minetest/src
2013-02-24 02:26:25 +01:00
..
cguittfont Add Freetype support 2013-02-14 18:46:08 +01:00
json Fix json include 2013-02-22 02:41:59 +04:00
jthread Temporary commit; lots of test code and stuff 2011-02-21 00:45:14 +02:00
lua Improve build configuration options 2012-07-23 15:23:33 +03:00
sqlite Update to SQLite 3.7.7.1 2011-09-01 18:27:30 -04:00
util Add flag string settings, flat map option 2013-02-06 16:52:48 -05:00
activeobject.h Optimize headers 2012-06-17 04:03:39 +03:00
ban.cpp Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
ban.h Optimize headers 2012-06-17 04:03:39 +03:00
base64.cpp Fix signedness warning in base64.cpp 2012-07-21 22:10:29 +03:00
base64.h Add #include guards to base64.h 2012-12-03 19:44:54 +02:00
biome.cpp Don't write control character to verbosestream 2013-02-06 01:12:56 -05:00
biome.h Last set of minor cleanups 2013-01-21 21:41:37 +02:00
camera.cpp Tilt camera on player damage (tweaked by PilzAdam) 2013-01-03 15:16:46 +01:00
camera.h Optimize headers 2012-06-17 04:03:39 +03:00
chat.cpp Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
chat.h Optimize headers 2012-06-17 04:03:39 +03:00
client.cpp Improved Player Physics 2013-02-14 06:21:30 +10:00
client.h Add particles 2013-01-14 15:27:00 +01:00
clientmap.cpp Don't see through nodes without noclip privileges 2013-02-10 12:29:46 +01:00
clientmap.h Reorganize ClientMap rendering code for a bit more performance 2012-09-04 22:41:03 +03:00
clientobject.cpp Send animations, bone overrides and attachments in entity initialization. Clients no longer have to be near an object when an animation or attachment is set to see the changes, and newly connected clients (or a client that simply renders the object for the first time) will get all of those settings. Therefore, the lua script no longer needs to run every X seconds either, just once per entity. 2012-11-25 19:14:23 +02:00
clientobject.h A bunch of fixes 2012-11-25 19:14:24 +02:00
clientserver.cpp Move a function from clientserver.h to clientserver.cpp 2012-11-26 10:31:24 +02:00
clientserver.h Improved Player Physics 2013-02-14 06:21:30 +10:00
clientsimpleobject.h Optimize headers 2012-06-17 04:03:39 +03:00
clouds.cpp Make cloud height user-configurable 2013-01-21 21:41:09 +02:00
clouds.h Optimize headers 2012-06-17 04:03:39 +03:00
cmake_config.h.in Add Freetype support 2013-02-14 18:46:08 +01:00
CMakeLists.txt Add sound volume controls to ingame menu 2013-02-23 16:01:35 +01:00
collision.cpp add limit for steps to avoid runaway memory consumption by collision handling 2013-01-16 23:27:11 +00:00
collision.h Add bouncy node group 2012-09-01 12:58:37 +03:00
config.h Add Freetype support 2013-02-14 18:46:08 +01:00
connection.cpp Add congestion control settings to minetest.conf 2012-11-29 22:13:22 +02:00
connection.h Add congestion control settings to minetest.conf 2012-11-29 22:13:22 +02:00
constants.h Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
content_abm.cpp Add seed parameter for default and L-system trees 2013-02-24 02:26:25 +01:00
content_abm.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
content_cao.cpp On-demand item meshes and textures 2012-12-02 00:38:26 +02:00
content_cao.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
content_cso.cpp Experimental-ish rollback functionality 2012-07-27 02:27:18 +03:00
content_cso.h Optimize headers 2012-06-17 04:03:39 +03:00
content_mapblock.cpp Disable backface culling for drawtype plantlike and only draw 2 faces instead of 4 2013-02-10 12:45:25 +01:00
content_mapblock.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
content_mapnode.cpp Fix map deserialization and remove old serialization code 2012-07-23 08:18:39 +03:00
content_mapnode.h Fix map deserialization and remove old serialization code 2012-07-23 08:18:39 +03:00
content_nodemeta.cpp Implement formspec 2012-07-22 17:40:41 +03:00
content_nodemeta.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
content_object.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
content_sao.cpp Initialize all member variables of LuaEntitySAO 2012-12-23 17:16:46 +02:00
content_sao.h Full protocol 13 compatibility on server side 2012-11-29 22:08:25 +02:00
craftdef.cpp Working group-shapeless and multigroup recipes 2012-07-26 13:49:13 +03:00
craftdef.h Add minetest.get_craft_recipe() 2012-07-21 02:33:22 +03:00
daynightratio.h Smooth day-night transitions 2012-12-02 18:02:45 +02:00
