minetest/src/script/lua_api/l_mainmenu.cpp

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/*
Minetest
Copyright (C) 2013 sapier
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "lua_api/l_mainmenu.h"
#include "lua_api/l_internal.h"
#include "common/c_content.h"
#include "cpp_api/s_async.h"
#include "guiEngine.h"
#include "guiMainMenu.h"
#include "guiKeyChangeMenu.h"
#include "guiFileSelectMenu.h"
#include "subgame.h"
#include "version.h"
#include "porting.h"
#include "filesys.h"
#include "convert_json.h"
#include "serverlist.h"
#include "mapgen.h"
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#include "sound.h"
#include "settings.h"
#include "log.h"
#include "EDriverTypes.h"
#include <IFileArchive.h>
#include <IFileSystem.h>
/******************************************************************************/
std::string ModApiMainMenu::getTextData(lua_State *L, std::string name)
{
lua_getglobal(L, "gamedata");
lua_getfield(L, -1, name.c_str());
if(lua_isnil(L, -1))
return "";
return luaL_checkstring(L, -1);
}
/******************************************************************************/
int ModApiMainMenu::getIntegerData(lua_State *L, std::string name,bool& valid)
{
lua_getglobal(L, "gamedata");
lua_getfield(L, -1, name.c_str());
if(lua_isnil(L, -1)) {
valid = false;
return -1;
}
valid = true;
return luaL_checkinteger(L, -1);
}
/******************************************************************************/
int ModApiMainMenu::getBoolData(lua_State *L, std::string name,bool& valid)
{
lua_getglobal(L, "gamedata");
lua_getfield(L, -1, name.c_str());
if(lua_isnil(L, -1)) {
valid = false;
return false;
}
valid = true;
return lua_toboolean(L, -1);
}
/******************************************************************************/
int ModApiMainMenu::l_update_formspec(lua_State *L)
{
GUIEngine* engine = getGuiEngine(L);
sanity_check(engine != NULL);
if (engine->m_startgame)
return 0;
//read formspec
std::string formspec(luaL_checkstring(L, 1));
if (engine->m_formspecgui != 0) {
engine->m_formspecgui->setForm(formspec);
}
return 0;
}
/******************************************************************************/
int ModApiMainMenu::l_start(lua_State *L)
{
GUIEngine* engine = getGuiEngine(L);
sanity_check(engine != NULL);
//update c++ gamedata from lua table
bool valid = false;
MainMenuData *data = engine->m_data;
data->selected_world = getIntegerData(L, "selected_world",valid) -1;
data->simple_singleplayer_mode = getBoolData(L,"singleplayer",valid);
data->do_reconnect = getBoolData(L, "do_reconnect", valid);
if (!data->do_reconnect) {
data->name = getTextData(L,"playername");
data->password = getTextData(L,"password");
data->address = getTextData(L,"address");
data->port = getTextData(L,"port");
}
data->serverdescription = getTextData(L,"serverdescription");
data->servername = getTextData(L,"servername");
//close menu next time
engine->m_startgame = true;
return 0;
}
/******************************************************************************/
int ModApiMainMenu::l_close(lua_State *L)
{
GUIEngine* engine = getGuiEngine(L);
sanity_check(engine != NULL);
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engine->m_kill = true;
return 0;
}
/******************************************************************************/
int ModApiMainMenu::l_set_background(lua_State *L)
{
GUIEngine* engine = getGuiEngine(L);
sanity_check(engine != NULL);
std::string backgroundlevel(luaL_checkstring(L, 1));
std::string texturename(luaL_checkstring(L, 2));
bool tile_image = false;
bool retval = false;
unsigned int minsize = 16;
if (!lua_isnone(L, 3)) {
tile_image = lua_toboolean(L, 3);
