2012-09-04 22:41:03 +03:00 |
mapchunk.h
|
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
mapgen_v6.cpp
|
Add flag string settings, flat map option
|
2013-02-06 16:52:48 -05:00 |
mapgen_v6.h
|
Make mapgen factory setup more elegant, add mapgen_v6.h
|
2013-01-23 16:16:49 -05:00 |
mapgen.cpp
|
Add seed parameter for default and L-system trees
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2013-02-24 02:26:25 +01:00 |
mapgen.h
|
Fix compile error (MSVC2010).
|
2013-02-07 16:17:55 +04:00 |
mapnode.cpp
|
darkrose should work at a nuclear power plant.
|
2012-07-24 16:36:50 +03:00 |
mapnode.h
|
Smooth day-night transitions
|
2012-12-02 18:02:45 +02:00 |
mapsector.cpp
|
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
mapsector.h
|
Optimize headers
|
2012-06-17 04:03:39 +03:00 |
mesh.cpp
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fix screen flickering black when rendering to texture
|
2012-12-06 19:56:49 +02:00 |
mesh.h
|
Optimize headers
|
2012-06-17 04:03:39 +03:00 |
modalMenu.h
|
Optimize headers
|
2012-06-17 04:03:39 +03:00 |
modifiedstate.h
|
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
mods.cpp
|
Improve behaviour for empty modpacks and when no mods at all are installed:
|
2013-01-22 19:05:28 +01:00 |
mods.h
|
Improve behaviour for empty modpacks and when no mods at all are installed:
|
2013-01-22 19:05:28 +01:00 |
nameidmapping.cpp
|
Properly and efficiently use split utility headers
|
2012-06-17 02:40:36 +03:00 |
nameidmapping.h
|
Optimize headers
|
2012-06-17 04:03:39 +03:00 |
nodedef.cpp
|
Disable placement prediction for nodes that use on_rightclick
|
2013-02-19 20:02:40 +01:00 |
nodedef.h
|
Disable placement prediction for nodes that use on_rightclick
|
2013-02-19 20:02:40 +01:00 |
nodemetadata.cpp
|
Properly and efficiently use split utility headers
|
2012-06-17 02:40:36 +03:00 |
nodemetadata.h
|
Implement formspec
|
2012-07-22 17:40:41 +03:00 |
nodetimer.cpp
|
Improve node timer format (map format version 25) and update mapformat.txt
|
2012-07-24 15:03:46 +03:00 |
nodetimer.h
|
Improve node timer format (map format version 25) and update mapformat.txt
|
2012-07-24 15:03:46 +03:00 |
noise.cpp
|
Fix and improve noise map functions
|
2013-02-06 01:12:36 -05:00 |
noise.h
|
Fix MapgenV6::getGroundLevelAtPoint()
|
2013-01-21 21:41:37 +02:00 |
object_properties.cpp
|
Modify new ObjectProperties format to such that 0.4.3 will eat it
|
2012-11-29 22:08:25 +02:00 |
object_properties.h
|
Framework for the attachment system, new object property which allows changing the color and alpha of mesh materials
|
2012-11-25 18:14:15 +02:00 |
particles.cpp
|
Add particles
|
2013-01-14 15:27:00 +01:00 |
particles.h
|
Add particles
|
2013-01-14 15:27:00 +01:00 |
player.cpp
|
Some kind of middleway values for player acceleration for now
|
2013-02-15 23:18:19 +02:00 |
player.h
|
Improved Player Physics
|
2013-02-14 06:21:30 +10:00 |
porting.cpp
|
Fix assertion condition in initializePaths()
|
2013-02-06 01:13:19 -05:00 |
porting.h
|
Add flag string settings, flat map option
|
2013-02-06 16:52:48 -05:00 |
profiler.h
|
Optimize headers
|
2012-06-17 04:03:39 +03:00 |
quicktune_shortcutter.h
|
Properly and efficiently use split utility headers
|
2012-06-17 02:40:36 +03:00 |
quicktune.cpp
|
Properly and efficiently use split utility headers
|
2012-06-17 02:40:36 +03:00 |
quicktune.h
|
Optimize headers
|
2012-06-17 04:03:39 +03:00 |
rollback_interface.cpp
|
Make the rollback system VERY FUCKING GOD DAMN POWERFUL
|
2012-07-27 13:24:28 +03:00 |
rollback_interface.h
|
Tweak rollback and liquids
|
2012-07-27 15:46:51 +03:00 |
rollback.cpp
|
Tweak rollback and liquids
|
2012-07-27 15:46:51 +03:00 |
rollback.h
|
Tweak rollback and liquids
|
2012-07-27 15:46:51 +03:00 |
script.cpp
|
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
script.h
|
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
|
2012-06-05 18:54:07 +03:00 |
scriptapi.cpp
|
Add seed parameter for default and L-system trees
|
2013-02-24 02:26:25 +01:00 |
scriptapi.h
|
Add shutdown hook interface to Lua API
|
2012-11-30 19:26:51 +02:00 |
serialization.cpp
|
Fix compressZlib()
|
2012-07-22 20:29:09 +03:00 |
serialization.h
|
Improve node timer format (map format version 25) and update mapformat.txt
|
2012-07-24 15:03:46 +03:00 |
server.cpp
|
new auto masterserver
|
2013-02-22 02:04:53 +04:00 |
server.h
|
new auto masterserver
|
2013-02-22 02:04:53 +04:00 |
serverlist.cpp
|
new auto masterserver
|
2013-02-22 02:04:53 +04:00 |
serverlist.h
|
new auto masterserver
|
2013-02-22 02:04:53 +04:00 |
serverobject.cpp
|
Properly and efficiently use split utility headers
|
2012-06-17 02:40:36 +03:00 |
serverobject.h
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Full protocol 13 compatibility on server side