debug.cpp Optimize headers 2012-06-17 04:03:39 +03:00
debug.h Optimize headers 2012-06-17 04:03:39 +03:00
defaultsettings.cpp Added debug log level setting 2013-02-21 22:35:04 -05:00
defaultsettings.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
environment.cpp Improved Player Physics 2013-02-14 06:21:30 +10:00
environment.h The new mapgen, noise functions, et al. 2013-01-21 21:41:33 +02:00
event_manager.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
event.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
exceptions.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
farmesh.cpp The new mapgen, noise functions, et al. 2013-01-21 21:41:33 +02:00
farmesh.h Optimize headers 2012-06-17 04:03:39 +03:00
filecache.cpp Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
filecache.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
filesys.cpp Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
filesys.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
game.cpp Add sound volume controls to ingame menu 2013-02-23 16:01:35 +01:00
game.h Optimize headers 2012-06-17 04:03:39 +03:00
gamedef.h ShaderSource and silly example shaders 2012-12-02 00:46:18 +02:00
genericobject.cpp Fix Taoki's messed up generic object command ids 2012-11-29 22:08:25 +02:00
genericobject.h Fix Taoki's messed up generic object command ids 2012-11-29 22:08:25 +02:00
gettext.h Add Freetype support 2013-02-14 18:46:08 +01:00
gettime.h Optimize headers 2012-06-17 04:03:39 +03:00
guiChatConsole.cpp Add Freetype support 2013-02-14 18:46:08 +01:00
guiChatConsole.h Optimize headers 2012-06-17 04:03:39 +03:00
guiConfigureWorld.cpp Remove use of operator[] on a std::map, so no spurious elements get inserted. (fixes #464) 2013-02-01 15:50:33 +01:00
guiConfigureWorld.h Basic support for configuring which mods to load for each world 2013-01-21 17:31:50 +02:00
guiConfirmMenu.cpp Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
guiConfirmMenu.h Optimize headers 2012-06-17 04:03:39 +03:00
guiCreateWorld.cpp Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
guiCreateWorld.h Optimize headers 2012-06-17 04:03:39 +03:00
guiDeathScreen.cpp Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
guiDeathScreen.h Optimize headers 2012-06-17 04:03:39 +03:00
guiFormSpecMenu.cpp "or" should be "||". Don't use "or", "and", etc.. It breaks build. 2013-01-04 23:39:12 +04:00
guiFormSpecMenu.h New elements in formspec, item_image and item_image_button. 2012-12-01 20:39:41 +02:00
guiKeyChangeMenu.cpp Translate key functions in key change menu 2013-01-30 20:27:26 +01:00
guiKeyChangeMenu.h Fix GUIKeyChangeMenu so that '/' can be inserted on a finnish keyboard 2012-09-01 18:03:50 +03:00
guiMainMenu.cpp new auto masterserver 2013-02-22 02:04:53 +04:00
guiMainMenu.h new auto masterserver 2013-02-22 02:04:53 +04:00
guiMessageMenu.cpp Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
guiMessageMenu.h Optimize headers 2012-06-17 04:03:39 +03:00
guiPasswordChange.cpp Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00
guiPasswordChange.h Optimize headers 2012-06-17 04:03:39 +03:00
guiPauseMenu.cpp Add sound volume controls to ingame menu 2013-02-23 16:01:35 +01:00
guiPauseMenu.h Add sound volume controls to ingame menu 2013-02-23 16:01:35 +01:00
guiTextInputMenu.cpp Add Freetype support 2013-02-14 18:46:08 +01:00
guiTextInputMenu.h Implement formspec 2012-07-22 17:40:41 +03:00
guiVolumeChange.cpp Add sound volume controls to ingame menu 2013-02-23 16:01:35 +01:00
guiVolumeChange.h Add sound volume controls to ingame menu 2013-02-23 16:01:35 +01:00
hex.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
intlGUIEditBox.cpp Add Freetype support 2013-02-14 18:46:08 +01:00
intlGUIEditBox.h Add Freetype support 2013-02-14 18:46:08 +01:00
inventory.cpp Remove "Unknown inventory identifier" deserialization errors, because they can break forward compatibility 2012-09-04 23:02:56 +03:00
inventory.h Add InventoryList width property & allow custom crafting grids. 2012-09-01 10:01:41 +03:00
inventorymanager.cpp Fix moving stuff into a mismatched stack in a "infinite" inventory 2012-09-02 23:01:42 +03:00
inventorymanager.h Make inventory GUI do sane things when server-side inventory acts unusually 2012-09-02 22:51:38 +03:00
irr_aabb3d.h Optimize headers 2012-06-17 04:03:39 +03:00
irr_v2d.h Optimize headers 2012-06-17 04:03:39 +03:00