}
if (!lua_isnone(L, 4)) {
minsize = lua_tonumber(L, 4);
}
if (backgroundlevel == "background") {
retval |= engine->setTexture(TEX_LAYER_BACKGROUND, texturename,
tile_image, minsize);
}
if (backgroundlevel == "overlay") {
retval |= engine->setTexture(TEX_LAYER_OVERLAY, texturename,
tile_image, minsize);
}
if (backgroundlevel == "header") {
retval |= engine->setTexture(TEX_LAYER_HEADER, texturename,
tile_image, minsize);
}
if (backgroundlevel == "footer") {
retval |= engine->setTexture(TEX_LAYER_FOOTER, texturename,
tile_image, minsize);
}
lua_pushboolean(L,retval);
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_set_clouds(lua_State *L)
{
GUIEngine* engine = getGuiEngine(L);
sanity_check(engine != NULL);
bool value = lua_toboolean(L,1);
engine->m_clouds_enabled = value;
return 0;
}
/******************************************************************************/
int ModApiMainMenu::l_get_textlist_index(lua_State *L)
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{
// get_table_index accepts both tables and textlists
return l_get_table_index(L);
}
/******************************************************************************/
int ModApiMainMenu::l_get_table_index(lua_State *L)
{
GUIEngine* engine = getGuiEngine(L);
sanity_check(engine != NULL);
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std::string tablename(luaL_checkstring(L, 1));
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GUITable *table = engine->m_menu->getTable(tablename);
s32 selection = table ? table->getSelected() : 0;
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if (selection >= 1)
lua_pushinteger(L, selection);
else
lua_pushnil(L);
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_get_worlds(lua_State *L)
{
std::vector<WorldSpec> worlds = getAvailableWorlds();
lua_newtable(L);
int top = lua_gettop(L);
unsigned int index = 1;
for (unsigned int i = 0; i < worlds.size(); i++)
{
lua_pushnumber(L,index);
lua_newtable(L);
int top_lvl2 = lua_gettop(L);
lua_pushstring(L,"path");
lua_pushstring(L,worlds[i].path.c_str());
lua_settable(L, top_lvl2);
lua_pushstring(L,"name");
lua_pushstring(L,worlds[i].name.c_str());
lua_settable(L, top_lvl2);
lua_pushstring(L,"gameid");
lua_pushstring(L,worlds[i].gameid.c_str());
lua_settable(L, top_lvl2);
lua_settable(L, top);
index++;
}
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_get_games(lua_State *L)
{
std::vector<SubgameSpec> games = getAvailableGames();
lua_newtable(L);
int top = lua_gettop(L);
unsigned int index = 1;
for (unsigned int i = 0; i < games.size(); i++)
{
lua_pushnumber(L,index);
lua_newtable(L);
int top_lvl2 = lua_gettop(L);
lua_pushstring(L,"id");
lua_pushstring(L,games[i].id.c_str());
lua_settable(L, top_lvl2);
lua_pushstring(L,"path");
lua_pushstring(L,games[i].path.c_str());
lua_settable(L, top_lvl2);
lua_pushstring(L,"gamemods_path");
lua_pushstring(L,games[i].gamemods_path.c_str());
lua_settable(L, top_lvl2);
lua_pushstring(L,"name");
lua_pushstring(L,games[i].name.c_str());
lua_settable(L, top_lvl2);
lua_pushstring(L,"menuicon_path");
lua_pushstring(L,games[i].menuicon_path.c_str());
lua_settable(L, top_lvl2);
lua_pushstring(L,"addon_mods_paths");
lua_newtable(L);
int table2 = lua_gettop(L);
int internal_index=1;
for (std::set<std::string>::iterator iter = games[i].addon_mods_paths.begin();
iter != games[i].addon_mods_paths.end(); iter++) {
lua_pushnumber(L,internal_index);
lua_pushstring(L,(*iter).c_str());
lua_settable(L, table2);
internal_index++;
}
lua_settable(L, top_lvl2);
lua_settable(L, top);
index++;
}
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_get_modstore_details(lua_State *L)
{