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2012-11-29 22:08:25 +02:00 |
settings.h
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Add flag string settings, flat map option
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2013-02-06 16:52:48 -05:00 |
sha1.cpp
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Passwords - a few corrections to the previous commit
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2011-05-20 21:37:13 +01:00 |
sha1.h
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Passwords - a few corrections to the previous commit
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2011-05-20 21:37:13 +01:00 |
shader.cpp
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Implement a global shader parameter passing system and useful shaders
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2012-12-02 00:46:18 +02:00 |
shader.h
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Implement a global shader parameter passing system and useful shaders
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2012-12-02 00:46:18 +02:00 |
sky.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
sky.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
socket.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
socket.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
sound_openal.cpp
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Fix issue with openal mac os x compile
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2012-09-01 18:19:59 +03:00 |
sound_openal.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
sound.cpp
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
sound.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
staticobject.cpp
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Move util/serialize.h out from staticobject.h for smaller header dependencies
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2012-11-26 11:18:34 +02:00 |
staticobject.h
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Move util/serialize.h out from staticobject.h for smaller header dependencies
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2012-11-26 11:18:34 +02:00 |
strfnd.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
subgame.cpp
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Basic support for configuring which mods to load for each world
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2013-01-21 17:31:50 +02:00 |
subgame.h
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Basic support for configuring which mods to load for each world
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2013-01-21 17:31:50 +02:00 |
test.cpp
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Ranged support of protocol version on server side
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2012-11-29 22:08:25 +02:00 |
test.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
threads.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |
tile.cpp
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Add the ability for client to check if image exists
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2012-11-30 22:19:54 +02:00 |
tile.h
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Fix tile MaterialType to make sense and make lava surface be shader'd lower like water
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2012-12-02 02:59:15 +02:00 |
tool.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
tool.h
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Optimize headers
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2012-06-17 04:03:39 +03:00 |
treegen.cpp
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Add seed parameter for default and L-system trees
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2013-02-24 02:26:25 +01:00 |
treegen.h
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Add seed parameter for default and L-system trees
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2013-02-24 02:26:25 +01:00 |
voxel.cpp
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Properly and efficiently use split utility headers
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2012-06-17 02:40:36 +03:00 |
voxel.h
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The new mapgen, noise functions, et al.
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2013-01-21 21:41:33 +02:00 |
voxelalgorithms.cpp
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The new mapgen, noise functions, et al.
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2013-01-21 21:41:33 +02:00 |
voxelalgorithms.h
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Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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2012-06-05 18:54:07 +03:00 |