irr_v3d.h Optimize headers 2012-06-17 04:03:39 +03:00
irrlichttypes_bloated.h Optimize headers 2012-06-17 04:03:39 +03:00
irrlichttypes_extrabloated.h Optimize headers 2012-06-17 04:03:39 +03:00
irrlichttypes.h Last set of minor cleanups 2013-01-21 21:41:37 +02:00
itemdef.cpp Disable placement prediction for nodes that use on_rightclick 2013-02-19 20:02:40 +01:00
itemdef.h Disable placement prediction for nodes that use on_rightclick 2013-02-19 20:02:40 +01:00
itemgroup.h Optimize headers 2012-06-17 04:03:39 +03:00
keycode.cpp Fix keycodes (#325) 2012-12-23 02:11:32 +04:00
keycode.h Fix GUIKeyChangeMenu so that '/' can be inserted on a finnish keyboard 2012-09-01 18:03:50 +03:00
light.cpp Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
light.h Smooth day-night transitions 2012-12-02 18:02:45 +02:00
localplayer.cpp Improved Player Physics 2013-02-14 06:21:30 +10:00
localplayer.h Don't send player position from client to server if the player hasn't moved 2012-12-02 20:22:02 +02:00
log.cpp Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
log.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
logoutputbuffer.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
luaentity_common.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
main.cpp Read server_announce from minetest.conf for GUI 2013-02-23 22:48:02 +01:00
main.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
mainmenumanager.h Add sound volume controls to ingame menu 2013-02-23 16:01:35 +01:00
map.cpp Add flag string settings, flat map option 2013-02-06 16:52:48 -05:00
map.h Make mapgen factory setup more elegant, add mapgen_v6.h 2013-01-23 16:16:49 -05:00
mapblock_mesh.cpp Try to add a bit of topside brightness when not using shaders 2012-12-02 23:48:11 +02:00
mapblock_mesh.h Handle day-night transition in shader and make light sources brighter when shaders are used 2012-12-02 14:24:58 +02:00
mapblock.cpp Move util/serialize.h out from staticobject.h for smaller header dependencies 2012-11-26 11:18:34 +02:00
mapblock.h Reorganize ClientMap rendering code for a bit more performance 2012-09-04 22:41:03 +03:00
mapchunk.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
mapgen_v6.cpp Add flag string settings, flat map option 2013-02-06 16:52:48 -05:00
mapgen_v6.h Make mapgen factory setup more elegant, add mapgen_v6.h 2013-01-23 16:16:49 -05:00
mapgen.cpp Add seed parameter for default and L-system trees 2013-02-24 02:26:25 +01:00
mapgen.h Fix compile error (MSVC2010). 2013-02-07 16:17:55 +04:00
mapnode.cpp darkrose should work at a nuclear power plant. 2012-07-24 16:36:50 +03:00
mapnode.h Smooth day-night transitions 2012-12-02 18:02:45 +02:00
mapsector.cpp Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
mapsector.h Optimize headers 2012-06-17 04:03:39 +03:00
mesh.cpp fix screen flickering black when rendering to texture 2012-12-06 19:56:49 +02:00
mesh.h Optimize headers 2012-06-17 04:03:39 +03:00
modalMenu.h Optimize headers 2012-06-17 04:03:39 +03:00
modifiedstate.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
mods.cpp Improve behaviour for empty modpacks and when no mods at all are installed: 2013-01-22 19:05:28 +01:00
mods.h Improve behaviour for empty modpacks and when no mods at all are installed: 2013-01-22 19:05:28 +01:00
nameidmapping.cpp Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
nameidmapping.h Optimize headers 2012-06-17 04:03:39 +03:00
nodedef.cpp Disable placement prediction for nodes that use on_rightclick 2013-02-19 20:02:40 +01:00
nodedef.h Disable placement prediction for nodes that use on_rightclick 2013-02-19 20:02:40 +01:00
nodemetadata.cpp Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
nodemetadata.h Implement formspec 2012-07-22 17:40:41 +03:00
nodetimer.cpp Improve node timer format (map format version 25) and update mapformat.txt 2012-07-24 15:03:46 +03:00
nodetimer.h Improve node timer format (map format version 25) and update mapformat.txt 2012-07-24 15:03:46 +03:00
noise.cpp Fix and improve noise map functions 2013-02-06 01:12:36 -05:00
noise.h Fix MapgenV6::getGroundLevelAtPoint() 2013-01-21 21:41:37 +02:00
object_properties.cpp Modify new ObjectProperties format to such that 0.4.3 will eat it 2012-11-29 22:08:25 +02:00
object_properties.h Framework for the attachment system, new object property which allows changing the color and alpha of mesh materials 2012-11-25 18:14:15 +02:00