const char *modid = luaL_checkstring(L, 1);
if (modid != 0) {
Json::Value details;
std::string url = "";
try{
url = g_settings->get("modstore_details_url");
}
catch(SettingNotFoundException &e) {
lua_pushnil(L);
return 1;
}
size_t idpos = url.find("*");
url.erase(idpos,1);
url.insert(idpos,modid);
details = getModstoreUrl(url);
ModStoreModDetails current_mod = readModStoreModDetails(details);
if ( current_mod.valid) {
lua_newtable(L);
int top = lua_gettop(L);
lua_pushstring(L,"id");
lua_pushnumber(L,current_mod.id);
lua_settable(L, top);
lua_pushstring(L,"title");
lua_pushstring(L,current_mod.title.c_str());
lua_settable(L, top);
lua_pushstring(L,"basename");
lua_pushstring(L,current_mod.basename.c_str());
lua_settable(L, top);
lua_pushstring(L,"description");
lua_pushstring(L,current_mod.description.c_str());
lua_settable(L, top);
lua_pushstring(L,"author");
lua_pushstring(L,current_mod.author.username.c_str());
lua_settable(L, top);
lua_pushstring(L,"download_url");
lua_pushstring(L,current_mod.versions[0].file.c_str());
lua_settable(L, top);
lua_pushstring(L,"versions");
lua_newtable(L);
int versionstop = lua_gettop(L);
for (unsigned int i=0;i < current_mod.versions.size(); i++) {
lua_pushnumber(L,i+1);
lua_newtable(L);
int current_element = lua_gettop(L);
lua_pushstring(L,"date");
lua_pushstring(L,current_mod.versions[i].date.c_str());
lua_settable(L,current_element);
lua_pushstring(L,"download_url");
lua_pushstring(L,current_mod.versions[i].file.c_str());
lua_settable(L,current_element);
lua_settable(L,versionstop);
}
lua_settable(L, top);
lua_pushstring(L,"screenshot_url");
lua_pushstring(L,current_mod.titlepic.file.c_str());
lua_settable(L, top);
lua_pushstring(L,"license");
lua_pushstring(L,current_mod.license.shortinfo.c_str());
lua_settable(L, top);
lua_pushstring(L,"rating");
lua_pushnumber(L,current_mod.rating);
lua_settable(L, top);
//TODO depends
//TODO softdepends
return 1;
}
}
return 0;
}
/******************************************************************************/
int ModApiMainMenu::l_get_modstore_list(lua_State *L)
{
Json::Value mods;
std::string url = "";
try{
url = g_settings->get("modstore_listmods_url");
}
catch(SettingNotFoundException &e) {
lua_pushnil(L);
return 1;
}
mods = getModstoreUrl(url);
std::vector<ModStoreMod> moddata = readModStoreList(mods);
lua_newtable(L);
int top = lua_gettop(L);
unsigned int index = 1;
for (unsigned int i = 0; i < moddata.size(); i++)
{
if (moddata[i].valid) {
lua_pushnumber(L,index);
lua_newtable(L);
int top_lvl2 = lua_gettop(L);
lua_pushstring(L,"id");
lua_pushnumber(L,moddata[i].id);
lua_settable(L, top_lvl2);
lua_pushstring(L,"title");
lua_pushstring(L,moddata[i].title.c_str());
lua_settable(L, top_lvl2);
lua_pushstring(L,"basename");
lua_pushstring(L,moddata[i].basename.c_str());
lua_settable(L, top_lvl2);
lua_settable(L, top);
index++;
}
}
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_get_favorites(lua_State *L)
{
std::string listtype = "local";
if (!lua_isnone(L,1)) {
listtype = luaL_checkstring(L,1);
}
std::vector<ServerListSpec> servers;
if(listtype == "online") {
servers = ServerList::getOnline();
} else {
servers = ServerList::getLocal();
}
lua_newtable(L);
int top = lua_gettop(L);
unsigned int index = 1;
for (unsigned int i = 0; i < servers.size(); i++)
{
lua_pushnumber(L,index);
lua_newtable(L);
int top_lvl2 = lua_gettop(L);
if (servers[i]["clients"].asString().size()) {
std::string clients_raw = servers[i]["clients"].asString();
char* endptr = 0;
int numbervalue = strtol(clients_raw.c_str(),&endptr,10);
if ((clients_raw != "") && (*endptr == 0)) {
lua_pushstring(L,"clients");
lua_pushnumber(L,numbervalue);
lua_settable(L, top_lvl2);
}
}
if (servers[i]["clients_max"].asString().size()) {
std::string clients_max_raw = servers[i]["clients_max"].asString();
char* endptr = 0;
int numbervalue = strtol(clients_max_raw.c_str(),&endptr,10);
if ((clients_max_raw != "") && (*endptr == 0)) {
lua_pushstring(L,"clients_max");
lua_pushnumber(L,numbervalue);
lua_settable(L, top_lvl2);
}
}
if (servers[i]["version"].asString().size()) {
lua_pushstring(L,"version");
std::string topush = servers[i]["version"].asString();
lua_pushstring(L,topush.c_str());
lua_settable(L, top_lvl2);
}
if (servers[i]["proto_min"].asString().size()) {
lua_pushstring(L,"proto_min");
lua_pushinteger(L,servers[i]["proto_min"].asInt());
lua_settable(L, top_lvl2);
}
if (servers[i]["proto_max"].asString().size()) {
lua_pushstring(L,"proto_max");
lua_pushinteger(L,servers[i]["proto_max"].asInt());
lua_settable(L, top_lvl2);
}
if (servers[i]["password"].asString().size()) {
lua_pushstring(L,"password");
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lua_pushboolean(L,servers[i]["password"].asBool());
lua_settable(L, top_lvl2);
}
if (servers[i]["creative"].asString().size()) {
lua_pushstring(L,"creative");
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lua_pushboolean(L,servers[i]["creative"].asBool());
lua_settable(L, top_lvl2);
}
if (servers[i]["damage"].asString().size()) {
lua_pushstring(L,"damage");
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lua_pushboolean(L,servers[i]["damage"].asBool());
lua_settable(L, top_lvl2);
}
if (servers[i]["pvp"].asString().size()) {
lua_pushstring(L,"pvp");
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lua_pushboolean(L,servers[i]["pvp"].asBool());
lua_settable(L, top_lvl2);
}
if (servers[i]["description"].asString().size()) {
lua_pushstring(L,"description");
std::string topush = servers[i]["description"].asString();
lua_pushstring(L,topush.c_str());
lua_settable(L, top_lvl2);
}
if (servers[i]["name"].asString().size()) {
lua_pushstring(L,"name");
std::string topush = servers[i]["name"].asString();
lua_pushstring(L,topush.c_str());
lua_settable(L, top_lvl2);
}
if (servers[i]["address"].asString().size()) {
lua_pushstring(L,"address");
std::string topush = servers[i]["address"].asString();
lua_pushstring(L,topush.c_str());
lua_settable(L, top_lvl2);
}
if (servers[i]["port"].asString().size()) {
lua_pushstring(L,"port");
std::string topush = servers[i]["port"].asString();
lua_pushstring(L,topush.c_str());
lua_settable(L, top_lvl2);
}
lua_settable(L, top);
index++;
}
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_delete_favorite(lua_State *L)
{
std::vector<ServerListSpec> servers;
std::string listtype = "local";
if (!lua_isnone(L,2)) {
listtype = luaL_checkstring(L,2);
}
if ((listtype != "local") &&
(listtype != "online"))
return 0;
if(listtype == "online") {
servers = ServerList::getOnline();
} else {
servers = ServerList::getLocal();
}
int fav_idx = luaL_checkinteger(L,1) -1;
if ((fav_idx >= 0) &&
(fav_idx < (int) servers.size())) {
ServerList::deleteEntry(servers[fav_idx]);
}
return 0;
}
/******************************************************************************/
int ModApiMainMenu::l_show_keys_menu(lua_State *L)
{
GUIEngine* engine = getGuiEngine(L);
sanity_check(engine != NULL);
GUIKeyChangeMenu *kmenu
= new GUIKeyChangeMenu( engine->m_device->getGUIEnvironment(),
engine->m_parent,
-1,
engine->m_menumanager);
kmenu->drop();
return 0;
}
/******************************************************************************/
int ModApiMainMenu::l_create_world(lua_State *L)
{
const char *name = luaL_checkstring(L, 1);
int gameidx = luaL_checkinteger(L,2) -1;