particles.cpp Add particles 2013-01-14 15:27:00 +01:00
particles.h Add particles 2013-01-14 15:27:00 +01:00
player.cpp Some kind of middleway values for player acceleration for now 2013-02-15 23:18:19 +02:00
player.h Improved Player Physics 2013-02-14 06:21:30 +10:00
porting.cpp Fix assertion condition in initializePaths() 2013-02-06 01:13:19 -05:00
porting.h Add flag string settings, flat map option 2013-02-06 16:52:48 -05:00
profiler.h Optimize headers 2012-06-17 04:03:39 +03:00
quicktune_shortcutter.h Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
quicktune.cpp Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
quicktune.h Optimize headers 2012-06-17 04:03:39 +03:00
rollback_interface.cpp Make the rollback system VERY FUCKING GOD DAMN POWERFUL 2012-07-27 13:24:28 +03:00
rollback_interface.h Tweak rollback and liquids 2012-07-27 15:46:51 +03:00
rollback.cpp Tweak rollback and liquids 2012-07-27 15:46:51 +03:00
rollback.h Tweak rollback and liquids 2012-07-27 15:46:51 +03:00
script.cpp Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
script.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
scriptapi.cpp Add seed parameter for default and L-system trees 2013-02-24 02:26:25 +01:00
scriptapi.h Add shutdown hook interface to Lua API 2012-11-30 19:26:51 +02:00
serialization.cpp Fix compressZlib() 2012-07-22 20:29:09 +03:00
serialization.h Improve node timer format (map format version 25) and update mapformat.txt 2012-07-24 15:03:46 +03:00
server.cpp new auto masterserver 2013-02-22 02:04:53 +04:00
server.h new auto masterserver 2013-02-22 02:04:53 +04:00
serverlist.cpp new auto masterserver 2013-02-22 02:04:53 +04:00
serverlist.h new auto masterserver 2013-02-22 02:04:53 +04:00
serverobject.cpp Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
serverobject.h Full protocol 13 compatibility on server side 2012-11-29 22:08:25 +02:00
settings.h Add flag string settings, flat map option 2013-02-06 16:52:48 -05:00
sha1.cpp Passwords - a few corrections to the previous commit 2011-05-20 21:37:13 +01:00
sha1.h Passwords - a few corrections to the previous commit 2011-05-20 21:37:13 +01:00
shader.cpp Implement a global shader parameter passing system and useful shaders 2012-12-02 00:46:18 +02:00
shader.h Implement a global shader parameter passing system and useful shaders 2012-12-02 00:46:18 +02:00
sky.cpp Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
sky.h Optimize headers 2012-06-17 04:03:39 +03:00
socket.cpp Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
socket.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
sound_openal.cpp Fix issue with openal mac os x compile 2012-09-01 18:19:59 +03:00
sound_openal.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
sound.cpp Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
sound.h Optimize headers 2012-06-17 04:03:39 +03:00
staticobject.cpp Move util/serialize.h out from staticobject.h for smaller header dependencies 2012-11-26 11:18:34 +02:00
staticobject.h Move util/serialize.h out from staticobject.h for smaller header dependencies 2012-11-26 11:18:34 +02:00
strfnd.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
subgame.cpp Basic support for configuring which mods to load for each world 2013-01-21 17:31:50 +02:00
subgame.h Basic support for configuring which mods to load for each world 2013-01-21 17:31:50 +02:00
test.cpp Ranged support of protocol version on server side 2012-11-29 22:08:25 +02:00
test.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
threads.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
tile.cpp Add the ability for client to check if image exists 2012-11-30 22:19:54 +02:00
tile.h Fix tile MaterialType to make sense and make lava surface be shader'd lower like water 2012-12-02 02:59:15 +02:00
tool.cpp Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
tool.h Optimize headers 2012-06-17 04:03:39 +03:00
treegen.cpp Add seed parameter for default and L-system trees 2013-02-24 02:26:25 +01:00
treegen.h Add seed parameter for default and L-system trees 2013-02-24 02:26:25 +01:00
voxel.cpp Properly and efficiently use split utility headers 2012-06-17 02:40:36 +03:00
voxel.h The new mapgen, noise functions, et al. 2013-01-21 21:41:33 +02:00
voxelalgorithms.cpp The new mapgen, noise functions, et al. 2013-01-21 21:41:33 +02:00
voxelalgorithms.h Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00