std::string path = porting::path_user + DIR_DELIM
"worlds" + DIR_DELIM
+ name;
std::vector<SubgameSpec> games = getAvailableGames();
if ((gameidx >= 0) &&
(gameidx < (int) games.size())) {
// Create world if it doesn't exist
if (!loadGameConfAndInitWorld(path, games[gameidx])) {
lua_pushstring(L, "Failed to initialize world");
} else {
lua_pushnil(L);
}
} else {
lua_pushstring(L, "Invalid game index");
}
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_delete_world(lua_State *L)
{
int worldidx = luaL_checkinteger(L,1) -1;
std::vector<WorldSpec> worlds = getAvailableWorlds();
if ((worldidx >= 0) &&
(worldidx < (int) worlds.size())) {
WorldSpec spec = worlds[worldidx];
std::vector<std::string> paths;
paths.push_back(spec.path);
fs::GetRecursiveSubPaths(spec.path, paths);
// Delete files
if (!fs::DeletePaths(paths)) {
lua_pushstring(L, "Failed to delete world");
}
else {
lua_pushnil(L);
}
}
else {
lua_pushstring(L, "Invalid world index");
}
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_set_topleft_text(lua_State *L)
{
GUIEngine* engine = getGuiEngine(L);
sanity_check(engine != NULL);
std::string text = "";
if (!lua_isnone(L,1) && !lua_isnil(L,1))
text = luaL_checkstring(L, 1);
engine->setTopleftText(text);
return 0;
}
/******************************************************************************/
int ModApiMainMenu::l_get_mapgen_names(lua_State *L)
{
std::vector<const char *> names;
Mapgen::getMapgenNames(&names, lua_toboolean(L, 1));
lua_newtable(L);
for (size_t i = 0; i != names.size(); i++) {
lua_pushstring(L, names[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_get_modpath(lua_State *L)
{
std::string modpath = fs::RemoveRelativePathComponents(
porting::path_user + DIR_DELIM + "mods" + DIR_DELIM);
lua_pushstring(L, modpath.c_str());
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_get_gamepath(lua_State *L)
{
std::string gamepath = fs::RemoveRelativePathComponents(
porting::path_user + DIR_DELIM + "games" + DIR_DELIM);
lua_pushstring(L, gamepath.c_str());
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_get_texturepath(lua_State *L)
{
std::string gamepath = fs::RemoveRelativePathComponents(
porting::path_user + DIR_DELIM + "textures");
lua_pushstring(L, gamepath.c_str());
return 1;
}
int ModApiMainMenu::l_get_texturepath_share(lua_State *L)
{
std::string gamepath = fs::RemoveRelativePathComponents(
porting::path_share + DIR_DELIM + "textures");
lua_pushstring(L, gamepath.c_str());
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_create_dir(lua_State *L) {
const char *path = luaL_checkstring(L, 1);
if (ModApiMainMenu::isMinetestPath(path)) {
lua_pushboolean(L, fs::CreateAllDirs(path));
return 1;
}
lua_pushboolean(L, false);
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_delete_dir(lua_State *L)
{
const char *path = luaL_checkstring(L, 1);
std::string absolute_path = fs::RemoveRelativePathComponents(path);
if (ModApiMainMenu::isMinetestPath(absolute_path)) {
lua_pushboolean(L, fs::RecursiveDelete(absolute_path));
return 1;
}
lua_pushboolean(L, false);
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_copy_dir(lua_State *L)
{
const char *source = luaL_checkstring(L, 1);
const char *destination = luaL_checkstring(L, 2);
bool keep_source = true;
if ((!lua_isnone(L,3)) &&
(!lua_isnil(L,3))) {
keep_source = lua_toboolean(L,3);
}
std::string absolute_destination = fs::RemoveRelativePathComponents(destination);
std::string absolute_source = fs::RemoveRelativePathComponents(source);
if ((ModApiMainMenu::isMinetestPath(absolute_source)) &&
(ModApiMainMenu::isMinetestPath(absolute_destination))) {
bool retval = fs::CopyDir(absolute_source,absolute_destination);
if (retval && (!keep_source)) {
retval &= fs::RecursiveDelete(absolute_source);
}
lua_pushboolean(L,retval);
return 1;
}
lua_pushboolean(L,false);
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_extract_zip(lua_State *L)
{
GUIEngine* engine = getGuiEngine(L);
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sanity_check(engine);
const char *zipfile = luaL_checkstring(L, 1);
const char *destination = luaL_checkstring(L, 2);
std::string absolute_destination = fs::RemoveRelativePathComponents(destination);
if (ModApiMainMenu::isMinetestPath(absolute_destination)) {
fs::CreateAllDirs(absolute_destination);
io::IFileSystem* fs = engine->m_device->getFileSystem();
if (!fs->addFileArchive(zipfile,true,false,io::EFAT_ZIP)) {
lua_pushboolean(L,false);
return 1;
}
sanity_check(fs->getFileArchiveCount() > 0);
/**********************************************************************/
/* WARNING this is not threadsafe!! */
/**********************************************************************/
io::IFileArchive* opened_zip =
fs->getFileArchive(fs->getFileArchiveCount()-1);
const io::IFileList* files_in_zip = opened_zip->getFileList();
unsigned int number_of_files = files_in_zip->getFileCount();
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for (unsigned int i=0; i < number_of_files; i++) {
std::string fullpath = destination;
fullpath += DIR_DELIM;
fullpath += files_in_zip->getFullFileName(i).c_str();
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std::string fullpath_dir = fs::RemoveLastPathComponent(fullpath);
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if (!files_in_zip->isDirectory(i)) {
if (!fs::PathExists(fullpath_dir) && !fs::CreateAllDirs(fullpath_dir)) {
fs->removeFileArchive(fs->getFileArchiveCount()-1);
lua_pushboolean(L,false);
return 1;
}
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io::IReadFile* toread = opened_zip->createAndOpenFile(i);
FILE *targetfile = fopen(fullpath.c_str(),"wb");
if (targetfile == NULL) {
fs->removeFileArchive(fs->getFileArchiveCount()-1);
lua_pushboolean(L,false);
return 1;
}
char read_buffer[1024];
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long total_read = 0;
while (total_read < toread->getSize()) {
unsigned int bytes_read =
toread->read(read_buffer,sizeof(read_buffer));
if ((bytes_read == 0 ) ||
(fwrite(read_buffer, 1, bytes_read, targetfile) != bytes_read))
{
fclose(targetfile);
fs->removeFileArchive(fs->getFileArchiveCount()-1);
lua_pushboolean(L,false);
return 1;
}
total_read += bytes_read;
}
fclose(targetfile);
}
}
fs->removeFileArchive(fs->getFileArchiveCount()-1);
lua_pushboolean(L,true);
return 1;
}
lua_pushboolean(L,false);
return 1;
}
/******************************************************************************/
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int ModApiMainMenu::l_get_mainmenu_path(lua_State *L)
{
GUIEngine* engine = getGuiEngine(L);
sanity_check(engine != NULL);
lua_pushstring(L,engine->getScriptDir().c_str());
return 1;
}
/******************************************************************************/
bool ModApiMainMenu::isMinetestPath(std::string path)
{
if (fs::PathStartsWith(path,fs::TempPath()))
return true;
/* games */
if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_share + DIR_DELIM + "games")))
return true;
/* mods */
if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "mods")))
return true;
/* worlds */
if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "worlds")))
return true;
return false;
}
/******************************************************************************/
int ModApiMainMenu::l_show_file_open_dialog(lua_State *L)
{
GUIEngine* engine = getGuiEngine(L);
sanity_check(engine != NULL);
const char *formname= luaL_checkstring(L, 1);
const char *title = luaL_checkstring(L, 2);
GUIFileSelectMenu* fileOpenMenu =
new GUIFileSelectMenu(engine->m_device->getGUIEnvironment(),
engine->m_parent,
-1,
engine->m_menumanager,
title,
formname);
fileOpenMenu->setTextDest(engine->m_buttonhandler);
fileOpenMenu->drop();
return 0;
}
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/******************************************************************************/
int ModApiMainMenu::l_sound_play(lua_State *L)
{
GUIEngine* engine = getGuiEngine(L);
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SimpleSoundSpec spec;
read_soundspec(L, 1, spec);
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bool looped = lua_toboolean(L, 2);
u32 handle = engine->playSound(spec, looped);
lua_pushinteger(L, handle);
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_sound_stop(lua_State *L)
{
GUIEngine* engine = getGuiEngine(L);
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u32 handle = luaL_checkinteger(L, 1);
engine->stopSound(handle);
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_download_file(lua_State *L)
{
const char *url = luaL_checkstring(L, 1);
const char *target = luaL_checkstring(L, 2);
//check path
std::string absolute_destination = fs::RemoveRelativePathComponents(target);
if (ModApiMainMenu::isMinetestPath(absolute_destination)) {
if (GUIEngine::downloadFile(url,absolute_destination)) {
lua_pushboolean(L,true);
return 1;
}
} else {
errorstream << "DOWNLOAD denied: " << absolute_destination
<< " isn't a allowed path" << std::endl;
}
lua_pushboolean(L,false);
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_get_video_drivers(lua_State *L)
{
std::vector<irr::video::E_DRIVER_TYPE> drivers
= porting::getSupportedVideoDrivers();
lua_newtable(L);
for (u32 i = 0; i != drivers.size(); i++) {
const char *name = porting::getVideoDriverName(drivers[i]);
const char *fname = porting::getVideoDriverFriendlyName(drivers[i]);
lua_newtable(L);
lua_pushstring(L, name);
lua_setfield(L, -2, "name");
lua_pushstring(L, fname);
lua_setfield(L, -2, "friendly_name");
lua_rawseti(L, -2, i + 1);
}
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_get_video_modes(lua_State *L)
{
std::vector<core::vector3d<u32> > videomodes
= porting::getSupportedVideoModes();
lua_newtable(L);
for (u32 i = 0; i != videomodes.size(); i++) {
lua_newtable(L);
lua_pushnumber(L, videomodes[i].X);
lua_setfield(L, -2, "w");
lua_pushnumber(L, videomodes[i].Y);
lua_setfield(L, -2, "h");
lua_pushnumber(L, videomodes[i].Z);
lua_setfield(L, -2, "depth");
lua_rawseti(L, -2, i + 1);
}
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_gettext(lua_State *L)
{
std::string text = strgettext(std::string(luaL_checkstring(L, 1)));
lua_pushstring(L, text.c_str());
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_get_screen_info(lua_State *L)
{
lua_newtable(L);
int top = lua_gettop(L);
lua_pushstring(L,"density");
lua_pushnumber(L,porting::getDisplayDensity());
lua_settable(L, top);
lua_pushstring(L,"display_width");
lua_pushnumber(L,porting::getDisplaySize().X);
lua_settable(L, top);
lua_pushstring(L,"display_height");
lua_pushnumber(L,porting::getDisplaySize().Y);
lua_settable(L, top);
lua_pushstring(L,"window_width");
lua_pushnumber(L,porting::getWindowSize().X);
lua_settable(L, top);
lua_pushstring(L,"window_height");
lua_pushnumber(L,porting::getWindowSize().Y);
lua_settable(L, top);
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_get_min_supp_proto(lua_State *L)
{
u16 proto_version_min = g_settings->getFlag("send_pre_v25_init") ?
CLIENT_PROTOCOL_VERSION_MIN_LEGACY : CLIENT_PROTOCOL_VERSION_MIN;
lua_pushinteger(L, proto_version_min);
return 1;
}
int ModApiMainMenu::l_get_max_supp_proto(lua_State *L)
{
lua_pushinteger(L, CLIENT_PROTOCOL_VERSION_MAX);
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_do_async_callback(lua_State *L)
{
GUIEngine* engine = getGuiEngine(L);
size_t func_length, param_length;
const char* serialized_func_raw = luaL_checklstring(L, 1, &func_length);
const char* serialized_param_raw = luaL_checklstring(L, 2, &param_length);
sanity_check(serialized_func_raw != NULL);
sanity_check(serialized_param_raw != NULL);
std::string serialized_func = std::string(serialized_func_raw, func_length);
std::string serialized_param = std::string(serialized_param_raw, param_length);
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lua_pushinteger(L, engine->queueAsync(serialized_func, serialized_param));
return 1;
}
/******************************************************************************/
void ModApiMainMenu::Initialize(lua_State *L, int top)
{
API_FCT(update_formspec);
API_FCT(set_clouds);
API_FCT(get_textlist_index);
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API_FCT(get_table_index);
API_FCT(get_worlds);
API_FCT(get_games);
API_FCT(start);
API_FCT(close);
API_FCT(get_favorites);
API_FCT(show_keys_menu);
API_FCT(create_world);
API_FCT(delete_world);
API_FCT(delete_favorite);
API_FCT(set_background);
API_FCT(set_topleft_text);
API_FCT(get_mapgen_names);
API_FCT(get_modpath);
API_FCT(get_gamepath);
API_FCT(get_texturepath);
API_FCT(get_texturepath_share);
API_FCT(create_dir);
API_FCT(delete_dir);
API_FCT(copy_dir);
API_FCT(extract_zip);
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API_FCT(get_mainmenu_path);
API_FCT(show_file_open_dialog);
API_FCT(download_file);
API_FCT(get_modstore_details);
API_FCT(get_modstore_list);
API_FCT(sound_play);
API_FCT(sound_stop);
API_FCT(gettext);
API_FCT(get_video_drivers);
API_FCT(get_video_modes);
API_FCT(get_screen_info);
API_FCT(get_min_supp_proto);
API_FCT(get_max_supp_proto);
API_FCT(do_async_callback);
}
/******************************************************************************/
void ModApiMainMenu::InitializeAsync(AsyncEngine& engine)
{
ASYNC_API_FCT(get_worlds);
ASYNC_API_FCT(get_games);
ASYNC_API_FCT(get_favorites);
ASYNC_API_FCT(get_mapgen_names);
ASYNC_API_FCT(get_modpath);
ASYNC_API_FCT(get_gamepath);
ASYNC_API_FCT(get_texturepath);
ASYNC_API_FCT(get_texturepath_share);
ASYNC_API_FCT(create_dir);
ASYNC_API_FCT(delete_dir);
ASYNC_API_FCT(copy_dir);
//ASYNC_API_FCT(extract_zip); //TODO remove dependency to GuiEngine
ASYNC_API_FCT(download_file);
ASYNC_API_FCT(get_modstore_details);
ASYNC_API_FCT(get_modstore_list);
//ASYNC_API_FCT(gettext); (gettext lib isn't threadsafe)
}